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2015/04/16 16:49:09
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Anytime, I am actually thinking about droping the 4th flyrant down to 3 and dropping the coms relay, and running deathleapers formation. In malestrom missions the lictors have been huge for me. Also the malenthrope allows you to reliably start the flyrants on the table.
2015/04/16 18:01:49
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Frozocrone wrote: While there is substance to the rumours I'm waiting for the actual Codex these days.
Agreed.
BTW, as a Tyranid player, I'm not too concerned. It is looking as if their AA will be getting weaker (just like Necrons did). Now that's a good thing for our flyrants.
Anytime, I am actually thinking about droping the 4th flyrant down to 3 and dropping the coms relay, and running deathleapers formation. In malestrom missions the lictors have been huge for me. Also the malenthrope allows you to reliably start the flyrants on the table.
I think there are many ways to do this. Increasing the MSU body count can be a good thing as long as you realize that you will be reducing your offense and that you will still have trouble against ObSec armies.
This message was edited 1 time. Last update was at 2015/04/16 20:58:08
Frozocrone wrote: While there is substance to the rumours I'm waiting for the actual Codex these days.
Agreed.
BTW, as a Tyranid player, I'm not too concerned. It is looking as if their AA will be getting weaker (just like Necrons did). Now that's a good thing for our flyrants.
Don't get me wrong, I was all doom and gloom, considering a Dakkafex is 150 for 12 shots and 5 bikes are 135 for 20 S6 shots, with greater range, Ob.Sec and more mobility.
After thinking about it for sometime, you have to remember that they are Marine stats with a Jink save - and jinking means a reduced damage output. Our S6 platforms are usually T6 W4 so can take a bit of a beating before hitting the dust and can usually claim a good cover save without reducing damage output.
YMDC = nightmare
2015/04/16 22:07:51
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Frozocrone wrote: While there is substance to the rumours I'm waiting for the actual Codex these days.
Agreed.
BTW, as a Tyranid player, I'm not too concerned. It is looking as if their AA will be getting weaker (just like Necrons did). Now that's a good thing for our flyrants.
Don't get me wrong, I was all doom and gloom, considering a Dakkafex is 150 for 12 shots and 5 bikes are 135 for 20 S6 shots, with greater range, Ob.Sec and more mobility.
After thinking about it for sometime, you have to remember that they are Marine stats with a Jink save - and jinking means a reduced damage output. Our S6 platforms are usually T6 W4 so can take a bit of a beating before hitting the dust and can usually claim a good cover save without reducing damage output.
The Jetbikes range and mobility affords them a better chance to use their damage output without buying a transport like a Pod, but while they are less durable they can use their JSJ to escape potential harm. But, I don't think that will be the broken part of the Eldar Codex. (Prices/Rules pending) I think that Wraithguard with Destroyer Weapons is going to be the most constroversial part of the codex, let alone Wraithknights...
2015/04/16 22:38:10
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Frozocrone wrote: While there is substance to the rumours I'm waiting for the actual Codex these days.
Agreed.
BTW, as a Tyranid player, I'm not too concerned. It is looking as if their AA will be getting weaker (just like Necrons did). Now that's a good thing for our flyrants.
Don't get me wrong, I was all doom and gloom, considering a Dakkafex is 150 for 12 shots and 5 bikes are 135 for 20 S6 shots, with greater range, Ob.Sec and more mobility.
After thinking about it for sometime, you have to remember that they are Marine stats with a Jink save - and jinking means a reduced damage output. Our S6 platforms are usually T6 W4 so can take a bit of a beating before hitting the dust and can usually claim a good cover save without reducing damage output.
The Jetbikes range and mobility affords them a better chance to use their damage output without buying a transport like a Pod, but while they are less durable they can use their JSJ to escape potential harm. But, I don't think that will be the broken part of the Eldar Codex. (Prices/Rules pending) I think that Wraithguard with Destroyer Weapons is going to be the most constroversial part of the codex, let alone Wraithknights...
Wraithguards will have a lot more problems against flyrants than bikers will. On top of that, we get our 2+ cover unless they roll a 6. Honestly, I'm not as concerned about wraithguards with D than I am about normal bikers.....from a Tyranid's perspective (other armies should be scared, though). More importantly, I want to see the points costs of these new D units before I make judgement.
As for the wraithknights, I expect costs to definitely go up with supply be limited to maybe 1 per detachment due to the fact that it will be a Lord of War. In other words, I am not too concerned about the WK as they will probably come with some self-limitations within the detachment organization.
This message was edited 1 time. Last update was at 2015/04/16 22:40:50
Well it is going to be who gets to alpha strike strike first...
Most people will probably run 5-6 units of 5 bikes and maybe one 10 man bike unit with the farseer. Force that LD8 moral test on those smaller units, by killing at least 2. 5 flyrants can definitely put a lot of wounds on multiple bike units in one turn. Still its gonna be a very tough time for nids to win maelstrom against bike spam.
2015/04/17 03:28:42
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
jifel wrote: Jy2, did you ever put up those BatReps from when you took 5 Flyrants to the LVO? I haven't had a chance to use it myself, I'm looking for some insight to share with my ATC teammates.
No, not yet. I haven't been very motivated recently to write my LVO batreps. I didn't do very good there, at least not to my standards. Perhaps I will go back one of these days to write them, but currently, I've been kind of lazy writing-wise.
But for the people here, I will give a brief summary of my performance there.
Jy2's LVO 2015 Summary.
Game #1
Played against Mike Fox and his beautiful Orks. He was running the Bully Boyz formation (I think) and his orks were gorgeous. He didn't, however, have much in the ways of anti-air other than one unit of tracktor cannons (the ones that ground FMC's at will). Now normally, meganobs can take on Tyranids by just staying on objectives and trying to weather our shooting, but I happened to steal the initiative from him. From there, I took out all of his trukks on T1 and he really had no chance. He did manage to ground and assault/kill 1 flyrant but it really wasn't much of a game. 10-0 to Pentyrants.
Game #2
This round I played against John Parsons (krootman here on dakka) and his Eldar. He ran a triple wraithknights, 3-4 wave serpents and some jetbike troops in a Victory Point mission. John did a great job of keeping his skimmers out of range of my flyrants and with Shrouding on one of his farseers, I really couldn't do much against wave serpents with 2+ jinks. So instead of focusing on his serpents, I opted to go after his jetbike troops instead. However, my dice really wasn't that hot this game as twice, it took 2 flyrants just to finish off 1 unit of 3 jetbikes. John ended up crushing me on the Maelstrom secondary and managed to win the Primary by 1-VP. I believe the final score was 9-1 to Eldar, with Linebreaker being my only point (and my Warlord survived to deny him a complete victory).
Game #3
Here I played against Space Wolves/Space Marines with a Sicarian, thunderwolves, the Shield Eternal Chapter Master and centurions in a drop pod. Honestly, I don't remember much about this game, other than I got 10-pts from it. I might have lost 1 flyrant.
Game #4
Played against mechdar this round. 5 wave serpents with 2x5 dire avengers, 2x5 fire dragons and 1x5 dark reapers as well as 2 wraithknights. A very fun opponent who brought a whole cooler of jello-rum shots. In the end, he only had 1 wraithknight and 1 unit of dire dire avengers remaining. I lost 2 flyrants and my mawloc. Another 10-pts for me. At the end of the game, I took a picture of all the jello shots that we consumed:
Spoiler:
It started off as - for every flyrant you kill, I'll eat a shot.
It then became - for every wound you do to one of my flyrants, I'll eat a shot.
It ended up as - f*ck it, I'm just gonna eat the jello shots.
Game #5
So after 4-games, I am at 31-pts. I still have a slim shot to make it to Day #3, but I'll probably need to ace my next 2 games with perfect 10's in order to do so. Well, it turned out that the cut-off was 49-pts. Game #5, I played against Sean Nayden and his GT-winning #Lictorshame list. This game, I played like a noob and fell for the bait he set. The reason was because I've never played against another bug list with my bugs throughout all of 6th and 7th and so I totally forgot about Shadows. In any case, you can read about that report here:
Gosh, I played like such a noob in that game. I can't believe I fell for the Psychic Scream-Shadows in the Warp trick. Believe it or not, this was the first time ever (since 5th Ed.) that I played against another bug player with my bugs. I completely forgot about Shadows in the Warp affecting my own flyrants. As such, I fell for Sean's bait beautifully.
And while this is no excuse, but I had gak for powers. Between 5 flyrants, I didn't get a single Catalyst or Psychic Scream! (Actually for the course of the entire 6-game tournament with 30 psychic powers, I only got Catalyst maybe 3 times.) In any case, well played by Sean. He purposely gave up First Blood (lictor in the bastion) but in return, he got 2 flyrants. From then on, I was just playing from behind.
One thing to note is how deadly his mawlocs were. 2 of them came up and landed directly, killing both my malanthrope and one of my lictors on Turn 2. I sure envy his mawlocs. My mawloc only landed directly on target just once throughout the entire tournament (6-games). However, 3 times throughout, my mawloc misshaped and killed itself. I swear, just not one of my better tournaments.
Game #6
So my last game of the day, I played against another GT-winner. Not only did he win a GT with his Tau, but he actually won the ITC Overall and Best Tau as well. I'm talking about Paul McKelvey. He brought his ninja-Tau. Basically it was a bunch of suits, 2x2 tetras, 1 riptide, bunker and the Tau Firebase Cadre (that's another riptide and 2x3 broadsides). His list has got a lot of shenanigans but it actually didn't have a lot of Skyfire. So I thought to myself, ok, I should get this one. Man, was I wrong. Paul got lucky and managed to get 2 Skyfire Nexus for the objectives and his reserves came in on them to down 2 flyrants. From there, I just couldn't kill off his units as fast as he could kill mine. The score was closer than the actual game because I was able to get more Maelstrom objectives than my opponent, but my flyrants got slapped down hard in this game. In the end, I only had 1 lictor left claiming Linebreaker. Paul got Primary, First Blood, Warlord and Linebreaker for a 7-4 Tau victory.
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page
2015/04/17 12:40:12
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Anytime, I am actually thinking about droping the 4th flyrant down to 3 and dropping the coms relay, and running deathleapers formation. In malestrom missions the lictors have been huge for me. Also the malenthrope allows you to reliably start the flyrants on the table.
I think there are many ways to do this. Increasing the MSU body count can be a good thing as long as you realize that you will be reducing your offense and that you will still have trouble against ObSec armies.
Yea, but I think I can mitigate that with solid objective placement, put the lictors on an objective in cover and just wait. That said I could see msu marines being an issue though.
2015/04/17 13:51:12
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Anytime, I am actually thinking about droping the 4th flyrant down to 3 and dropping the coms relay, and running deathleapers formation. In malestrom missions the lictors have been huge for me. Also the malenthrope allows you to reliably start the flyrants on the table.
I think there are many ways to do this. Increasing the MSU body count can be a good thing as long as you realize that you will be reducing your offense and that you will still have trouble against ObSec armies.
I think dropping down to three Flyrants and ditching the bastion puts your offense at too much risk. The Malanthrope is great, but against Serpents, Cent Star, Psychic Shriek, etc you're almost guaranteed to lose 1-2 Flyrants if you go second. I think the benefit to the bastion is having all of your threats hit the table at the same time as well never having to glide the Flyrants. Look at the game you played vs Tau/Demons, if you had four flyrants, two mawlocs, five lictors all coming in at once, the obvious choice to intercept the lictors with SMS becomes a much more difficult choice.
I personally play almost the exact list as you, except with three mawlocs, and the ability to have your entire army which is extrememly mobile come in at once without retaliation is one if its best strengths.
Just my .02
This message was edited 1 time. Last update was at 2015/04/17 13:51:31
2015/04/17 14:45:59
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Did your last opponent play FBSC Broadsides with any Missile Drones as ablative wounds? or where they just inside the bunker?
Also, if it's not too much to ask, could you give me more details on his list? I'd greatly appreciate it!
No, he didn't run missile drones, because then, I believe the squad would be too large to fit into the bunker. The other unit had the Commander in it and they had a special wargear (sorry I lost his list so I can't recall what it was, maybe Positional Relay?) that lets the unit come in on the same board edge as the unit with the wargear. Unfortunately for me, they came in on an objective and he rolled Skyfire for it. Then another unit of 3 suits with plasmas deepstruck onto another objective with Skyfire as well. BTW, it was markerlights from the tetras that helped the broadsides kill a flyrant on the turn they came in.
Off the top of my head, his list was something like this (sorry, but I lost it):
Anytime, I am actually thinking about droping the 4th flyrant down to 3 and dropping the coms relay, and running deathleapers formation. In malestrom missions the lictors have been huge for me. Also the malenthrope allows you to reliably start the flyrants on the table.
I think there are many ways to do this. Increasing the MSU body count can be a good thing as long as you realize that you will be reducing your offense and that you will still have trouble against ObSec armies.
Yea, but I think I can mitigate that with solid objective placement, put the lictors on an objective in cover and just wait. That said I could see msu marines being an issue though.
I've tried the Deathleaper Assassin Brood (DAB) a few times. Here is my opinion of the 2 builds:
Flyrant-spam (Pentyrant) - "All right, let's go and kill sh*t!"
Lictor-spam (DAB) - "All right, let's try not to die."
DAB is fun in its own way. However, it just lacks the punch of a flyrant-spam army and in my games with them, I oftentimes just wished I had a little more firepower.
It is slightly better than flyrant-spam in Maelstrom objectives. However, it's got some weaknesses as well:
1. You are at the mercy of the terrain. If terrain is lite, your lictors are in trouble. Heck, the whole army is in trouble.
2. If the army has ways to ignore cover (i.e. the better armies), you will have trouble.
3. You can put your objectives in cover. Then again, your opponent can put his objectives out in the open so it's a 50/50 shot on objectives-based missions.
4. Of course, as we've already mentioned, ObSec armies just don't care. However, flyrant-spam can more easily deal with these types of armies (i.e. marine armies) due to their firepower. A lictor-spam army will have more trouble against these types of armies (with the exception of mechdar, which is probably going away anyways).
Frozocrone wrote: While there is substance to the rumours I'm waiting for the actual Codex these days.
Agreed.
BTW, as a Tyranid player, I'm not too concerned. It is looking as if their AA will be getting weaker (just like Necrons did). Now that's a good thing for our flyrants.
Don't get me wrong, I was all doom and gloom, considering a Dakkafex is 150 for 12 shots and 5 bikes are 135 for 20 S6 shots, with greater range, Ob.Sec and more mobility.
After thinking about it for sometime, you have to remember that they are Marine stats with a Jink save - and jinking means a reduced damage output. Our S6 platforms are usually T6 W4 so can take a bit of a beating before hitting the dust and can usually claim a good cover save without reducing damage output.
Actually, they don't need to jink because Eldar jetbikes come with 3+ stock so no need to jink against our shooting, unless they are firing at our FMC's in which case it wouldn't matter.
At least they don't ignore cover so if you can get your firebase (along with malanthrope) into ruins and within range of those bikers, then you will be getting 2+ saves. Unfortunately, that will probably be a task easier said than done, especially when you consider the rather limited range of our devourers.
This message was edited 2 times. Last update was at 2015/04/17 15:11:21
Killadelphia is fast approaching, anyone else going? It will be up against 'classic' Eldar so no need to worry about it right now. My wife's Eldar army will probably be looking a lot different so Ill get plenty of in house practice against that new issue.
Hopefully playtesting my list this weekend. More of a fun, mildly competitive army.
jy2 wrote: I hear that the Killadelphia is pretty open in terms of the number of detachments. So are you bringing your SkyTyrant + Leviathan list Iechine?
I believe krootman will be going, though I think he said that he wasn't bringing his bugs, only practicing with them. I could be wrong.
Using a CAD and Hive Fleet I am taking
3x Flyrant standard loadout
1x Superbeast Flyrant (Reaper/Adrenal/Ymgarl/Old Adversary) <--Not sure if he needs Shreddershard or Electroshock, havent picked one yet
Tervigon w/electro
Tervigon w/electro w/30 Gants
Malanthrope
Mawloc
3x Mucolid
A list that will do great against some, terrible against others, but is very fun to play so hopefully I'll enjoy all 6 rounds.
This message was edited 1 time. Last update was at 2015/04/17 17:46:54
Frozocrone wrote: Would a Bastion work as a proxy size wise for a Void Shield?
If not, I've always got a Tyrannocyte I can place upside down xD
A bastion is roughly the same size as a VSG, but the VSG is more open (You can see through it).
I'm not pleased with an uptick of Strength D in the Eldar codex. As JY2 says, the main units in the Tyranid codex that need to worry about it are those units not called flyrants. While flyrants are great, each release makes it harder and harder to field a more varied and interesting army. I hate the idea of bugs as a monobuild.
Additionally, if we thought Wraith Knights were bad before, now they are Strength D, have FNP, are resistant to ID and poison, get Stomp, and cost 55 more points than before. So we will be seeing plenty of those on the table. Also, a Wraith Knight delivers roughly what our Barbed Heirodule does except at 1/2 of the cost. Every bit as tough, way better in assault. Better at shooting if shooting at Vehicles or MCs. Worse at shooting if shooting at large model count units.
At least mechdar is somewhat nerfed. It almost makes me feel better that a TMC can't kill a Rhino in one round of assault, and loses combat to basically any dreadnought tougher than a Killa Kan.
This message was edited 4 times. Last update was at 2015/04/18 04:43:58
2015/04/18 05:21:58
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Frozocrone wrote: Would a Bastion work as a proxy size wise for a Void Shield?
If not, I've always got a Tyrannocyte I can place upside down xD
The problem is as Tag said. Actual VSG:
As you can see, there are holes in it so you can't really hide flyrants or even the malanthrope. The bastion blocks all LOS but the size is somewhat comparable.
Now with that said, here is a pic of the VSG I used:
Although it does block LOS, it's actually much smaller than the actual model. But the main thing is the rule-of-cool. If your conversion looks cool and is somewhat themed, then most people won't object.
BTW, here is how my VSG performed at the LVO:
Game 1 Vs Orks
It didn't do a thing. My opponent didn't have much shooting and I stole the Initiative to go 1st. Then my flyrants flew out of VSG range.
Game 2 Vs Mechdar
It didn't do well. Wraithknights shot first (they shot directly at my VSG), depleted and then proceeded to destroy it with a lucky 6 on the damage table with the 1st shot that penetrated it.
Game 3 Vs Space Wolves/Space Marines
It didn't do a thing. My opponent brought mainly an assault army, with some shooting in drop pods (centurions). However, once again, I went first and flew out of VSG range early.
Game 4 Vs Mechdar
It didn't do too much. Again, I went 1st and advance all of my flyrants. It did help to discourage my opponent from shooting into my backcourt units, but overall, he was too busy trying to shoot down my flyrants.
Game 5 Vs #Lictorshame Tyranids
Again, I went 1st (Wow! I went 1st a lot!). Advance my flyrants out of VSG range. It was a flyrant-on-flyrant battle outside of the VSG so the VSG once again, did not contribute to the battle (other than to protect my opponent's forces as they deepstrike into my VSG range).
Game 6 Vs Tau
Finally, my only game where the VSG was useful, against Tau. Unfortunately, he had a lot of shooting and was able to deplete all 3 void shields with his broadsides before his riptides started to put a few wounds here and there on my flyrants.
Then, when my opponent's reserves came in, they killed 2 flyrants, the malanthrope and my VSG on the turn they came in.
Overall, for my list at least, I didn't find it as necessary as I would have liked. It only benefitted my army in 1 game (out of 6) and even then, it just wasn't enough.
In general, I would have preferred to have gone 2nd, but going 1st basically rendered the VSG unnecessary in most of my games.
This message was edited 1 time. Last update was at 2015/04/18 07:16:25
jy2 wrote: BTW, here is how my VSG performed at the LVO:
I dropped the VSG from my LVO list, and it turned out to be a massive mistake. Both of my losses came when my opponent's 1st shooting attack was a Lynx 6'ing my Barbed Heirodule while it had a 2+ cover save. I could have won either game had it taken 2 turns for my opponent to kill barbie.
Those were the only 2 games I lacked for offense, and a VSG would have kept my offensive production higher.
2015/04/18 15:38:31
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
997Turbo wrote:I think dropping down to three Flyrants and ditching the bastion puts your offense at too much risk. The Malanthrope is great, but against Serpents, Cent Star, Psychic Shriek, etc you're almost guaranteed to lose 1-2 Flyrants if you go second. I think the benefit to the bastion is having all of your threats hit the table at the same time as well never having to glide the Flyrants. Look at the game you played vs Tau/Demons, if you had four flyrants, two mawlocs, five lictors all coming in at once, the obvious choice to intercept the lictors with SMS becomes a much more difficult choice.
I personally play almost the exact list as you, except with three mawlocs, and the ability to have your entire army which is extrememly mobile come in at once without retaliation is one if its best strengths.
Just my .02
Yea, I wasn't too sold on ditching the bastion to be honest. In that vid bat rep I was considering starting the flyrants off the board but with no marker support I wanted to extra turns of shooting. I was really hoping to down a riptide turn one so I could be super aggressive with my 5 lictors, of course that didn't work out :/
jy2 wrote:
Yea, but I think I can mitigate that with solid objective placement, put the lictors on an objective in cover and just wait. That said I could see msu marines being an issue though.
I've tried the Deathleaper Assassin Brood (DAB) a few times. Here is my opinion of the 2 builds:
Flyrant-spam (Pentyrant) - "All right, let's go and kill sh*t!"
Lictor-spam (DAB) - "All right, let's try not to die."
DAB is fun in its own way. However, it just lacks the punch of a flyrant-spam army and in my games with them, I oftentimes just wished I had a little more firepower.
It is slightly better than flyrant-spam in Maelstrom objectives. However, it's got some weaknesses as well:
1. You are at the mercy of the terrain. If terrain is lite, your lictors are in trouble. Heck, the whole army is in trouble.
2. If the army has ways to ignore cover (i.e. the better armies), you will have trouble.
3. You can put your objectives in cover. Then again, your opponent can put his objectives out in the open so it's a 50/50 shot on objectives-based missions.
4. Of course, as we've already mentioned, ObSec armies just don't care. However, flyrant-spam can more easily deal with these types of armies (i.e. marine armies) due to their firepower. A lictor-spam army will have more trouble against these types of armies (with the exception of mechdar, which is probably going away anyways).
1)For killadepphia I can tell you there will be a ton of good terrain and at least 2 large los blobkers on each table, its also player placed so you can use those rules to your advantage and put the terrain exactly where you need it to go. This has helped greatly for malestrom.
2) the bigest worry is tay, you can use even 3 flyrants to usually hem serpents to where you want them and then use your lictors to grab you malestrom points or land behind the serpents and try to force some jinks
3) Objectives are good in cover, lictors can usually handle small units that are designed to just sit on objectives. Anything larger then basic sized units you can always multi charge with more lictors.
4) I am not sure how much I lose by cutting a 4th flyrant, and adding the lictor formation. Also wouldnt be able to take a bastion, so theres that,I feel like it would require testing, but with killadelphia fast approaching, I have to get back to playing my eldar to get ready.
Iechine wrote:Killadelphia is fast approaching, anyone else going? It will be up against 'classic' Eldar so no need to worry about it right now. My wife's Eldar army will probably be looking a lot different so Ill get plenty of in house practice against that new issue.
Hopefully playtesting my list this weekend. More of a fun, mildly competitive army.
As part of the team hosting the event, Ill be there with my single cad eldar for one last ride. We are doing alot of play testing at the shop to get ready for the gt, so if you want to test with us and get an idea of the terrian that will be used you should come on down.
jy2 wrote:I hear that the Killadelphia is pretty open in terms of the number of detachments. So are you bringing your SkyTyrant + Leviathan list Iechine?
I believe krootman will be going, though I think he said that he wasn't bringing his bugs, only practicing with them. I could be wrong.
Yup just helping other people get ready for the event. We dont have too many bug players at the shop so some people asked me to break out the shame to get some test games in with it.
Killa is 2 source no detchment ban
997Turbo wrote:I will be at Killadelphia as well. They are actually fairly standard two detachments, no LoW, etc
4x Flyrants
6x Lictors
3x Mawlocs
5x Mucolids
1x bastion/Comms
Looks nasty, I would add a malenthrope or even a venonthrope in there as it gives you options for starting the flyrants on the board vs opponents who are lacking ignores cover
Iechine wrote:
Using a CAD and Hive Fleet I am taking
3x Flyrant standard loadout
1x Superbeast Flyrant (Reaper/Adrenal/Ymgarl/Old Adversary) <--Not sure if he needs Shreddershard or Electroshock, havent picked one yet
Tervigon w/electro
Tervigon w/electro w/30 Gants
Malanthrope
Mawloc
3x Mucolid
A list that will do great against some, terrible against others, but is very fun to play so hopefully I'll enjoy all 6 rounds.
Take electroshock on all your flyrants, i cant stress how fantastic it is. Looks like a fun list too looking forward to seeing everyone there!!
This message was edited 2 times. Last update was at 2015/04/18 15:43:56
2015/04/18 16:30:30
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Just came back from Warhammer World for a little 1250 tournament with my friends. You should go if you ever get the chance
I came second out of eight but I could have got first! :O I forgot to move my Termagants last turn onto an Objective to claim an extra victory point (final score between top two was 20 VP to my 19, if it was tied then it would go to how many games you won, of which I won all mine and first lost two). Alas, here is how it went down.
Game 1 - SM Minotaurs Opted to go second. Void Shield put in a shift against the Relic Whirlwind Scorpius, blocking it from hurting my Flyrant. My opponent had really bad rolls and it got worse once the Flyrants were airborne. Final score was 5-0 to the Nids.
Game 2 - Astra Militaru with Knight Again, opted to go second and started to regret it after seeing my models die. A few Las Cannon squads pierced shields very quickly and then Wyverns made short work of my Infantry. Knight slowly moved up, didn't do a lot of damage to Flyrants as they had the 2+ jink. Once the Flyrants were airborne things became easier, I was able to make enough space behind my opponents ADL to land and get a Psychic Scream off, giving me Linebreaker, StW and First Blood. This was the only game I lost my Flyrant, due to the Knight charging - it had 2 HP left but I could only do 1 HP with the D3 hits (rolled 1), then whiffed smash! Oy oy. Final score was 5-4 - I think I might have miscalculated my score but it's too late to do anything now.
Game 3 - Tau w/ Firebase Support Cadre I was very familiar against this list as my friend usually fields it. This time however, he had given it to a mutual friend who was learning the game. Again, opted to go second to mitigate shooting and the VSG again, pulled it's weight, completely taking one unit of Broadsides firepower. I rolled well for Psychic Powers and was able to get a Psychic Shriek off for First Blood which allowed me to concentrate on the Broadsides. Final score was 9-1 but could have been 10-0 - this was quite irritating as 1st place had gained no VP in this round so I would have clinched it had I remembered to move my models (and not have the TO tell me to hurry up ).
I quite liked the list and know how I would improve it to 1500. This is what I ran for 1250:
How are we feeling about Shreddershard Beetles on Tyrants with the upcoming Eldar changes?
Massed Strength D at range may push vehicles a little further out of favor, making Egrubs less attractive. On the other hand, Shreddershards are great if you can get 4-5 Jetbikes under the template, and have a slightly better chance to put a wound on a Wraithknight than BLW.
This message was edited 1 time. Last update was at 2015/04/20 19:56:21
2015/04/20 20:30:56
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Xyptc wrote: How are we feeling about Shreddershard Beetles on Tyrants with the upcoming Eldar changes?
Massed Strength D at range may push vehicles a little further out of favor, making Egrubs less attractive. On the other hand, Shreddershards are great if you can get 4-5 Jetbikes under the template, and have a slightly better chance to put a wound on a Wraithknight than BLW.
If you hit 3 Jetbikes:
Egrubs: 0.67
DLarva: 0.83
SBeetles: 0.92
1 TL Devourer: 1.48
There is really no reason to use a template on bikes rather than a devourer unless you can get 6 of them, which is rarely going to happen.
2015/04/20 23:52:32
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
I am playing a 1000 points Escalation game versus Necrons the upcoming week, and I'm looking for some advice regarding what units to take. We will be playing Crusade and I am expecting a Decurion Detachment with a Destroyer Cult in it.
I am thinking of something in the lines of the following:
Flyrant
Flyrant
Malanthrope
DS Rippers
Mucolid
Living Artillery Node
Should I go with this or should I take out one Flyrant for something else? Or even the second Flyrant for some better firepower against 4+ and 4+ RP now as we know that they aren't very effective against that?
This message was edited 1 time. Last update was at 2015/04/20 23:55:55
2015/04/21 00:51:32
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
Callylove wrote: I am playing a 1000 points Escalation game versus Necrons the upcoming week, and I'm looking for some advice regarding what units to take. We will be playing Crusade and I am expecting a Decurion Detachment with a Destroyer Cult in it.
I am thinking of something in the lines of the following:
Flyrant
Flyrant
Malanthrope
DS Rippers
Mucolid
Living Artillery Node
Should I go with this or should I take out one Flyrant for something else? Or even the second Flyrant for some better firepower against 4+ and 4+ RP now as we know that they aren't very effective against that?
Destroyer Cult is some rough stuff. It can ignore flyrant damage output all day long (3+/4++, 2 wounds each). The best answer is tarpits. Hormagants & Gargoyles Backed up by some malanthropes. If I were list tailoring, I would go that way. 2 x 20 Gargoyles. 2 x 20 Hormagants. 2 x Malanthrope. Shrikes to back them up with synapse. Give them BS's if you want to kill stuff. Maybe CC Flyrant (s). Once the tarpits are in place, the necrons are stalled except for the destroyer lord.
The other way to go is a Barbed Heirodule with a Malanthrope. So long as you keep Barbie in cover, he can kill the destroyers, and then deep strike rippers / Lictors onto objectives.