Switch Theme:

What do you want from the Space Wolves 6th Edition Codex?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in jp
Cosmic Joe





A leaked image of the new SW flier.
Spoiler:



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

BrianDavion wrote:
I'm calling it now, the space wolf air unit will be called the "Air Wolf"


No...it will be called
Spoiler:
..."Star Wolf"


1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in au
Stealthy Space Wolves Scout





Sydney

 Anpu42 wrote:
 karlosovic wrote:
Anpu42 wrote:
 Vaktathi wrote:
 Iron_Captain wrote:
Having access to Leman Russ tanks would be a nice fluffy touch yes.
Aside from just the name (dating back to Rogue Trader when Leman Russ was a 41st Millenium Imperial Commander) there's nothing fluffy about the Space Wolves having Leman Russ tanks. They're small even for guardsmen, much less 8ft tall supermen in gigantic armor. They share none of the same logistical requirements as the rest of the SM arsenal, and cannot keep pace with any other SM vehicles.

Also, as noted, given the current state of the Leman Russ, they're probably not a particularly great fit into the army.

We had them in the 2nd Edtion and 3rd Edition Codexs
Not in 2nd Edition we didn't. 3rd was the only codex to ever put an Imperial Guard unit in with the Space Wolves

I love both Space Wolves and Imperial Guard tanks, but I have no need to mix them both in the same codex

Yes I just pulled out my 2nd ed book and you right [how often do you see that here?] I just could have sworn that I used one in 2nd, oh well.
Well there was no real restriction on allies in 2nd Ed except like 50% of total army points or sometihng... you totally could have taken an allied tank with no other mandatory selections like in 6th

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

As an outsider I can say that I'd like to see the Space Wolves become Space Wolves. Not a Space Marine that has Runic Armor instead of Artificer Armor. The joke being they have mostly the same things as other marines but with unique names.

I like the idea of Blood Claws getting shields that give invuls in CC. That seems to fit them better than Devastators with 5 weapons. Ooooo very Space Wolfy.

Also just a few things:

-No more JOTWW. Those poor Carnifex.

-Limit the range of the anti psyker rune weapons. 24" is crazy. with those guys being so common place it makes an Eldar Jet Council almost useless.

-Slight point increase for Grey Hunters. Free special weapon at 10 guys, counter attack, and 2 close combat weapons and bolters is a little much.

-Make them more like the Berzerkers of the Imperium. That's a niche I think they fit nicely.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Ignatius wrote:
As an outsider I can say that I'd like to see the Space Wolves become Space Wolves. Not a Space Marine that has Runic Armor instead of Artificer Armor. The joke being they have mostly the same things as other marines but with unique names.

I would like to see the Runic Armor be more distinct than Artificer armor too. Maybe a 6++ Save or a FNP would be simple way of doing in.


I like the idea of Blood Claws getting shields that give invuls in CC. That seems to fit them better than Devastators with 5 weapons. Ooooo very Space Wolfy.

Adding Combat Shields to the would be so cool. I may just model mine with then if they get them or not. It might also be a neat option for Grey Hunters to trade in their Bolt Guns for and across the board add on to war gear.
As for the 5 Heavy Weapon Long Fangs, they is a very fluffy thing for them. They are the old guard and each are given a heavy weapon. So one Pack Leader without a heavy Weapon and the last of his buddies getting big gun. Thus number of 1-5 with big guns is the Fluffy part as they are the last of that particular pack.

Also just a few things:
-No more JOTWW. Those poor Carnifex.

That or make is a Wolf Rune Charge of two, then the +25 or +50 points (and the fact it will become random) should salve then.

-Limit the range of the anti psyker rune weapons. 24" is crazy. with those guys being so common place it makes an Eldar Jet Council almost useless.

Making it a Master of Runes think might also be a way to go. Level-1 12”, Level 2 24”. Once more a sircharge to get the 24”

-Slight point increase for Grey Hunters. Free special weapon at 10 guys, counter attack, and 2 close combat weapons and bolters is a little much.

With all that Anti-Marine Weaponry out there, they don’t need a point increase.

-Make them more like the Berserkers of the Impergium. That's a niche I think they fit nicely.

Well the Berserkers are actually team Edward [Blood Angels]. I see Space Wolves in the Savage Warrior type.



Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Anpu42 wrote:

-Make them more like the Berserkers of the Impergium. That's a niche I think they fit nicely.

Well the Berserkers are actually team Edward [Blood Angels]. I see Space Wolves in the Savage Warrior type.




Or Templars. Agreed on the Savage Warrior angle though.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

How I would like to see the Psychic Powers. Or at least some possibly.


PRIMARIS POWER: Thunderclap
Warp Charge 1
Thunderclap is a Witchfire power. You place a Large Blast Marker touching the Rune Priest like you would for a Flamer Template.
Strength: 3
AP: 5
Type: Assault-1


1] Murderous Hurricane
Warp Charge 1
Thunderclap is a Witchfire power. The Target unit now treats all terrain as Difficult and Dangerous Terrain until the end of it’s next turn.
Range: 18”
Strength: 3
AP: -
Type: Assault-3d6


2] Living Lighting
Warp Charge
1
Living Lighting is a Witchfire power with the following profile:
Range: Unlimited.
Strength: 7
AP: 5
Type: Assault-1d6, Haywire


3] Storm Caller
Warp Charge
1
Storm Caller is a 6” Maelstrom Power. At the beginning at the turn the Rune Priest may Summon a Storm of Psychic Power give all affected Models Shrouding until the Start of the Space Wolf Players Turn.


4] Tempest’s Wrath
Warp Charge
1
Tempest’s Wrath is a 24” Nova Power. All Skimmers, Jet Bikes, Jump Infantry and Deep Strikers not part of the Codex Space Wolf must make an immediate Dangerous Terrain Test. Flyers are unaffected, but Flying MC’s must make a grounding test.



5] Fury of the Wolf Spirits
Warp Charge
1
Smite is a Witchfire power with the following profile. Any Unit that takes a one or more wounds must make a Leadership Test or Fall Back.
Freki
Range: 12”
Strength: 5
AP: -
Type: Assault-3
Grei
Range:
12”
Strength: 4
AP: 2
Type: Assault-2


Jaws of the World Wolf
Warp Charge
2
Jaws of the World Wolf is a Beam Power with a slight different rules. Any model must make an Initiative Check or be removed from play a 6 is always a failure. Monstrous Creatures may subtract 1 from the roll. Invulnerable saves may be taken. It also does not effect Jump Units, flyers and skimmers. Vhicles with out an Inatative Characteristic take a Glancing hit on a 4-5 and an Imoblized hit on a 6.
Type: Heavy






This message was edited 1 time. Last update was at 2014/01/21 02:53:06


Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ca
Trustworthy Shas'vre




That redone Jaws auto pwns any vehicle other than skimmers and walkers caught under it incidentally. No initiative value is an auto-fail on initiative tests.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Jefffar wrote:
That redone Jaws auto pwns any vehicle other than skimmers and walkers caught under it incidentally. No initiative value is an auto-fail on initiative tests.

I thought Vehicles, not haveing an Iniatiave so they did not have to, That could be an easy fix.
To be honest I have only used JotWW like twice, I personaly don't think much of it as it was the first thing everyone whined about it.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ca
Trustworthy Shas'vre




It's frequently tricky to set up, so I don't use it very often.

Tau and Space Wolves since 5th Edition. 
   
Made in au
Stealthy Space Wolves Scout





Sydney

I always take Divination

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 karlosovic wrote:
I always take Divination

I have started to do the same thing except for with Njal.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in gb
Veteran Wolf Guard Squad Leader





Bobbing along on the briny North Sea, and Montrose, Scotland when home

What would I like?

I am currently running with somewhere in the region of 17K of Space Wolves, Based around the whole chapter running to Armageddons aid in the 1st war, so it is disparate elements across the whole chapter.
I can put together a lot of what I want in a fighting force, but without drop pods I actually struggle with mobility a bit.

I would love some Anti-aircraft goodness, cos its a bugger trying to take them down, although if he gets close enough cant you use Njal to snipe flyers with his lightning storm?
A flyer like the Storm Raven woud be okay, its not outside the realms of possibility to use them as they are mini hawks afetr all.....Its only teleportation that the wolves have an issue with.
I have designs on the Caestus and thwe Storm Eagle if I ever get the disposable income.

A Bran model would be ace... the FW design team made on at the time of IA 11, but scrapped it as they didnt like it. They couldnt figure out how they would do the 2 models, so they shelved it.... Resurrecting that project would be a bonus!!
His restriction would again be no allies.... In IA11 he huunted alone even from his own men.... so I say no allies if he is in play also access to units of Wulfen as he is reputed to have more than his fair share in his great company
Wulfen models would be nice. I ain't paying £80 quid on ebay for 5 of the buggers, they would make an interesting unit, plus I could put them into my existing units as the dude with the mark, so I stop forgetting
Rule restriction for using them? No allies.... after all they are the SW's dirty little secret.... extra buff? Preferred enemy, Chaos all types!

If they ever went down the route of doing special rules for all of the current Wolf Lords (which I doubt as they would say you couldnt make your own or some such twaddle!)
And it seems you want each wolf lord to make something a troops choice, it would mean 3 wolf lords and your whole army is scoring etc.... nobody would accept that.

However making each great company unique and with an ethos would be brilliant.
Egil Ironwolf enbles you to take extra Iron Priests or Land Raiders can become dedicated vehicles (he has 12 of the damned things apparently, I am sure i saw that in the fluff somewhere).
Erik Morkai makes Scouts troops would be nice as he seems to like these guys a lot unlike Bjorn who sees scouts doing their thing as whelp-work.
Bjorn Storm wolf makes things like vindi's & whirlwinds better or squadrons. After all he loved things which go bang.
Ragnars is a fairly balanced army but more towards bloodclaws, remember in the codex he has close on 200 warriors so his would be a mainly drop pod infantry army. Vehicle restrictions maybe.
Engir Krakendoom, the consumate raider: Bikes are troops, makes for a great mech themed army, use landspeeders as outriders, and hunters in rhinos, let them outflank
Effectively make each wolf lord a specialist, with the exception of Krom Dragongaze... he is competitive in the extreme so I see him as the Ultrasmurf of the Pack, trying to do all things equally well.
Kjarl Grimblood can only use redeemer variat of Land Raiders, and flame weapons twin linked if you want to be cheesy makes for a great horde killing army.
Sven Bloodhowl, skyclaws become troops, and flame weapons to the max, this could be a EG and skyclaw fast moving assault force
Ragnars is a fairly balanced army but more towards bloodclaws, remember in the codex he has close on 200 warriors so his would be a mainly drop pod infantry army.
You could go on and on if you wanted



This message was edited 1 time. Last update was at 2014/01/21 13:10:10


Kanluwen wrote: What's that quote from Mauleed? "When you can make complete strangers on the Internet hate you, you know you're doing something magical."?
Hatemonger wrote: If that is true, then GW must be run by Gandalf and Nagash and Harry Potter and Tinker Bell, because this site alone is crapping rainbows worth of magical internet nerdrage.
- H8

18000+ points
3000+ points
Follow my Space Wolf building exploits here@ http://www.dakkadakka.com/dakkaforum/posts/list/321095.page  
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Space Wolves like their feet on the ground, so I actually feel a flier is out of place in their army. I'd rather they have a solid source of skyfire (an option for long fangs?).

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 LordofHats wrote:
Space Wolves like their feet on the ground, so I actually feel a flier is out of place in their army. I'd rather they have a solid source of skyfire (an option for long fangs?).

We will be getting Flakk Missiles I am sure on.
I would be happy with the Stalker/Hunter

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Yeah, as much as I want Long Fangs to be less autopick, I'm not sure where else in the army to put Skyfire or something. Maybe a unique vehicle or elite choice?

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 LordofHats wrote:
Yeah, as much as I want Long Fangs to be less autopick, I'm not sure where else in the army to put Skyfire or something. Maybe a unique vehicle or elite choice?

Well if they give us the Stalker/Hunter that would make the Long Fangs a less of an auto-take.
My Long Fangs are an Autotake, but they are a Heavy Bolter, 2x Las-Cannons and 2 x Missile Launchers. I would be worth it to add 2 Flakk Missiles if I needed it.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in au
Grizzled Space Wolves Great Wolf





The main thing I want is an army that is actually balanced where no option is auto-take and no option is pointless. That would make me happy enough.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

AllSeeingSkink wrote:
The main thing I want is an army that is actually balanced where no option is auto-take and no option is pointless. That would make me happy enough.

There should be only one Auto-Take, Grey Hunters.
I would love for Blood Claws to ge an Equal Compedator though.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in gb
Food for a Giant Fenrisian Wolf






I would want to see several things: fix Canis, he needs an invulnerable save and/or additional wound. Give us a flier such as the Stormraven (to carry Bjorn) or Storm'eagle'/'wolf' hybrid, also wouldn't mind some talons (claws). Would also love to see more 13th company stuff and rules, even as some sort of ally army (so I don't need to use BA rules for them); they could also be like a kind of wild legion of the damned/death company. Let us use Leman Russ tanks. Also want to know what's happening with Leman Russ. Would be cool to let us field him as 13th Company commander or special character for limited time (limited by warp constraints, trapped and breaking through or something).
   
Made in us
Longtime Dakkanaut




St. George, UT

 Anpu42 wrote:
How I would like to see the Psychic Powers. Or at least some possibly.

Spoiler:

PRIMARIS POWER: Thunderclap
Warp Charge 1
Thunderclap is a Witchfire power. You place a Large Blast Marker touching the Rune Priest like you would for a Flamer Template.
Strength: 3
AP: 5
Type: Assault-1


1] Murderous Hurricane
Warp Charge 1
Thunderclap is a Witchfire power. The Target unit now treats all terrain as Difficult and Dangerous Terrain until the end of it’s next turn.
Range: 18”
Strength: 3
AP: -
Type: Assault-3d6


2] Living Lighting
Warp Charge
1
Living Lighting is a Witchfire power with the following profile:
Range: Unlimited.
Strength: 7
AP: 5
Type: Assault-1d6, Haywire


3] Storm Caller
Warp Charge
1
Storm Caller is a 6” Maelstrom Power. At the beginning at the turn the Rune Priest may Summon a Storm of Psychic Power give all affected Models Shrouding until the Start of the Space Wolf Players Turn.


4] Tempest’s Wrath
Warp Charge
1
Tempest’s Wrath is a 24” Nova Power. All Skimmers, Jet Bikes, Jump Infantry and Deep Strikers not part of the Codex Space Wolf must make an immediate Dangerous Terrain Test. Flyers are unaffected, but Flying MC’s must make a grounding test.



5] Fury of the Wolf Spirits
Warp Charge
1
Smite is a Witchfire power with the following profile. Any Unit that takes a one or more wounds must make a Leadership Test or Fall Back.
Freki
Range: 12”
Strength: 5
AP: -
Type: Assault-3
Grei
Range:
12”
Strength: 4
AP: 2
Type: Assault-2


Jaws of the World Wolf
Warp Charge
2
Jaws of the World Wolf is a Beam Power with a slight different rules. Any model must make an Initiative Check or be removed from play a 6 is always a failure. Monstrous Creatures may subtract 1 from the roll. Invulnerable saves may be taken. It also does not effect Jump Units, flyers and skimmers. Vhicles with out an Inatative Characteristic take a Glancing hit on a 4-5 and an Imoblized hit on a 6.
Type: Heavy





I'd personally make Living Lightning the Primaris power. It is by far the most utilitarian power taken from the codex right now. That or Stormcaller as its been around forever. And while you have done a nice job of recatagorizing the existing powers, I'd like to see some new ones. Some more buffs that can't be countered would be nice. Say something like "Cunning of the Wolf" (just to keep with the GW naming theme). Target Space Wolf Character 18" away strikes at initiative in a challenge regardless of what weapon(s) initiative penalty he is using.

Something druidish or nature based. There is also a chance that the SW might loose access to the book powers. As such I'd like their own powers to be pretty buff to make up for the loss of those. Heck they could even go as far as having two psychic tables with just different themes. One nature based hurt the enemy and one nature based buff a friendly. That would be cool.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

Strong and balanced - both externally and internally, but not OP.

The rest is details...

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

What I would like to see with Grey Hunters [and Blood Claws] is a for some points to upgreade a Grey Hunter to a Wolf Gaurd Battle Leader and then for every five models a choice off the Special Melee/Ranged Weapons.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in au
Stealthy Space Wolves Scout





Sydney

AllSeeingSkink wrote:The main thing I want is an army that is actually balanced where no option is auto-take and no option is pointless.
This is my main hope.

LordofHats wrote:Space Wolves like their feet on the ground, so I actually feel a flier is out of place in their army.
I'd like to see this stupid idea removed from the fluff.

Anpu42 wrote:What I would like to see with Grey Hunters [and Blood Claws] is a for some points to upgrade a Grey Hunter to a Wolf Guard Battle Leader and then for every five models a choice off the Special Melee/Ranged Weapons.
Or just upgrade the capacity on Rhinos from 10 to 12 (like Chimeras) to you can include a leadership model. This would actually jell quite well with the tribal nature of Space Wolves lore - representing a unit acting as the retinue for each hero/champion.
Actually - didn't GW play with that idea once before? - introducing an early form of FOC where you basically picked a character, then a unit for him to lead? Maybe it was in WHFB or something... can't remember

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA


 karlosovic wrote:
AllSeeingSkink wrote:The main thing I want is an army that is actually balanced where no option is auto-take and no option is pointless.
This is my main hope.

That goes for all of us

LordofHats wrote:Space Wolves like their feet on the ground, so I actually feel a flier is out of place in their army.
I'd like to see this stupid idea removed from the fluff.

I kind of like this, it make us different.

Anpu42 wrote:What I would like to see with Grey Hunters [and Blood Claws] is a for some points to upgrade a Grey Hunter to a Wolf Guard Battle Leader and then for every five models a choice off the Special Melee/Ranged Weapons.
Or just upgrade the capacity on Rhinos from 10 to 12 (like Chimeras) to you can include a leadership model. This would actually jell quite well with the tribal nature of Space Wolves lore - representing a unit acting as the retinue for each hero/champion.
Actually - didn't GW play with that idea once before? - introducing an early form of FOC where you basically picked a character, then a unit for him to lead? Maybe it was in WHFB or something... can't remember

That is what Independent Characters became.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ca
Trustworthy Shas'vre




I just happened to re-read the feet on the ground passage the other night.

Y'all know its about teleporting into battle, not flying, right? Its why their terminators dont have teleporters. The Space Wolves are described as being very happy flying around in Land Skimmers.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Jefffar wrote:
I just happened to re-read the feet on the ground passage the other night.

Y'all know its about teleporting into battle, not flying, right? Its why their terminators dont have teleporters. The Space Wolves are described as being very happy flying around in Land Skimmers.

That why I see a Storm Raven in our future.

If they don't like Teleporters, does that mean Dr. Mcoy was a Space Wolf?

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

I'm not opposed to the 'feet on the ground' being removed from the fluff. I merely think that as long as it is the fluff, a flier feels out of place. Of course I expect that whether the fluff stays or goes there will be a flier anyway. A nice $80 one that looks like a flyinh viking barge.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 LordofHats wrote:
I'm not opposed to the 'feet on the ground' being removed from the fluff. I merely think that as long as it is the fluff, a flier feels out of place. Of course I expect that whether the fluff stays or goes there will be a flier anyway. A nice $80 one that looks like a flyinh viking barge.

Thor 2 style?

   
Made in us
Secret Force Behind the Rise of the Tau




USA

Gotta admit. It would be kinda cool

   
 
Forum Index » 40K General Discussion
Go to: