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2014/03/30 19:18:13
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
Look like thralls with shotguns to me. I really like how FW seems to be making a big effort to get all the Mechanicum options (and Legion options in general) represented in models
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
2014/03/30 19:27:59
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
Thanatos73 wrote: So any other info from book 3? I'm curious as to what special units the Iron Warriors got and info on the new Primarchs.
Tons of new info, too much for me to type up, the Mechanicum section has a ton of new stuff by itself. Iron Warriors have Tyrant Siege Terminators, Iron Havoc Support Squad, Erasmus Golg, Kyr Vhalen, Perturabo.
2014/03/30 19:31:15
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex
I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
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2014/03/30 19:36:36
Subject: Re:Forgeworld 2014 News & Rumours p43 + Open Day coverage
Thanatos73 wrote: So any other info from book 3? I'm curious as to what special units the Iron Warriors got and info on the new Primarchs.
Tons of new info, too much for me to type up, the Mechanicum section has a ton of new stuff by itself. Iron Warriors have Tyrant Siege Terminators, Iron Havoc Support Squad, Erasmus Golg, Kyr Vhalen, Perturabo.
Pick the most interesting bits to you, write up a little bit in Word or Notepad then come back with it.
You have a duty to please the Dakka! Don't fail us!
2014/03/30 19:38:53
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
I think those legs might go with the Tyranid from the previous pic. However what on earth is that Organ Pipe looking Nid next to the legs! Either way those look great!
2014/03/30 19:40:06
Subject: Forgeworld 2014 News & Rumours p34 Krios battle tank
aka_mythos wrote: It happens any time GW makes a new army or revisits an army after a long time, what you had before will tend to look out of place.
I don't think we'll see Mechanicum get large walkers beyond knights. Aesthetically I think GW/FW see it as a chaos or dark Mechanicum thing. I'm inclined to believe we'll see more of these different tracked guns and varieties of robots, in addition to the infantry we're still waiting on. The tracked guns and robots seem to dominate the existing artwork.
Your heresy has been exposed!
My apologies if my message so bothered you. It wasn't meant to.
My opinion as written was proven wrong. I however was addressing your post about slapping a gun on the large multi-legged Ramshackle walker. I'd meant the post to convey the fact that I thought a multi-legged walker was aesthetically removed. My message was obviously missing that qualifier. Thus my apologize since it appears to have bothered you as a result of my quick and haphazard writing.
Zande4 wrote: I think those legs might go with the Tyranid from the previous pic. However what on earth is that Organ Pipe looking Nid next to the legs! Either way those look great!
That seems to be the torso, from how it looks.
And it looks like it fires meatrockets from its chest...?
2014/03/30 19:56:54
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
Kanluwen wrote: Pick the most interesting bits to you, write up a little bit in Word or Notepad then come back with it.
You have a duty to please the Dakka! Don't fail us!
There be too much! Honestly, they have added masses of new units, not all have models yet even with the masses shown today.
Alphaus has a very cool rule, you write down which unit you have hid in him then can reveal him any turn up to turn 5 when he is auto revealed regardless. If that unit was destroyed he just gets stuck in reserve and comes on normally. He has a AP1 spear with armourbane as well. Alpha have Headhunter kill teams, Lernaen Terminator Squads, Exodus, Armillus Dynat & Alphaus.
Zande4 wrote: I think those legs might go with the Tyranid from the previous pic. However what on earth is that Organ Pipe looking Nid next to the legs! Either way those look great!
That seems to be the torso, from how it looks.
And it looks like it fires meatrockets from its chest...?
Stockholm Forge District; Skandian Hive Collectives
Aw man, the knowledge that some people has their HH3 books and I have to wait is seriously giving me the jitters, shakes and a severe case of frustration.
I need my Alpha Legion fix real bad, it's been too long already!
I have a little hobby-thread going in the P&M section. Some say it's the best blog on Dakka, some don't agree, most belive it would be better if I finished at least one project some time this century and not just kept starting new ones.
Check it out, you just might like it.
Zande4 wrote: I think those legs might go with the Tyranid from the previous pic. However what on earth is that Organ Pipe looking Nid next to the legs! Either way those look great!
To me it looks like there's an initial wireframe mockup with just the body and an arm sculpted, to establish the scale. Then the other bits are intentionally left disassembled because it's still a work in progress (look at the tail).
2014/03/30 20:50:04
Subject: Re:Forgeworld 2014 News & Rumours p43 + Open Day coverage
Aw man, the knowledge that some people has their HH3 books and I have to wait is seriously giving me the jitters, shakes and a severe case of frustration.
I need my Alpha Legion fix real bad, it's been too long already!
Know how you feel, I want to know stuff but I don't want to spoil reading through it.
For all those who wanted Kharn to look more like the art from the Collected Visions there'll be bunny eared helmets in the WE upgrade set.
whalemusic360 wrote: Whats up with the marine next to the Iron Giant? He might just be a conversion, but he's got some fancy Bolter going on.
Having zoomed in on the picture, it looks like a Tigrus pattern combi-melta, that has been converted by the barrel being replaced by a bit of plasticard tube to look like a suppressor. Looks like a pretty cool spec-ops gun.
Because a suppressor is going to work on rocket powered explosive rounds.
T
2014/03/30 21:03:00
Subject: Re:Forgeworld 2014 News & Rumours p43 + Open Day coverage
Stockholm Forge District; Skandian Hive Collectives
You do know that the primary function of a supressor has nothing to do with noise but to reduce muzzle-flash and thereby make detection harder in a ranged firefight?
I have a little hobby-thread going in the P&M section. Some say it's the best blog on Dakka, some don't agree, most belive it would be better if I finished at least one project some time this century and not just kept starting new ones.
Check it out, you just might like it.
whalemusic360 wrote: Whats up with the marine next to the Iron Giant? He might just be a conversion, but he's got some fancy Bolter going on.
Having zoomed in on the picture, it looks like a Tigrus pattern combi-melta, that has been converted by the barrel being replaced by a bit of plasticard tube to look like a suppressor. Looks like a pretty cool spec-ops gun.
Because a suppressor is going to work on rocket powered explosive rounds.
T
By itself? No. But there is also lower powered bolt rounds that essentially are solid rounds.
2014/03/30 21:08:01
Subject: Re:Forgeworld 2014 News & Rumours p43 + Open Day coverage
You do know that the primary function of a supressor has nothing to do with noise but to reduce muzzle-flash and thereby make detection harder in a ranged firefight?
Two kinds of suppressors: "flash" suppressors which reduce muzzle-flash and "silencers" which are primarily designed to reduce the sound signature of a firearm.
T
2014/03/30 21:16:18
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
Some new info on all the new Primarchs (no Alpha, Alpharius does not come with the moustache or stapled baby):
Spoiler:
Perturabo
ws 8 bs 6 s 7 t 6 w 6 i 5 a 4 ld 10 sv 2+
wargear- The Logos Frag grenades
special rules- primarch ( as the others ) sire of the iron warriors relentless strategist precision bombardment very bulky
sire of the iron warriors - all iron warriors in the same army as perturabo gain the stubborn usr
relentless strategist - may start rolling for reserves on turn 1
precision bombardment - once per game may call down a bombardment ( may draw line of sight from himself or any friendly model with a nuncio - vox ) range - unlimited - str 9 ap 2 ord D3, barrage large blast ( 5") twin-linked
the logos - 2+ armour save, all cc attacks ap 2 , immunity to concussive and blind , teleport homer , cortex controller , nuncio -vox , cognis signum perturabo and all iron warrior terminators gain deep strike. wrist cannon range- 24" str 6 ap 3 assault 3 , twin linked , rending.
[ Forgebreaker - after ferrus manus's death , is granted the hammer by horus . + extra points to equip ] forgebreaker - range - str x2 ap 1 melee , concussive , strikedown , unwieldy , blind
dedicated transport - shadowsword super heavy tank in games of + 3000 points , with a single titan void shield , transport capacity of 15 with access point on rear - does not take up a lord of war choice
special rules primarch sire of the alpha legion one of many insidious mastermind bulky
wargear the pythian scales venom spheres master crafted plasma blaster the pale spear nuncio vox cognis signum camelioline
sire of the alpha legion preferred enemy ( everything ) ( lol ) counter attack , move through cover , scout , crusader ( only applies once revealed ) all alpha legion models in the same army gain preferred enemy 9 everything ) while revealed and on the table
one of many after both sides have deployed controlling player secretly notes which squad he's hiding in any alpha legion unit is eligible may be revealed at the start of any controlling players turn from turn 2 onwards immediately replaces a single rank and file model from the unit if he is a unit that is falling back , once revealed , it automatically rallies if chosen unit destroyed , placed in ongoing reserve auto revealed on turn 5
insidious mastermind if he is the armies warlord: may seize initiative on a 4+ units arriving via outflank add + d3 to movement on arrival from second turn onwards , should an enemy unit be successfully brought on from reserve , and the alpha legion also army contains an identical unit also held in reserve ,( eg tactical squad fro tactical squad ) on a 4+ the alpha legion squad shows up instead ( alpha legion units that arrive via this method may gain the movement bonus from this rule and be targeted by interceptor as normal )
the pythian scales 2+ / 4+ ignores poison and fleshbane
the pale spear range - str user ap 1 melee , armourbane , instant death , two handed
special rules primarch sire of the imperial fists sundering blow unshakeable defence bulky
wargear the auric armour storms teeth the voice of terra teleport homer frag grenades
sire of the imperial fists all imperial fist models may use his leadership rather than their own for leadership and pinning tests both down and any imperial fists add + D3 to their assault result result to determine who wins an assault while his model is in play
Phalanx breacher squads may be chosen as troops for an imperial fists army with dorn as it's warlord.
sundering blow may halve attacks to increase strength by + 2 and gain instant death
unshakeable defence may select upto 3 fortifications after deployment. any cover saves of 1 and pinning tests taken by models in these fortifications may be re-rolled
auric armour 2+ /4+ no attack may wound dorn on better than a 3+ regardless of it's strength or special rules ( this does not affect destroyer weapons )
storms teeth range - str user ap 2 melee , shred, rampage , unwieldy
the voice of terra range 24" str 5 ap 4 salvo 3/5 rending
dedicated transport in games of 3000+ only thunderhawk gunship with turbo laser , a single titan void shield , it will not die , and a 4+ invulnerable save against any missile attack - does not take up a lord of war choice)
special rules primarch sire of the raven guard the shadowed lord hit and run bulky
wargear the sable armour the panoply of the raven lord frag grenades shroud bombs the korvidine pinions two archeotech pistols
sire of the raven guard corax gains + 1 initiative and +1 strength on any turn in which he charges all models with the raven guard special rule in the same force , gain acute senses and their run roll is always counted as a six
the shadowed lord unless part of a unit , if corax is not the closest target or the firing unit is a psyker or daemon or another primarch , only snap shots may be taken against him. at the start of the controlling players turn , may be removed from play and placed into ongoing reserves- may even be withdrawn from close combat in this manner , but ONLY if his initiative is higher than his opponents
the sable armour 2+ / 5+ any enemy deep striking within 12" of corax will suffer a deep strike mishap on any roll of a double on their scatter roll. enemy teleport homers ( and similar devices ) do not function within this radius
the panoply of the raven lord range - str user ap 2 melee , shred , blind , two handed , fighting style
[ fighting style - at the beginning of each assault phase , may choose one of the following styles . death strike - all to wound rolls of 5+ wound the target regardless of toughness and any rolls to vehicles gain + 3 to armour penetration scourge - corax gains D3 extra attacks shadow walk - imposes a - 1 penalty to hit rolls of every enemy model which attacks him in an assault phase until the beginning of the controlling players next assault phase ]
the korvidine pinions gains jump infantry may always make hammer of wrath attacks when making assaults , regardless of other factors , such hammer of wrath attacks causing D3 hits at str 5 ap 3. when deploying via deep strike , scatter may be re-rolled if controlling player wishes should a mishap be rolled , then delayed result automatically applies when making a jump pack move , may make a vector strike attack
( rules also for damaged corax later in the campaign , loses jump pack , pistols down to 5 wounds and 5 attacks , armour is 3+ / 5+ carries salvaged heavy bolter which becomes assault 3. gains hatred of all enemy legions on istvaan V)
I love the fact that there's a wounded Corax option with the Heavy Bolter.
This message was edited 2 times. Last update was at 2014/03/30 21:17:55
Copied from our Facebook Page https://www.facebook.com/groups/432522156834184/ Ok so Nid, beasties: My apologies but we had already left by time you asked the questions, they were fairly tight lipped but it seems these are for an upcoming IA book or something similar, the Dimarcehon (or whatever the hell it is called) seems to be a VERY large bipedal critter (only the legs were on display) possibly a supreme hive tyrant or something, other than that only the mock ups were shown which have a real horror look to them, lots of grasping tentacles and stuff) There are also some new biomorphy bits (a split claw arangement was one thing i noticed)
Lancer: Had a nice chat with Simon William the designer, who also sculpted the new mechanicum tanks (one of which Lee got) regarding the tanks he was very much going for something completely different and said main influences steampunk and WWI. The Lancer is designed to be posable and the shield goes on either arm, we had a good chat about the differences in resin and plastic and he said he had to work hard to get enough inner workings on it (basically they are required in plastic to hide joins and things) as working in resin is much more organic than plastic. The question about whether this would be used for future versions (though i didnt mention chaos specifically) was met with a knowing smile. He also confirmed my suspcion that the lance is desinged as if it retract and then punches through other engines.. He did say pilot models were unlikely as youll likely not see them and they will just drive cost up. Very cool and a dude who obviously loves his work
As was Simon Eagan, who revealed that he is planning THREE versions of horus, this one is horus just before the turn, he said he wanted a hidden level of malice in the model but for him not to appear evil., he also said he was in two minds about the hefty base as it drove the cost up but he felt that Horus deserved a pedestal. The second version will be a turned but not fully chaosified horus. the final version WILL be the duel with the EMPEROR. Yup you read that right. He also said he was working on another primarch right now but wouldnt say who, he said more would be revealed at the weekender. He said each primarch takes around 3 months to do but horus took longer.
Next i spoke to Steve who is working on the Gal Vorbak! His concept sketches are INCREDIBLE, they will be on 40mm bases. He hopes to have them done for the weekender abd said they are mostly there now,. Had an interesting chat with him regarding the scuplting process and he said he will basically make the model as best he can and then see if they come back and tell him if there is anything they cannot make. Sometimes they will tell him to thicken a part or move something about but not often. We spoke about the Chaos range and he said he loved the DV stuff but felt the main range was a backward step, certainly what he is heading for is more inline with the chosen from the DV box and he said that the models are closer to his concept work than he could have hoped which is a VERY good thing. We also had an interesting chat about space marine anatomy and the improbbility of fitting in their armour which he confessed can make them VERY challenging to sculpt in dynamic poses.
I also chatted to Rob Macfarlane about the cad process and desing work in general, not too much gleaned here but he confirmed he works with original GW source files to make sure everything fit and gets proofs back in 3D print form. In fact some of the figures in the cabinet WERE 3D prints. Not that you could tell. He said all peproduction mock ups and stuff are done in 3D print now so he can see if he needs to refine any designs. The printed part he showed me was exceptional.
We also have a large gallery of stuff, my favourite was the Firedrake Terminator!
This message was edited 1 time. Last update was at 2014/03/30 21:19:38
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2014/03/30 21:19:19
Subject: Re:Forgeworld 2014 News & Rumours p43 + Open Day coverage
Thank you for the extra pictures. Honestly most of the stuff in there we hadn't seen earlier (or can now see better) doesn't excite me all the much.
The Salamanders upgrade stuff is decidedly meh. I would have expected more moulded salamander heads than simply stapling Drake hide to everything.
Not a fan of the helmets in the Fists set.
The only combi-weapon I prefer to its GW equivalent is the flamer.
As cool as the Razorback turrets are (and they're awesome) they're just too late.
The Gorgons may be WIP, but they just look off in the same way that the Iron Hands upgrade did. Random exposed cables and spring looking things everywhere with no obvious practical purpose.
The Salamanders guy in Terminator armour looks great though, and the Thanatar looks better every time I see it. Thallax plasma fusil looks pretty cool, too.