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2014/03/31 04:58:34
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
I wonder if the new Nid is a model for having the Ymgarl factor. All the different parts look like it's some king of fused mess or it's morphing or something.
"Let my brothers practise their swordplay. They can finish off whoever is left."
— Purgator Rocht Kavanar
Chi Rho Brotherhood 2.5k
Hive Fleet Setekh 5k
Deimos Skitarii Maniple 400
2014/03/31 04:59:18
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
Hey, next time around let's roll the Dark Angels and the Blood Angels into the regular Marine Codex. I mean, they're both Codex Chapters (with slight differences here and there), so they could easily be made part of the main Marine Codex.
If they existed in their 3rd edition state like the last time Chaos had legion rules in a proper 40k codex, I'd have been fine with that. In the intervening almost 10 years, they've been bloated with new unique units and that isn't a viable choice without invalidating models something that isn't true of chaos marines.
It's only not true of Chaos Marines because they've already done it. Or did you forget the extensive array of Chaos Daemons that got excised along with the legion rules?
2014/03/31 05:03:16
Subject: Do you see what it is that I am doing yet?
warboss wrote: If they existed in their 3rd edition state like the last time Chaos had legion rules in a proper 40k codex, I'd have been fine with that. In the intervening almost 10 years, they've been bloated with new unique units and that isn't a viable choice without invalidating models something that isn't true of chaos marines.
Nah! Just roll 'em in, just like the Black Templars. No need for a whole book. Death Company and Raven Guard Bikers as their unique units, and let them take Jump Packs on Command Squads (for BA's) and Terminator Armour on Command Squads (for DA's). A few special rules and there, done. No need for whole books.
Except we have jetbike commanders, weaponized religion launcher megaspeeders, dopey fighters, extra special bikers, extra special terminators, extra special assault marines with weird wrist weapons, extra special who knows how to classify death company, etc.. It isn't like with Black Templars where they had a single weird servitor HQ boxed set and just a pack of bits sold separately. It certainly isn't impossible now but would take alot more pruning that with Templars just last year or Chaos had almost 10 years ago. It would have been relatively painless back in late 3rd edition though especially with the trait system they had for a short time in the marine codex.
2014/03/31 05:05:57
Subject: Do you see what it is that I am doing yet?
warboss wrote: If they existed in their 3rd edition state like the last time Chaos had legion rules in a proper 40k codex, I'd have been fine with that. In the intervening almost 10 years, they've been bloated with new unique units and that isn't a viable choice without invalidating models something that isn't true of chaos marines.
Nah! Just roll 'em in, just like the Black Templars. No need for a whole book. Death Company and Raven Guard Bikers as their unique units, and let them take Jump Packs on Command Squads (for BA's) and Terminator Armour on Command Squads (for DA's). A few special rules and there, done. No need for whole books.
Except we have jetbike commanders, weaponized religion launcher megaspeeders, dopey fighters, extra special bikers, extra special terminators, extra special assault marines with weird wrist weapons, extra special who knows how to classify death company, etc.. It isn't like with Black Templars where they had a single weird servitor HQ boxed set and just a pack of bits sold separately. It certainly isn't impossible now but would take alot more pruning that with Templars just last year or Chaos had almost 10 years ago. It would have been relatively painless back in late 3rd edition though especially with the trait system they had for a short time in the marine codex.
And part of the reason Templars only had a few extra bits is because their specific upgrades had already been stolen by the other chapters. Do the same with Dark Angels and roll all their variant speeders out to everyone.
2014/03/31 05:07:11
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
And give TL-Assault Cannon turrets to regular Predators. Let all Command Squads take double-handed "Honour Blade" power weapons. Let Bike Command Squads get Plasma Gun mountings.
H.B.M.C. wrote: And give TL-Assault Cannon turrets to regular Predators. Let all Command Squads take double-handed "Honour Blade" power weapons. Let Bike Command Squads get Plasma Gun mountings.
It's not hard. One Codex to rule 'em all!
Codex "Base Marines", with Supplement "Rope Marines" and Dataslate "I Like Terminators"
2014/03/31 05:12:02
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
I've read through the AdMech section of this book. There are Mechanicum Cybernetica with Lightning Claws and chest mounted plasma thingies. The giant Thanatas siege automata has an S8 AP2 Large Blast mortar that forces successful cover saves to be re-rolled. The Thallax guys can get Goto-Pattern Multi-Lasers. There's a transport in there that holds twenty guys. There's even more things in there that don't yet have models. It's a mad mad time to be a big AdMech fan.
Chrysis wrote: Exactly. The argument "They can't do that! They'd have to do <thing they have a history of doing>!" isn't especially compelling.
And neither is the "Chaos shouldn't have special rules, but don't you dare touch my special snowflake Marines and all their special rules/unique units!!!". Forge World prove how easy it is to take a single list (Legiones Astartes) and add flavour with some special rules and 2-3 unique units. Games Workshop proved how you can take a single list (Space Marines) and add flavour with a few special rules/quirks to make multiple different armies.
This message was edited 2 times. Last update was at 2014/03/31 05:13:49
warboss wrote: Except we have jetbike commanders, weaponized religion launcher megaspeeders, dopey fighters, extra special bikers, extra special terminators, extra special assault marines with weird wrist weapons, extra special who knows how to classify death company, etc..
Of course most of that stuff only exists to justify having a separate $50 codex to buy, not because it is necessary for fluff reasons. Remove it entirely and nothing important would be lost.
This message was edited 1 time. Last update was at 2014/03/31 05:12:39
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2014/03/31 05:20:53
Subject: Do you see what it is that I am doing yet?
H.B.M.C. wrote: Nah! Just roll 'em in, just like the Black Templars. No need for a whole book. Death Company and Raven Guard Bikers as their unique units, and let them take Jump Packs on Command Squads (for BA's) and Terminator Armour on Command Squads (for DA's). A few special rules and there, done. No need for whole books.
Lol why do people always get this wrong :( Someday they won't confuse a chapter with a company name hahaha.
In other news CORAX OP
This message was edited 1 time. Last update was at 2014/03/31 16:17:08
5,000 Raven Guard 3,000 Night Lords
2014/03/31 05:21:36
Subject: Do you see what it is that I am doing yet?
warboss wrote: Except we have jetbike commanders, weaponized religion launcher megaspeeders, dopey fighters, extra special bikers, extra special terminators, extra special assault marines with weird wrist weapons, extra special who knows how to classify death company, etc..
Of course most of that stuff only exists to justify having a separate $50 codex to buy, not because it is necessary for fluff reasons. Remove it entirely and nothing important would be lost.
Except... you know... models people paid for and put work into. I agree with the theory since I referred to them as "bloat" earlier but the actual application of just rolling them into the C:SM book is much more complicated than it was with templars this time or chaos back in the day.
2014/03/31 05:22:58
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
H.B.M.C. wrote: The Thallax guys can get Goto-Pattern Multi-Lasers
But can they do back-flips?
I'm seriously looking forward to when FW finally get around to doing the Thousand Sons. I'm not holding my breath that the rules will be any good, after all we are still talking about GW here. But at least the models will be dead sexy.
warboss wrote: Except we have jetbike commanders, weaponized religion launcher megaspeeders, dopey fighters, extra special bikers, extra special terminators, extra special assault marines with weird wrist weapons, extra special who knows how to classify death company, etc..
Of course most of that stuff only exists to justify having a separate $50 codex to buy, not because it is necessary for fluff reasons. Remove it entirely and nothing important would be lost.
Except... you know... models people paid for and put work into. I agree with the theory since I referred to them as "bloat" earlier but the actual application of just rolling them into the C:SM book is much more complicated than it was with templars this time or chaos back in the day.
Hasn't stopped them before, won't stop them if they decide to do it again. Or did you forget all the Space Wolves players and their Leman Russ tanks, the Iron Warriors players with their Basilisks, the Necron players and their Pariahs, etc, etc?
If GW wanted to roll all the loyalist marines into one codex they absolutely could, and nothing would stop them. They won't, because loyalist marines are their baby, but they could.
This message was edited 2 times. Last update was at 2014/03/31 05:39:26
2014/03/31 05:41:21
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
Not digging the lancer knight maybe it looks more interesting with the alternative weapons, looking at the legs they make me think of eldar walker/titans. is it taller than a normal knight?
I'm really surprised Corax only has WS7. Given the way he was described in close combat I thought he would be WS8, on par with Kurze and Horus. Also given that Dorn and Perturabo are also WS8, and they're not specifically known for their CC prowess, I thought Corax would definitely be on the same level or higher. I guess he makes up for this with his fighting styles, but still.
Alpharius' rules are awesome though. Wonder if they'll even bother getting around to Omegon, if there's even a real difference.
2014/03/31 05:53:33
Subject: Forgeworld 2014 News & Rumours p43 + Open Day coverage
H.B.M.C. wrote: The giant Thanatas siege automata has an S8 AP2 Large Blast mortar that forces successful cover saves to be re-rolled.
Well that sounds odd. Would have been easier just to give it Ignores Cover. What's the story behind re-rolling the save, time-delayed explosion or something?
Desubot wrote: Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game."
2014/03/31 06:26:45
Subject: Do you see what it is that I am doing yet?
So happy to hear about the new Iron Warrioir rules. Wreaker on all my gernades is halioures, even if fortifications aren't exactly the most common units people take... XD
Sidstyler wrote: Well that sounds odd. Would have been easier just to give it Ignores Cover. What's the story behind re-rolling the save, time-delayed explosion or something?
"Rolling waves of plasma energy". But yeah, it's the worst kind of special rule, the one that does something almost like another special rule but is different for difference's sake.
Kinda sad that it took Forge World to make one poseable, though. Sadder still that it'll be even more expensive because of that. Looks okay, though, but I'm not sure how big I fan I am of the hollow kite shield...
Honestly I think it would have looked better with something round, like a buckler, that projected an energy field not unlike how people imagine Tau shield generators work. I dunno, that's just me.
Desubot wrote: Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game."
2014/03/31 08:45:11
Subject: Re:Forgeworld 2014 News & Rumours - Open Day coverage (Knight Lancer and more, pg 43)
Stockholm Forge District; Skandian Hive Collectives
Don't mention the War! (My Templars! I still can't get over it... I still feel violated from what they did. )
I have a little hobby-thread going in the P&M section. Some say it's the best blog on Dakka, some don't agree, most belive it would be better if I finished at least one project some time this century and not just kept starting new ones.
Check it out, you just might like it.
Seeing all these primarch rules coming out...is anyone else thinking how badass dark Angels, wolves and the thousand sons are going to be...then think of there respective primarchs!!
2014/03/31 11:03:38
Subject: Forgeworld 2014 News & Rumours - Open Day coverage (Knight Lancer and more, pg 43)
Formosa wrote: Seeing all these primarch rules coming out...is anyone else thinking how badass dark Angels, wolves and the thousand sons are going to be...then think of there respective primarchs!!
Sod that, I'm looking forward to The Khan!
2014/03/31 11:04:58
Subject: Forgeworld 2014 News & Rumours - Open Day coverage (Knight Lancer and more, pg 43)
The Lancer is staying basically true to the previous design.
Enough of the "old" there to appeal to old school guys like myself, yet it is an updated look that mirrors elements of the GW Knights so not to appear from the late 80's early 90's. That shield looks workable to me.
Generally Forgeworld has done a nice job .. producing updated kits for older designs.
Hopefully get to see some this stuff first hand at AdeptICon!
This message was edited 1 time. Last update was at 2014/03/31 11:06:49
2014/03/31 11:13:15
Subject: Forgeworld 2014 News & Rumours - Open Day coverage (Knight Lancer and more, pg 43)