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Fort Worth, TX

I like the Castigator's rules. I would have been very underwhelmed by the gun if it hadn't been twin linked. Love the Volkite sword.

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Didn't notice the twin-link. Good catch. I'm now less unhappy with the point cost. Without the TL he does far less damage to most units than the dual battle cannon knight. With TL he's better against spaced opponents.

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 agnosto wrote:
Do any of you think that the glut of 30k stuff will end at some point? Personally, I have quite a bit of disposable income that could be thrown at FW if they ever decide to release new xenos stuff....ever.

I bought a Lancer and Castigator just because I like big, stompy robots but I'd kind of like to see something other than yet another IG/AM army.


I sure hope not.. FW is the only ones putting serious thought into their own lore when developing models.. instead of santa logans and murderfangs

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Was rather hoping the Castigator would be more of an answer to the knights' lack of anti-air capabilities, but the twin-linked isn't awful. With no stubber to fire at a ground target, though it will be a rare circumstance where I'd forego shooting at something that can be charged to maybe strip two HP's from a flier.
   
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 Paradigm wrote:
Tempest Attack gives the Castigator a hit against everything in base contact at I2 (ie. After Pile in for most things!) and deflagrate then does extra hits for each wound. The Knights have a proper anti horde unit now!


Does Deflagrate work with Tempest attack though? The wording doesn't indicate it does.

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Why wouldn't it? Would sunder no longer be applicable if one of the models in base contact was a dread? It does say "...suffers a single hit using the weapon's listed profile." Are those rules not part of the profile?
   
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 Sasori wrote:
 Paradigm wrote:
Tempest Attack gives the Castigator a hit against everything in base contact at I2 (ie. After Pile in for most things!) and deflagrate then does extra hits for each wound. The Knights have a proper anti horde unit now!


Does Deflagrate work with Tempest attack though? The wording doesn't indicate it does.


I can't see why it wouldn't, as it's a special rule attached to the weapon. However, Deflagrate says 'after normal attacks have been made...' And Tempest says 'instead of attacking normally...'

You may be on to something, but I take Normal in Deflagrate to mean 'not a Stomp/HoW hit, but an attack made with WS ect'. So, confusing wording or deliberate distinction from FW?

 
   
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 Paradigm wrote:
 Sasori wrote:
 Paradigm wrote:
Tempest Attack gives the Castigator a hit against everything in base contact at I2 (ie. After Pile in for most things!) and deflagrate then does extra hits for each wound. The Knights have a proper anti horde unit now!


Does Deflagrate work with Tempest attack though? The wording doesn't indicate it does.


I can't see why it wouldn't, as it's a special rule attached to the weapon. However, Deflagrate says 'after normal attacks have been made...' And Tempest says 'instead of attacking normally...'

You may be on to something, but I take Normal in Deflagrate to mean 'not a Stomp/HoW hit, but an attack made with WS ect'. So, confusing wording or deliberate distinction from FW?


That's what I'm not sure of. Honestly, I think having TA+Deflgrate is fine, but the wording here seems rather deliberate. May be worth an email to FW.

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Actually I think this is pretty clear.
"Tempest Attack: Rather than attacking normally, "
This is telling you that the tempest attack is not a normal attack.

Where the deflagrate is used in conjunction with normal attacks.
"Deflagrate: After normal attacks "

So I would say you can not use the Deflagrade special rule after using the "Tempest Attack". It is an either/or choice.

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I wanted to get the casitgor when I was at gen con but I couldnt drop the money on it without knowing the rules. Looks like I made a mistake lol

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 Nicorex wrote:
Actually I think this is pretty clear.
"Tempest Attack: Rather than attacking normally, "
This is telling you that the tempest attack is not a normal attack.

Where the deflagrate is used in conjunction with normal attacks.
"Deflagrate: After normal attacks "

So I would say you can not use the Deflagrade special rule after using the "Tempest Attack". It is an either/or choice.


Tempest Attack does say you use the profile of the weapon and Deflagrate is a special rule of that weapon, part of the profile. I see no reason why it shouldn't trigger.

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Heavy 8 only? Not as much dakka as I was expecting, but only 5 points more than a paladin aint bad.

And those are some interesting melee rules, first knight without a str D melee weapon?

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 Kirasu wrote:

I sure hope not.. FW is the only ones putting serious thought into their own lore when developing models.. instead of santa logans and murderfangs


And I like that, I just would like to see them spread the love to some xenos instead making yet another IoM tank. I suppose it all goes down to giving people what they want and most people seem to want IoM stuff but I'd like to see them revisit the xenos. I'd like to see something completely different than a reworked Riptide or oh look, another MC for Tyranids.

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 WrentheFaceless wrote:
Heavy 8 only? Not as much dakka as I was expecting, but only 5 points more than a paladin aint bad.


At least it's twin-linked!

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 H.B.M.C. wrote:
 WrentheFaceless wrote:
Heavy 8 only? Not as much dakka as I was expecting, but only 5 points more than a paladin aint bad.


At least it's twin-linked!


Is it? I missed that then. I see it now though under the wargear

Ok that makes it better, and even an Anti-Air choice in a knight list now

Can you run Admantine lance with the Forgeworld Knights mixed with the GW Knights?

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BTW where is adamantine lance formation printed? Is it it's own slate?

   
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 Red Corsair wrote:
BTW where is adamantine lance formation printed? Is it it's own slate?


Its in um...one of the Red Waaaaugh/Sanctus Reach books...I forget which one

Unfortunately did a quick interwebz search, looks like you cant use the FW ones in it, specifically says Errants or Paladins

This message was edited 1 time. Last update was at 2014/09/12 16:25:15


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Pretty damned good- It's even quite decent against Thunderwolf Cavalry, currently the premier Knight hunting unit. LoW restricts to one though, sadly.

It's going to annihilate Beastpacks, lol. Also Khorne Hounds

This message was edited 2 times. Last update was at 2014/09/12 16:39:58


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 Asmodai Asmodean wrote:
Pretty damned good- It's even quite decent against Thunderwolf Cavalry, currently the premier Knight hunting unit. LoW restricts to one though, sadly


Unless you run Knights as your Primary.

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The Castigator rules make me happy that I haven't been able to afford a Lancer yet!

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Woot, the Castigator rules are great! Means I've finally found a use for that not-Knight by Dreamforge.



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UK

 WrentheFaceless wrote:
 Asmodai Asmodean wrote:
Pretty damned good- It's even quite decent against Thunderwolf Cavalry, currently the premier Knight hunting unit. LoW restricts to one though, sadly


Unless you run Knights as your Primary.


Or just run a Castigator alongside an Errant/Paladin in a Knight detachment if people are funny about LoW. Remember, you can take as many detachments as you like now.

 
   
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 BrookM wrote:
Woot, the Castigator rules are great! Means I've finally found a use for that not-Knight by Dreamforge.


You just blew my mind and gave me a great idea for a conversion! Thank you, sir.
   
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The thing with deflagrate not working with tempest attack means tempest is not worth even considering until you have at least 8 models in base contact.

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Pretty much. Maybe you'd use if you're in base contact with a number of vehicles?

Theis wrote:
Was rather hoping the Castigator would be more of an answer to the knights' lack of anti-air capabilities, but the twin-linked isn't awful. With no stubber to fire at a ground target, though it will be a rare circumstance where I'd forego shooting at something that can be charged to maybe strip two HP's from a flier.
Other knight classes are more suited to being adapted by FW for that role. The Crusader/Castellan and Warden are more of the dedicated shooting platforms. If you read the margins of the various pieces of concept art FW has done those variants name creep up often; so I don't think its a stretch to imagine that we'll get it when they do those guys.

I think the most suited design would be one based on one of the Epic Wardens; that little mini has two gatling guns and a missile pod all pointing into the air.

This message was edited 2 times. Last update was at 2014/09/12 17:48:13


 
   
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 Malika2 wrote:
And then there's this!



Again, this one looks great because it's fairly understated. There's enough to establish the Legion identity and then it just stops.

   
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 aka_mythos wrote:
Pretty much. Maybe you'd use if you're in base contact with a number of vehicles?

Theis wrote:
Was rather hoping the Castigator would be more of an answer to the knights' lack of anti-air capabilities, but the twin-linked isn't awful. With no stubber to fire at a ground target, though it will be a rare circumstance where I'd forego shooting at something that can be charged to maybe strip two HP's from a flier.
Other knight classes are more suited to being adapted by FW for that role. The Crusader/Castellan and Warden are more of the dedicated shooting platforms. If you read the margins of the various pieces of concept art FW has done those variants name creep up often; so I don't think its a stretch to imagine that we'll get it when they do those guys.

I think the most suited design would be one based on one of the Epic Wardens; that little mini has two gatling guns and a missile pod all pointing into the air.


Didn't get into the hobby until 4th edition. So, while I've read of those platforms, and most anything I came across regarding them, for some reason they're never really in mind when I start thinking about knights. Appreciate the reminder.

I'm liking the Cerastus chassis knights so far. Getting one of each knight they release is going to get spendy though.
   
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Theis wrote:


I'm liking the Cerastus chassis knights so far. Getting one of each knight they release is going to get spendy though.
Tell me about it. I had to put a hold on buying a Mechanicus army just to buy the plastic Knights. What we've seen now will probably eat my budget until this time next year.
   
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 Tannhauser42 wrote:
The thing with deflagrate not working with tempest attack means tempest is not worth even considering until you have at least 8 models in base contact.


Your not thinking about tanking characters though. Say Draigo is in BtB, with the tempest attack you hit him once then every other guy thus mitigating his ability to soak all your damage. It's actually a great way around tanking characters like him or SM chapter masters.

   
 
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