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![[Post New]](/s/i/i.gif) 2014/09/12 13:27:02
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Did Fulgrim Just Behead Ferrus?
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I like the Castigator's rules. I would have been very underwhelmed by the gun if it hadn't been twin linked. Love the Volkite sword.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2014/09/12 13:30:10
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Didn't notice the twin-link. Good catch. I'm now less unhappy with the point cost. Without the TL he does far less damage to most units than the dual battle cannon knight. With TL he's better against spaced opponents.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2014/09/12 14:09:59
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Fixture of Dakka
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agnosto wrote:Do any of you think that the glut of 30k stuff will end at some point? Personally, I have quite a bit of disposable income that could be thrown at FW if they ever decide to release new xenos stuff....ever.
I bought a Lancer and Castigator just because I like big, stompy robots but I'd kind of like to see something other than yet another IG/ AM army.
I sure hope not.. FW is the only ones putting serious thought into their own lore when developing models.. instead of santa logans and murderfangs
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2014/09/12 14:23:42
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Fresh-Faced New User
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Was rather hoping the Castigator would be more of an answer to the knights' lack of anti-air capabilities, but the twin-linked isn't awful. With no stubber to fire at a ground target, though it will be a rare circumstance where I'd forego shooting at something that can be charged to maybe strip two HP's from a flier.
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![[Post New]](/s/i/i.gif) 2014/09/12 14:34:44
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Nihilistic Necron Lord
The best State-Texas
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Paradigm wrote:Tempest Attack gives the Castigator a hit against everything in base contact at I2 (ie. After Pile in for most things!) and deflagrate then does extra hits for each wound. The Knights have a proper anti horde unit now!
Does Deflagrate work with Tempest attack though? The wording doesn't indicate it does.
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![[Post New]](/s/i/i.gif) 2014/09/12 14:39:20
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Fresh-Faced New User
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Why wouldn't it? Would sunder no longer be applicable if one of the models in base contact was a dread? It does say "...suffers a single hit using the weapon's listed profile." Are those rules not part of the profile?
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![[Post New]](/s/i/i.gif) 2014/09/12 14:39:47
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Is 'Eavy Metal Calling?
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Sasori wrote: Paradigm wrote:Tempest Attack gives the Castigator a hit against everything in base contact at I2 (ie. After Pile in for most things!) and deflagrate then does extra hits for each wound. The Knights have a proper anti horde unit now!
Does Deflagrate work with Tempest attack though? The wording doesn't indicate it does.
I can't see why it wouldn't, as it's a special rule attached to the weapon. However, Deflagrate says 'after normal attacks have been made...' And Tempest says 'instead of attacking normally...'
You may be on to something, but I take Normal in Deflagrate to mean 'not a Stomp/ HoW hit, but an attack made with WS ect'. So, confusing wording or deliberate distinction from FW?
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![[Post New]](/s/i/i.gif) 2014/09/12 14:42:34
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Nihilistic Necron Lord
The best State-Texas
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Paradigm wrote: Sasori wrote: Paradigm wrote:Tempest Attack gives the Castigator a hit against everything in base contact at I2 (ie. After Pile in for most things!) and deflagrate then does extra hits for each wound. The Knights have a proper anti horde unit now!
Does Deflagrate work with Tempest attack though? The wording doesn't indicate it does.
I can't see why it wouldn't, as it's a special rule attached to the weapon. However, Deflagrate says 'after normal attacks have been made...' And Tempest says 'instead of attacking normally...'
You may be on to something, but I take Normal in Deflagrate to mean 'not a Stomp/ HoW hit, but an attack made with WS ect'. So, confusing wording or deliberate distinction from FW?
That's what I'm not sure of. Honestly, I think having TA+Deflgrate is fine, but the wording here seems rather deliberate. May be worth an email to FW.
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![[Post New]](/s/i/i.gif) 2014/09/12 14:53:39
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Ancient Chaos Terminator
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Actually I think this is pretty clear.
"Tempest Attack: Rather than attacking normally, "
This is telling you that the tempest attack is not a normal attack.
Where the deflagrate is used in conjunction with normal attacks.
"Deflagrate: After normal attacks "
So I would say you can not use the Deflagrade special rule after using the "Tempest Attack". It is an either/or choice.
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"I have traveled trough the Realm of Death and brought back novelty pencils"
Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. |
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![[Post New]](/s/i/i.gif) 2014/09/12 15:39:17
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Never Forget Isstvan!
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I wanted to get the casitgor when I was at gen con but I couldnt drop the money on it without knowing the rules. Looks like I made a mistake lol
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![[Post New]](/s/i/i.gif) 2014/09/12 15:46:39
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Confessor Of Sins
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Nicorex wrote:Actually I think this is pretty clear.
"Tempest Attack: Rather than attacking normally, "
This is telling you that the tempest attack is not a normal attack.
Where the deflagrate is used in conjunction with normal attacks.
"Deflagrate: After normal attacks "
So I would say you can not use the Deflagrade special rule after using the "Tempest Attack". It is an either/or choice.
Tempest Attack does say you use the profile of the weapon and Deflagrate is a special rule of that weapon, part of the profile. I see no reason why it shouldn't trigger.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2014/09/12 15:48:54
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Quick-fingered Warlord Moderatus
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Heavy 8 only? Not as much dakka as I was expecting, but only 5 points more than a paladin aint bad.
And those are some interesting melee rules, first knight without a str D melee weapon?
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![[Post New]](/s/i/i.gif) 2014/09/12 15:50:05
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Fixture of Dakka
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Kirasu wrote:
I sure hope not.. FW is the only ones putting serious thought into their own lore when developing models.. instead of santa logans and murderfangs
And I like that, I just would like to see them spread the love to some xenos instead making yet another IoM tank. I suppose it all goes down to giving people what they want and most people seem to want IoM stuff but I'd like to see them revisit the xenos. I'd like to see something completely different than a reworked Riptide or oh look, another MC for Tyranids.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2014/09/12 16:07:01
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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WrentheFaceless wrote:Heavy 8 only? Not as much dakka as I was expecting, but only 5 points more than a paladin aint bad.
At least it's twin-linked!
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![[Post New]](/s/i/i.gif) 2014/09/12 16:09:36
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Quick-fingered Warlord Moderatus
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Is it? I missed that then. I see it now though under the wargear
Ok that makes it better, and even an Anti-Air choice in a knight list now
Can you run Admantine lance with the Forgeworld Knights mixed with the GW Knights?
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![[Post New]](/s/i/i.gif) 2014/09/12 16:21:00
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Haemonculi Flesh Apprentice
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BTW where is adamantine lance formation printed? Is it it's own slate?
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![[Post New]](/s/i/i.gif) 2014/09/12 16:24:35
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Quick-fingered Warlord Moderatus
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Its in um...one of the Red Waaaaugh/Sanctus Reach books...I forget which one
Unfortunately did a quick interwebz search, looks like you cant use the FW ones in it, specifically says Errants or Paladins
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This message was edited 1 time. Last update was at 2014/09/12 16:25:15
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![[Post New]](/s/i/i.gif) 2014/09/12 16:36:05
Subject: Re:Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Secretive Dark Angels Veteran
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Pretty damned good- It's even quite decent against Thunderwolf Cavalry, currently the premier Knight hunting unit. LoW restricts to one though, sadly.
It's going to annihilate Beastpacks, lol. Also Khorne Hounds
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This message was edited 2 times. Last update was at 2014/09/12 16:39:58
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![[Post New]](/s/i/i.gif) 2014/09/12 16:37:36
Subject: Re:Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Quick-fingered Warlord Moderatus
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Asmodai Asmodean wrote:Pretty damned good- It's even quite decent against Thunderwolf Cavalry, currently the premier Knight hunting unit. LoW restricts to one though, sadly
Unless you run Knights as your Primary.
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![[Post New]](/s/i/i.gif) 2014/09/12 16:55:15
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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The Daemon Possessing Fulgrim's Body
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The Castigator rules make me happy that I haven't been able to afford a Lancer yet!
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/09/12 17:13:37
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Woot, the Castigator rules are great! Means I've finally found a use for that not-Knight by Dreamforge.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2014/09/12 17:20:06
Subject: Re:Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Is 'Eavy Metal Calling?
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WrentheFaceless wrote: Asmodai Asmodean wrote:Pretty damned good- It's even quite decent against Thunderwolf Cavalry, currently the premier Knight hunting unit. LoW restricts to one though, sadly
Unless you run Knights as your Primary.
Or just run a Castigator alongside an Errant/Paladin in a Knight detachment if people are funny about LoW. Remember, you can take as many detachments as you like now.
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![[Post New]](/s/i/i.gif) 2014/09/12 17:21:09
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Longtime Dakkanaut
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BrookM wrote:Woot, the Castigator rules are great! Means I've finally found a use for that not-Knight by Dreamforge. 
You just blew my mind and gave me a great idea for a conversion! Thank you, sir.
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![[Post New]](/s/i/i.gif) 2014/09/12 17:29:30
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Did Fulgrim Just Behead Ferrus?
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The thing with deflagrate not working with tempest attack means tempest is not worth even considering until you have at least 8 models in base contact.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2014/09/12 17:45:02
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Veteran Inquisitor with Xenos Alliances
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Pretty much. Maybe you'd use if you're in base contact with a number of vehicles?
Theis wrote:Was rather hoping the Castigator would be more of an answer to the knights' lack of anti-air capabilities, but the twin-linked isn't awful. With no stubber to fire at a ground target, though it will be a rare circumstance where I'd forego shooting at something that can be charged to maybe strip two HP's from a flier.
Other knight classes are more suited to being adapted by FW for that role. The Crusader/Castellan and Warden are more of the dedicated shooting platforms. If you read the margins of the various pieces of concept art FW has done those variants name creep up often; so I don't think its a stretch to imagine that we'll get it when they do those guys.
I think the most suited design would be one based on one of the Epic Wardens; that little mini has two gatling guns and a missile pod all pointing into the air.
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This message was edited 2 times. Last update was at 2014/09/12 17:48:13
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![[Post New]](/s/i/i.gif) 2014/09/12 19:29:34
Subject: Forgeworld 2014 News & Rumours - p#127 Bulletin #32
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Blood-Drenched Death Company Marine
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Again, this one looks great because it's fairly understated. There's enough to establish the Legion identity and then it just stops.
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![[Post New]](/s/i/i.gif) 2014/09/12 19:31:50
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Death-Dealing Devastator
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Word Bearers???
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![[Post New]](/s/i/i.gif) 2014/09/12 20:05:16
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Fresh-Faced New User
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aka_mythos wrote:Pretty much. Maybe you'd use if you're in base contact with a number of vehicles?
Theis wrote:Was rather hoping the Castigator would be more of an answer to the knights' lack of anti-air capabilities, but the twin-linked isn't awful. With no stubber to fire at a ground target, though it will be a rare circumstance where I'd forego shooting at something that can be charged to maybe strip two HP's from a flier.
Other knight classes are more suited to being adapted by FW for that role. The Crusader/Castellan and Warden are more of the dedicated shooting platforms. If you read the margins of the various pieces of concept art FW has done those variants name creep up often; so I don't think its a stretch to imagine that we'll get it when they do those guys.
I think the most suited design would be one based on one of the Epic Wardens; that little mini has two gatling guns and a missile pod all pointing into the air.
Didn't get into the hobby until 4th edition. So, while I've read of those platforms, and most anything I came across regarding them, for some reason they're never really in mind when I start thinking about knights. Appreciate the reminder.
I'm liking the Cerastus chassis knights so far. Getting one of each knight they release is going to get spendy though.
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![[Post New]](/s/i/i.gif) 2014/09/12 22:31:32
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Veteran Inquisitor with Xenos Alliances
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Theis wrote:
I'm liking the Cerastus chassis knights so far. Getting one of each knight they release is going to get spendy though.
Tell me about it. I had to put a hold on buying a Mechanicus army just to buy the plastic Knights. What we've seen now will probably eat my budget until this time next year.
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![[Post New]](/s/i/i.gif) 2014/09/13 19:25:11
Subject: Forgeworld 2014 News & Rumours - p#128 Knight Castigator rules
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Haemonculi Flesh Apprentice
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Tannhauser42 wrote:The thing with deflagrate not working with tempest attack means tempest is not worth even considering until you have at least 8 models in base contact.
Your not thinking about tanking characters though. Say Draigo is in BtB, with the tempest attack you hit him once then every other guy thus mitigating his ability to soak all your damage. It's actually a great way around tanking characters like him or SM chapter masters.
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