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Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Mymearan wrote:
You guys' impressions have made me pretty curious. I think I'd find it hard to overlook the Ghar and the Boromites, but I am curious. I'll be playing Bolt Action for the first time fairly soon, so that may tip me over into "would like to play someday" for GoA.


A word - having read the GoA rules and having played Bolt Action for two years - while they share the same order dice the gameplay is vastly different.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Legendary Master of the Chapter





SoCal

The background discussion has me pretty well sold. I like Banks, but i would love to see something similar with more of a focus on combat and competition.

   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Here's a nice snippet of the background actually (from http://www.warlordgames.com/beyond-the-gates-of-antares-factions-and-races/)

THE SEVENTH AGE
Humanity has spread throughout space, to new worlds and distant galaxies, to places and realities undreamt of by our distant ancestors. Interplanetary civilisations have flourished and fallen six times over, collapsing and rising anew over countless centuries. Humankind’s first home – the planet Earth –was destroyed long ago during the forgotten wars of the Prime Imperia. Of humanity’s early history, the colonisation of space, and evolution into numerous and diverse species, little is now remembered. Today is the The Seventh Age: the last and greatest age of humankind.

ANTAREAN SPACE
No one knows for sure how many worlds are home to humans and the new species evolved from humans–the diverse race of homo pansapiens or pans. Countless free and independent worlds are home to their own human populations. Other worlds are part of larger inter-stellar societies. These widely scattered planets are all connected by means of a vast and intricate network of spacial wormholes. These wormholes make space travel practical, facilitating trade, communication and governance over enormous inter-galactic distances. All known wormholes intersect at one huge nexus, a colossal inter-dimensional machine that we recognise as the star Antares. In reality Antares is no ordinary star, but a construct of the archaic and long-vanished race known as the Builders. It is from this unimaginably huge machine that we derive the description Antarean Space – encompassing all the many worlds connected by the Antares wormhole network.

THE CONCORD
The largest and most powerful civilisation of the Seventh Age is The Panhuman Concord comprising almost a quarter of all the human worlds of Antarean space. The ruling elites of this society are New Humans or NuHu as they are commonly called. Hyper-intelligent, tall, and eerily androgynous, the NuHu are the undisputed masters of the Panhuman Concord. They are very few in number and spread thinly amongst the vast population of the Concord. What makes the NuHu so different from other humans is that they have co-evolved with the sentient integrated machine intelligence – or IMTel – that controls all aspects of Concord society. They are its living symbiotic component, simultaneously masters and slaves in a benign technocracy. All worlds of the Concord are encased in a nanosphere – a cloud of nanites that saturates its atmosphere and acts as a universal medium of communication and – in a more limited way – energy. By this means worlds and ultimately the whole concord is run and directed by the data-driven machine-minds of the IMTel and its NuHu Mandarin elite.

The military of the Panhuman Concord is organised and directed by a branch of the IMTel called the Concord Combined Command – otherwise known as CoCom or more commonly as C3. The Concord responds to threats against it with logical ruthlessness, organising and dispatching heavily armed forces throughout Antarean space. C3 Strike Units are recruited amongst all the varied human worlds that make up the Concord. Strike troopers are equipped with heavy-duty plasma weaponry and protected by hyper-light shielding, the most advanced weaponry in all of Antarean space. They are supported by NuHu agents, and the entire and considerable resources of the Concord IMTel.

THE ISORIAN SHARD
In ages past the world of Isori stood at the forefront of human civilisation, renowned throughout all of Antarean space for its pioneering dimensional research, its vast fleets and its unrivalled prosperity. According to Isorian legend, the planet was amongst the first of Earth’s settlements, the first to be fully terraformed, and the first to establish its own colonies independently of Earth itself. Today the worlds of the Isorian Shard are second only in number to those of the Concord. Both civilisations emerged from the ashes of the Sixth Age. Both are integrated machine societies ruled by cerebral NuHu elites. Yet the two cultures are irreconcilably opposed due to a strange quirk of fate that created a root incompatibility in their respective machine based IMTel.
With the temporary collapse of the Antarean gate network at the end of the Sixth Age, the world of Isori endured a long period of isolation. Over the following centuries the Isorians explored local space using advanced near-light speed spacecraft. They discovered and then fought an inter-stellar war against an alien race called the Tsan Kiri. The Isori eventually triumphed, but during the long war the Isorian IMTel absorbed a portion of the alien race’s silicon-based organic technology. When the Isorians re-established contact with the rest of Anatean space, their IMTel had become so distinct the two forms – or shards as individual iterations of the IMTel are called – failed to recognise each other. They had become incompatible.
The Shard’s most important NuHu rulers comprise what is called the Isorian Senatex, and its NuHu officials are the Senatexis. The Isorians share a great deal of the technology of the Concord, but some of their Tsan Kiri derived weaponry is unique to them. Like Concord Strike Units, Isorian Phase Troopers are armed with plasma weapons, but instead of hyper-light shields they employ space warping phase armour. Their ability to merge biological with technical equipment gives Isorian troops a distinct and immediately recognisable appearance.

THE ALGORYN PROSPERATE
There are millions of independent human worlds belonging to small, self-governing empires or federations. Some of these societies are relatively primitive whilst others are as technologically advanced as those of the Concord and Isorians. The Algoryn Prosperate is the largest and amongst the most advanced of these independent federations. It is unfortunate to lie upon the Antarean borders of three great rivals: the Panhuman Concord, Isorian Shard and Ghar Empire. Whilst the Concord and Isorians ultimately pose the greatest long-term threat, their operations are sporadic, whilst all three civilisations benefit from peaceful trading contact. The Ghar, however, are implacable foes: evolved from genetically engineered slave-soldiers in ages past, the Ghar believe themselves to be the sole agents of divine will in the material universe. The Algoryns and Ghar have been engaged in constant warfare for hundreds of years.

The Prosperate’s homeworld of Algorya lies at the centre of twelve substantial colonies, numerous outposts, several staging planets and a few allied worlds occupied by other panhuman species, which altogether comprise the mutual trading and defence pact called the Prosperate. The Algoryns themselves are panhumans of distinctive appearance. They lack hair upon their heads, which are instead covered with crest-like keratinous growths. Similar nodules of keratin form a thick scaly layer upon their necks, shoulders and forearms. This dense protective layer shields the Algoryns against the harsh rays of the twin suns of Algorya, which periodically bathe the planet in dangerous levels of heat and radiation. Algoryn troopers are less lavishly equipped than the Concord’s shock troops or Isorian Shard phase troopers, but their weaponry is practical and effective, honed by years of war just like the Algoryns themselves. Troopers are generally armed with mag guns, with only a few carrying heavier plasma based support weapons. Algoryn troops are protected by reflex shields mounted upon metallic plates: a useful general-purpose armour that is both sturdy and reliable.

THE BOROMITE GUILDS
The Boromites are an extreme morph amongst panhumans. At some time in the past their ancestors were bio-adapted to live and work upon asteroids with thin atmospheres, low gravity and extreme temperatures. They are able to endure hostile environments more easily than any other human, and are probably the toughest and most unusual looking of all the countless human morphs. They have thick, gnarly hides covered in horny nodules. They originated in the mining colonies of Borom where a rocky asteroid belt extends around the system’s star in lieu of other planets. Today the Boromites have spread through Antarean space and live upon many worlds within the Panhuman Concord, the Isorian Shard, and beyond. They have no permanent settled worlds of their own, but form an itinerant work force with a strong cultural identity and secretive customs based upon their Guilds. They avoid becoming absorbed into the societies they live amongst because they are almost invisible to the nanosphere of IMTel societies such as the Concord and Isorians. They remain almost entirely apart from regular society, a reclusive, insular and self-governing sub-culture wherever they happen to be.

Although they are spread throughout Antarean space, Boromites maintain strong contacts with each other via the trading networks of the Freeborn. Boromite labour gangs are but one of the many human services traded by the Vardos of the Freeborn. Occasionally, Guilds will band together to fight, most likely to secure some mineral rich planet or scavenge some lucrative wreck or abandoned facility. Boromite forces are based upon their work gangs, generally speaking extended families, which belong to competing labour Guilds. Guilds are organised for self-protection and held together by insoluble ties of honour and obligation. The leaders of these Guilds, the secret core at the heart of the extended clan, are aged and much feared matriarchs. Amongst Boromites it is the womenfolk who head up the families and whose word in law. In some respects Boromite Guilds have all the hallmarks of organised criminal gangs, and are behind many of the subversive activities throughout Antarean space. Rival Guilds sometimes get involved in turf wars. Vendettas between old rivals can last for generations, but all will close ranks in the face of a common enemy – which is pretty much everyone else as far as the Boromites are concerned. Their hardiness and determination make them highly valued mercenary fighters. Boromite gangers can be armed in almost any fashion, but they uniquely make use of weapons developed from mining tools including mass compactors and frag borers. Reflex shielding is common and the metallic nodes that support the reflex armour field are often fixed directly into the wearer’s thick hide.

THE FREEBORN
The Freeborn are great merchants and traders whose fleets maintain a free-flow of commodities and technology across the whole of Antarean space. Freeborn ships travel easily between antagonistic societies such as the Isorian Shard and Panhuman Concord, the Ghar and Algoryn, and so forth. Although the Freeborn maintain a few hidden worlds as bases and warehouses, they stand aside and apart from other human societies, recognising no masters but the lord of their own household – or Vardo. The Vardo is a vast fleet that plies its trade between a relatively small group of worlds. The ownership of these trade routes is largely hereditary and the source of every Vardo’s wealth. When routes become contested, rival Freeborn will go to war, as happened between the Oszon Mercantile League and Ky’am Freetraders. Feuds between Vardos are deeply felt family affairs and matters of honour that can last for generations. Relationships between the Vardos are complex and are often settled by intermarriage between ruling families; political arrangements made by the rival families.

The Freeborn don’t just deal in commodities and knowledge, they also deal in human services – and most specifically they hire armed troops to anyone willing to pay for them. These mercenary soldiers can be Freeborn retainers, but often they are troops purposefully recruited, trained and equipped by the Freeborn from amongst the more primitive worlds of the Determinate and the Spill. Freeborn have access to all the weapons and armour of Antarean space, but, with an eye to cost and practicality, tend to favour mag guns and reflex shielding as basic equipment. Of course, amongst the ruling family and their close relatives anything goes, from expensively re-sharded Isorian phase armour to compression carbines and all manner of alien exotica.

THE GHAR EMPIRE
The Ghar live only for battle and conquest, expending their entire energies on war and enslaving other human species they defeat. This savage race is descended from genetically adapted slave soldiers, though when or why they were created is a mystery. The Ghar themselves have little interest in such matters. They rule over a sizeable empire that borders against the Agoryn Prosperate, with whom they have been at war for many centuries. Neither the Panhuman Concord nor Isorian Shard have ever taken much interest in the Ghar, possibly because Ghar culture is relatively primitive. Ghar worlds are heavily shielded against nano-based technologies. The Ghar themselves are repulsive creatures with hunched torsos, bulging guts and what look to be spindly arms and bow legs – but they are rarely seen out of their huge, armoured battle suits. Though unattractive, their appearance belies a brutish strength and tremendous resilience to damage.

In battle Ghar warriors wear armoured suits that conceal their physical appearance and endow them with great strength and endurance. They will happily use weapons captured from the enemy or produced by slaves in their numerous armaments factories. The Ghar make nothing themselves, but mercilessly exploit their slave labourers to produce whatever they need to pursue their bloody wars. What they cannot make they trade with the few Freeborn Vardo that will deal with them. Even the most profit-minded of the Freeborn prefer to keep such dealings under wraps.

THE DETERMINATE
The Determinate is the name given to all the advanced independent system-based societies of human space that exist beyond the Panhuman Concord and Isorian Shard. These worlds are not united in any sense, and many, such as the Agoryns and Ghar, are outright enemies. Many of these planets fear they will be swallowed by the ever-expanding Panhuman Concord or Isorian Shard. Thousand of planets have been absorbed in this way: others continue to resist. It is an unceasing war against an uncaring opponent – a foe without hatred or fear –an unfeeling intelligence that recognises neither boundaries nor cultural identities. Many neighbouring worlds of the Determinate work together to fight against either Concord or Isorian forces, to protect their outlying colonies and to destroy scouting fleets.

THE SPILL
The Spill is the ancient name for the entire Antarean diaspora, the great movement through space of the human race at the dawn of the age of exploration. The Spill encompasses all worlds where humans live, whether they are currently connected to Antares or not, and regardless of whether they are advanced societies, brutish savages, or even degenerate mutants. The Spill is simply all humans everywhere – including those worlds that have been lost or which remain to be rediscovered. Exploring Antarean space to uncover new and lost human worlds creates great rivalry, and is one of the chief causes of conflicts between different civilisations.

ALIENS
Humans are not alone in Antarean space, many worlds are home to unique alien species, and there are numerous alien civilisations spread over many worlds just as there are human federations and empires. Amongst these species are the Vorl. The Vorl compete with the Concord and Isorians to explore new worlds and to build new colonies. The Vorl are prone to fighting amongst themselves, but occasionally are united under a powerful faction, which then becomes the Vorl Orde and leads a war of conquest against neighbouring human settlements. The Vorl are powerful enough to pose a threat to human ambitions, and they are one of the few alien races that it at least as technically advanced as the Concord and Isorian Shard. Some Freeborn Vardo trade with the Vorl and even hire Vorl warriors as mercenary fighters, although such dealings tend to be conducted in secret.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Novice Knight Errant Pilot






Got my box set last night and I have to say it's fantastic! I'm really enjoying the background in the rulebook, theres a huge ammount of cool snippets of favour text and what seems to be an evolving storyline.

Fartox is especially cool, kind of a mix of commander farsight and sparticus!

I can't wait to see some of the bigger drones and monsterous creatures hinted at. The boromite walker even reminds me a bit of starbug from red dwarf!

The renegade nuhu melds give off a nice creepy vibe, and a hint of some of the darkness of genetic manipulation and intergrated machine intelligence.



http://thelaughterofthedamned.blogspot.co.uk/
 
   
Made in de
Longtime Dakkanaut





Photos by BeigeJacket who was at a launch day event




W.i.p.







http://www.warlordgames.com/forum/viewtopic.php?p=234005#p234005
   
Made in gb
Blood-Drenched Death Company Marine






The Ghar really are growing on me, and the paint scheme for Fartok is great in that top photo. We have also seen an Isorian Nuhu and just for Warboss a female Boromite.

My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 Thraxas Of Turai wrote:
The Ghar really are growing on me, and the paint scheme for Fartok is great in that top photo. We have also seen an Isorian Nuhu and just for Warboss a female Boromite.


You know what else can grow on you? Fungi and parasites. None of them are pretty though. I do like the armored Ghar, just not the ones outside their suits.
   
Made in us
[DCM]
.







 warboss wrote:
 Thraxas Of Turai wrote:
The Ghar really are growing on me, and the paint scheme for Fartok is great in that top photo. We have also seen an Isorian Nuhu and just for Warboss a female Boromite.


You know what else can grow on you? Fungi and parasites. None of them are pretty though. I do like the armored Ghar, just not the ones outside their suits.


Heh!

Same here, actually.

As excited as I get about what I've heard on the rules, the minis...not so much.
   
Made in us
Legendary Master of the Chapter





SoCal

They seem married to the current Boromite aesthetic, with a doubling down on silliness.

...But plastic absolves a lot of sins.

   
Made in ca
Longtime Dakkanaut






these unarmoured Ghars ruins everything.

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Indescriminate Explicator





Northern Ireland

I get the idea behind the Ghar but not sure if want too many of those outcast models.
   
Made in gb
Blood-Drenched Death Company Marine






I do wish that the rest of the Outcasts were fully suited like Fartok. From the army list it seems like the Ghar characters are suited up, and in even bigger suits than the infantry.

Edit: Have painted up my first Concord trooper:

Spoiler:

This message was edited 1 time. Last update was at 2015/11/08 13:08:47


My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in us
Longtime Dakkanaut






 Thraxas Of Turai wrote:
I do wish that the rest of the Outcasts were fully suited like Fartok. From the army list it seems like the Ghar characters are suited up, and in even bigger suits than the infantry.

Edit: Have painted up my first Concord trooper:

Spoiler:


Holy guacamole, you are one talented painter! That's a great job executed in a very short time.

The Concord are looking better and better. I much prefer your color scheme to the one in the adverts.

Speaking of which, I wouldn't say the Ghar are badly painted. It's not the quality of the paintjob, It's the color scheme that isn't doing them any favors. I'd like to see some done with a different pallete.

Have to agree with Thraxas that full suits on the Ghar would be better as well, particularly helmets. But then, I prefer the helmeted figures across the entire Antares range. (And most ranges, really.)

And as much as I respect Bob's opinion, and I suspect we have some overlapping taste in aliens - I'd really love to see him assemble and photo some of his Total Extinction Glorlon minis, hint, hint - I'm actually quite liking the Boromite brand of silliness. Again, preferably with the cool cyclopean helmets over the "Look, we're still human" faces. But those ridiculous volcanic steeds? Especially in plastic, I'd be down for some. Maybe even one or two in metal.

This message was edited 4 times. Last update was at 2015/11/08 14:20:20


Dakkadakka: Bringing wargamers together, one smile at a time.™ 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I really think being in bodysuits like Fartok would save the Ghar. I know I'd field them. They would still be spindly and twisted, which is important to counter the large powersuits, but they wouldnt be naked with such horrible faces. Those giant unibrows are killing them, along with the horrible eyes

Their faces look like a pair of eyes set into a bellybutton.

This message was edited 1 time. Last update was at 2015/11/08 14:17:25




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Longtime Dakkanaut






 AegisGrimm wrote:
Their faces look like a pair of eyes set into a bellybutton.


I knew I'd seen them somewhere before . . .


Dakkadakka: Bringing wargamers together, one smile at a time.™ 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Still not understanding the Ghar hate. We now have two Ghar players who specifically want to play Ghar because of the outcasts. I guess it's one of those "you either love them, or your opinion is just wrong" kind of things.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
[DCM]
.







Yeah, that must be it...
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I think that the worst part to me is that on the studio paintjobs it's like they "painted" the eyes by throwing a bunch of wash in the hole, and putting two black dots in the middle. It's glaringly monochromatic to me.

It's possible that with better painted faces, and a less pink paintjob, I'd like them better. I actually like the armored ones, even with lots of the skin showing, as at least the helmet covers the odd faces and better ties them to the alien geometry of the battlesuits. The bulbous eyes on the helmets is a nice theme tying the force together.

This message was edited 2 times. Last update was at 2015/11/08 15:26:23




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Wojtek's Isorian NuHu

this is even more cool looking than I imagined while reading the background. NuHu are ridiculously awesome and the Isorian Senatex I think has the coolest fluff so far. I kinda wanna start Isorians just to field this model

[Thumb - isorian_nuhu.jpg]

[Thumb - isorian_nuhu_2.jpg]

This message was edited 1 time. Last update was at 2015/11/08 15:33:09


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Blood-Drenched Death Company Marine






That is really good, scary in a good way. For the sake of completion here is the Boromite female:



@Vermonter: You are too kind, I am a tabletop quality painter at best.

My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 judgedoug wrote:
Still not understanding the Ghar hate. We now have two Ghar players who specifically want to play Ghar because of the outcasts. I guess it's one of those "you either love them, or your opinion is just wrong" kind of things.


There is no right or wrong answer as it is purely a preference/opinion. Folks are completely free to like stuff others don't on dakka.
For instance, I see and recognize the effort and detail in that Isorian Nuhu but I'm not a fan of the look or the nomenclature (I keep thinking of the chocolate drink YooHoo...it's Fartok Part 2).




Automatically Appended Next Post:
 Thraxas Of Turai wrote:
I do wish that the rest of the Outcasts were fully suited like Fartok. From the army list it seems like the Ghar characters are suited up, and in even bigger suits than the infantry.

Edit: Have painted up my first Concord trooper:

Spoiler:


Looks good! That edge highlighting must have taken a while with the delicate features. Also, the female bormoite looks alit less cartoony Thing villain than the males.

This message was edited 1 time. Last update was at 2015/11/08 16:03:16


 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 warboss wrote:
There is no right or wrong answer as it is purely a preference/opinion. Folks are completely free to like stuff others don't on dakka.

Nonono warboss. It's all objective and obviously my opinion is correct!

So anyone else play demos on Launch Day? There was a pretty big list of stores. I got in several demos yesterday, and even though I had skimmed the rules, I was a bit unprepared for exactly how GoA plays. My impressions, in order:

0. the big obvious thing is that it's a roll low system. 1 is usually lucky and has a bonus, 10 is extra unlucky and is an auto fail and often has extra badness associated.

1. it does not play like Bolt Action at all. that was hard to break myself, having played BA for like two years now
2. individual model movement and positioning matters quite a bit.
3. reactions are intensely interesting and make for a much more dynamic game (as anyone can react if they don't have an order dice; however, Ambush order guarantees your ambush will happen). simultaneous firefights or diving for cover when shot at, etc. pretty cool stuff.
4. being Down is much better than in BA for surviving fire; being Down is horrible horrible when you get assaulted
5. the pinning system is vastly different than BA - and I like it quite a bit more, actually. it seems a bit more realistic. failing break checks can have different results depending on the break check. units whose Resist is higher than 10 after reducing it by a weapon's Strike Value - IE, can't be normally killed - can't take pins. So Ghar battlesuits hit by Concord plasma carbines on rapid fire mode can't take pins (but, on direct fire, where it has SV2, bringing the Ghar Resist down to 10, now can be pinned)
6. simply receiving an order will remove a pin. lucky command check removes an additonal pin; unlucky actually removes no pin.
7. you have to take a command check to remove a Down at the end of the turn!
8. while most armies share similar stat lines, their available equipment and special rules make them play vastly differently. Concord and Isorians, with access to a bajillion drones and an almost requirement to play combined arms, I can see being vastly different to Algoryn.
9. I love love love the fact that most infantry weapons have multiple modes of fire.
10. I love love love that Assaulting always includes a round of point blank shooting from both sides before actual punching and kicking happens (and that grenades can be used in hand to hand!)
11. I love love love the "pushing your models a little extra" rules like Sprinting, where you can check a unit's Agility to get extra movement (and a lucky can result in even more extra movement, failing gives them a pin, and unlucky 10 is two pins - but they still get the extra movement). or Fast units can keep a Run order on them to the next turn and can move before order dice are drawn.
12. MOD - multiple order dice units - while not having used them yet - i can see will make some units incredibly tactically agile. Ghar battlesuits using all their plasma reactor options to temporarily become MOD2 and such, combined with their plasma dump venting thing, for instance.
13. that there D10 system really does allow for nice little granularity. for example, Concord strike dudes, being humans, have a Resist of 5. their armor is effective against concussion and ranged weapons. so +2 Resist, or +3 against blast weapons, but it goes down to +1 at 10" or less (so they are less survivable at super close / pointblack+handtohand). Interestingly the Ghar suits basically have grenade flechette things that explode when they assault, so the Concord are good at surviving the Point Blank part of Assault when Ghar charge in (as they are blast weapons) but then their plasma claws can pop Concord dudes no probs (as they are a random strike value - on one assault a unit of Ghar Assault hombres smacked my concord so hard that my Resist was reduced to a 2. which means 2 or less on a d10. needless to say they didn't survive)
14. oh and you cause pins in assault - whoever causes the most pins wins a close combat! so vastly different than Bolt Action, again.
15. really, the Bolt Action comparisons should stop. one is Alessio's baby, where streamlined rules and elegance are king, and this is Rick's baby, where interesting granular tactical choices appear to be king.
16. the force composition is great. due to the nature of limited choices, you basically have to theme an army in lower points games (can only take concord drop troops if you have a drop troop command element; command elements are limited and only 1 in 4 units can be limited - so at lower points you basically have to field a platoon flavor). at larger points you can have more quantity of units so can take more limited choices, or, mixing themes. rather interesting.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Legendary Master of the Chapter





SoCal

 Vermonter wrote:
 Thraxas Of Turai wrote:
I do wish that the rest of the Outcasts were fully suited like Fartok. From the army list it seems like the Ghar characters are suited up, and in even bigger suits than the infantry.

Edit: Have painted up my first Concord trooper:

Spoiler:


Holy guacamole, you are one talented painter! That's a great job executed in a very short time.

The Concord are looking better and better. I much prefer your color scheme to the one in the adverts.

Speaking of which, I wouldn't say the Ghar are badly painted. It's not the quality of the paintjob, It's the color scheme that isn't doing them any favors. I'd like to see some done with a different pallete.

Have to agree with Thraxas that full suits on the Ghar would be better as well, particularly helmets. But then, I prefer the helmeted figures across the entire Antares range. (And most ranges, really.)

And as much as I respect Bob's opinion, and I suspect we have some overlapping taste in aliens - I'd really love to see him assemble and photo some of his Total Extinction Glorlon minis, hint, hint - I'm actually quite liking the Boromite brand of silliness. Again, preferably with the cool cyclopean helmets over the "Look, we're still human" faces. But those ridiculous volcanic steeds? Especially in plastic, I'd be down for some. Maybe even one or two in metal.


I have assembled all 6 of my glorlons. Didn't realize anyone wanted photos. Later today, I should be able to get some pictures. What minis would like like me to put next to them for scale?

The Boromite steeds could work in plastic...but only plastic. I will not yield on this point.


Automatically Appended Next Post:
 judgedoug wrote:
Still not understanding the Ghar hate. We now have two Ghar players who specifically want to play Ghar because of the outcasts. I guess it's one of those "you either love them, or your opinion is just wrong" kind of things.


Perhaps the difference goes back to our formative years. Tell me, have you ever seen Mac and Me? Did you have a sibling obsessed with that movie? Did you ever have to choose between that film and In Search of the Wow Wow Wizzle Wozzle Wozzie Woodle Woo?



Those films make The Point look like freakin' Akira.

This message was edited 1 time. Last update was at 2015/11/08 17:40:44


   
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 warboss wrote:
For instance, I see and recognize the effort and detail in that Isorian Nuhu but I'm not a fan of the look or the nomenclature. Also, the female bormoite looks alit less cartoony Thing villain than the males.


Something about the NuHu gives me a Dune vibe, not sure quite why. Maybe the decadent ruling order thing that the model implies. I presume the Freeborn are intended to evoke Herbert's Fremen?

Anyhow, I'm with warboss at the moment on the NuHu. Well done, but not grabbing me - yet. I have a feeling that NuHu appeal is wrapped up in knowing their fluff, though, so my opinion on them is currently filed under "more information needed."

As for the Boromite female, her pose makes me think of a housewife telling her children to clean their rooms, or ordering her no-good excuse for a husband to hit the road, Jack. Which I find hilarious and endearing.


Automatically Appended Next Post:
 BobtheInquisitor wrote:
I have assembled all 6 of my glorlons. Didn't realize anyone wanted photos. Later today, I should be able to get some pictures. What minis would like like me to put next to them for scale?


I mostly have Mantic stuff at this point, so a comparative shot with an enforcer would be great. And thanks for offering. I'm hoping the Glorlons will make it to retail someday, somehow. But that's another topic.

This message was edited 1 time. Last update was at 2015/11/08 18:03:02


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SoCal

Vermonter, I'll post some more photos in my blog soon, but here is one with some enforcers, a space marine and a Sedition Wars Samaritan, likely the closest match I have to the Concord plastics in size and scale. The glorlons are fairly simple models, and would probably take well to the plastic treatment if some enterprising company were to buy their design, or just take inspiration from it.
[Thumb - image.jpg]


   
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Manchester UK

Awesome updates/info @JudgeDoug. Greatly appreciated.

You asked earlier if anyone managed to get to the official demo days. Well, I tweeted my FLGS, who responded that whilst they had received lots of lovely things from Warlord, they hadn't been made aware that they should have been demoing BtGoA this weekend. So they weren't.

Siiiiigh. I'll still swing by and pick up a copy in the week thanks to yourself and others sharing their thoughts and views!

Member of the "Awesome Wargaming Dudes"

 
   
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The fluff reminds me more of Dune, Pournelle's Second Empire and Peter Hamilton's Void series, with a post human elite ruling over the many varieties of human. I look forward to reading more about it.

   
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Thanks, Bob. I look forward to seeing more on your blog.

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SoCal

 Vermonter wrote:
Thanks, Bob. I look forward to seeing more on your blog.


I added a couple.

Anyway, Judgedoug, how do the limbs of the concord guys compare to the Eisenkern accessory limbs? Would I be able to swap some arms for more variety?

   
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 judgedoug wrote:
 warboss wrote:
There is no right or wrong answer as it is purely a preference/opinion. Folks are completely free to like stuff others don't on dakka.

Nonono warboss. It's all objective and obviously my opinion is correct!

So anyone else play demos on Launch Day? There was a pretty big list of stores. I got in several demos yesterday, and even though I had skimmed the rules, I was a bit unprepared for exactly how GoA plays. My impressions, in order:

/snip/



Thank you very much for posting your impressions. Sounds great. Interesting about the Bolt Action comparisons. That was the reason I was interested in GoA in the first place. Bolt Actions rules sounded great and seemed to be well loved, but the WW2 theme doesn't do anything for me in miniatures. Much prefer cardboard hex-and-counter gaming for that era.

I missed out on Launch Day. Wasn't even aware of it to be honest. But my copy should be here soon and looking forward to taking it for a spin.
   
 
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