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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

That link is not HD though, unless you consider 360p HD.



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Glasgow, Scotland

Isn't there a DvD version coming out as part of their Grimrock kickstarter (including behind the scenes content too)? The second season was better, though it did feel like a fan made series, but as I don't suppose there'll be any films coming out to soon it wasn't that bad. Josh Sawyer needed more lines (though personally I'm more of a Chris Avellone fanboy anyway).
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Hehe, I've only seen the first season so far and I liked it, it had some fun moments, especially the Mysterious Stranger bit was fun.

"Now you owe me!"




Automatically Appended Next Post:
In great news, my primers arrived just now, so tomorrow I can start poking holes into the ozone layer again. Can't wait to get started on the Crimson Caravan rides.

This message was edited 1 time. Last update was at 2014/01/23 18:08:10




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Glasgow, Scotland

You're adding technicals to the caravan later on right? Those and/ or a cloth topped truck to serve as a carrier for armed guards maybe. Some suitably nomadic/wasteland style mercenaries would be a nice addition to fend off all those nasty raiders trying to steal that Tootsie Roll delivery that those trucks are carrying.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I might go with one or two technicals for the Raiders armed with miniguns or boring old MG's, along with one or two dune buggies (From On Location, basically a car, but with room for two and the ability to treat all sandy terrain as normal terrain instead) and two heavy bikes, but that depends on the kind of vehicles I can track down over time. I might go with the Ainsty pickup, but that one is a bit too 80's looking.

As for the convoy, right now one of the two trucks acts as a transport for the guards, the other is a dedicated clipboard transporter with a guard riding shotgun with the driver. Still looking for suitable minis that can make for excellent pistol and SMG toting guards, but no rush just yet, don't have any caps to spend regardless.

I'm also looking through my piles of unpainted minis for my Infinity Haqqi' ninja, he will make for an excellent Hei Gui toting chap.



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Glasgow, Scotland

I've seen a few people using those Ninjas as Hei Gui yes. I'd like to make some of my own too, but my flgs never has any in. Judging by this picture they do look suspiciously like the ones from Fallout 3 though.,.



Pity about Crooked Dice not selling any hard copies of On Location or the Summer Special. I'd love to read up on the new rules as they seem like they'd be great for games of Fallout, though I have asked the Crooked Dice guys about finding a copy.

Ah, and that guy who makes the Deathclaws also has some Heavy Weapons on the go, though I guess any old big gun would work. Dust Tactics does seem to have some good weapons for use with Fallout (though I don't know about Raiders being armed with German Energy blasters, but I suppose they could have a technology cult like the Reavers).
   
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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Yeah, I got too many Mickeys from the Dust game, so it shouldn't be too hard to pilfer a .50 here and there for this project of mine. Even more tempted to take one or two of those, remove the legs and find a suitable track unit, turning them into kawaii tanks.

I've got this guy myself, just need to find the assault rifle that came with the mini, it looks suitably like a Chinese assault rifle.



I might also do what you did and repurpose some of the Dust GI's into NCR service.



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I have a Blackhawk sitting half painted for use as a Broterhood of Steel walker, along with one of those sdkfz lookalikes planned as a Raider scrap walker (though the amount of junk I'm planning to add to its putting me off making any progress). Those Russian suits would look nice too, perhaps as Chinese Mech suits - their attempt to combat Power Armour. I'm a bit of a whore for walkers in general, but I think they'd be a great addition to the Fallout world, and given that we've not seen much in the way of military vehicles (beyond in Tactics), its open to speculation just what was being used in the pre-war armies.

As it'll be a while before I finished that thing, I'll jack your thread unashamedly and post the fluff I wrote for Walkers in the Fallout universe.
Spoiler:

Liberty Light Support Walker

The pre-war US experimented in a line of support suits to supplement its combat forces in the years leading up to the Great War. Due to the development of Powered Armour and advances in robots they weren't used in large numbers, and eventually would fall by the wayside. The typical Heavy Infantryman could be armed to the equivalent of most conventional tanks, leading to the limited functionality of such mechs beyond where powered suits weren't available. To those nations to whom power armour wasn't available may have developed walkers as a less technological alternative, though they were ultimately outclassed by the smaller, more manoeuvrable man sized suits.

Speculative fluff. Yeah, I may be calling these things a bit crap in comparison to the US' power armour, but really they'd probably be quite efficient weapons. Sure a Heavy Infantryman man can carry a nuclear catapult, but in comparison to one of these they're squishier, and can't carry weapons beyond those a typical un-armoured weapons team could. I would imagine they would have been used alongside power armoured units to act in a similar role as tanks would in the less functional un-armoured ones, ie fire support.

Whatever. This thing's there for any force capable of fielding such technological heavy pieces of kit. Stylisticly I mean the Brotherhood, as I picture the Enclave using drone units rather than these un-automated suits. Once the next step up military tech, the Enclave would be using the newer gear, whilst the Brotherhood may find themselves salvaging mothballed units from old armouries.



Infinity's 30mm-ish right, or is it closer to 28mm? I'm just wondering as Dust Tactics models are a little taller than typical 28mm models, whereas I think that the Infinity ones are a little smaller. Both should be workable, though I would hazard that you may need to come up with a bit of fluff about those NCR grunts being well fed farmers boys to justify their size.
   
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Eastern edge

Well, he claimed it was HD but was worth the watching.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 Wyrmalla wrote:
I have a Blackhawk sitting half painted for use as a Broterhood of Steel walker, along with one of those sdkfz lookalikes planned as a Raider scrap walker (though the amount of junk I'm planning to add to its putting me off making any progress). Those Russian suits would look nice too, perhaps as Chinese Mech suits - their attempt to combat Power Armour. I'm a bit of a whore for walkers in general, but I think they'd be a great addition to the Fallout world, and given that we've not seen much in the way of military vehicles (beyond in Tactics), its open to speculation just what was being used in the pre-war armies.

As it'll be a while before I finished that thing, I'll jack your thread unashamedly and post the fluff I wrote for Walkers in the Fallout universe.
Spoiler:

Liberty Light Support Walker

The pre-war US experimented in a line of support suits to supplement its combat forces in the years leading up to the Great War. Due to the development of Powered Armour and advances in robots they weren't used in large numbers, and eventually would fall by the wayside. The typical Heavy Infantryman could be armed to the equivalent of most conventional tanks, leading to the limited functionality of such mechs beyond where powered suits weren't available. To those nations to whom power armour wasn't available may have developed walkers as a less technological alternative, though they were ultimately outclassed by the smaller, more manoeuvrable man sized suits.

Speculative fluff. Yeah, I may be calling these things a bit crap in comparison to the US' power armour, but really they'd probably be quite efficient weapons. Sure a Heavy Infantryman man can carry a nuclear catapult, but in comparison to one of these they're squishier, and can't carry weapons beyond those a typical un-armoured weapons team could. I would imagine they would have been used alongside power armoured units to act in a similar role as tanks would in the less functional un-armoured ones, ie fire support.

Whatever. This thing's there for any force capable of fielding such technological heavy pieces of kit. Stylisticly I mean the Brotherhood, as I picture the Enclave using drone units rather than these un-automated suits. Once the next step up military tech, the Enclave would be using the newer gear, whilst the Brotherhood may find themselves salvaging mothballed units from old armouries.



Infinity's 30mm-ish right, or is it closer to 28mm? I'm just wondering as Dust Tactics models are a little taller than typical 28mm models, whereas I think that the Infinity ones are a little smaller. Both should be workable, though I would hazard that you may need to come up with a bit of fluff about those NCR grunts being well fed farmers boys to justify their size.
I'm not that big on walkers myself, robots sure, but walkers, dunno. I'm also not that fond of Tactics as it does away with a lot of the retro stuff in favour of an arsenal of modern weaponry, modern vehicles and a lot of other stuff that just outright clashes with the established setting of Fallout. I know I'm nitpicking, but I don't like it. Quack.

Like the walker fluff though, it would fit in nicely with the BoS, especially if these mothballed units are used alongside T45d's and other, older pieces of kit.

Dust and Infinity minis are somewhat taller than other ranges yeah, but nothing a rebase and a headswap can't fix.



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I don't think that many of the Tactics guys had even played the other games (or at least threw a lot out to appeal to more modern RTS focussed players) - compared to the Brotherhood of Steel devs who clearly had, but made a generic game to suit the market. So I liked some of the base ideas, but I think they could have been implemented better. The modern guns could have gone, though I think they were in there save on development time (I mean why spend time creating a suitable retro futuristic gun when you can just pop in an existing one?). Gameplay wise I didn't like Tactics, but I suppose I don't like real time top down games in any case, they're just too clunky. So I can agree that it wasn't the best game, though whether or not it would have been any better with Black Isle's input, rather than just letting an independent developer work on it, before rushing them for an early release, isn't something to be known. The games really should stay as RPGs, unless a developer can make something amazing.

Are you planning on going for the faction centric approach like I've gone for, ie with the military forces of the world being focussed on, or smaller groups of fighters like one would encounter in the original games. By that I mean say a skirmish scale encounters with mercenaries, raiders, mutants and the rather than battles involving dozens of troops? Or both? Small bands of wastelanders do lend themselves more to roleplaying, which I feel is something that my own larger games don't achieve that much, at least for each individual model (they're more like stories about the battle as a whole, with a few particular models effecting it, than every model being a fleshed out character).

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I think if you strip away the jabs at trying to ape Fallout it could have been a decent enough game, maybe, but as it is, it takes too many liberties with the setting and format that only choice parts of it are thankfully considered canonical. I think in the end they've only gone with the idea of there being a Vault 0, filled with the brightest minds and whatnot, though not full of killer robots and the like.

 Wyrmalla wrote:
Are you planning on going for the faction centric approach like I've gone for, ie with the military forces of the world being focussed on, or smaller groups of fighters like one would encounter in the original games. By that I mean say a skirmish scale encounters with mercenaries, raiders, mutants and the rather than battles involving dozens of troops? Or both? Small bands of wastelanders do lend themselves more to roleplaying, which I feel is something that my own larger games don't achieve that much, at least for each individual model (they're more like stories about the battle as a whole, with a few particular models effecting it, than every model being a fleshed out character).
I'm going to try and do my best to focus on skirmish level encounters for the time being. Though I wouldn't discount the notion of working my way towards bigger games as well. But for the time being, with the hard limits on hobby time and hobby funds right now, I like to focus on the smaller things first and try and get those done before SQUIRREL!

Right now though I'm hoping to get my Crimson Caravan vehicles done this weekend, after which I'll tackle the tractor again. In between I'm also working on the other three Widows and drawing up plans to turn a second VW van into the second Vault Dwellers vehicle. The first one is more or less just a transport with room to sleep in, while the second van will be more of a supply carrier and mobile lab, something I'm borrowing from Van Buren, I really like the idea of these guys moving about the wasteland with knowledge in tow. Just need to track down two or three extra Vault Dweller models in due time, of which at least one will be a doctor, another probably a mechanic of sorts, to make the group as a whole less super combat oriented and more diverse. Which I suppose is a bit roleplay like, but it should work well enough in smaller games.



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Have you considered adding in some Vault Dwellers wearing Security Armour? Not actual security guards perse, but rather one or two who've managed to steal a suit on their way out of the vault. The Offensive Miniatures Riot Police/Hostage rescue (proper images in their gallery) Work well, though I'd think that a model armed with a pistol/rifle, plus pouches and other gear may be more suitable. Any model in a jumpsuit can be painted up to look like a Vault Dweller, so its not as if you're not spoilt for choice, the issue's just finding one that fits the bill. I also think that maybe some of the Black Cat Bases robots would look nice alongside them, in tandem with a technician mind, as either robots lifted from the Vault that the escapees listed as broken, but were really planning to steal them, or just salvaged wasteland pieces.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Those don't look all that bad, do their heads come attached? Might be able to take one or two of those SWAT officers and give them a quick head swap in favour of a bare head. Also liking the look of their riot cops, they come with separate shields and visor helmets, double win. I feel an "Escape from the Vault" scenario brewing up now.

If I'm going to add a robot to the team, it's going to be F.I.S.T.O.

But yeah, a technician would need a robot of some sort to help out. Kinda tempted to go with a mister Handy, but that one might be a bit too big to shove into a van all the time.



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1st: Yay! More Fallout goodness.

2nd: How do the Brother Vinny Vault Dweller scale up? He called those "heroic scale" and I'm wondering if that means they are radically different to the other Nuclear Sandlot figures.

3rd: Since you guys were talking about canon/non-conon stuff: Are motor vehicles really canon? I thought they were mostly non-functional by the time of F1. Been a long while since I played that though, so my memory may be faulty on this issue.

Good stuff so far. Looking forward to more.

~Eric

   
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The heads are attached, but luckily enough their designed with these odd spindly things called "necks" that make lopping them off quite simple. Just cut the heads off two thirds of the way through the neck and file down the neck of the replacement head for a simple swap. I use the Riot officers with round shields as stand ins for Vault Security. As for an "Escape!" scenario you could have a small group of Security officers pursuing the escapees outside the vault. The escapees would need to make it off the board to win, whilst the Security forces would need to capture them (who uses the capture rules in 7Tv anyway?). I say that as I'm not sure if you'd want to try and build a full vault maintenance area (though those Hirst Art molds aren't too expensive. I'll be starting my own Vault at some point, but the guy who's making the piece's has been delayed).

I'll make no comments towards your affection towards that particular robot. I'm not expecting to see any such kinky little scenarios that you play by yourself featuring in battle reports here...

I was more thinking one of the smaller robots (like the Silent Running's style ones). One or two of them could easily fit inside a van. Mind that Mister Handy's do fold up when powered down though. Brother Vinni's kit does need the addition of two extra vision modules (mine are just cocktail sticks and plastic tubing), and perhaps a weapon swap.

Automatically Appended Next Post:
 Taarnak wrote:

3rd: Since you guys were talking about canon/non-conon stuff: Are motor vehicles really canon? I thought they were mostly non-functional by the time of F1. Been a long while since I played that though, so my memory may be faulty on this issue.

~Eric


Yes, there are working vehicles in the Fallout universe. They are used to a limited extent, which not to give a complete run down, here's a list of canonical source:

The 80's Raider Gang uses dirt bikes. The NCR uses Trucks for logistics (they have mechanised and cavalry divisions too, though the later may well be actual horses), whilst the Rangers ride vehicles. Super Mutants road steam powered scrap trucks when they were still an army. The Brotherhood makes use of Military vehicles as does the Enclave. Caravan companies, like BrookM's use trucks, jeeps, etc for transporting goods. Wastelanders in general, should they get a vehicle running will (there's bikes outside of the Goodspring's saloon). The Legion makes use of ramshackle "chariots", created from a mish mash of old cars. Ah, and well everyone and anyone.

I'll note that in Fallout 2 people will comment on your vehicle saying stuff like, "you ain't taking that thing in past the town gate. Don't want that blowin' up on us", inferring that vehicles do exist, but their electrical engines are regarded as unstable. Van Buren was going to be full of them, as the engine allowed for it. Fallout 3's engine doesn't (in fact the mod that adds cars into New Vegas needed to rewrite the physics engine to do it), and so they haven't really been mentioned much bar in passing. The thing about the series is that there's a lot that players need to put together themselves. So there may not be many canonical sources on a subject, but that leaves players to go off on their own tangents about things until their conflicted by canon sources (or other players who call them out on their ideas being dumb as all hell). ^^

This message was edited 3 times. Last update was at 2014/01/25 00:11:21


 
   
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Yeah, wasn't there a car you could fix up in Fallout 2? The Highwayman or Highway Star or something like that? I know that means it was broken in the first place, but I don't see why other people couldn't have fixed up cars or other vehicles. And like Wyrmalla said, there's a couple bikes parked in Goodsprings. I think it's just a limit of the games' mechanics that you've never really seen a lot of functioning vehicles.
   
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 Wyrmalla wrote:

 Taarnak wrote:

3rd: Since you guys were talking about canon/non-conon stuff: Are motor vehicles really canon? I thought they were mostly non-functional by the time of F1. Been a long while since I played that though, so my memory may be faulty on this issue.

~Eric


Yes, there are working vehicles in the Fallout universe. They are used to a limited extent, which not to give a complete run down, here's a list of canonical source:

The 80's Raider Gang uses dirt bikes. The NCR uses Trucks for logistics (they have mechanised and cavalry divisions too, though the later may well be actual horses), whilst the Rangers ride vehicles. Super Mutants road steam powered scrap trucks when they were still an army. The Brotherhood makes use of Military vehicles as does the Enclave. Caravan companies, like BrookM's use trucks, jeeps, etc for transporting goods. Wastelanders in general, should they get a vehicle running will (there's bikes outside of the Goodspring's saloon). The Legion makes use of ramshackle "chariots", created from a mish mash of old cars. Ah, and well everyone and anyone.

I'll note that in Fallout 2 people will comment on your vehicle saying stuff like, "you ain't taking that thing in past the town gate. Don't want that blowin' up on us", inferring that vehicles do exist, but their electrical engines are regarded as unstable. Van Buren was going to be full of them, as the engine allowed for it. Fallout 3's engine doesn't (in fact the mod that adds cars into New Vegas needed to rewrite the physics engine to do it), and so they haven't really been mentioned much bar in passing. The thing about the series is that there's a lot that players need to put together themselves. So there may not be many canonical sources on a subject, but that leaves players to go off on their own tangents about things until their conflicted by canon sources (or other players who call them out on their ideas being dumb as all hell). ^^


Cool. Thanks for that. I definitely need to replay the first two games (which I can do thanks to the GOG sale). Need to plan out models and I like sticking close to the canon where possible, but expanding a bit when it makes sense.

~Eric

   
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Yeah there was a Highwayman in The Den in the second game that was a bother to fix (intentionally). I'd imagine that fuel issues along with certain parts being difficult to source made access to vehicles a problem. Auto shops did exist (there was one in New Reno too), so clearly there was enough vehicles going about to necessitate them. But yeah, vehicles would be a nuisance to implement into the game, so they were left out. If Van Buren had ever came out then I would have expected to see cars about a few of the more prosperous villages, being that by that point civilisation may have recovered enough for maintenance outlets to develope, as would the War between the Broterhood/NCR and NCR/Legion made such a resource a keen one to be exploited (I'll take a troop transporter over walking any day).

This message was edited 2 times. Last update was at 2014/01/25 00:46:54


 
   
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Those trucks are all super cool. Good work all around.

Matt Sears
Hyacinth Games- creators of Wreck Age: http://wreck-age.net 
   
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Eastern edge

Methanol fuel made from Brahmin dung to mix with microfusion cells for that Nukey edge of power

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 Taarnak wrote:
2nd: How do the Brother Vinny Vault Dweller scale up? He called those "heroic scale" and I'm wondering if that means they are radically different to the other Nuclear Sandlot figures.
The Vault Dwellers scale up nicely with the other ranges, the power armour mini I'm using is perhaps a bit on the small side, but other than that they go nicely with everything else.


Automatically Appended Next Post:
 Wyrmalla wrote:
The heads are attached, but luckily enough their designed with these odd spindly things called "necks" that make lopping them off quite simple. Just cut the heads off two thirds of the way through the neck and file down the neck of the replacement head for a simple swap. I use the Riot officers with round shields as stand ins for Vault Security. As for an "Escape!" scenario you could have a small group of Security officers pursuing the escapees outside the vault. The escapees would need to make it off the board to win, whilst the Security forces would need to capture them (who uses the capture rules in 7Tv anyway?). I say that as I'm not sure if you'd want to try and build a full vault maintenance area (though those Hirst Art molds aren't too expensive. I'll be starting my own Vault at some point, but the guy who's making the piece's has been delayed).

I'll make no comments towards your affection towards that particular robot. I'm not expecting to see any such kinky little scenarios that you play by yourself featuring in battle reports here..
Hehe, good to hear, I maybe have to look into getting one or two of these packs when the caps are there.

As for F.I.S.T.O., that's just awkward! Though I do like the idea of a scenario with a F.I.S.T.O. on a rampage.


Automatically Appended Next Post:
 facekickery wrote:
Yeah, wasn't there a car you could fix up in Fallout 2? The Highwayman or Highway Star or something like that? I know that means it was broken in the first place, but I don't see why other people couldn't have fixed up cars or other vehicles. And like Wyrmalla said, there's a couple bikes parked in Goodsprings. I think it's just a limit of the games' mechanics that you've never really seen a lot of functioning vehicles.
The Corvega Highwayman. The original design documents stated that it would be a fully upgradeable ride with weapons and the like, but it was deemed too hard to implement.

This message was edited 2 times. Last update was at 2014/01/25 19:40:36




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On an Express Elevator to Hell!!

What a fantastic blog!

Don't know how I have missed this one.

Enjoyed reading about the thinking that is going into this as well as the pics so far, looking forward to more!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
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Me either! Great to see more fallout stuff!

"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Didn't get to do as much painting as I wanted, been a bit under the weather these last two days, though I have been fiddle farting about: Managed to get the first red coat on both trucks, I also reprimed the tractor, though I think I got another can of liquid gak from Army Painter, as their gun metal is really liquid and pools easily. So that one is going to take extra care and more thin coats than normal. Really Army Painter, just this once..

I also got another (!) VW van and a 1:32 scale VW Beetle. I've up-armoured the van and tried my hand at a mesh construction to go onto the roof for the carrying of cargo and whatnot:



The van will also receive a nice and friendly panzer grey coat once I've figured out how to best attach the mesh thingy to the roof. I also need to continue cracking with the Rover, which I'm planning to give a few good dustings of weathering powder. As for the Beetle, it is too big to leave as is, though I have seen some fun conversions where they are turned into monster trucks or sawn into pieces and turned into pick-up trucks of some sort, so I might go with that.

+ + +

My friend also sent in some work regarding Vault 7:

"Vault 7 isn’t just another boring old control vault, instead it is another one of those social experiments set up by Vault-Tec and the Enclave to see if people can survive under outright weird conditions. Nothing too severe or depraved unlike some vaults though, just a simple experiment to see how well people cope with having to work in a position they are neither qualified for, nor have any desire to work in. Mind, aside from a select few positions that are essential to the continued survival of the vault (Overseer, medical staff and key technicians), everybody who takes the G.O.A.T. gets a result that is the least likely match for their skills and personality. Fallout 3 has already shown us that the G.O.A.T. is more or less one big lie anyway, so why not give that whole thing a spin and turn it into another one of those troll experiment?

So, Vault 7! Despite having a rather miserable population the vault itself is stable and without much trouble, mainly due to a well stocked library and extensive collection of entertainment media. Granted, there is the odd dweller who won’t accept his or her lot in life and may fuss about it, but for the most part the inhabitants simply accept the job that is dealt to them and carry on, eventually growing into their assigned tasks with a certain quiet resignation.

The experiment is part of the reason why a group of young dwellers decides to leave the vault and strike out on their own, free of such idiotic assignments. While the youngsters had dreamed of the outside world before, it has never been so obvious until a few years after they had taken their G.O.A.T. and were seriously questioning their lot in life. There may have also been the unintentional murder of the Vault loyalty officer that had sped up their plans to get out while they could.."


The Dweller cast will probably grow from three to five members, though I think I mentioned this before. It will include Nadine the masseuse (Who'd rather be a guard or better yet, outside), Lyle the guard (Who'd rather cook), Malik technician (quite pleased with this), Joane the doctor (who got what she wanted) and David the librarian (Who always wanted that job, but knew something fishy was going on with the G.O.A.T. so he manipulated his answers in such a way that he got what he wanted).



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Decrepit Dakkanaut







It sounds like your paint may have been frozen?

"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Three VWs for the Vault Dwellers? Who's going to be driving the damn things? F.I.S.T.O.?

Beetle? Looks like it could serve as this:


When was that vault predicted to fail? That's a bit of fluff that seems to be written into most of the Vault's design documents. Like been said, rather than the place falling apart the Vault's residents grew ijnto their roles. Was this expected or an unfortunate fluke? ^^

"Unintentional murder?", what guard that wanted to be a cook tried to make some soup, spilled some (hey he may have a natural skill for it, but that's nothing with training ... probably. Must have flounced his luck role), and the Loyalty officer slipped and cracked their skull open. Yup, nothing to do with robots or night sticks to the back of the head...
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 dsteingass wrote:
It sounds like your paint may have been frozen?
Could be, I do spray outside, but I always take my sprays back inside when done. I'm just chalking this up to the spray being one of Army Painter's products, mixed bag with those guys.


Automatically Appended Next Post:
 Wyrmalla wrote:
Three VWs for the Vault Dwellers? Who's going to be driving the damn things? F.I.S.T.O.?

Beetle? Looks like it could serve as this:


When was that vault predicted to fail? That's a bit of fluff that seems to be written into most of the Vault's design documents. Like been said, rather than the place falling apart the Vault's residents grew ijnto their roles. Was this expected or an unfortunate fluke? ^^

"Unintentional murder?", what guard that wanted to be a cook tried to make some soup, spilled some (hey he may have a natural skill for it, but that's nothing with training ... probably. Must have flounced his luck role), and the Loyalty officer slipped and cracked their skull open. Yup, nothing to do with robots or night sticks to the back of the head...
Nah, just two vans, I'm turning another one into a rusty wreck, don't know about the last one just yet, might leave it as is and save it for the "Outta Gas" scenario from 7ombieTV.

Hmm, good point, Vaults are supposed to fail. I'll run this by my friend, we'll see what we can come up with. Chances are it somehow managed to go by its proposed "expiration date" or the like, still awaiting that all-clear broadcast from the government. I do have an idea of what went wrong for this group and why someone ended up dead, it's still nothing but a few scribbled lines in the notes, but the loyalty officer was murdered because he wanted a happy ending from the masseuse, something she and the librarian (potential bouncy bouncy partner?) didn't approve of. One thing led to the other and all of the sudden the loyalty officer had four new holes in his body, all oddly .32 sized. It's perhaps a bit cliché, but a good enough reason as any to get out while one can.

This message was edited 1 time. Last update was at 2014/01/27 20:34:19




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Decrepit Dakkanaut







Not all vaults were designed to fail. Several were control vaults, and actually work as intended. Plus the Government and Rich privately-run vaults are out there in addition. There are plenty of Vault numbers you can use to fit it into canon as well.

This message was edited 1 time. Last update was at 2014/01/28 14:53:30


"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

So true, as you have to read the comp terminals, the story that underlies Fallout 3 and even some of New Vegas, Vault-Tech seems run by Nazi doctors and professors or something akin with all the odd human experiments the vaults did. Meanwhile, as Dave pointed out the Brotherhood had some, the government fraction "the Enclave" hid away in some, and who knows what else you can add creatively to the universe>?

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
 
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