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Made in gb
Perfect Shot Black Templar Predator Pilot






I'm about to finish off my Meganobz squad at long last, bringing it up to three strong, and was thinking of how I was going to use them on the tabletop. My thoughts were to simply put them in a trukk and roll them forward to krump stuff. However recently I thought they might be useful for holding a backfield objective. My reasoning behind this is that the'd be pretty difficult to displace, and would stand a chance against my brother's DW, who have a habit of DS'ing late in the game and jumping all my objectives, pushing me off them and ruining my day. Is this a reasonable tactic or a waste of 120pts that should be beating the ever-living gak out of marines and the like?
   
Made in za
Fixture of Dakka




Temple Prime

Meganobz camping cover seems like Markerlit Iontide bait to me. Also, Nobz kind of want to get into someone's face for some bashing. Their statline and equipment pretty much demands that they get out there and start bashing. Having them sit in the back seems like a waste of their potential.

This message was edited 1 time. Last update was at 2014/01/19 22:15:22


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

In objective games while playing orks.. your best bet is a horde to hold them of.. or do as orks do.. CHARGE THEN LOOT!

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

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Made in us
Slashing Veteran Sword Bretheren






Well if he is using all that to shoot your backfield objective holders, then you will be in good shape.

I actually think the meganobz as objective holders makes sense.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in nz
Disguised Speculo





Too much AP2 shooting, especially S10 AP1 pie plates, for this to be a remotely good idea when you could get like 30+ gretchin for the same price.
   
Made in us
Regular Dakkanaut




It's never been my plan to have them sit on objectives but when their trukk or BW gets blown up first turn I improvise and if they are to far from the action and they are scoring ya I will move them to a back objective and go to ground. If a MA warboss is with them maybe have him leave and join the lootas in the back.
   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

They are ld7 and don't have a bosspole. Losing even one puts them in a bad place.
   
Made in us
Pyro Pilot of a Triach Stalker




New York

 chelsea_hollywood wrote:
They are ld7 and don't have a bosspole. Losing even one puts them in a bad place.


This is the big problem. I used to run 2 squads of 3 in Trukks (1 as a troop choice, 1 as an elite) and no matter where those 3 went, a spare lascannon or railgun would disintegrate one, then the remaining two would flee in a turn.
   
Made in ru
!!Goffik Rocker!!






For 120 pts you can get 20 boyz. Pay 10 more and they get 2 bigshootas. Not only they're better at holding points - they're way better footslogging forward if needed. And taking into consideration the ammount of rending and ap2 - they're more durable than meganobz.

So i say meganobz belong in a wagon and boyz can go anywhere - they're universal.

This message was edited 2 times. Last update was at 2014/01/20 04:01:33


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Banzaimash wrote:
I'm about to finish off my Meganobz squad at long last, bringing it up to three strong, and was thinking of how I was going to use them on the tabletop. My thoughts were to simply put them in a trukk and roll them forward to krump stuff. However recently I thought they might be useful for holding a backfield objective. My reasoning behind this is that the'd be pretty difficult to displace, and would stand a chance against my brother's DW, who have a habit of DS'ing late in the game and jumping all my objectives, pushing me off them and ruining my day. Is this a reasonable tactic or a waste of 120pts that should be beating the ever-living gak out of marines and the like?


I am not normally an Ork player. However I decided to become one for fun and played 8 games using a grot based army. the unit of 10 Meganobz was nigh unstoppable. Truly, get 10 and Krump with them. They are just really fantastic units. Holding them in the rear to hold an objective isn't a terrible policy but my GAWD they can be good at Krumping. I wouldn't want to lose that potential if i were you, giving that they can score forward objectives while doing so.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in nz
Disguised Speculo





What did you do with them? Stick them in a wagon? slog them under a KFF?

How did you get them to the fight, and stop them getting AP2pieplated into a gooey mess on the way in?
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

First, I took Zzapp guns and killed the AP2 templates. My Kommandos killed what they couldn't see.

Meanwhile the Grots formed screens the eenmy couldn't get through easily. Grots, front and back and worth nothing, piled forward with Nobz in the middle. This guaranteed I would be doing the charging.

The enemy could not come close because the Maganobz would kill them. The enemy assault troops were no match, so shooting it was! And when you shoot 2+ T4 models with 2 wounds each, its slooooow going when theres 10 of them getting cover saves from grots..

In the ened I could approach them. they couldn't approach me. Shooting me went too slow and they lost. Yay orks.

The one time I lost before giving the stuff back to my buddy for good was against an Nacron/Ork combo army. Failed LD at a critical moment with the Meganobz. Cost me the game. That was the only loss. Had I not, I would have crashed his line and killed his leader and his unit. Instead his annihilation Barges and other shooting got to fire on me while I regrouped and the following turn as I re-approached. By the time the charge happened, they got me. two turns of extra shooting on them did it. thats two turns they NORMALLY wont get.

10 Meganobz with 60 grots around worked wonders for me.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

Against Deffwing I'd say that tactic would work, but not that well

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

It (past tense) did work well against Deathwing. And everyeone else. actually. Necrons+orks were tough but LD ultimately lost it for me. Still, we all gotta' lose sometime.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in nz
Disguised Speculo





Did the MANz ever go up against those AP2 ignore cover pieplate riptides? What about doomsday arks?

Pretty much I'm just worried about S10 AP1 pie plates. A 5+ cover doesn't seem nearly enough
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Vindicators? 9 Zzap guns with Ammo runts. and if that doesn't work, do it again.

Also: side shots with War buggies.

As for Riptides (Str 9 ap 2 large blast) you gotta have ap 2. So look forthe AP 2 in the codex and include it. This is why I use Kommandos. Once im back there and free to act, the enemy has to deal with me and not whats coming. its about forcing choices on the enemy: kill 2 Meganobz and lose two scoring units? Hmm... Sounds terrible when I say it that way right? Kill ALL their scoring units and the grots become the most valuable asset on the board. You think they'll relish shooting THEM? hehehehe.




Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Regular Dakkanaut





LD 7 as said kills these as objective holders really. I played against a unit of about 6 of them last weekend, and 2 terminators instagibbed 4 of them, and one lone infantryman also in the combat ran the rest down and swept them. Lost the terminators in the exchange, but it was their low LD that evened up the combat.

9500 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Jancoran wrote:
Vindicators? 9 Zzap guns with Ammo runts. and if that doesn't work, do it again.

Also: side shots with War buggies.

As for Riptides (Str 9 ap 2 large blast) you gotta have ap 2. So look forthe AP 2 in the codex and include it. This is why I use Kommandos. Once im back there and free to act, the enemy has to deal with me and not whats coming. its about forcing choices on the enemy: kill 2 Meganobz and lose two scoring units? Hmm... Sounds terrible when I say it that way right? Kill ALL their scoring units and the grots become the most valuable asset on the board. You think they'll relish shooting THEM? hehehehe.





An Ion Riptide with Markerlight support is going to be killing a lot more than two Manz.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Nasty Nob





United States

I always feel like it doesn't matter what unit we talk about on Tactics everyone always reverts to "You can't do that someone is gonna bulldoze it with a screamer star and then drop four Ion Cannonz on it".

Meganobz, they are tough, but it takes one Str 8, AP2 shot or better to force a Ld check on a 7. Just doesn't seem dependable for objective holding.

This message was edited 1 time. Last update was at 2014/01/21 21:25:33


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Yes Riptides are cool. But when you spread out, with a large based model, they hit only 2, 3 if you messed up. 1/3 of those die. So 2.

But if you kill the riptide, he kills zero. Which is why you need AP 2. Shock Attack Guns, zzap guns, whatever has AP 2 is worth taking in an ork army that features Meganobz and frankly with all the gretchen you're taking, you can afford it. Lol. Remind that Riptide every round that it can be killed, and then do it. in the meantime, you may have to use some ruin terrain (if available) on the approach if you can't trust your gretchen for cover. If you want a perfect solution, play something besides war games.

10 Meganobz is totally and utterly bad ass.




Automatically Appended Next Post:
 Rismonite wrote:
I always feel like it doesn't matter what unit we talk about on Tactics everyone always reverts to "You can't do that someone is gonna bulldoze it with a screamer star and then drop four Ion Cannonz on it".

Meganobz, they are tough, but it takes one Str 8, AP2 shot or better to force a Ld check on a 7. Just doesn't seem dependable for objective holding.


Attach the leader.

This message was edited 1 time. Last update was at 2014/01/21 21:28:10


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Rismonite wrote:
I always feel like it doesn't matter what unit we talk about on Tactics everyone always reverts to "You can't do that someone is gonna bulldoze it with a screamer star and then drop four Ion Cannonz on it".


Funnily enough, it's because those are the "gold standard", as it were.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in nz
Disguised Speculo





Wow, theoryhammering the zapp guns makes them look pretty damn good at killing riptides. Still wouldn't rely on them to kill tanks though
   
Made in us
Nasty Nob





United States

 AlmightyWalrus wrote:
 Rismonite wrote:
I always feel like it doesn't matter what unit we talk about on Tactics everyone always reverts to "You can't do that someone is gonna bulldoze it with a screamer star and then drop four Ion Cannonz on it".


Funnily enough, it's because those are the "gold standard", as it were.


I think it gets outside the purpose of this 3 Man 120 point unit though. Like if we were talking about 19 Grots standing in an objective I really feel like someone is going to go "My 300 points of Missilesides will just ..." and dismiss the 67 point unit of grots as bad for the purpose of objective holding.

Really though a group of Meganobz I send screaming at something with a 2+ or 3+ save completly oblivious to objectives short of maybe getting the meganobz stuck in with a deckchair unit of 19 grots only on turn 5.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Dakkamite wrote:
Wow, theoryhammering the zapp guns makes them look pretty damn good at killing riptides. Still wouldn't rely on them to kill tanks though


10 Meganobz

9 Zzap Guns with Ammo Runts and xtra krew. 'Cause Riptides and Tough 7 (vs. shooting) Grots.

a shock attack gun on a big mek, a Warboss

65 gretchen

30 ShootaBoyz w/ 3 Big shootas

9 Lootas and 15 kommandos for added reach and disruption

6 Warbuggies with Rokkits for side arc goodness, swarm killin' and even scoring in one of the missions.

That's what I took

I was 8-1. I'd never...ever...used orks before that. Or since.


This message was edited 1 time. Last update was at 2014/01/21 22:52:58


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I've played many many games with 3 MANz in a Trukk and they are my most variable results unit. They always attracted more fire than they're worth. I have used them as back field units but they (and they're Trukk) each equal a unit of grots.

4 units of Grots is better than One unit of MANz in Trukk.

Keeping in a Trukk is a great IF you are hell bent on using them though. Forces an opponent 2 units to kill a single Mob. BLOS is easy enough to setup on your side especially when you're playing objective games.

Right now I'm playing 3 Mobs of Lootas in 3 Looted Wagons on a Landing Pad. I could easily fit a MANz missile Trukk on the back behind the LW's. Might have to do that this week. Last week my opp. sent 2 full pods of Grey Hunters after my Lootas, this might help as a counter-attack unit.

Fighting crime in a future time! 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

well the gretchen can get in trukks. I think. if you buy one for the dudes.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Regular Dakkanaut





 Jancoran wrote:

I was 8-1. I'd never...ever...used orks before that. Or since.


Yeah, but you better not play orks, because they'll just instantly die as soon as my riptides come out of their case.

This message was edited 1 time. Last update was at 2014/01/22 21:10:40


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

lol. riiiiiiiight.


Automatically Appended Next Post:
lol. riiiiiiiight.

This message was edited 1 time. Last update was at 2014/01/22 23:05:30


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Nasty Nob





United States

I wonder if a group of Cyborked Stormboyz with a Zagstruk and Nob could survice one of those pieplates long enough to assault a riptide with Early Warning Override..

EDIT, probably only long enough to die in nearby overwatch though : \

This message was edited 1 time. Last update was at 2014/01/22 23:48:30


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Rismonite wrote:
I wonder if a group of Cyborked Stormboyz with a Zagstruk and Nob could survice one of those pieplates long enough to assault a riptide with Early Warning Override..

EDIT, probably only long enough to die in nearby overwatch though : \


You're assuming the Tau player doesn't see that plan coming from a mile away and doesn't place a unit of Kroot around the Riptide. He could also be deploying the Riptide next to a table edge to force you to risk scatter that takes you off the table.

In short, no, they wouldn't.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
 
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