Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/01/23 13:55:46
Subject: Why tau aren't liked and just dont work.
|
 |
Shas'la with Pulse Carbine
|
Just for the record i like Tau the most of all races.
I recently was thinking about the reasons no-one likes Tau and the over-power shenanigans and come to realize that whilst the reasons are numerous they somewhat boil down to one point. Tau are a Sci-fi race in a Sci-fantasy setting.
If you look at them objectively:
They just don't fit in because they have all the inherent advantages of being Sci-fi and none of the drawback the other races have.
They don't have 'magic' (psykers) they use technology to achieve a similar affect.
They don't resort to getting in close (HtH) because that is the last place anyone wants to be in our own reality.
They use advanced suits to help them achieve a battlefield type advantage.
They rely on ranged fire to defeat the enemy and don't care about 'honour' which prevents them giving up anything vital or making more stupid decisions.
This translates really badly onto the tabletop of a game based on medieval fantasy with guns.
Whilst i don't like to blame things for breaking the game per-say i believe Tau to an extent do. It not an intentional thing but because they are a sci-fi designed race they just don't mesh well and end up being overly-powered because they don't have the flaws of a race designed to be fantasy based.
Take Eldar for example, despite the occasional broken-powerful unit, they actually fit into the genre well and are acceptable despite the power-level. Its a good codex and works really well in the setting because they still fit the theme. Yes it's a powerful codex because of a few bits in it and, to an extent, allies, but it's not considered in the same way Tau are because it still adheres to the 'rules' of fantasy.
I don't want it to happen because i like Tau but I'm coming round to the idea (objectively) that removing them from the setting would be better for everyone.
They are quite possibly the single biggest reason that the game doesn't work properly, despite the dodgy rules here and there.
If you look at the types of units in the game and the emphasis the game put on getting into assault (that it exists as a separate phase is a good indication) they're all designed to be balanced around this on some level, whereas Tau aren't designed with that in mind. I'm not trying to say that assault is the main feature of the game, but it is a third of the game in many aspects.
I think if you took Tau out of the picture you might see a distinct shift in the game and notice that many other armies drastically improve. I obviously don't have a means of quantifying this it's just a feeling i have.
What are your thoughts on this?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 14:03:13
Subject: Why tau aren't liked and just dont work.
|
 |
Hungry Little Ripper
|
No lol. Tau do have disadvantages, it's just people are too focused on the fact they should just die in assault and that's the only way.
Most Tau models are T3, with a 4+ or a 5+. They are also mostly BS3. I can't stress enough to take out markerlights... It's that easy. My best friend mains Tau and I main Nids, I win more than my fair share of games against him... Especially with the new Nids dex.
Also, they are never going to just "delete" an entire faction lol If you want to take about overpowered broken garbage, then delete Daemons? At least I can kill Tau models. Having this 2++ rerollable death star in my deployment or closing in on it isn't something to be desired.
JY2 nearly beat (and should've) a nasty TauDar list with the widely assumed "terrible new Nids Dex", because he's a smart tactician. This game is just more then a point and click game, PLAY YOUR ARMY! Don't rely on it playing itself, you'll have a lot more fun and success.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 14:22:17
Subject: Why tau aren't liked and just dont work.
|
 |
Longrifle
|
Tau don't have the disadvantages other races do. They have their own. That's called making factions unique.
They don't have any "magic" like effects, so no. Tech is not their psykers anymore than Tech is the "Psyker" of Dark Eldar.
They avoid CC because it's barbaric. Read the fluff. They fight with, what they see, as more honor.
Suits, yes. They do. It's also why they totally lack use in apoc games. Tau believe in avoiding giant fights and redeploying if they were to face such massive resistance. It's called a battle tactic.
Again, their 'Honor' is avoiding barbaric melee, and offering the enemy the chance to surrender before the fight. They still make plenty of stupid choices due to GW playing up their Naive nature.
Comparing to Fantasy, Tau are the Wood Elves. Avoid melee, keep moving, and shoot shoot shoot!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 14:26:13
Subject: Why tau aren't liked and just dont work.
|
 |
Hungry Little Ripper
|
The fact they don't have psykers makes them incredibly vulnerable to opposing psykers as well, so there's that.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 14:47:57
Subject: Re:Why tau aren't liked and just dont work.
|
 |
Hellish Haemonculus
|
First off, I dispute that 'no-one likes Tau.' In fact, most people on dakka have a favorable opinion of them.
Second, I don't think that the bedrock of 40k is the sci-fantasy descriptor, but rather the dystopian descriptor. To that end, Tau are absolutely in the 40k wheelhouse. If anything, the game would be better served by removing Tyranids.
|
This message was edited 2 times. Last update was at 2014/01/23 14:48:29
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 14:51:04
Subject: Re:Why tau aren't liked and just dont work.
|
 |
Hungry Little Ripper
|
Jimsolo wrote:First off, I dispute that 'no-one likes Tau.' In fact, most people on dakka have a favorable opinion of them.
Second, I don't think that the bedrock of 40k is the sci-fantasy descriptor, but rather the dystopian descriptor. To that end, Tau are absolutely in the 40k wheelhouse. If anything, the game would be better served by removing Tyranids.
No.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 15:30:12
Subject: Why tau aren't liked and just dont work.
|
 |
Monstrously Massive Big Mutant
|
LiveForTheSwarm wrote:No lol. Tau do have disadvantages, it's just people are too focused on the fact they should just die in assault and that's the only way.
Most Tau models are T3, with a 4+ or a 5+. They are also mostly BS3. I can't stress enough to take out markerlights... It's that easy. My best friend mains Tau and I main Nids, I win more than my fair share of games against him... Especially with the new Nids dex.
Also, they are never going to just "delete" an entire faction lol If you want to take about overpowered broken garbage, then delete Daemons? At least I can kill Tau models. Having this 2++ rerollable death star in my deployment or closing in on it isn't something to be desired.
JY2 nearly beat (and should've) a nasty TauDar list with the widely assumed "terrible new Nids Dex", because he's a smart tactician. This game is just more then a point and click game, PLAY YOUR ARMY! Don't rely on it playing itself, you'll have a lot more fun and success.
How do marker lights stop 3 Riptides from Nova Charging str 9 large blasts again?
|
Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 15:37:46
Subject: Why tau aren't liked and just dont work.
|
 |
Towering Hierophant Bio-Titan
Mexico
|
GoliothOnline wrote: LiveForTheSwarm wrote:No lol. Tau do have disadvantages, it's just people are too focused on the fact they should just die in assault and that's the only way.
Most Tau models are T3, with a 4+ or a 5+. They are also mostly BS3. I can't stress enough to take out markerlights... It's that easy. My best friend mains Tau and I main Nids, I win more than my fair share of games against him... Especially with the new Nids dex.
Also, they are never going to just "delete" an entire faction lol If you want to take about overpowered broken garbage, then delete Daemons? At least I can kill Tau models. Having this 2++ rerollable death star in my deployment or closing in on it isn't something to be desired.
JY2 nearly beat (and should've) a nasty TauDar list with the widely assumed "terrible new Nids Dex", because he's a smart tactician. This game is just more then a point and click game, PLAY YOUR ARMY! Don't rely on it playing itself, you'll have a lot more fun and success.
How do marker lights stop 3 Riptides from Nova Charging str 9 large blasts again?
To be fair, Nids don't really fear Str9 ap2 large blasts, they have enough MC(6-10, 4-6 wounds each) so a Tau that only has Riptides as anti MC is in problems. The thing that any Tyranid should fear when facing Tau is that dammed Skyray that can oneshot any of our MC with the exception of the Tyrannofex.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 15:39:02
Subject: Why tau aren't liked and just dont work.
|
 |
Nurgle Predator Driver with an Infestation
Brantford, Ontario
|
they could miss one = 3
|
Iron Warriors |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 15:49:03
Subject: Why tau aren't liked and just dont work.
|
 |
Douglas Bader
|
Boniface wrote:They don't have 'magic' (psykers) they use technology to achieve a similar affect.
They don't resort to getting in close ( HtH) because that is the last place anyone wants to be in our own reality.
They rely on ranged fire to defeat the enemy and don't care about 'honour' which prevents them giving up anything vital or making more stupid decisions.
You mean kind of like IG? Tau are just IG with pragmatic use of technology instead of massive swarms of tanks and meatshields.
What are your thoughts on this?
It's complete nonsense. The Tau balance problems pretty much start and end with the Riptide, which is a blatant case of making an overpowered unit (which doesn't even fit the previous fluff) to sell the new $80 kit. Take away the ability to get cross-table pie plates and Tau become a lot more balanced. All of their other units are pretty limited in range, they have lots of shooting within 36" (and even more within 12-18") and JSJ mobility, but their firepower outside 36" is pretty much nonexistent and they struggle to take and hold objectives outside of their own deployment zone. The previous codex had the exact same fundamental concepts, but was a mediocre mono-build codex at best.
|
This message was edited 3 times. Last update was at 2014/01/23 15:50:12
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 15:51:03
Subject: Why tau aren't liked and just dont work.
|
 |
Hungry Little Ripper
|
GoliothOnline wrote: LiveForTheSwarm wrote:No lol. Tau do have disadvantages, it's just people are too focused on the fact they should just die in assault and that's the only way.
Most Tau models are T3, with a 4+ or a 5+. They are also mostly BS3. I can't stress enough to take out markerlights... It's that easy. My best friend mains Tau and I main Nids, I win more than my fair share of games against him... Especially with the new Nids dex.
Also, they are never going to just "delete" an entire faction lol If you want to take about overpowered broken garbage, then delete Daemons? At least I can kill Tau models. Having this 2++ rerollable death star in my deployment or closing in on it isn't something to be desired.
JY2 nearly beat (and should've) a nasty TauDar list with the widely assumed "terrible new Nids Dex", because he's a smart tactician. This game is just more then a point and click game, PLAY YOUR ARMY! Don't rely on it playing itself, you'll have a lot more fun and success.
How do marker lights stop 3 Riptides from Nova Charging str 9 large blasts again?
You act like they're guaranteed to hit. First they have to get the nova charge off. Secondly they have to land a large blast with a BS3. I don't think that blast ignores cover, so get in cover. Secondly one large blast isn't going to really scare my T6 TMCs. And if someone has brought 3 Riptides, then i'm assuming the rest of their army is rather poor. Whether its lack of scoring units, lack of support units, whatever. Automatically Appended Next Post: Tyran wrote:GoliothOnline wrote: LiveForTheSwarm wrote:No lol. Tau do have disadvantages, it's just people are too focused on the fact they should just die in assault and that's the only way.
Most Tau models are T3, with a 4+ or a 5+. They are also mostly BS3. I can't stress enough to take out markerlights... It's that easy. My best friend mains Tau and I main Nids, I win more than my fair share of games against him... Especially with the new Nids dex.
Also, they are never going to just "delete" an entire faction lol If you want to take about overpowered broken garbage, then delete Daemons? At least I can kill Tau models. Having this 2++ rerollable death star in my deployment or closing in on it isn't something to be desired.
JY2 nearly beat (and should've) a nasty TauDar list with the widely assumed "terrible new Nids Dex", because he's a smart tactician. This game is just more then a point and click game, PLAY YOUR ARMY! Don't rely on it playing itself, you'll have a lot more fun and success.
How do marker lights stop 3 Riptides from Nova Charging str 9 large blasts again?
To be fair, Nids don't really fear Str9 ap2 large blasts, they have enough MC(6-10, 4-6 wounds each) so a Tau that only has Riptides as anti MC is in problems. The thing that any Tyranid should fear when facing Tau is that dammed Skyray that can oneshot any of our MC with the exception of the Tyrannofex.
Haven't faced a Skyray yet... What does it have that can 1shot a T6 W6 TMC?
|
This message was edited 1 time. Last update was at 2014/01/23 15:52:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 15:57:53
Subject: Why tau aren't liked and just dont work.
|
 |
Monstrously Massive Big Mutant
|
LiveForTheSwarm wrote:GoliothOnline wrote: LiveForTheSwarm wrote:No lol. Tau do have disadvantages, it's just people are too focused on the fact they should just die in assault and that's the only way.
Most Tau models are T3, with a 4+ or a 5+. They are also mostly BS3. I can't stress enough to take out markerlights... It's that easy. My best friend mains Tau and I main Nids, I win more than my fair share of games against him... Especially with the new Nids dex.
Also, they are never going to just "delete" an entire faction lol If you want to take about overpowered broken garbage, then delete Daemons? At least I can kill Tau models. Having this 2++ rerollable death star in my deployment or closing in on it isn't something to be desired.
JY2 nearly beat (and should've) a nasty TauDar list with the widely assumed "terrible new Nids Dex", because he's a smart tactician. This game is just more then a point and click game, PLAY YOUR ARMY! Don't rely on it playing itself, you'll have a lot more fun and success.
How do marker lights stop 3 Riptides from Nova Charging str 9 large blasts again?
You act like they're guaranteed to hit. First they have to get the nova charge off. Secondly they have to land a large blast with a BS3. I don't think that blast ignores cover, so get in cover. Secondly one large blast isn't going to really scare my T6 TMCs. And if someone has brought 3 Riptides, then i'm assuming the rest of their army is rather poor. Whether its lack of scoring units, lack of support units, whatever.
Automatically Appended Next Post:
Tyran wrote:GoliothOnline wrote: LiveForTheSwarm wrote:No lol. Tau do have disadvantages, it's just people are too focused on the fact they should just die in assault and that's the only way.
Most Tau models are T3, with a 4+ or a 5+. They are also mostly BS3. I can't stress enough to take out markerlights... It's that easy. My best friend mains Tau and I main Nids, I win more than my fair share of games against him... Especially with the new Nids dex.
Also, they are never going to just "delete" an entire faction lol If you want to take about overpowered broken garbage, then delete Daemons? At least I can kill Tau models. Having this 2++ rerollable death star in my deployment or closing in on it isn't something to be desired.
JY2 nearly beat (and should've) a nasty TauDar list with the widely assumed "terrible new Nids Dex", because he's a smart tactician. This game is just more then a point and click game, PLAY YOUR ARMY! Don't rely on it playing itself, you'll have a lot more fun and success.
How do marker lights stop 3 Riptides from Nova Charging str 9 large blasts again?
To be fair, Nids don't really fear Str9 ap2 large blasts, they have enough MC(6-10, 4-6 wounds each) so a Tau that only has Riptides as anti MC is in problems. The thing that any Tyranid should fear when facing Tau is that dammed Skyray that can oneshot any of our MC with the exception of the Tyrannofex.
Haven't faced a Skyray yet... What does it have that can 1shot a T6 W6 TMC?
How can you judge and make assumptions on how 3 Riptides means the rest of the Tau army brought will be poorly itemized? LMAO Wow...
Ok no... That BS3 means complete frak all, even if you scatter, the chances of you completely obliterating someone elses troops (Which is really all you need to do with Large Blasts) is completely worth it. The 3+ roll for a Nova Charge is bloody easy as heck to make... and once you're through pretty much removing your opponents ability to score objectives that he doesn't park a Terv on you force him to play (Wait for this) DEFENSIVELY :O
Because as soon as you realize you have to hide in cover, those said Skyrays will have a bloody field day with you. And since the Riptide is an Elite you can still bring 3 Skyrays which all ignore cover with TL- SMS let alone the 6 Seeker Missles that are AP3 and will wound on 2s even on your lovely MCs.
Where is your God when a Tau player doesn't have to try in his attempts to table you?
Cuz I've done it a plethora of times... Which is why I no longer play Tau...
|
Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 16:00:05
Subject: Why tau aren't liked and just dont work.
|
 |
Towering Hierophant Bio-Titan
Mexico
|
It is a 115 points tank with BS4 6 one-shoot missiles, SMS and 2 markerlights. And Skyfire. Factor markerlights form other units+ the ones already integrated in the tank and this thing can fire 6 bs5+ str8 ap3 shoots that ignore cover.
Yeah it doesn't shoots those missiles again, but that is 115 points that 1 shooted a Tervigon, or a Flyrant, or any other MC that isn't a Tyrannofex.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2024/01/23 16:00:53
Subject: Why tau aren't liked and just dont work.
|
 |
Longtime Dakkanaut
St. George, UT
|
If it doesn't move it can fire 6 BS5 seeker missiles that are S8 AP3. So yeah, it has to hit with all 6 and wound with all 6, but it could take down your MC in one round of shooting.
However, it now has no more missiles for the rest of the game and only two markerlights.
An SOB exorisist can do the same thing. Only with good rolls it can do it every turn. So its not really something unique to Tau.
|
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 16:02:32
Subject: Why tau aren't liked and just dont work.
|
 |
Hungry Little Ripper
|
GoliothOnline wrote: LiveForTheSwarm wrote:GoliothOnline wrote: LiveForTheSwarm wrote:No lol. Tau do have disadvantages, it's just people are too focused on the fact they should just die in assault and that's the only way.
Most Tau models are T3, with a 4+ or a 5+. They are also mostly BS3. I can't stress enough to take out markerlights... It's that easy. My best friend mains Tau and I main Nids, I win more than my fair share of games against him... Especially with the new Nids dex.
Also, they are never going to just "delete" an entire faction lol If you want to take about overpowered broken garbage, then delete Daemons? At least I can kill Tau models. Having this 2++ rerollable death star in my deployment or closing in on it isn't something to be desired.
JY2 nearly beat (and should've) a nasty TauDar list with the widely assumed "terrible new Nids Dex", because he's a smart tactician. This game is just more then a point and click game, PLAY YOUR ARMY! Don't rely on it playing itself, you'll have a lot more fun and success.
How do marker lights stop 3 Riptides from Nova Charging str 9 large blasts again?
You act like they're guaranteed to hit. First they have to get the nova charge off. Secondly they have to land a large blast with a BS3. I don't think that blast ignores cover, so get in cover. Secondly one large blast isn't going to really scare my T6 TMCs. And if someone has brought 3 Riptides, then i'm assuming the rest of their army is rather poor. Whether its lack of scoring units, lack of support units, whatever.
Automatically Appended Next Post:
Tyran wrote:GoliothOnline wrote: LiveForTheSwarm wrote:No lol. Tau do have disadvantages, it's just people are too focused on the fact they should just die in assault and that's the only way.
Most Tau models are T3, with a 4+ or a 5+. They are also mostly BS3. I can't stress enough to take out markerlights... It's that easy. My best friend mains Tau and I main Nids, I win more than my fair share of games against him... Especially with the new Nids dex.
Also, they are never going to just "delete" an entire faction lol If you want to take about overpowered broken garbage, then delete Daemons? At least I can kill Tau models. Having this 2++ rerollable death star in my deployment or closing in on it isn't something to be desired.
JY2 nearly beat (and should've) a nasty TauDar list with the widely assumed "terrible new Nids Dex", because he's a smart tactician. This game is just more then a point and click game, PLAY YOUR ARMY! Don't rely on it playing itself, you'll have a lot more fun and success.
How do marker lights stop 3 Riptides from Nova Charging str 9 large blasts again?
To be fair, Nids don't really fear Str9 ap2 large blasts, they have enough MC(6-10, 4-6 wounds each) so a Tau that only has Riptides as anti MC is in problems. The thing that any Tyranid should fear when facing Tau is that dammed Skyray that can oneshot any of our MC with the exception of the Tyrannofex.
Haven't faced a Skyray yet... What does it have that can 1shot a T6 W6 TMC?
How can you judge and make assumptions on how 3 Riptides means the rest of the Tau army brought will be poorly itemized? LMAO Wow...
Ok no... That BS3 means complete frak all, even if you scatter, the chances of you completely obliterating someone elses troops (Which is really all you need to do with Large Blasts) is completely worth it. The 3+ roll for a Nova Charge is bloody easy as heck to make... and once you're through pretty much removing your opponents ability to score objectives that he doesn't park a Terv on you force him to play (Wait for this) DEFENSIVELY :O
Because as soon as you realize you have to hide in cover, those said Skyrays will have a bloody field day with you. And since the Riptide is an Elite you can still bring 3 Skyrays which all ignore cover with TL- SMS let alone the 6 Seeker Missles that are AP3 and will wound on 2s even on your lovely MCs.
Where is your God when a Tau player doesn't have to try in his attempts to table you?
Cuz I've done it a plethora of times... Which is why I no longer play Tau...
Um, are you ok?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 16:02:43
Subject: Why tau aren't liked and just dont work.
|
 |
Monstrous Master Moulder
Space Cowboy Cruising Around Olympus Mons
|
People who hate Tau are just a bunch of whiney turd burglars....That is all, good day to you all!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 16:05:25
Subject: Why tau aren't liked and just dont work.
|
 |
Hungry Little Ripper
|
Tyran wrote:
It is a 115 points tank with BS4 6 one-shoot missiles, SMS and 2 markerlights. And Skyfire. Factor markerlights form other units+ the ones already integrated in the tank and this thing can fire 6 bs5+ str8 ap3 shoots that ignore cover.
Yeah it doesn't shoots those missiles again, but that is 115 points that 1 shooted a Tervigon, or a Flyrant, or any other MC that isn't a Tyrannofex.
Glad I haven't seen it yet then. Sounds... lovely. So when it blows its load on 1 MC possibly not killing it as it does roll to hit/wound as normal and yes there are 1's and 2's on a D6... then whats it doing? Automatically Appended Next Post: chiefbigredman wrote:People who hate Tau are just a bunch of whiney turd burglars....That is all, good day to you all!
Seriously. 90% of my games are against Tau and the only thing I haven't fought was Skyrays. I really don't mind playing against Tau at all.
|
This message was edited 1 time. Last update was at 2014/01/23 16:06:20
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 16:18:06
Subject: Re:Why tau aren't liked and just dont work.
|
 |
Purposeful Hammerhead Pilot
Vior'la Sept
|
I really don't know what is wrong with you. Like not to be mean or anything, but what everyone else has been saying is totally true. I was able to beat a very seasoned player in my first 2 weeks of the game, pretty much because I was playing Tau, and ignores cover is just OP. The Buff Commander is absolutely great, especially when put in a Farsight Bomb or an O'Vesa Star. With the Farsight Enclaves supplement, Crisis Suits are Troops! The Talisman also provides the much needed Psychic defense. You can DS troops now, in units of 1 to 3. When it comes down to that untouched objective, that can be killer for your opponent. I don't know if you just had a bad game experience against Tau, but there is not much that they/you can do wrong when running a Tau army. Just as long as you don't run Space Pope. How did you get your opinion on Tau?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 16:19:11
Subject: Why tau aren't liked and just dont work.
|
 |
Monstrously Massive Big Mutant
|
Haven't faced a Skyray yet... What does it have that can 1shot a T6 W6 TMC?
It is a 115 points tank with BS4 6 one-shoot missiles, SMS and 2 markerlights. And Skyfire. Factor markerlights form other units+ the ones already integrated in the tank and this thing can fire 6 bs5+ str8 ap3 shoots that ignore cover.
Yeah it doesn't shoots those missiles again, but that is 115 points that 1 shooted a Tervigon, or a Flyrant, or any other MC that isn't a Tyrannofex.
Glad I haven't seen it yet then. Sounds... lovely. So when it blows its load on 1 MC possibly not killing it as it does roll to hit/wound as normal and yes there are 1's and 2's on a D6... then whats it doing?
It wounds on 2s blows its load on you then every turn after that it simply shoots its Smart Missle System that is Twin Linked and Str 5 AP 5 Ignores Cover Heavy 4 at all your troops and anything it simply doesn't like staying on the board... and with a potential of 12 per turn at anything that survived the onslaught of his Seeker Missles, it's HIGHLY probable that you are going to fail 2-3 3+ saves. Confidently..
And if that fails those Riptides can finish anything off with either standard fire or from the other side of the board.
All of this and 3 Troop Choices of Fire Warriors come in at less than 1300 points.... I have the exact number (1274) so as situations dictate I could actually give all the Riptides FNP 5+ and even take some Fast Attack for Markerlights (Pathfinders)
|
This message was edited 4 times. Last update was at 2014/01/23 16:20:55
Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/25 01:33:12
Subject: Why tau aren't liked and just dont work.
|
 |
Hungry Little Ripper
|
Well then... Automatically Appended Next Post: Commander_Farsight wrote:I really don't know what is wrong with you. Like not to be mean or anything, but what everyone else has been saying is totally true. I was able to beat a very seasoned player in my first 2 weeks of the game, pretty much because I was playing Tau, and ignores cover is just OP. The Buff Commander is absolutely great, especially when put in a Farsight Bomb or an O'Vesa Star. With the Farsight Enclaves supplement, Crisis Suits are Troops! The Talisman also provides the much needed Psychic defense. You can DS troops now, in units of 1 to 3. When it comes down to that untouched objective, that can be killer for your opponent. I don't know if you just had a bad game experience against Tau, but there is not much that they/you can do wrong when running a Tau army. Just as long as you don't run Space Pope. How did you get your opinion on Tau?
I'll assume you're talking to me?... Uh what's wrong with me? I don't know? I guess I don't play against power gaming WAAC Tau players that spam riptides I suppose. The games we play are typically reasonable and not spammy.
|
This message was edited 2 times. Last update was at 2014/01/23 16:27:21
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 16:37:27
Subject: Re:Why tau aren't liked and just dont work.
|
 |
Shas'la with Pulse Carbine
|
Once the Skyray has fired all its missiles it becomes a support piece that fires 2 markerlights and smart missiles that ignore line of sight. Both weapons still have Skyfire and BS4. If it survives to late game you can use it to tank shock troops off of objectives.
Back to the OP. Tau are not any more hated then GK and Necrons were in last edition. Prior to that it was Daemon Breath of Chaos spam, IG "leafblower" and Space Wolf long fang spam...before that we saw Ork Bikers and Nidzilla, going back further it was tri-falcon Harlequin spam etc. etc. ...these things come and go and there's been a long history of it.
As a Tau player, I honestly feel the book is not OP. Its the Allies rules that breaks the codex and takes it to the OP power level and that is 6th edition's fault. Tau and Eldar (Eldar view everyone else as inferior races) should not have been Battle Brothers. Tau and Space Marines (Marines and IG distrust or outright hate Xenos in every single bit of fluff/novel) should not be Battle Brothers IMO either.
|
I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 16:56:54
Subject: Why tau aren't liked and just dont work.
|
 |
Secret Force Behind the Rise of the Tau
USA
|
I like the IG as battle brothers only because you can fluff them into Human auxillaries loyal to the Empire (also presents an interesting modelling challenge to 'tauify' IG models). EDIT: In that same vein I think it would be nice to have them as Battle Brothers for chaos as well, only because you then have a solid stand in for Traitor Guard, ignoring that you can just chaosify the normal IG models anyway.
|
This message was edited 2 times. Last update was at 2014/01/23 16:58:53
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 16:57:54
Subject: Re:Why tau aren't liked and just dont work.
|
 |
Morphing Obliterator
|
I always kinda thought of the tau as dwarves.... No magic, all tech, short things. (yes I know, squats. I think the tau might just n less dwarfy dwarves.)
|
"I don't have a good feeling about this... Your mini looks like it has my mini's head on a stick..."
"From the immaterium to the Imperium, this is Radio Free Nostramo! Coming to you live from the Eye of Terror, this is your host, Captain Contagion, bringing you the latest Heretical hits!"
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 17:02:56
Subject: Why tau aren't liked and just dont work.
|
 |
Major
Fortress of Solitude
|
Peregrine wrote:
It's complete nonsense. The Tau balance problems pretty much start and end with the Riptide, which is a blatant case of making an overpowered unit (which doesn't even fit the previous fluff) to sell the new $80 kit. Take away the ability to get cross-table pie plates and Tau become a lot more balanced. All of their other units are pretty limited in range, they have lots of shooting within 36" (and even more within 12-18") and JSJ mobility, but their firepower outside 36" is pretty much nonexistent and they struggle to take and hold objectives outside of their own deployment zone. The previous codex had the exact same fundamental concepts, but was a mediocre mono-build codex at best.
That is why eldar allies exist. 2 Windrider squads, a Mantleseer and a Wraithknight go a long way in remedying mobility issues.
|
This message was edited 1 time. Last update was at 2014/01/23 17:03:08
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 17:06:09
Subject: Why tau aren't liked and just dont work.
|
 |
Longtime Dakkanaut
|
The main reason Tau are "disliked" here is simply they get to bypass many things in the game.
You have cover, we have markerlights and Buff commanders.
You have reserves, we have EWO.
You have flyers, we have Velocity Trackers.
You have MCs, we have Buff commanders.
You have multiple high threat units, we have Target locks to kill multiple ones per turn.
You scatter while DS'ing, we drop Fbombs in your face.
You have slow units, we get to Thrust move away from you.
You have short range, we have the longest..
You need help... we can ally with almost everyone.
You have a rule that does something cool, we have a piece of wargear that does the same....
etc.. etc.. etc...
Yes, they have weaknesses, but nonetheless, they are the swiss army knife of 40k. And with the ruleset we have they are very good at what they do.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 17:06:52
Subject: Why tau aren't liked and just dont work.
|
 |
Towering Hierophant Bio-Titan
Mexico
|
ImotekhTheStormlord wrote: Peregrine wrote:
It's complete nonsense. The Tau balance problems pretty much start and end with the Riptide, which is a blatant case of making an overpowered unit (which doesn't even fit the previous fluff) to sell the new $80 kit. Take away the ability to get cross-table pie plates and Tau become a lot more balanced. All of their other units are pretty limited in range, they have lots of shooting within 36" (and even more within 12-18") and JSJ mobility, but their firepower outside 36" is pretty much nonexistent and they struggle to take and hold objectives outside of their own deployment zone. The previous codex had the exact same fundamental concepts, but was a mediocre mono-build codex at best.
That is why eldar allies shouldn't exist. 2 Windrider squads, a Mantleseer and a Wraithknight go a long way in remedying mobility issues.
Fixed  .
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 17:23:05
Subject: Why tau aren't liked and just dont work.
|
 |
Frenzied Berserker Terminator
|
LiveForTheSwarm wrote:No lol. Tau do have disadvantages, it's just people are too focused on the fact they should just die in assault and that's the only way.
Most Tau models are T3, with a 4+ or a 5+. They are also mostly BS3. I can't stress enough to take out markerlights... It's that easy. My best friend mains Tau and I main Nids, I win more than my fair share of games against him... Especially with the new Nids dex.
Also, they are never going to just "delete" an entire faction lol If you want to take about overpowered broken garbage, then delete Daemons? At least I can kill Tau models. Having this 2++ rerollable death star in my deployment or closing in on it isn't something to be desired.
JY2 nearly beat (and should've) a nasty TauDar list with the widely assumed "terrible new Nids Dex", because he's a smart tactician. This game is just more then a point and click game, PLAY YOUR ARMY! Don't rely on it playing itself, you'll have a lot more fun and success.
Daemons aren't OP... Also, if you wanna deal with the deathstar, then kill the guy with the grimoire it's that simple... Same way you take out markerlights.
|
" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 17:36:12
Subject: Re:Why tau aren't liked and just dont work.
|
 |
Yellin' Yoof on a Scooter
|
When I first started, I will be honest I didn't like the Tau or their tactics. But now that I have played them a few times and actually won a game against a netlist with my Orks I actually don't mind them. Games against the Tau are still not that fun, but now that I have some tactics and usually good LOS blocking terrain I do not pass up games against them. By not that fun, I mean setting up 150+ models then removing large groups of them without them ever doing anything.
Their aesthetic has been growing on me also. I am thinking about creating an Ork army with looted Tau weaponry. I would not want the Tau army removed from the game and I think they work well within the 40K universe.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/23 17:48:52
Subject: Why tau aren't liked and just dont work.
|
 |
Sinister Chaos Marine
|
LiveForTheSwarm wrote:
And if someone has brought 3 Riptides, then i'm assuming the rest of their army is rather poor. Whether its lack of scoring units, lack of support units, whatever.
LiveForTheSwarm wrote:
I'll assume you're talking to me?... Uh what's wrong with me? I don't know? I guess I don't play against power gaming WAAC Tau players that spam riptides I suppose. The games we play are typically reasonable and not spammy.
Back peddle much? You can talk about this gak until you're blue in the face. Tau and Eldar have more overpowered units than all of the other codices combined. It's been said, it will be said again and I'm saying it now. Who gives a gak at this point? It's time to move on.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2025/07/27 00:48:45
Subject: Why tau aren't liked and just dont work.
|
 |
Raging Ravener
|
The Tau a great because of all the reasons listed here. Not because they are OP, not because they are an auto win army but because tactically they play so different from every other faction.
They do have their weaknesses and if properly exploited then Tau are easy to beat. Troops are fairly squishy and have poor leadership. I tend to lose more units from falling back than due to wounds.
Not sure on the Riptide though as I haven't fielded mine yet. It does look like a monster.
|
More than 7pts, less than 7000...just
4000+ 2500 2000+
|
|
 |
 |
|