Switch Theme:

Are Chaos Daemons fun to play with and against?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Longtime Dakkanaut





So at the moment I'm trying to focus on building up my Necron army so I can get a big good army but I have started looking at my other codexes again aswell, Looking at the armies I have been thinking of starting but never started, And my attention turned to Daemons.. They look like a fun army, and they got some cool models, But every time I try to start them I end up going "Meh.." and then not assembling the models for a while and then I return to my already existing armies.. So I was curious, ARE Daemons fun like they seem? Fun to play as, And fun to play against? Do they have multiple builds that work, Or must you build Screamer stars and stuff?
   
Made in us
Trigger-Happy Baal Predator Pilot






For the most part, Chaos Daemons make for extremely fun games. The guy I play most often runs Chaos Daemons (though never Screamerstar) and every game is a bloodbath. It doesn't matter if I win or lose...we're hacking eachother's faces off and wiping the gore from our silly grins.

Chaos Daemons are probably the 3rd most powerful codex (possibly tied with Necrons) but no one really minds losing to them. I feel the reason is simple...as long as both sides are removing models, or at least engaging one another in assaults, everyone is having fun. When one army stays as far away as possible while leveling a punishing amount of fire across the table (aka no man's land), only one person is having fun...

As for builds: Screamerstar gets a lot of hype, but there are all kinds of good Chaos Daemon builds. Do some searching and you'll find some Daemon players who can speak more knowingly about such builds.
   
Made in us
Dakka Veteran






There are more than one builds. Screamerstar isnt fun to play, much less face but flying circus isnt that bad. Another build features using the fast attack slot (hounds/ fiends) and rush. The only quibble is that the grimore and fateweaver are considered the bedrock of the army regardless.
   
Made in se
Longtime Dakkanaut





Thats good to hear. I own 3 actual armies (That is more then just a couple of models here and there) and they are Tau, Who are my favorite army in models and fluff, But are very boring to play and my friends hate facing them. Space Wolves, Who just fel kind of limited and boring as you will be spamming Grey Hunters, Longfangs and Thunderwolves as everything else is not nearly as good as those three units.. And Necrons, Who are realy fun to play and my friends like facing them but they are a pain to assemble.

But I'm the type that likes choise and likes having more then 1 thing to play, And Daemons look fun and I like their models. Not quite sure what god(s) I'd go for, But I dont like nurgle daemons.. Also, The Forgeworld greater daemons would make so good special character greater daemons.. (But ouch, So expensive..)

I think that once I hit 3000 points on my Necrons (I think I'm nearing 2000 now) I'm gonna start a new army, And I'd like to give Daemons another try..

This message was edited 1 time. Last update was at 2014/02/01 19:15:21


 
   
Made in si
Foxy Wildborne







I expect casual players love them but competitive players are frustrated with all the random events that cannot be predicted or prevented.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in nl
Confessor Of Sins






It's bad if you roll a bad Warp Storm result turn one and fail your Grimoire too..

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in ca
Monstrously Massive Big Mutant





Canada

Daemons are completely random. You could have an amazing game one day and think to yourself "Wow! All those random tables I rolled on really helped me win that game!" only to play another the next day and say to yourself "Wow... That game was horrendous and everything I did was right, but the Tables bloody hated me!"

That being said, I love my Daemons so far. I have a good 3k points of them and just recently added Fateweaver to the mix. I was winning consistently when I tried, and having fun when I just wanted to enjoy the company. The Dex was "ok" but could have been a LOT better with the weapon selections and upgrades available to most of the units. There is still no reason for taking certain things, even when you want to play for giggles, and a lot of other things are pretty random (Daemonic Instability anyone?) Nothing like watching a horde of Blood Crushers get banished or a squad of Pink Horrors get all their models back, just when you were about to shoot the feth out of your opponent from other sources later.

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in fi
Confessor Of Sins




The warp storm table makes it terrible. Totally random crap happening, with the possibility of wiping out whole units on either side. If I'm losing a unit I'd at least like it to be to actual enemy action instead of some silly random table.
   
Made in us
Executing Exarch





McKenzie, TN

Daemons with fateweaver and without a full screamer star are great to play with. Without fateweaver they are hilarious to play against as they often blow themselves up. With a screamer star they are somewhat boring but a pretty good tactical movement exercise.

The best part is that the standard FMC lists are ~300 usd for a 1750 pts army. It is one of the cheapest armies you can make and if you are good at converting you can do it for ~150 usd.
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Chaos daemons are a hard matchup for tau. I thought that made them loveable in anyone's eyes?


Automatically Appended Next Post:
 Shandara wrote:
It's bad if you roll a bad Warp Storm result turn one and fail your Grimoire too..


Can you imagine getting Warp Ebb AND a 1/2 grimoire on your screamer star?!

This message was edited 2 times. Last update was at 2014/02/02 00:37:59


 
   
Made in us
Bloodthirsty Bloodletter




Odessa, TX, USA

They're my favorite army, and are certainly competitive; I've only lost 1 game with them in the time when they came out and won many. Even against Tau.

Daemons are hardly random; only the Warp Storm Table is. Even then, 8 of the 4 results harm your opponent more than you and is a Benefit Table, not a random table. I've rarely rolled bad results, especially if you have Fateweaver to mitigate it.

Hearing people call it random really isn't an accurate description; in most cases, you can mitigate the negative or you can CHOOSE something. Rolled a sucky result on a reward table? Cool beanz, choose the generic or Chaos God specific magic weapon/item. Most rewards are pretty good apart from the subpar lesser rewards; greater rewards are the bees-knees.

I used to think it was random until a friend pointed out to me how little random it is, and even then, what 'random' there is is beneficial apart from a few bad results on the Warp Storm Table. In fact, I love it. It's more than helped me a few times over the course of my games to have Nurgle rain down D6 Poisoned 4+ AP 3 Ignores Cover hits on enemy units...

A little random? Yes. But not much. From my observations, I say they go neck and neck to Tau for 2nd/1st best army.
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Daemons are a blast. Instead of Tzeentch-cheese, try a similar tactic with Khornate hounds/crushers. Tons o'fun and very satisfying when it works.

It's also fun to play around with CSM/CD and CD/CSM builds.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in us
Bloodthirsty Bloodletter




Odessa, TX, USA

 Lobukia wrote:
Daemons are a blast. Instead of Tzeentch-cheese, try a similar tactic with Khornate hounds/crushers. Tons o'fun and very satisfying when it works.

It's also fun to play around with CSM/CD and CD/CSM builds.



This. For extra fun, slap Karanak in with a large squad of Bloodcrushers so they can scout to either get a 1st turn charge if you gone second, or on the second turn if having gone first. Plus, being Cavalry, Karanak allows them to ignore dangerous terrain tests since he has Move Through Cover, buffs Deny the Witch and gives the unit Rage. Put Khorne Herald on Juggernaut with an exalted if you really want Grimoire, or Greater for better durability/killing power.

That's some GREAT fun. 8x Bloodcrushers with Karanak... fun, fun.
   
Made in au
Infiltrating Broodlord





Brisbane

My friends refuse to play against my Flying Circus and not because they can't beat it (one is tau and slams it rather easily) it's because it takes 30 minutes of rolling for psychic powers each turn and before the game it takes another half hour to roll for gifts, powers, traits. But as long as you don't run a list with 6 mastery level 3+ FMCs then Daemons should be a blast!

 
   
Made in us
Executing Exarch





McKenzie, TN

 Zande4 wrote:
My friends refuse to play against my Flying Circus and not because they can't beat it (one is tau and slams it rather easily) it's because it takes 30 minutes of rolling for psychic powers each turn and before the game it takes another half hour to roll for gifts, powers, traits. But as long as you don't run a list with 6 mastery level 3+ FMCs then Daemons should be a blast!

I have no idea how you could possibly take that long to roll for psychic powers each turn. It takes me 5 minutes max and the pregame rolls take me ~10-15 minutes. I do however take grimoire and glyph most games.
   
Made in se
Longtime Dakkanaut





I was thinking of maybe making a Khorne and Slaanesh force, Moving over the battle field to cut the enemies faces off!
   
Made in fi
Longtime Dakkanaut




 Zande4 wrote:
My friends refuse to play against my Flying Circus and not because they can't beat it (one is tau and slams it rather easily) it's because it takes 30 minutes of rolling for psychic powers each turn and before the game it takes another half hour to roll for gifts, powers, traits. But as long as you don't run a list with 6 mastery level 3+ FMCs then Daemons should be a blast!


Yeah, I find it very annoying to play against Daemon codex. There is just so much rolling it takes forever. Then in-game rolls result to lots of effects which you just have to remember, Soul blazes, FNP's etc. It's really annoying.

Mr Vetock, give back my Multi-tracker! 
   
Made in de
Longtime Dakkanaut





Germany

I run a Khorne-only army. The models are really nice, it's fun to paint them. Once I get some Skull cannons done, the whole thing should work pretty well:

Pinning large-blast-cannons, bloodcrushers + Flesh hounds to storm the lines, deepstriking, non-scattering bloodletters to do the mop-up and Skulltaker / Bloodthirster for greater karnage and duelling fun.

The only downside to chaos is chaos itself - tons of tables you have to roll on and not necessary to your favor (though it is remarkably reduced by the absence of psykers in khornate armies). But as long as you play this for fun and not on tournaments to earn your money, have a go at it.

This message was edited 1 time. Last update was at 2014/02/02 11:58:33


Waaagh an' a 'alf
1500 Pts WIP 
   
Made in us
Frenzied Berserker Terminator






Merellin wrote:
Thats good to hear. I own 3 actual armies (That is more then just a couple of models here and there) and they are Tau, Who are my favorite army in models and fluff, But are very boring to play and my friends hate facing them. Space Wolves, Who just fel kind of limited and boring as you will be spamming Grey Hunters, Longfangs and Thunderwolves as everything else is not nearly as good as those three units.. And Necrons, Who are realy fun to play and my friends like facing them but they are a pain to assemble.

But I'm the type that likes choise and likes having more then 1 thing to play, And Daemons look fun and I like their models. Not quite sure what god(s) I'd go for, But I dont like nurgle daemons.. Also, The Forgeworld greater daemons would make so good special character greater daemons.. (But ouch, So expensive..)

I think that once I hit 3000 points on my Necrons (I think I'm nearing 2000 now) I'm gonna start a new army, And I'd like to give Daemons another try..



Fiends are elite slots...



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Esteemed Veteran Space Marine







Backfire wrote:
 Zande4 wrote:
My friends refuse to play against my Flying Circus and not because they can't beat it (one is tau and slams it rather easily) it's because it takes 30 minutes of rolling for psychic powers each turn and before the game it takes another half hour to roll for gifts, powers, traits. But as long as you don't run a list with 6 mastery level 3+ FMCs then Daemons should be a blast!


Yeah, I find it very annoying to play against Daemon codex. There is just so much rolling it takes forever. Then in-game rolls result to lots of effects which you just have to remember, Soul blazes, FNP's etc. It's really annoying.


How is rolling psychic powers and warp storm each turn talking any longer than the typical firing phase of most non-daemon armies? Seriously, you have to be really impatient to complain about that. I bet you hate playing elder (Loads of powers AND shooting)
   
Made in se
Longtime Dakkanaut





Oh! One question, What do Daemons get in apocalypse? Both GW Apocalypse and Imperial Armour Apocalypse. Do they get only formations and stuff, Or do they get some cool new units too?
   
Made in us
Hoary Long Fang with Lascannon






 Zande4 wrote:
My friends refuse to play against my Flying Circus and not because they can't beat it (one is tau and slams it rather easily) it's because it takes 30 minutes of rolling for psychic powers each turn and before the game it takes another half hour to roll for gifts, powers, traits. But as long as you don't run a list with 6 mastery level 3+ FMCs then Daemons should be a blast!


Funny, but not accurate for most players. I have laminated cards for all my psychers and it takes me five minutes tops to roll up my powers pregame. And my entire turns are generally sub ten minutes, including the "psychic phase" at the beginning of the turn. To have a Tau player complain about a Daemon player being slow is beyond hilarious to me, because it is ALWAYS Tau players who take 40 minute turns.

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Merellin wrote:
Oh! One question, What do Daemons get in apocalypse? Both GW Apocalypse and Imperial Armour Apocalypse. Do they get only formations and stuff, Or do they get some cool new units too?


We get giant spawn, a super giant greater daemon for each of the gods (costed 666 for Slaanesh, 777 for nurgle, 888 for Khorne, and 999 for Tzeentch). Also, as per usual we are chaos so it is in our rights to use our mortal followers to magpie Imperial inventions and build our own personal machines of doom

Also we get some unique formations. One for each god and then a four pointer as well!

This message was edited 1 time. Last update was at 2014/02/02 21:05:37


2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in nl
Confessor Of Sins






 StarTrotter wrote:
Merellin wrote:
Oh! One question, What do Daemons get in apocalypse? Both GW Apocalypse and Imperial Armour Apocalypse. Do they get only formations and stuff, Or do they get some cool new units too?


We get giant spawn, a super giant greater daemon for each of the gods (costed 666 for Slaanesh, 777 for nurgle, 888 for Khorne, and 999 for Tzeentch). Also, as per usual we are chaos so it is in our rights to use our mortal followers to magpie Imperial inventions and build our own personal machines of doom

Also we get some unique formations. One for each god and then a four pointer as well!


Don't forget the awesome Khorne Scorpion.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in de
Longtime Dakkanaut





Germany

And that Khornate thing. The torso on tracks with the big-ass choppy-shooty equip.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in ca
Monstrously Massive Big Mutant





Canada

The Slaanesh greater daemon from FW in appoc is probably the scariest thing on the planet =/

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

I played against a flying monstrous creature daemons list several months ago and enjoyed it. I was playing Pat from the 11th Company, who is a super good dude, and was very nice in explaining how everything worked, and I enjoyed our match. I was playing my (then) new GK and although I lost by quite a bit, I did enjoy the game. I think this was mostly due to having a really nice opponent who took the time to explain how his army worked and since I was new to GK, he was gentle.

10000
2700
4000
3800
3000  
   
Made in us
Been Around the Block





Most people seem to think my daemons are fun. I run mono Tzeentch and undivided with Grimoire or mono khorne without any powers or random gifts. Haven’t played flying monstrous creature must lately.

The only exception is the tau guys. Ether I never get to them and eat a tabling without really hurting them or they bitch about getting locked in combat and how their armies sucks. The games are always lop-sided for someone.

Casually they have a vast tactical pool to draw from. Be'lakor makes a lot of the less useful unit really shine now.
   
Made in us
Member of a Lodge? I Can't Say




OK

oftenwrong wrote:
Most people seem to think my daemons are fun. I run mono Tzeentch and undivided with Grimoire or mono khorne without any powers or random gifts. Haven’t played flying monstrous creature must lately.

The only exception is the tau guys. Ether I never get to them and eat a tabling without really hurting them or they bitch about getting locked in combat and how their armies sucks. The games are always lop-sided for someone.

Casually they have a vast tactical pool to draw from. Be'lakor makes a lot of the less useful unit really shine now.


I definitely agree with you on the Tau thing. Actually, I find that with most shooty armies.

Personaly, I love cc in the game, it's the only fun thing about it to me.
Anyways, if I can't make it to my opponent and get massacred they don't say anything. If a small portion of my army makes it across and sweeps across them they complain that my army is overpowered.
I had someone running the Centurion + Tigerious deathstar complain that my spawn and Khorne Lord were overpowered....



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Frenzied Berserker Terminator






herpguy wrote:
oftenwrong wrote:
Most people seem to think my daemons are fun. I run mono Tzeentch and undivided with Grimoire or mono khorne without any powers or random gifts. Haven’t played flying monstrous creature must lately.

The only exception is the tau guys. Ether I never get to them and eat a tabling without really hurting them or they bitch about getting locked in combat and how their armies sucks. The games are always lop-sided for someone.

Casually they have a vast tactical pool to draw from. Be'lakor makes a lot of the less useful unit really shine now.


I definitely agree with you on the Tau thing. Actually, I find that with most shooty armies.

Personaly, I love cc in the game, it's the only fun thing about it to me.
Anyways, if I can't make it to my opponent and get massacred they don't say anything. If a small portion of my army makes it across and sweeps across them they complain that my army is overpowered.
I had someone running the Centurion + Tigerious deathstar complain that my spawn and Khorne Lord were overpowered....



Close Combat is kinda just shooting but closer...



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
 
Forum Index » 40K General Discussion
Go to: