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![[Post New]](/s/i/i.gif) 2014/02/05 16:19:10
Subject: FMC's and Run moves
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Towering Hierophant Bio-Titan
UK
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Hi Folks
Can FMC leave 'combat airspace' during the shooting phase as a part of a run move (which is 2d6 right?).
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2014/02/05 16:33:29
Subject: FMC's and Run moves
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Lesser Daemon of Chaos
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I don't see why not
[EDIT] To clarify the only requirements are that it be Swooping and leave the board, no restriction on how or which phase. I suppose this could even mean you could use any ability that relocates him to put him off the board?
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This message was edited 1 time. Last update was at 2014/02/05 16:36:15
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![[Post New]](/s/i/i.gif) 2014/02/05 16:38:59
Subject: Re:FMC's and Run moves
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Executing Exarch
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Absolutely. There is no restriction on which phases you're allowed to leave combat airspace.
Just remember that the Run must be straight forward if Swooping.
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![[Post New]](/s/i/i.gif) 2014/02/05 16:43:24
Subject: Re:FMC's and Run moves
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Towering Hierophant Bio-Titan
UK
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Okay so there are limitations. Does that mean that a tyranid FMC can move > shoot > run, when buffed by onslaught? Granted angles will be tricky. Edit: For the purposes of leaving a board edge? I ask because it seems like a viable tactic but I haven't seen it used before. Finally, with adrenals, could you re-roll those 2d6 run dice?
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This message was edited 1 time. Last update was at 2014/02/05 16:44:07
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2014/02/05 16:44:58
Subject: Re:FMC's and Run moves
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Executing Exarch
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Don't have the 'Nid book, but if Onslaught allows you to Shoot and Run in the same phase (you can't normally do both), and if Adrenal Glands give Fleet, then yeah.
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![[Post New]](/s/i/i.gif) 2014/02/05 16:51:31
Subject: FMC's and Run moves
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Kelne
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Onslaught is run then shoot. Try again.
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![[Post New]](/s/i/i.gif) 2014/02/05 18:09:05
Subject: FMC's and Run moves
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Raging Ravener
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If I remember correctly it says run and shoot. No limitation on which comes first
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Never underestimate the Genestealers ability to sweeping advance EVERYTHING! |
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![[Post New]](/s/i/i.gif) 2014/02/05 18:12:27
Subject: FMC's and Run moves
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Kelne
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Except you remember wrong sir. "Whilst this power is in effect, the target unit can both Run then shoot in its shooting phase."
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![[Post New]](/s/i/i.gif) 2014/02/05 18:46:11
Subject: Re:FMC's and Run moves
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Towering Hierophant Bio-Titan
UK
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Dang.
That's why I've not seen it used - its not legal!
Cheers
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2014/02/06 05:12:59
Subject: FMC's and Run moves
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Fixture of Dakka
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Razerous wrote:Okay so there are limitations.
Does that mean that a tyranid FMC can move > shoot > run, when buffed by onslaught? Granted angles will be tricky. Edit: For the purposes of leaving a board edge? I ask because it seems like a viable tactic but I haven't seen it used before.
Finally, with adrenals, could you re-roll those 2d6 run dice?
I was happy for a brief moment....
....and then my happiness came crashing down.
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