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![[Post New]](/s/i/i.gif) 2014/02/12 21:35:41
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Oberstleutnant
Back in the English morass
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I'm really not although I do appreciate having an army list that is both 'competative' and 'fluffy'. Its just a shame that GW can rarely (if ever) manage either one, never mind both.
Anyway this is getting a little off topic but I suppose thats the nature of a rumour thread with no rumours
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/02/12 21:45:26
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Heroic Senior Officer
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Palindrome wrote:
I'm really not although I do appreciate having an army list that is both 'competative' and 'fluffy'. Its just a shame that GW can rarely (if ever) manage either one, never mind both.
Anyway this is getting a little off topic but I suppose thats the nature of a rumour thread with no rumours 
Personally I dont see whats wrong with forums going off topic, its how talking and ideas etc come up lol.
But yea I certainly see where you are coming from but id be happy with anything that allows my guardsmen to be different rules wise to the guardsmen down the road.
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![[Post New]](/s/i/i.gif) 2014/02/12 22:08:01
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Regular Dakkanaut
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Swastakowey wrote: Palindrome wrote:
I'm really not although I do appreciate having an army list that is both 'competative' and 'fluffy'. Its just a shame that GW can rarely (if ever) manage either one, never mind both.
Anyway this is getting a little off topic but I suppose thats the nature of a rumour thread with no rumours 
Personally I dont see whats wrong with forums going off topic, its how talking and ideas etc come up lol.
But yea I certainly see where you are coming from but id be happy with anything that allows my guardsmen to be different rules wise to the guardsmen down the road.
I agree too I would love some more rumors though.....
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![[Post New]](/s/i/i.gif) 2014/02/13 16:12:00
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Hurr! Ogryn Bone 'Ead!
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Here we go....
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DISCLAIMER - I will not be liable for my opinions, nor plagerism, errors, facts, rumors, links, no links, or changing &/or omissions in my blog entries; nor for the availability of this informations origins, original author, truth, link, or vouch for it's factual reliabilty. So please don't fight with my opinions, nor badger me, nor troll my entries, and just stay on topic! |
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![[Post New]](/s/i/i.gif) 2014/02/13 16:19:18
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Sergeant Major
Fort Worthless, TX
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GW - If it ain't broke, fix it until it is. |
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![[Post New]](/s/i/i.gif) 2014/02/13 16:20:20
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Badass "Sister Sin"
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We've already got a thread on that. This is the IG thread.
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![[Post New]](/s/i/i.gif) 2014/02/13 16:23:55
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Hurr! Ogryn Bone 'Ead!
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Removed
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This message was edited 1 time. Last update was at 2014/02/14 15:23:44
DISCLAIMER - I will not be liable for my opinions, nor plagerism, errors, facts, rumors, links, no links, or changing &/or omissions in my blog entries; nor for the availability of this informations origins, original author, truth, link, or vouch for it's factual reliabilty. So please don't fight with my opinions, nor badger me, nor troll my entries, and just stay on topic! |
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![[Post New]](/s/i/i.gif) 2014/02/13 18:11:30
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Ultramarine Master with Gauntlets of Macragge
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bu11etmagn3tt wrote:
Yes it is. And this rumor was part of this thread first..... knight pal is part of guard in march.
Rumors I was reading said it was for all Imperial armies, not Guard specifically.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2014/02/13 18:17:21
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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I do hope it is. 10 wounds and three lascannon/autocannon/heavy bolters, what is there not to like?
I really dont get it, upping heavy weapon squads to ten models is something I wanted for a long time and it made sense. If Devastators could have meat shields, why not guard?
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This message was edited 1 time. Last update was at 2014/02/13 18:22:03
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/02/13 18:21:08
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Buying even more box sets of minis?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2014/02/13 18:24:31
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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I really cant see H' having problems with that, his IG army is of legendary size. He has more tanks than I could fit in my tiny London suburban flat and still have room to lie down and sleep. They are not so short of space in Oz.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/02/13 18:25:11
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Heroic Senior Officer
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Or worse... reconstructing huge armies of infantry.
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![[Post New]](/s/i/i.gif) 2014/02/13 18:36:58
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Hurr! Ogryn Bone 'Ead!
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removed
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This message was edited 2 times. Last update was at 2014/02/13 23:37:49
DISCLAIMER - I will not be liable for my opinions, nor plagerism, errors, facts, rumors, links, no links, or changing &/or omissions in my blog entries; nor for the availability of this informations origins, original author, truth, link, or vouch for it's factual reliabilty. So please don't fight with my opinions, nor badger me, nor troll my entries, and just stay on topic! |
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![[Post New]](/s/i/i.gif) 2014/02/13 19:17:37
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Lord of the Fleet
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Kirasu wrote:Options with no use aren't options, they're the illusion of choice.
I would prefer GW actually hire real game designers who care about making good books with a scope beyond their own little play club. It doesn't take much effort to create decent useful options, the problem is they do not make rules for anything other than physical models which stifles creativity.
I have to comment on this one, because this insanity came up during FAQ 2010 for BFG. WE actually HAD useful options on the table, and then got screaming flack from the fluff guys that we'd have to remove the options because one page in one book MIGHT be able to be interpreted as saying that Space Marines were forbidden lances (and that all other fluff examples that conflicted with this were just writers gettign it wrong). And so after much blood was shed in the war between fluff and game balance, the Marines were left with a nerfed lance option on strike cruisers with the express intent, according to the fluff guys, that no one would use it and of it would eventually be removed. The same issue came up with the Defiant class IN cruiser. As stands in BFG shes broken. No one will ever take this ship if they have any other option. The only viable way to fix it is to give it 2 str 2 launch bays. But because IN supposedly hates AC, the fact you have to jump through hoops already to have them in your fleet at all was deemed insufficiently nerfed. The fan version that's BFGR utterly abandoned good game design trying to struggle with the idea that there is only one way to fix it. The most hilarious thing I ever read in a forum was someone asking 'Well,what if we gave it 1.5 str launch bays per side? Would that make it strong enough to take without risking having IN AC spam?"
(There being no such thing as 'half a squadron' in BFG)
De Nile is no mere river in Egypt.
As opposed to one that was balanced for the points with other weapons.
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This message was edited 1 time. Last update was at 2014/02/13 19:20:51
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2014/02/13 19:35:09
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Well, if the veteran rumours are true I'll need to buy more fething Elysians anyway to make full squads again.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2014/02/13 20:29:26
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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I cant wait to see the end of the ten wound lascannon frankly.
Viable heavy weapons squads that done lose firepower after a hard stare can only be a good thing.
Regular infantry squads can have the heavy bolters so that the lasguns have something to do. Autocannon and grenade launcher squads have been growing on me also, reasonable synergy with each other and with the backup lasguns.
Next I want to see mobbing up to include more than just regular squads. I would be satisfied with a pairing up mechanic for all IG infantry, excepting the elites, Mob up a platoon command with a special squad, or mob up regular squads with heavy squads.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/02/14 00:43:01
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Rampaging Carnifex
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The complete lack of rumors for this release has me a little concerned. If it really was a March release I think we would have a lot more to talk about right now. Either Guard aren't next or they're farther down the road than we think like April or maybe even May.
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![[Post New]](/s/i/i.gif) 2014/02/14 01:02:16
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Dakka Veteran
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Considering the other rumor about what's coming in March, yeah, I think it's safe to say that this is absolutely not a March release.
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![[Post New]](/s/i/i.gif) 2014/02/14 01:52:52
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Fixture of Dakka
Bathing in elitist French expats fumes
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It definitely is an April release.
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![[Post New]](/s/i/i.gif) 2014/02/14 01:59:18
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Heroic Senior Officer
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I was really hoping for it to be march personally. My 3 month planned campaign was starting end of this month and I wanted something flash to use as my new codex.
Oh well. Only time will tell.
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![[Post New]](/s/i/i.gif) 2014/02/14 12:05:38
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Fighter Pilot
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A giant walker? So, does this mean we get a HH-era tank "bigger than a Land Raider" as well as a giant walker?
I personally don't like the walker idea. Tracked vehicles all the way.
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An Armour Save? No, never heard of it. Me? I play Imperial Guard. |
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![[Post New]](/s/i/i.gif) 2014/02/14 12:08:24
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Fixture of Dakka
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Tower75 wrote:A giant walker? So, does this mean we get a HH-era tank "bigger than a Land Raider" as well as a giant walker?
I personally don't like the walker idea. Tracked vehicles all the way.
That's fine, since the Walker does not belong to the guard. It's a mechanicus unit.
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![[Post New]](/s/i/i.gif) 2014/02/14 12:31:05
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Longtime Dakkanaut
West Midlands (UK)
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MajorWesJanson wrote: Tower75 wrote:A giant walker? So, does this mean we get a HH-era tank "bigger than a Land Raider" as well as a giant walker?
I personally don't like the walker idea. Tracked vehicles all the way.
That's fine, since the Walker does not belong to the guard. It's a mechanicus unit.
Really? Is that the new fluff?
They used to be operated by feudal Knight Houses. That's how it's been recently described in Graham McNeill's Devine Adoratrice
http://graham-mcneill.com/devine-adoratrice/
I'd hate them to be crammed into the Mechanicus just because.
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![[Post New]](/s/i/i.gif) 2014/02/14 12:42:39
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Whereas Andy Chambers once wrote with vision, the current writers drool on their keyboards.
I can easily see someone ignore the rich story to the knights to become yet another part of the department of skull priests.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/02/14 12:50:42
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Longtime Dakkanaut
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Tower75 wrote:A giant walker? So, does this mean we get a HH-era tank "bigger than a Land Raider" as well as a giant walker?
I personally don't like the walker idea. Tracked vehicles all the way.
Actually, wheeled vehicles have 1/10th the upkeep costs, 1/6th of the maintenance requirements and can be constructed to have even better cross country mobility... In a mass army like the IG, I wonder why the only guard vehicles on wheels are the light tauros buggies.
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Waaagh an' a 'alf
1500 Pts WIP |
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![[Post New]](/s/i/i.gif) 2014/02/14 13:01:38
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I'm treating my own Knightly order as an autonomous organisation on the Imperial world of my Guard regiment. They don't belong to the Imperial Guard command structure, nor are they part of the Mechanicum. They can however be petitioned to lend their aid to campaigns undertaken by the regiments.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2014/02/14 13:02:19
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Jervis Johnson
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Kosake wrote: Tower75 wrote:A giant walker? So, does this mean we get a HH-era tank "bigger than a Land Raider" as well as a giant walker?
I personally don't like the walker idea. Tracked vehicles all the way.
Actually, wheeled vehicles have 1/10th the upkeep costs, 1/6th of the maintenance requirements and can be constructed to have even better cross country mobility... In a mass army like the IG, I wonder why the only guard vehicles on wheels are the light tauros buggies.
Don't bring logic into a 40K thread. You want to keep that thing as far away as possible from all of Imperium's vehicles. Flying bricks with no aerodynamic abilities whatsoever, tanks with less efficient design than the absolute worst WW2 contraptions, and overall technology basically less advanced than in the 21st century AD.
I doubt the IG get a walker. To me it sounds like someone heard the rumour about the upcoming dataslate Knights and confused them as being an IG-related release. I'm really curious what the new IG models are though, but frankly I don't have high hopes for them. Most of IG's vehicles look terrible and hopelessly outdated and it seems to me that GW wants to maintain that fugly aesthetic. The kit that GW could theoretically have some success with is the new veterans or guardsmen, and that would be a necessary update as well.
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This message was edited 1 time. Last update was at 2014/02/14 13:03:33
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![[Post New]](/s/i/i.gif) 2014/02/14 13:15:06
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Fixture of Dakka
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Zweischneid wrote: MajorWesJanson wrote: Tower75 wrote:A giant walker? So, does this mean we get a HH-era tank "bigger than a Land Raider" as well as a giant walker?
I personally don't like the walker idea. Tracked vehicles all the way.
That's fine, since the Walker does not belong to the guard. It's a mechanicus unit.
Really? Is that the new fluff?
They used to be operated by feudal Knight Houses. That's how it's been recently described in Graham McNeill's Devine Adoratrice
http://graham-mcneill.com/devine-adoratrice/
I'd hate them to be crammed into the Mechanicus just because.
Knights are organized into households/orders and are not part of the Adeptus Titanicus, but they are still part of/allied to the mechanicus rather than fully independent entities. You have groups like the House Devine who are more independent, and the Knights of Taranis who were part of the Crusade and now serve on Mars itself.
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![[Post New]](/s/i/i.gif) 2014/02/14 13:25:34
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Warning From Magnus? Not Listening!
UK
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As I understand it it's the Mechanicus' arrival on feudal "Knight" worlds that brought the Houses into being, so on that basis it'd make sense to think of them as being part of/closely aligned to the Mechanicus. "A Mechanicus unit" is too much of an oversimplification though, I think. I've only been reading into it recently, though.
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This message was edited 1 time. Last update was at 2014/02/14 13:26:04
Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2014/02/14 14:05:10
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Oberstleutnant
Back in the English morass
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Bull0 wrote:As I understand it it's the Mechanicus' arrival on feudal "Knight" worlds that brought the Houses into being, so on that basis it'd make sense to think of them as being part of/closely aligned to the Mechanicus. "A Mechanicus unit" is too much of an oversimplification though, I think. I've only been reading into it recently, though.
Knight worlds are part of the Adeptus Mechanicus in the same way that Marines are part of the Imperium. They may be independent a small degree but they still pay homage to the Mars. I can see the fluff changing a little though as the Knight worlds were supposedly founded during the Age of Strife by the Ad Mech and that seems pretty unlikely.
The original fluff for Knight worlds has them copying Eldar Exodite Knights to create their own stompy robot men. I don't see that fluff surviving
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This message was edited 1 time. Last update was at 2014/02/14 14:09:39
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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