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Made in us
[DCM]
.







Thanks for the update Tre - much appreciated!
   
Made in us
Regular Dakkanaut




Uppsala, Sweden

My interest in this is still very, very high. Can't wait!
   
Made in ca
Fresh-Faced New User




I'm super interested as well. Hopefully you can make it work soon.
   
Made in us
Longtime Dakkanaut




North Carolina

 tre manor wrote:
The torso probably looks elongated because the line of the lion cloth tie is hanging as low as it can. The idea is that there was more girth to the hips when the person was mummified. Now his muscles have shriveled quirtre a bti and thus his garment hangs lower on his hips. At least that was the idea anyway.


First off I want to say that I'm really excited about this project. I think your work is awesome, I've been an R E Howard fan since I was a kid and your models have always appealed to me.

I can see what you're trying to do with the large undead model and while I think you've successfully slimmed it down I think lower torso doesn't look bony or dessicated enough. I think if you made the hip bones more prominent and had the loin cloth hanging off the bony hips in more of a V shape rather than straight horizontally it would convey the gaunt mummification effect better.

Mundus vult decipi, ergo decipiatur
 
   
Made in us
Dakka Veteran






Thanks Prestor Jon I agree. That figure could have been better. I am working on a different version of it now. I am glad you guys are still thinking of this and looking forward to it. I am workign to get it ready as soon as I can but I do not want to rush it out before it is properly ready to go.

Soon though!
   
Made in us
[DCM]
.







Hey Tre!

How about an update here?

Please?
   
Made in us
Dakka Veteran






I promise I will post something up this week. This is still a little ways out unfortunately. I think that this is going to need more than just a whole bunch of cool figures to work. I do not want people to think that this will be another line of figures with no game to support it. I AM still working on the figures......depending on what I decide is the design ethic for the line i may or may not have a LOT of work done.

I keep second guessing the amount of detail I am sculpting ont eh figures. My tendancy is toward a LOT of detail, but i want to keep the figures accessible to all levels of painting skill / dedication.
   
Made in us
Serious Squig Herder






 tre manor wrote:


I keep second guessing the amount of detail I am sculpting ont eh figures. My tendancy is toward a LOT of detail, but i want to keep the figures accessible to all levels of painting skill / dedication.



Maybe just back off the detail level a little then? I love Freebooter minis for instance - but they are sometimes so crammed with detail that they can feel like a real slog to paint. (I spent like 10 hours on Pehuah, the Amazon for instance). So I'm increasingly of the mind that less is more when it comes to detail on minis. 2-3 areas with some well thought out detail is better than having the mini just slathered in pouches, feathers, knives, etc.
   
Made in us
Longtime Dakkanaut




Louisiana

Schmapdi wrote:
 tre manor wrote:


I keep second guessing the amount of detail I am sculpting ont eh figures. My tendancy is toward a LOT of detail, but i want to keep the figures accessible to all levels of painting skill / dedication.



Maybe just back off the detail level a little then? I love Freebooter minis for instance - but they are sometimes so crammed with detail that they can feel like a real slog to paint. (I spent like 10 hours on Pehuah, the Amazon for instance). So I'm increasingly of the mind that less is more when it comes to detail on minis. 2-3 areas with some well thought out detail is better than having the mini just slathered in pouches, feathers, knives, etc.


I can say that the greens I've seen are fething awesome, and very paintable. There's a whole lot of really cool stuff in the range.

Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in nl
Zealous Knight







I would strongly favour toning down the pouches etc, both for the reasons already mentioned, and because it just takes away from what seems to me to be the strongest point of the RBG range: the awesome 'realism' (insofar as applicable to some of the more fantastic tropes) and detail in the sculpting of the basic body structure and clothing and whatnot.
   
Made in us
Dakka Veteran






Thanks Wobble.

The detail I am referring to would be muscular definition and complexity and texture detail and definition.
   
Made in ca
Regular Dakkanaut





I'm a big fan of the care you put into the muscultare Tre. So I'm hoping you stick to your old style or even improve on it! All of your last few kickstarters have showed off some pretty amazing looking figures.

   
Made in us
Dakka Veteran






Thanks Greywulf.
   
Made in nl
Zealous Knight







 tre manor wrote:
Thanks Wobble.

The detail I am referring to would be muscular definition and complexity and texture detail and definition.


How does that hurt accessibility for painting though? Speaking as a thoroughly mediocre (and extremely impatient) painter myself, I generally appreciate that kind of detail and feel it helps me paint to a better standard, often in the same amount of (or sometimes even less) time.

This message was edited 1 time. Last update was at 2014/09/02 13:56:42


 
   
Made in us
Dakka Veteran




 Bolognesus wrote:
 tre manor wrote:
Thanks Wobble.

The detail I am referring to would be muscular definition and complexity and texture detail and definition.


How does that hurt accessibility for painting though? Speaking as a thoroughly mediocre (and extremely impatient) painter myself, I generally appreciate that kind of detail and feel it helps me paint to a better standard, often in the same amount of (or sometimes even less) time.


This is where I'm at as well. I find the addition of straps, buckles and pouches just for the sake of breaking up a plane (I'm looking at you Mantic) is what drives my inner impatient child to come out.
   
Made in gb
Novice Knight Errant Pilot






 greywulf wrote:
I'm a big fan of the care you put into the muscultare Tre. So I'm hoping you stick to your old style or even improve on it! All of your last few kickstarters have showed off some pretty amazing looking figures.



Well said greywolf, thats the reason I was drawn to your last ks tre, lots of other companies cater to simple figures, the details and styling of yours makes them stand out.


http://thelaughterofthedamned.blogspot.co.uk/
 
   
Made in us
[DCM]
.







Since this one comes with an actual game too, THIS is the Red Box Kickstarter I have been waiting for!
   
Made in us
Dakka Veteran






well this is all very very reassuring then. I keep wrestling with the idea fo trying to move my style in a less hyper realistic direction for this project.

Ok. This makes me feel much better. I will post a preview by the end of the week.
   
Made in de
Joined the Military for Authentic Experience






Nuremberg

Just to chip in, the I absolutely love the "realism" of the anatomy on your miniatures. It's what draws me to your fantasy range, and I am really hoping for the same style for the new range.

The sort of detail I don't like is pointless "bling" festooned all over a model, cluttering up it's lines and making it a fiddly pain to paint. Stuff like The Keeper for example has lots of detail on his skin and muscles, but only a few pertinent "props" to get across his position as an evil magic using kinda guy. And he's awesome because of it.

Pouches and stuff have their place too, of course. Like a heavily laden soldier on campaign or something.

   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Chiming in here too.

Love the sculpts the way they are.

When I finally put two and two together with who Tre was and what he's sculpted, I hadn't realized just how many of the figures he made for Reaper I already owned.

Please keep things the way they are Tre! Just get to those danged lizard men! For a collector of nonhuman models, there's only so many airbrushed minivan Frazetta inspired barbarian warriors I can take, no matter how awesome they may look!

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Longtime Dakkanaut




Louisiana

 Da Boss wrote:
Just to chip in, the I absolutely love the "realism" of the anatomy on your miniatures. It's what draws me to your fantasy range, and I am really hoping for the same style for the new range.

The sort of detail I don't like is pointless "bling" festooned all over a model, cluttering up it's lines and making it a fiddly pain to paint. Stuff like The Keeper for example has lots of detail on his skin and muscles, but only a few pertinent "props" to get across his position as an evil magic using kinda guy. And he's awesome because of it.

Pouches and stuff have their place too, of course. Like a heavily laden soldier on campaign or something.


One of the things I like about Tre's fantasy range is that characters generally have reasonable bags, equipment, and gear. Most character carry a dagger, swords have sheaths, characters carry mugs, water skins, bedrolls, and appropriate-looking pouches, sometimes with a fantasy adventurer slant.

For example, "Big Bernard" carries a bedroll and sack over one shoulder, a possibles bag across the other, a belt pouch, and a dagger. But the gear doesn't seem to clutter the model (to my eyes).

Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in de
Joined the Military for Authentic Experience






Nuremberg

I agree, maybe I didn't get that across. I have some of the more heavily laden Aenglish models, and I love them. The first models I bought from Tre had lots of kit on them. But like you say, it's kit that makes sense and compliments the models.


   
Made in us
Longtime Dakkanaut




North Carolina

I want to add my voice to the chorus that doesn't want Tre to change. I've always wished there was a good game out there that consistently adhered to an aesthetic like Tre's. I want miniatures that have the realism of good historicals like the kind produced by the Perrys and FireForge but without the rigidity of being tied to historic facts. Something that lives in the happy space between historical accuracy and cartoonish silliness. I want realism with the freedom to embrace the rule of cool.

In terms of painting, IMHO as a mediocre painter I've always found it easier to give realistic textures and amounts of gear a servicable paintjob than models that are seemingly festooned with details just for the sake of it. What gives me nightmares are areas that need freehand work to look right and areas that are crammed with details that need to be painted individually so they don't blend together.

Mundus vult decipi, ergo decipiatur
 
   
Made in us
Longtime Dakkanaut




Louisiana

Prestor Jon wrote:
I want to add my voice to the chorus that doesn't want Tre to change. I've always wished there was a good game out there that consistently adhered to an aesthetic like Tre's. I want miniatures that have the realism of good historicals like the kind produced by the Perrys and FireForge but without the rigidity of being tied to historic facts. Something that lives in the happy space between historical accuracy and cartoonish silliness. I want realism with the freedom to embrace the rule of cool.

In terms of painting, IMHO as a mediocre painter I've always found it easier to give realistic textures and amounts of gear a servicable paintjob than models that are seemingly festooned with details just for the sake of it. What gives me nightmares are areas that need freehand work to look right and areas that are crammed with details that need to be painted individually so they don't blend together.


If reasonable detail is placed where it makes sense to be, it is far easier to get it to look right even with just an okay paint job.

I never paint the eyes of my miniatures, for example, because eyes are really hard and annoying to do. But because we all know what a human face looks like, that detail comes across perfectly fine even if it is mixed into the general highlighting of the face writ large without being specifically picked out.

This message was edited 3 times. Last update was at 2014/09/02 20:23:42


Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in us
Dakka Veteran






well to be honest miniatures are basically viewed int he same spacial relativity as a person would be viewed from about ten feet or more away. And at that distance you would not be able to make out the details of someone's eyes anyway.

On topic......... I am very comfortably relieved by the feedback here. This means I have actually completed a lto of work after all!! I will preview one of the mutants tomorrow to give a better example of the level of detail I am talking about.
   
Made in us
Fixture of Dakka






Lancaster PA

Late to the convo, but I want to assure you that body texture is never bad, and makes it a lot easier to paint. With nice muscle and skin detailing a base coat and wash can go really far. I got really nice results with my old Rackham Drunes doing that en masse with just a little over brushing. I love love love your lines exactly because they match that style and scale so well.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
[DCM]
.







 tre manor wrote:
well to be honest miniatures are basically viewed int he same spacial relativity as a person would be viewed from about ten feet or more away. And at that distance you would not be able to make out the details of someone's eyes anyway.

On topic......... I am very comfortably relieved by the feedback here. This means I have actually completed a lto of work after all!! I will preview one of the mutants tomorrow to give a better example of the level of detail I am talking about.


C'mon Tre, make with the sneak preview update already!
   
Made in us
Dakka Veteran






Sorry! I will do today I promise! I have been really busy sculpting!
   
Made in us
[DCM]
.







 tre manor wrote:
Sorry! I will do today I promise! I have been really busy sculpting!


That's certainly a good 'excuse' for not posting anything here!

Looking forward to the next unveiled image here though too, of course!
   
Made in us
You Sunk My Battleship!



San Ramon

Did this guy deliver on his other kickstarters yet?
   
 
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