Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/02/09 05:18:21
Subject: "Out of ammo, sir!"
|
 |
Navigator
|
Keeping in mind the fact that battles are part of wars and/or just a moment of a epic battle, going for many and many days, troops should run out of ammo sooner or later.
So, there is an idea - starting from second turn, each unit that shot in shooting phase should roll a dice - on a score of 6+, plus one for each turn after they can't shoot at all for remainder of a game (autofail at turns 6 and 7).
That will not only make game FUN*, but also will balance shooting and CC that 6th brought to us.
*The Chaos Gods do not guarantee fun. Fun is subject to early termination at Tzeentch's discretion. Fun is to be taken in context of Dwarf Fortress.
|
"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 09:35:53
Subject: "Out of ammo, sir!"
|
 |
Hallowed Canoness
|
That only works for armies like Marines and Eldar that operate in isolation.
Guard have supply lines, Sisters have supply lines, Ork guns don't even always need reloading... and so on.
|

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 10:24:26
Subject: "Out of ammo, sir!"
|
 |
Major
Fortress of Solitude
|
Some weapons don't need reloading for long periods of time. The ammunition requirements are very different for different armies.
I'm fairly sure necron weapons have quite a few shots.
|
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 11:10:44
Subject: "Out of ammo, sir!"
|
 |
Pyromaniac Hellhound Pilot
Australia
|
Yeah...no....that sounds like a terrible idea...maybe in a themed game, but otherwise I can't see the point.
|
4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji
I'll die before I surrender Tim! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 12:28:09
Subject: "Out of ammo, sir!"
|
 |
Drakhun
|
Seeing as your average marine will only fire 14 shots in an entire game and the smallest clip you can get for a bolter is 20. I imagine ammunition wont be a problem.
|
DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 12:42:00
Subject: "Out of ammo, sir!"
|
 |
Perfect Shot Dark Angels Predator Pilot
|
Vexler wrote:Keeping in mind the fact that battles are part of wars and/or just a moment of a epic battle, going for many and many days, troops should run out of ammo sooner or later.
So, there is an idea - starting from second turn, each unit that shot in shooting phase should roll a dice - on a score of 6+, plus one for each turn after they can't shoot at all for remainder of a game (autofail at turns 6 and 7).
That will not only make game FUN*, but also will balance shooting and CC that 6th brought to us.
*The Chaos Gods do not guarantee fun. Fun is subject to early termination at Tzeentch's discretion. Fun is to be taken in context of Dwarf Fortress.
Yeah, how about no pointless complexity for little to no gain. Why not slap power and chain weapon power failures, armor failures aswell.
|
A Dark Angel fell on a watcher in the Dark Shroud silently chanted Vengance on the Fallen Angels to never be Unforgiven |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 13:31:38
Subject: "Out of ammo, sir!"
|
 |
Deadshot Weapon Moderati
|
Yeah let me stick a new gauss rod into my gauss flayers...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 20:34:32
Subject: "Out of ammo, sir!"
|
 |
Disguised Speculo
|
Sorry man, I reckon rules like this belong more in smaller scale games in the style of necromunda rather than 'mass battles' like 40k, where we disregard such minor things as "ammunition" or "tactics" and just roll dice at each other for four hours until someone wins on first blood
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 20:51:50
Subject: "Out of ammo, sir!"
|
 |
Using Inks and Washes
St. George, Utah
|
welshhoppo wrote:Seeing as your average marine will only fire 14 shots in an entire game and the smallest clip you can get for a bolter is 20. I imagine ammunition wont be a problem.
Each bolt gun shot fired represents more than a single shot. Same goes for all rapid fire weapons. It's a squeeze of the trigger, which would be about 3 to 4 shots. You really imagine your Rapid Fire 2 weapon being a marine going "Tap, tap" is all?
Anyway, if you wanted to introduce a rule in a themed game or a campaign where something like this could happen, sure. As a main rule that'd be a part of every last game, no, I'm not for it.
I've played using the Cold Weather rules suggestions listed wherever that is in the main hardback BRB before and we had fun, so introducing things like this in theme/campaign games is totally fine and can be really cool. Thematic games tend to be my favorite ones, even if I lose. Played another friend once where we determined in advance what he'd get from reserves every turn, and I just had some Deathwing guys sitting in the middle of the board. We gave them 3 shots a turn instead of 2, representing the overwhelming number of enemies so they could basically fire blind into a crowd and hit a bunch of guys. My goal was to survive as best I could then kill his Daemon Prince, but I wasn't able to do it. Game was seriously great, though.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 21:44:17
Subject: "Out of ammo, sir!"
|
 |
Liche Priest Hierophant
|
I would love a rule for when power armour runs out of batery power. ^_^
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 22:05:57
Subject: "Out of ammo, sir!"
|
 |
Confessor Of Sins
WA, USA
|
How is this 'fun' in the least?
|
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 22:06:19
Subject: "Out of ammo, sir!"
|
 |
Twisting Tzeentch Horror
Bridgwater, somerset
|
In a linked campaign I could see where this would have potential, but given the timescale covered in a standard game of 40k most if not all units would have enough ammo to last
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 22:11:53
Subject: "Out of ammo, sir!"
|
 |
Sister Vastly Superior
|
The last thing this game needs is more dice rolls determining wether or not you're allowed to play.
|
Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 22:19:20
Subject: "Out of ammo, sir!"
|
 |
Gore-Soaked Lunatic Witchhunter
|
This or something like it has been used as a scenario rule in the past; I could see it in a themed campaign, but doing it across the board would be a bit much.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 22:21:40
Subject: "Out of ammo, sir!"
|
 |
Stealthy Space Wolves Scout
Louisville, Ky
|
welshhoppo wrote:Seeing as your average marine will only fire 14 shots in an entire game and the smallest clip you can get for a bolter is 20. I imagine ammunition wont be a problem.
*Magazine*
|
1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4
Adeptus_lupus instagram for BR
Ave Imperator |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/09 22:25:17
Subject: Re:"Out of ammo, sir!"
|
 |
Sword-Wielding Bloodletter of Khorne
|
I think this is a great idea, but would obviously need some serious refinement. The biggest problem being, as mentioned, that 40k is already full of random rolls for nonsense. So, we get rid of a bunch of other random tables, and add this.
This would be a great rule to somehow integrate into Tau, who's with me?
|
“Idleness is the enemy of the soul; and therefore the brethren ought to be employed in manual labor at certain times, at others, in devout reading.”
― St. Benedict of Nursia, The Rule of Saint Benedict
The Mendicants Polaris, Chaos Warband, Deviant Sect of Word Bearers |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 05:59:40
Subject: Re:"Out of ammo, sir!"
|
 |
Hollerin' Herda with Squighound Pack
Denmark
|
It would work perfectly combined with the "without numbers " rule from the BRB.
Representing a defending force cut off from their supply lines for several days while defending against the countless tyranid horde, for instance.
Or the winner of the supply raid may force this rule on his opponent in the next game in a campaign.
But, I wouldnt want this rule as a "standard" rule in a normal game, as fluffwise most armies will bring enough ammo for a single battle.
|
This message was edited 1 time. Last update was at 2014/02/10 06:00:20
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/10 06:22:25
Subject: Re:"Out of ammo, sir!"
|
 |
Regular Dakkanaut
|
It seems to me that tabletop battles represent a skirmish lasting just a few minutes.
It's been said already, but I think it'd only make sense in the context of a campaign of several battles, or a custom "Alamo" game type.
|
This message was edited 1 time. Last update was at 2014/02/10 06:22:55
Sekhmet - Dynasty 4000pts Greenwing - 2000pts Deathguard - 1500pts Daemons of Nurgle - 1000pts ~320pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/11 21:38:43
Subject: Re:"Out of ammo, sir!"
|
 |
Sword-Bearing Inquisitorial Crusader
Eindhoven, Netherlands
|
Truth118 wrote:It seems to me that tabletop battles represent a skirmish lasting just a few minutes.
I'm sure a conflict in 40K is supposed to last longer than a few minutes in in-universe terms. After all, it otherwise would take only a minute to go from 'that guy standing at fifty paces is hard to see' to 'oh, my vision is perfect now'. In other words, Night Fighting rules wouldn't make sense.
I personally always prefer to think that models and terrain are actually oversized representatives of themselves (because else 24" range would be stupidly low), whereas the rest remains the same. In the end, I suppose neither answer is the correct one, and you should just think 'it's a game, not a simulation'.
|
1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/11 21:49:18
Subject: "Out of ammo, sir!"
|
 |
Wicked Warp Spider
|
Running out of bullets is only for a) weapons that actually has a limited power cell or magazine or b) armies with a disrupted supply line.
Orks - fire magical bullets anyway, they only reload when they think they need to.
Daemons - fire magical energy from the everpresent warp.
Eldar (any flavour) - most of their weapons have a reactor rather than a fuel cell, are excessively easy to reload and their armies can open supply lines from hidden bases of operation easily via the webway.
Necrons - These use reactors as well rather than fuel cells, no? In any case, their fuel cells are also extremely power-dense.
The only armies that "out of bullets" would make sense for are some Tau weapons and most Imperial weapons - and even the Imperials boast a large amount of highly efficient laser weapons.
|
I really need to stay away from the 40K forums. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/12 21:26:01
Subject: Re:"Out of ammo, sir!"
|
 |
Human Auxiliary to the Empire
Lillington NC
|
Tau would immediately become useless
Half of DE would suck
The other half would be invincible.
It could be OK for a special mission on an individual unit basis.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/15 08:42:25
Subject: "Out of ammo, sir!"
|
 |
Blood Angel Neophyte Undergoing Surgeries
Baal
|
Good idea put incredibaly annoying.
|
|
|
 |
 |
|