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Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Kirasu wrote:
 azreal13 wrote:
With other Apocalypse units around, sure, but as a Lord Of War (heaven forbid its in the regular Force Org for anything) this is a bit more expensive than a tooled up Daemon Prince or GD, and excluding favourable psychic power rolls, can probably take them out in one round.


Okay I'll agree here, IT is better than an awful CSM demon prince with way too many upgrades :p



Yeah, cause flying, mastery 3 Tzeentch princes with armour are simply awful


I'm glad we agree that a 350 points T5 model with 4 wounds are awful!



Just to be clear, this sort of response isn't going to get any further rise out of me, despite the fact that from this side of my screen that appears to be what you're after. It is adding nothing to the discussion, and while you might be amusing yourself, or even think you're actually being witty, all you're doing is undermining any serious contributions you may make.

And for the record, I was referring to the CD DPs not CSM.

Now, back OT

Do the stubbers mean that it can effectively 'mark' one unit to assault, and fire it's main gun at another target, allowing it to try and spread it's damage output around more effectively?

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in fi
Jervis Johnson






 insaniak wrote:
The thing is, even if they write them solidly into the rules, people will not allow them in games if they feel unbalanced.

There are still people out there who question the use of Special Characters, despite them only actuallyy requiring your opponent's permission for a relatively brief period (and even then permission not being required for all of them) due to so many players just refusing to play against them in 2nd, 3rd and 4th edition.


Shoehorning Apocalypse into regular games won't get people to accept superheavies. Writing rules that people perceive as allowing the use of superheavies without requiring armies to be specifically tailored to realistically go up against them is what will do that.


The bolded will never happen. It's irrelevant anyway, since you can make lists with no super-heavies that can't be really beat by 99% of the armies out there unless you specifically tailor against them, and you always could. 40K is not balanced, and it never has been, and the strongest lists can go on outrageous win streaks of 50 games or so purely on auto-pilot.

I thought fortifications and allies were a completely ridiculous idea in 40K, and still do, and I know a lot of people who felt/feel the same way, but yet mono-codex armies have gone the way of the dodo and double and triple codex armies are the standard these days and all of them come with a couple of buildings sprinkled on top. If super-heavies go into the core rules, they'll become an integral part of the game, whether 'those guys who still don't allow special characters' writing angry comments from their murky basements like it or not.

This message was edited 2 times. Last update was at 2014/02/14 05:27:58


 
   
Made in us
Strangely Beautiful Daemonette of Slaanesh






La Crosse, WI

 azreal13 wrote:

Do the stubbers mean that it can effectively 'mark' one unit to assault, and fire it's main gun at another target, allowing it to try and spread it's damage output around more effectively?


If it is a super heavy, that means it can fire at separate targets and elect to assault any one of them. I don't see any reason why not.
   
Made in us
Dakka Veteran





Bay Area, CA

I can't believe that reasonable adults, whether in fun-fun fluffy games or in tournament 40k or anything in between, will ever allow D weapons in regular games, without extensive tailoring on both player's parts. I'm glad rules exist to allow it, but until the D is changed (weakened, I mean), it's a non-starter no matter what book the rules are written in.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 tomjoad wrote:
I can't believe that reasonable adults, whether in fun-fun fluffy games or in tournament 40k or anything in between, will ever allow D weapons in regular games, without extensive tailoring on both player's parts. I'm glad rules exist to allow it, but until the D is changed (weakened, I mean), it's a non-starter no matter what book the rules are written in.


I have less of a problem with D melee weapons, as there is a lot more that can be done to mitigate them, but basically this.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in fi
Jervis Johnson






 tomjoad wrote:
I can't believe that reasonable adults, whether in fun-fun fluffy games or in tournament 40k or anything in between, will ever allow D weapons in regular games, without extensive tailoring on both player's parts. I'm glad rules exist to allow it, but until the D is changed (weakened, I mean), it's a non-starter no matter what book the rules are written in.

Keep fighting the good fight. If people like you existed a couple years back, maybe we wouldn't have to deal with Seer Councils that are only made viable by Baron and Grislies, and TauDar, Eldau, Taucrons, Chaoscrons, etc in general on a regular basis. No reasonable adult would ever allow armies to remove their few codex-designed weaknesses by just taking allies (from multiple codices if need be) to fill in the blanks with a few void shields sprinkled on top. I'm glad rules exist to allow allies for fluffy narratives, campaigns and team games, but untill the allies are changed (weakened, I mean), it's a non-starter no matter what book the rules are written in.

To me strength D is no more ridiculous than all the other ridiculous crap in the game already, and personally I think there's more variation to strength D (there's a ton of units that can have it) than there is to watching unkillable Seer Councils and Screamerstars wreck face. Strength D removes every death star unit from the face of 40K, and I support any change that brings that about.

This message was edited 8 times. Last update was at 2014/02/14 05:48:01


 
   
Made in gb
Long-Range Black Templar Land Speeder Pilot







If it is a super heavy walker with a strength d weapon and an obscene points cost I might have to house rule it to make It more fun for buth myself and my opponents, use the riptide and wraith knight as a template and write from there.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

For 375 with the shooting it's got and the ability to set your shield (read 4++) after your opponent moves and it's CC ability I think it's actually in the right range price wise. That said I'm extremely sad it's a Lord of War, has a D-Weapon, and isn't an MC.

This message was edited 1 time. Last update was at 2014/02/14 06:29:52


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Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Hulksmash wrote:
For 375 with the shooting it's got and the ability to set your shield (read 4++) after your opponent moves and it's CC ability I think it's actually in the right range price wise. That said I'm extremely said it's a Lord of War, has a D-Weapon, and isn't an MC.


I'm going to speculate that we haven't seen all the options either.

If I read things correctly, the WD didn't include the complete rules for all the dwarf units, and I wouldn't be surprised if there were more options available, either in the kit, or in the pipeline as upgrades from FW.

That likely won't make them non-LoW or a MC of course, but it might provide some non-D weapons and some other more interesting loadouts

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

They'll appear on the FW HH books. Those books reference Knight super-heavy walkers directly when talking about various bits of wargear in there. They'll get an entry in the next few books, including more options and then (no doubt) a few conversion kits to make older HH-era patterns.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Gallahad wrote:
Ha! Who is copying who now? This looks to be a blatant attempt to capture some of Dreamforge's current lockdown on big stompy gothic robots.

Uh.... yeah. Given that GW's knights have been around since the 80's, this isn't GW copying anyone.

 
   
Made in us
Frothing Warhound of Chaos





Just what we needed: more imperial rules!
   
Made in us
Blood-Drenched Death Company Marine





WA, USA

 Gallahad wrote:
Ha! Who is copying who now? This looks to be a blatant attempt to capture some of Dreamforge's current lockdown on big stompy gothic robots.

While I don't care for any big stompy gothic robots, I hope Mark crushes them in the marketplace. There is no way they come out priced less than Mark's 15mm leviathians, and there is a pretty good chance they can't compete on quality/poseability/modularity either.


You need to go back and look at Epic over 20 years ago.


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

 insaniak wrote:
 Gallahad wrote:
Ha! Who is copying who now? This looks to be a blatant attempt to capture some of Dreamforge's current lockdown on big stompy gothic robots.

Uh.... yeah. Given that GW's knights have been around since the 80's, this isn't GW copying anyone.



Except maybe Robot Jox and Battletech, but hey...who didn't

Big robots are cool.

This message was edited 1 time. Last update was at 2014/02/14 06:24:28


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Made in id
Veteran Inquisitor with Xenos Alliances






The diversity of Knights really leaves a lot to be expanded upon by GW or FW in 40k. Originally there were lancers, warden, and paladin knights. That was expanded to much different lancers, castellan and crusaders, paladins and errants, and Barons. Seeing them do those would make me giddy.

I suspect it'll be with these other variants FW will let their imagination run wild. I can imagine the wardens, castellan, crusader, and castellan's weapon load outs will make people happier about their superheavy status.

If these end up superheavy I just think we'll end up seeing FW make something new Dreadknight or Decimator in sized that fights alongside these.

This message was edited 1 time. Last update was at 2014/02/14 06:39:42


 
   
Made in au
Grizzled Space Wolves Great Wolf





Disappointed it's not just something that can be played in a regular game. Goes from a "buy" to a "don't buy" for me.
   
Made in us
Dakka Veteran





Bay Area, CA

I've just looked at Naftka, and even he doesn't believe his source on this one...I feel dumb for talking about such an unlikely report for so long.
   
Made in gb
Oberstleutnant





Back in the English morass

 Blacksails wrote:
Well that and maybe a better gun option. Heavy stubbers, seriously?


Well they were originally armed with Heavy Bolters. I don't really seee how better equipment options would really make much of a difference.

I thought that Knighs only had a single pilot?

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
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Made in us
Fixture of Dakka






drinking ale on the ground like russ intended

Knights are not Titans just getting that out of the way
For the masses complaining Oh joy another "D" weapon it is a CC weapon that can only be used on large objects buildings any thing MC and above and vehicles with HP all other get a stomp attack.

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Made in gb
Oberstleutnant





Back in the English morass

 sonofruss wrote:
Knights are not Titans


That depends on your defination of Titan

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in gb
Long-Range Black Templar Land Speeder Pilot







 Palindrome wrote:
 sonofruss wrote:
Knights are not Titans


That depends on your defination of Titan


While they are titanesque they are not titans, (unless gw decide to change that). It's been categorically stated a few times in various fluff pieces. What do you reckon of the chances of forgeworld doing a caban engine now that we have these guys?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Even the FW HH books refer to them as super-heavy walkers and not Titans.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Well, time to cancel that pre-order with the FLGS I suppose, no use in having more than one big stompy Knight now.

This message was edited 1 time. Last update was at 2014/02/14 08:01:59




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Hacking Proxy Mk.1





Australia

So I missed a couple of pages while OI was at work, just read over the rules that were posted like 2 posts after my last one and NOPE.

This will most certainly not be the thing to bring me back to 40k. Not even close. I do NOT want lords of war BS in my 40k thank you very much.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in fi
Calculating Commissar







 H.B.M.C. wrote:
It's like the Macharius - over 100 points more than something that has better armour, better weapons and can transport troops.


About par for the course with modern GW. They're so blinded by their own blithering incompetence they have the rules writing acumen of a 12-year-old. It's telling that they don't understand the workings of their own rules engine or points system in any but the most superficial of levels. I would be very surprised to find that any testing at all takes place.

The supply does not get to make the demands. 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

 Therion wrote:
 tomjoad wrote:
I can't believe that reasonable adults, whether in fun-fun fluffy games or in tournament 40k or anything in between, will ever allow D weapons in regular games, without extensive tailoring on both player's parts. I'm glad rules exist to allow it, but until the D is changed (weakened, I mean), it's a non-starter no matter what book the rules are written in.

Keep fighting the good fight. If people like you existed a couple years back, maybe we wouldn't have to deal with Seer Councils that are only made viable by Baron and Grislies, and TauDar, Eldau, Taucrons, Chaoscrons, etc in general on a regular basis. No reasonable adult would ever allow armies to remove their few codex-designed weaknesses by just taking allies (from multiple codices if need be) to fill in the blanks with a few void shields sprinkled on top. I'm glad rules exist to allow allies for fluffy narratives, campaigns and team games, but untill the allies are changed (weakened, I mean), it's a non-starter no matter what book the rules are written in.

To me strength D is no more ridiculous than all the other ridiculous crap in the game already, and personally I think there's more variation to strength D (there's a ton of units that can have it) than there is to watching unkillable Seer Councils and Screamerstars wreck face. Strength D removes every death star unit from the face of 40K, and I support any change that brings that about.


While I agree that the deathstar mentality has pervaded 40K and the new ally rules have made it easy to find these combos, allies themselves are not new to 40K. I used to run an Eldar list with Terminators and a Vindicare Assassin a loooong time ago. That was back when you rolled 3+ on 2D6 for terminator armor, iirc.

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Made in us
Heroic Senior Officer





Western Kentucky

 Therion wrote:
 tomjoad wrote:
I can't believe that reasonable adults, whether in fun-fun fluffy games or in tournament 40k or anything in between, will ever allow D weapons in regular games, without extensive tailoring on both player's parts. I'm glad rules exist to allow it, but until the D is changed (weakened, I mean), it's a non-starter no matter what book the rules are written in.

Keep fighting the good fight. If people like you existed a couple years back, maybe we wouldn't have to deal with Seer Councils that are only made viable by Baron and Grislies, and TauDar, Eldau, Taucrons, Chaoscrons, etc in general on a regular basis. No reasonable adult would ever allow armies to remove their few codex-designed weaknesses by just taking allies (from multiple codices if need be) to fill in the blanks with a few void shields sprinkled on top. I'm glad rules exist to allow allies for fluffy narratives, campaigns and team games, but untill the allies are changed (weakened, I mean), it's a non-starter no matter what book the rules are written in.

To me strength D is no more ridiculous than all the other ridiculous crap in the game already, and personally I think there's more variation to strength D (there's a ton of units that can have it) than there is to watching unkillable Seer Councils and Screamerstars wreck face. Strength D removes every death star unit from the face of 40K, and I support any change that brings that about.

We shouldn't be introducing even more wonky things to fix wonky rules. We should be fixing the stupid rules that are causing the problem in the first place. Its like that scene in Major Pain where he "helps" a man who was shot in the leg ignore the pain by breaking his finger.

Adding more crap isn't going to fix anything at this point.

Also, there's no real reason why the Knight would be an MC. Say what you want about the Riptide and whatever the Eldar Voltron thing is, but they have their MC status rooted to the fact that their "little brothers" have MC profiles as well. If broadsides had a similar profile to sentinels or something and then we got the riptide as an MC, I could see the issue, but it really shouldn't surprise anybody that the Knight will probably be a Walker and not MC.

I'm not saying that it makes sense mechanics wise, just that that's the precedence so far for this kind of thing.

This message was edited 1 time. Last update was at 2014/02/14 08:23:52


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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You to can have your very own Knight for only $275!

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Made in fi
Jervis Johnson






 MrMoustaffa wrote:
 Therion wrote:
 tomjoad wrote:
I can't believe that reasonable adults, whether in fun-fun fluffy games or in tournament 40k or anything in between, will ever allow D weapons in regular games, without extensive tailoring on both player's parts. I'm glad rules exist to allow it, but until the D is changed (weakened, I mean), it's a non-starter no matter what book the rules are written in.

Keep fighting the good fight. If people like you existed a couple years back, maybe we wouldn't have to deal with Seer Councils that are only made viable by Baron and Grislies, and TauDar, Eldau, Taucrons, Chaoscrons, etc in general on a regular basis. No reasonable adult would ever allow armies to remove their few codex-designed weaknesses by just taking allies (from multiple codices if need be) to fill in the blanks with a few void shields sprinkled on top. I'm glad rules exist to allow allies for fluffy narratives, campaigns and team games, but untill the allies are changed (weakened, I mean), it's a non-starter no matter what book the rules are written in.

To me strength D is no more ridiculous than all the other ridiculous crap in the game already, and personally I think there's more variation to strength D (there's a ton of units that can have it) than there is to watching unkillable Seer Councils and Screamerstars wreck face. Strength D removes every death star unit from the face of 40K, and I support any change that brings that about.

We shouldn't be introducing even more wonky things to fix wonky rules. We should be fixing the stupid rules that are causing the problem in the first place. Its like that scene in Major Pain where he "helps" a man who was shot in the leg ignore the pain by breaking his finger.

Adding more crap isn't going to fix anything at this point.

Also, there's no real reason why the Knight would be an MC. Say what you want about the Riptide and whatever the Eldar Voltron thing is, but they have their MC status rooted to the fact that their "little brothers" have MC profiles as well. If broadsides had a similar profile to sentinels or something and then we got the riptide as an MC, I could see the issue, but it really shouldn't surprise anybody that the Knight will probably be a Walker and not MC.

I'm not saying that it makes sense mechanics wise, just that that's the precedence so far for this kind of thing.


I'll gladly play a game with no allies and no fortifications. While you're at it throw out flyers too. The game would be better off if none of the previous existed. If you do include those however, I assume lords of war are welcome too.

All this talk about 'we shouldn't be introducing' is laughable. The rules have been introduced. They're legal. Deal with it.

This message was edited 3 times. Last update was at 2014/02/14 08:45:34


 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 tomjoad wrote:
IF this is true (a big "if," mind) I'd like to thank GW for saving me a few bucks, and I aplogize to Dreamforge that I probably won't be buying anything from them after all.


I suppose GW did the right thing than... put out a competing plastic stompy walker for those that like to build stompy walkers in plastic, but don't make the rules so good as to actually benefit the third-party they try to bully a bit.


I find it rather hilarious how many people openly peg their purchase of third-party product to good (or overpowered) GW rules ( their rules, of all things!!), yet when GW writes rules "to sell models" (their own that is) it's suddenly heresy.

   
 
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