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Made in us
Land Raider Pilot on Cruise Control






wufai wrote:
Question for you guys. If I show up at your FLGS this week prior to the Imperial Knight release with a primary Dark Angel army, a sub-in model of ONE Imperial Knight, and ask you if you would like a friendly game to try out the IK with the pt cost and limited rules from WD and Facebook. Would you play that game with me? or would you say no becuase:

a. That's not the offical Model, its 1.5" too high and the base is 1" too long.
b. The rules are broken, I will never play with broken rules
c. The rules are not official, I will never play with stand-in rules
d. I have no superheavies, so its an unfair game, sorry I won't play
e. One look and I can see your list is broken/WAAC/just plain better then mine, I know I would lose just by looking
f. All of the above?

Want to ask becuase I want to gauge the kind of people I might run into at a FLGS, I don't play much these days but willing to try get more games in with models. I would hate being laugh at by doing something usual players might shun on.



Hell I'd beg you too run that

This message was edited 1 time. Last update was at 2014/02/25 21:26:27


 
   
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 kronk wrote:
wufai wrote:
Question for you guys. If I show up at your FLGS this week prior to the Imperial Knight release with a primary Dark Angel army, a sub-in model of ONE Imperial Knight, and ask you if you would like a friendly game to try out the IK with the pt cost and limited rules from WD and Facebook. Would you play that game with me? or would you say no becuase:

a. That's not the offical Model, its 1.5" too high and the base is 1" too long.
b. The rules are broken, I will never play with broken rules
c. The rules are not official, I will never play with stand-in rules
d. I have no superheavies, so its an unfair game, sorry I won't play
e. One look and I can see your list is broken/WAAC/just plain better then mine, I know I would lose just by looking
f. All of the above?

Want to ask becuase I want to gauge the kind of people I might run into at a FLGS, I don't play much these days but willing to try get more games in with models. I would hate being laugh at by doing something usual players might shun on.



g. That doesn't look anything like a Knight Titan. No thanks!
Worse than that, it doesn't look like it's supposed to be in any Imperial faction nor any 40k army, ever. You'd be better off using a can of coke on a flyer base.

I'd be happy if you just used a paper model. Print off a picture of the Knight, mount it on some card, stick it on a base. That'd be ok with me, at least temporarily as a proxy while you decide if you're going to buy one. Just keep that.... thing... off the table, lol.

This message was edited 1 time. Last update was at 2014/02/25 21:28:43


 
   
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I wouldn't mind. Base size should be close to flyer stand tho
   
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It should though cause all the Gard Armies to Snap Fire only as they try to look up the dress.

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College Park, MD

Coming in right after the mod. Priceless.

So... fully on topic... nice shot of the codex and price. Nice to know that's pretty much confirmed now.

This message was edited 1 time. Last update was at 2014/02/25 21:38:37


 
   
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Sweet news in terms of FW producing parts.

   
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Calgary Canada

I had finished "Mechanicum" a few months ago and wondered when we would see a knight model. I really like the models and this would be a great supplement to my mechanicum allied detachment I am planning. However for me the price point is too high. I spent roughly the same amount on my Eldar Wraithknight and have enjoyed bringing it to games. This just seems like too much for a model of its size. Plus I am spending money on other games now that are at a much better price point anyway. Having said that I would have most definitely bought this at the $85 price point.

This message was edited 1 time. Last update was at 2014/02/25 21:44:25


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 pretre wrote:
 Medium of Death wrote:
I really hope that Codex has more than just what is represented in the kit. The fact that it is slightly cheaper than a regular codex is worrying me though.

Hope they've got another Knight kit up their sleeves with a two more ranged weapons and a variant chainsword.

On a side note, FW has said they are making alternate parts already.


Anything reproducible I can front page?

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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 azreal13 wrote:
 pretre wrote:
 Medium of Death wrote:
I really hope that Codex has more than just what is represented in the kit. The fact that it is slightly cheaper than a regular codex is worrying me though.

Hope they've got another Knight kit up their sleeves with a two more ranged weapons and a variant chainsword.

On a side note, FW has said they are making alternate parts already.


Anything reproducible I can front page?


http://www.belloflostsouls.net/2014/02/40k-rumors-knight-addons-coming.html

The GW Imperial Knights look to be real winners. You didn't think Forgeworld would stay away did you?

Sources say Forgeword is already well into development of a variety of Imperial Knight add-ons and variant kits.

Look for them to begin with easy to produce weapon add-on kits including:

-Knight Inferno Cannon
-Knight Plasma Cannon
-Knight Power Fist

Then they will move into more elaborate add-on kits including:

Wait for it...

-Chaos Knight

Lancers, Castellans, and Barons would seem like low-hanging fruit in the add-on kit department for Forgeworld but there is no chatter so far.


Salt necessary as it is from Vela.

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WA, USA

I thought as much


 
   
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Devon, UK

Christ, if its Vela, hardly seems worth it, does it?

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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wufai wrote:
Question for you guys. If I show up at your FLGS this week prior to the Imperial Knight release with a primary Dark Angel army, a sub-in model of ONE Imperial Knight, and ask you if you would like a friendly game to try out the IK with the pt cost and limited rules from WD and Facebook. Would you play that game with me? or would you say no becuase:

a. That's not the offical Model, its 1.5" too high and the base is 1" too long.
b. The rules are broken, I will never play with broken rules
c. The rules are not official, I will never play with stand-in rules
d. I have no superheavies, so its an unfair game, sorry I won't play
e. One look and I can see your list is broken/WAAC/just plain better then mine, I know I would lose just by looking
f. All of the above?

Want to ask becuase I want to gauge the kind of people I might run into at a FLGS, I don't play much these days but willing to try get more games in with models. I would hate being laugh at by doing something usual players might shun on.


Hey man you have a good taste in waifus, so I would play it!

This message was edited 1 time. Last update was at 2014/02/25 23:26:23


 
   
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 H.B.M.C. wrote:
 DJGietzen wrote:
Just guess, but I think the companion guide will be a collection of things we normally would see in other prints. I will not be surprised if the companion is a collection of things like...
  • Warlords of the Dark Millennium
  • Altar of War
  • Index Astartes
  • How To Paint...

  • If you add up the cost if all of those things to create a Codex Dark Angels Companion and it would be in the $75 dollar range. So yeah, A lot of fluff and matbe a few new missions to run with knight in mind. Of course some of that stuff might be in the codex instead...


    And why wouldn't you put those things in the Codex? Right now we have an entire full-priced Codex that has a single unit with 1 weapon option... and then a supplement for that book on the same day. What about this required two books?


    Because none of those things are normally in a codex. The codex usually has a 60% content of fluff, 15% content of showcase, 20% content rules and 5% content of reference. I expect that to hold true here with a lot of back story on the kngiht titans and the houses and a glossed over history of the 40k universe before the rise of the imperium of man. I expect lots of pritty photos of these things in the middle of tables. I expect an armory that explains not only how super heavy walkers work but how D weapons work. I mean how many pages do they use to explain that stuff in the other two book? They will repeat it here. Even though the unit has very few options there are a lot of things that need full explanations.
       
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    Knight Paladin kit, chainsword & battle cannon, check.
    Knight Errant kit, chainsword & thermal cannon, check.

    New kit or sprue or FW upgrade kit -

    Knight Lancer & Knight Baron with battle cannon (check) & Power Lance

    Knight Crusader with shoulder-mounted Quake Cannon & twin-linked Lascannon

    Knight Castellan with shoulder-mounted Quake Cannon & multi-barrelled Autocannon

    Knight Warden has shock lance & choice from above

    Knight Errants also use power fists...

    So, I can see a GW $40-60 "sprue" having a lance, powerfist, quake cannon, lascannons, other bits, & autocannons that can attach to the existing $140 IK kit...

    OR

    FW offering each weapon as a $20 "part"

    Pretty certain that'll happen.... (not sure of price points or when)....
    [Thumb - 1000px-IK_Household_Heraldy.jpg]

    This message was edited 1 time. Last update was at 2014/02/25 23:26:36


    ***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
       
    Made in gb
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    Portsmouth UK

    The GW Imperial Knights look to be real winners. You didn't think Forgeworld would stay away did you?

    Sources say Forgeword is already well into development of a variety of Imperial Knight add-ons and variant kits.

    Look for them to begin with easy to produce weapon add-on kits including:

    -Knight Inferno Cannon
    -Knight Plasma Cannon
    -Knight Power Fist

    Then they will move into more elaborate add-on kits including:

    Wait for it...

    -Chaos Knight

    Lancers, Castellans, and Barons would seem like low-hanging fruit in the add-on kit department for Forgeworld but there is no chatter so far.

    Damn - that means I'll be buying at least 2 - 1 now for my DG 30K army &1 for my 40K DG army. My poor bank account

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    Made in gb
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    Devon, UK

     bubber wrote:
    The GW Imperial Knights look to be real winners. You didn't think Forgeworld would stay away did you?

    Sources say Forgeword is already well into development of a variety of Imperial Knight add-ons and variant kits.

    Look for them to begin with easy to produce weapon add-on kits including:

    -Knight Inferno Cannon
    -Knight Plasma Cannon
    -Knight Power Fist

    Then they will move into more elaborate add-on kits including:

    Wait for it...

    -Chaos Knight

    Lancers, Castellans, and Barons would seem like low-hanging fruit in the add-on kit department for Forgeworld but there is no chatter so far.

    Damn - that means I'll be buying at least 2 - 1 now for my DG 30K army &1 for my 40K DG army. My poor bank account


    Don't get too excited, the source is less accurate than 50%

    It is more likely he is just playing percentages at this point, and while I agree with the general idea of alternate armament kits, don't get too invested in any specifics.

    We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

    The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

    The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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     pretre wrote:
    We kind of are. The book and model aren't even out yet and the world is ending for a lot of posters. .

    We're not, but the perpetuation of this sort of hyperbole gives the impression that we are.

    Nobody thinks the world is ending. People do have an issue with the way this release has been handled, and different people have different aspects of it that the see favourably or not.


    But heck, even if we are hard to please, is that really our fault? Is it unreasonable for us to expect the self proclaimed market leader to produce both a good model and good rules at the same time, and to have planned out their release marketing to the extent that they weren't giving out incorrect information, or 'forgetting' to include bits?


    No, the world isn't ending because the knight is 6" tall instead of 8". Or because White Dwarf botched their preview of the model's rules. Or because a model for a miniatures wargame is for some inexplicable reason being released a week before the rules for the aforementioned model.

    But those things do make GW look like a bunch of amateurs, rather than the world's premier miniatures gaming company.

     
       
    Made in us
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    .







     insaniak wrote:
     pretre wrote:
    We kind of are. The book and model aren't even out yet and the world is ending for a lot of posters. .

    We're not, but the perpetuation of this sort of hyperbole gives the impression that we are.

    Nobody thinks the world is ending. People do have an issue with the way this release has been handled, and different people have different aspects of it that the see favourably or not.


    But heck, even if we are hard to please, is that really our fault? Is it unreasonable for us to expect the self proclaimed market leader to produce both a good model and good rules at the same time, and to have planned out their release marketing to the extent that they weren't giving out incorrect information, or 'forgetting' to include bits?


    No, the world isn't ending because the knight is 6" tall instead of 8". Or because White Dwarf botched their preview of the model's rules. Or because a model for a miniatures wargame is for some inexplicable reason being released a week before the rules for the aforementioned model.

    But those things do make GW look like a bunch of amateurs, rather than the world's premier miniatures gaming company.


    Extremely well said - and Exalted!

       
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    Here's an unboxing. Looks like the arms will be stuck to having to use the shields to work, which is slightly annoying as I wanted to leave them off to allow for swapping arm sides.

    This message was edited 1 time. Last update was at 2014/02/26 00:41:55


       
    Made in us
    Most Glorious Grey Seer





    Everett, WA

     Lansirill wrote:
    Coming in right after the mod. Priceless.

    So... fully on topic... nice shot of the codex and price. Nice to know that's pretty much confirmed now.
    Wait. It wasn't pretty much confirmed when the White Dwarf came out this last weekend? O.o


     
       
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    Devon, UK

    Nope, the codex goes up for pre order next Saturday, so while we all expected it, we didn't know for definite.

    We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

    The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

    The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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    Calgary, Alberta, Canada

     Medium of Death wrote:
    Here's an unboxing. Looks like the arms will be stuck to having to use the shields to work, which is slightly annoying as I wanted to leave them off to allow for swapping arm sides.


    Not sure what shields you mean.
    Looks like a couple of points you could easily saw through and magnetise for easy swapping.
       
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     insaniak wrote:
    Nobody thinks the world is ending. People do have an issue with the way this release has been handled, and different people have different aspects of it that the see favourably or not.


    But heck, even if we are hard to please, is that really our fault? Is it unreasonable for us to expect the self proclaimed market leader to produce both a good model and good rules at the same time, and to have planned out their release marketing to the extent that they weren't giving out incorrect information, or 'forgetting' to include bits?


    No, the world isn't ending because the knight is 6" tall instead of 8". Or because White Dwarf botched their preview of the model's rules. Or because a model for a miniatures wargame is for some inexplicable reason being released a week before the rules for the aforementioned model.

    But those things do make GW look like a bunch of amateurs, rather than the world's premier miniatures gaming company.


    Not having a go just curios and so I'm up to speed:

    Who exactly got the size of the model wrong?
    Which rules were botched in the WD?
    I was under the impression the rules are released in the WD? would that not count as releasing the rules before the model?

       
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    I'm still a little fuzzy on the whole, can Chaos take them thing.....

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    Fort Worth, TX

    bodazoka wrote:
    Not having a go just curios and so I'm up to speed:

    Who exactly got the size of the model wrong?
    Which rules were botched in the WD?
    I was under the impression the rules are released in the WD? would that not count as releasing the rules before the model?



    GW's own product page had the size incorrectly listed as 8" at first.
    The WD rules made no mention of which armies could take them as allies. Also didn't mention how an army of them would actually work (i.e. do you get a warlord, are they scoring, etc.).

    This message was edited 1 time. Last update was at 2014/02/26 01:23:53


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    I'm a bit confused on how there's going to be a codex with only two units. Do knights count as troops? Are there heavy support, fast attack, or elite options? If there's an HQ one with any improved stats then that will be terrifying. Also, do you think they will have access to the vehicle upgrades?

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    bodazoka wrote:
    Who exactly got the size of the model wrong?
    Which rules were botched in the WD?
    I was under the impression the rules are released in the WD? would that not count as releasing the rules before the model?


    The GW website originally had it listed as 8". It was later changed.

    And as per the quote posted earlier in this thread from the Editor of White Dwarf, they 'forgot' to include a mention of what to do for a Warlord, that the Knights are all scoring, or how they fit into the FOC... and didn't even address at all just who can take them as allies.

    We also still have no idea if there are separate rules for Mechanicum or Freeblade Knights. Or just why an army with 2 units needs a 64-page codex.


    Automatically Appended Next Post:
     evil_kiwi_60 wrote:
    Do knights count as troops? Are there heavy support, fast attack, or elite options? If there's an HQ one with any improved stats then that will be terrifying. Also, do you think they will have access to the vehicle upgrades?

    They don't take up FOC slots at all.

    No idea on vehicle upgrades.

    This message was edited 1 time. Last update was at 2014/02/26 01:37:30


     
       
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    Ipswich, Australia

     insaniak wrote:


    But those things do make GW look like a bunch of amateurs, rather than the world's premier miniatures gaming company.


    And that is, I think, the bone of contention for everyone...

    GW-supporters are disappointed, and frustrated that GW are doing themselves a disservice.

    GW-detractors are further vindicated in their opinion of GW, despite most of the posters / detractors probably just wanting the company to lift its' game.

    Those who are neutral either way just see GW "screwing the pooch", and are more inclined to go to Infinity or Warmachine...

    No one "wins".


    "All GW will gain is my increased contempt for their business practices." - AesSedai
    "Its terrible the way that conversion kit is causing him to buy 2 GW kits... " - Mad4Minis
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    Belgium

     evil_kiwi_60 wrote:
    I'm a bit confused on how there's going to be a codex with only two units. Do knights count as troops? Are there heavy support, fast attack, or elite options? If there's an HQ one with any improved stats then that will be terrifying. Also, do you think they will have access to the vehicle upgrades?


    Don't take FoC slots, choose one of them to be the Warlord and they are all scoring, they do not take a Lord of War slot either, can be played has a functional Primary detachement from 3 to 6 Models, and up to 3 in Allies detachement.

    But those clarifications came on the Facebook page of WD editors, where there also was a puny FaQ where they basicly told" We have no idea at the moment, we will see in the futur" in one of the answers about Level of Allies( BB?, AoC? Desperate?).

    So yeah they missed pretty big on this one, even if people are hyped about the knight Itself, this release was not proffesionaly handeled, and the fact that the WD gives no info about what we might expect in the dex, and why 2 models with half their rules in WD need 64pages Codex for 41$...

    If it was a dataslate of 15$, i think people would have swallowed it a bit better, now it might be full of cool stuff, or full of gak..., who the heck knows?

       
     
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