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![[Post New]](/s/i/i.gif) 2014/03/05 21:58:42
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Longtime Dakkanaut
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Yea, but Lord of Skulls and Brass Scorpions can only be taken in Escalation and take up the Lord of War slot, unlike Knights that are their own normal 40k army.
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![[Post New]](/s/i/i.gif) 2014/03/05 22:16:06
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Grizzled Space Wolves Great Wolf
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krazynadechukr wrote:This thread is so repetitive. 40+ pages back it was already discussed that iks are an army in itself, and are used in regular games. No escalation, no apoc, books are needed. The current WD has a battle report with knights allied with dark angels in a reg game. On GW website it says about the ik codex "Full rules for fielding a detachment of Imperial Knights as a force in (a) Warhammer 40,000 (game), or as an allied detachment to an Imperial force." And several people, or more, including me, have seen the codex in hand (last Friday at my GW store), and iks are like any other armies/ codexes, and play in regular games.....just need 40k rule book and ik codex to play them it states in start of codex....
I may have missed it, but 40+ pages ago I believe it was "rumour", now we actually have a picture from GW showing the superheavy rules in the IK codex.
Aedian wrote:I actually managed to magnetize the gun in such a way that lets me switch out all of the parts needed for each option. The front part from the shield forward is easy of course, just assemble that as a seperate piece. You'll notice that this part and the rear cap of the gun actually connect with the body in such a way that they hold the halves of the gun body together. So, I magnetised the rear cap and the shield sections to the gun body. Now when attached they hold the gun together. That lets me add or remove the plug in depending on the gun. I also magnetized the ammo hopper for the cannon and the melta canisters so they can be easily swapped out. The hoses/cables are attached to those and line up just fine. It didn't take much modification. Just one drilled hole for the ammo hopper/melta tank in the body and cut sprue inside the rear cap, gun body, and gun/shield sections to build platforms for the magnets. I can add pictures later if anyone is curious (I have to actually take pictures first).
I did consider that, however I think that would leave you with a seam where the 2 halves of the gun meet. If you just magnetised the front and the ammo, you wouldn't be left with any unsightly joins that you can't hide.
But still, I'd love to see some pics of it
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![[Post New]](/s/i/i.gif) 2014/03/05 22:18:04
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Dakka Veteran
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TiamatRoar wrote:Yea, but Lord of Skulls and Brass Scorpions can only be taken in Escalation and take up the Lord of War slot, unlike Knights that are their own normal 40k army.
If someone were to take a knight army and disallow me from using a super heavy of my own, I would move to a different table.
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![[Post New]](/s/i/i.gif) 2014/03/05 22:33:43
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Grizzled Space Wolves Great Wolf
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xole wrote:TiamatRoar wrote:Yea, but Lord of Skulls and Brass Scorpions can only be taken in Escalation and take up the Lord of War slot, unlike Knights that are their own normal 40k army.
If someone were to take a knight army and disallow me from using a super heavy of my own, I would move to a different table.
If I had a Knight army I wouldn't disallow you using Super heavies... however I think Knights are more balanced for a non-escalation game than most other super heavies.
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![[Post New]](/s/i/i.gif) 2014/03/05 22:36:41
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Dakka Veteran
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TiamatRoar wrote:Yea, but Lord of Skulls and Brass Scorpions can only be taken in Escalation and take up the Lord of War slot, unlike Knights that are their own normal 40k army.
Escalation is regular 40k.
If you don't like Knights, don't play against them.
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![[Post New]](/s/i/i.gif) 2014/03/05 22:52:51
Subject: Re:Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Longtime Dakkanaut
Las Vegas
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Skriker wrote: alarmingrick wrote: Medium of Death wrote:Perhaps there is a caveat on the page where the Allies Matrix is?
I don't really see the point in arguing about this until the codex is out. FWIW I think Chaos should be able to get them.
Or at least something equal to it anyway.
On the super heavy walker front they already have LORDS OF SKULLS and from forge world have greater brass scorpions. So they have something roughly equal to them and also better than them already available.
Edit: Doh fixed that...did not mean helbrutes by a mile.
Skriker
That's lovely...if you like Khorne. Khorne bores the crap out of me.
No thanks.
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![[Post New]](/s/i/i.gif) 2014/03/05 22:59:50
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Jervis Johnson
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xole wrote:TiamatRoar wrote:Yea, but Lord of Skulls and Brass Scorpions can only be taken in Escalation and take up the Lord of War slot, unlike Knights that are their own normal 40k army.
If someone were to take a knight army and disallow me from using a super heavy of my own, I would move to a different table.
A lot of tournaments ban escalation and stronghold assault but don't ban any 40K codices. If you'd play in any of them you'd forfeit a game and wait 3 to 4 hours for the next game to start.
I see plenty reasons for people who play Knights to not allow lords of war. The most obvious one is of course that all the competitive lords of war take a royal dump on Knights.
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![[Post New]](/s/i/i.gif) 2014/03/05 23:04:25
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Longtime Dakkanaut
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Therion wrote: xole wrote:TiamatRoar wrote:Yea, but Lord of Skulls and Brass Scorpions can only be taken in Escalation and take up the Lord of War slot, unlike Knights that are their own normal 40k army.
If someone were to take a knight army and disallow me from using a super heavy of my own, I would move to a different table.
A lot of tournaments ban escalation and stronghold assault but don't ban any 40K codices. If you'd play in any of them you'd forfeit a game and wait 3 to 4 hours for the next game to start.
I see plenty reasons for people who play Knights to not allow lords of war. The most obvious one is of course that all the competitive lords of war take a royal dump on Knights.
i think this is all going to depend on RAW in the codex, from the white dwarf a knight is a super heavy, which "tournament" 40k doesnt have a slot for. However if the codex gives a way around that then it will be hard to justify knights not being usable
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/03/05 23:14:48
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Jervis Johnson
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ironicsilence wrote: Therion wrote: xole wrote:TiamatRoar wrote:Yea, but Lord of Skulls and Brass Scorpions can only be taken in Escalation and take up the Lord of War slot, unlike Knights that are their own normal 40k army.
If someone were to take a knight army and disallow me from using a super heavy of my own, I would move to a different table.
A lot of tournaments ban escalation and stronghold assault but don't ban any 40K codices. If you'd play in any of them you'd forfeit a game and wait 3 to 4 hours for the next game to start.
I see plenty reasons for people who play Knights to not allow lords of war. The most obvious one is of course that all the competitive lords of war take a royal dump on Knights.
i think this is all going to depend on RAW in the codex, from the white dwarf a knight is a super heavy, which "tournament" 40k doesnt have a slot for. However if the codex gives a way around that then it will be hard to justify knights not being usable
I've been to tournaments for 20 years and I've never been in one that specified how many infantry units, or tanks, etc. you're allowed to take. A super-heavy walker is a unit classification, just like 'jump infantry'. The rules for using super-heavy walkers are found in the Codex: Imperial Knights, and in Escalation.
I think you completely missed my point. Knights will most definitely be allowed everywhere unless the TO specifically wants to ban the codex. However, allowing Knights isn't the same as allowing Warhound Titans. The latter requires escalation, and the former does not. You ban escalation and you've banned every single super-heavy in the game except the Imperial Knights.
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This message was edited 1 time. Last update was at 2014/03/05 23:17:44
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![[Post New]](/s/i/i.gif) 2014/03/05 23:18:31
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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xole wrote:If someone were to take a knight army and disallow me from using a super heavy of my own, I would move to a different table.
Well if you weren't fulfilling the minimum requirements to bring a super-heavy, why should they let you? It appears that Knights don't have any additional requirements on them (2000+ points, separate detachment, any of that) whereas most other super-heavies have one or more conditions required before you can field one.
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![[Post New]](/s/i/i.gif) 2014/03/05 23:20:36
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Jervis Johnson
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H.B.M.C. wrote: xole wrote:If someone were to take a knight army and disallow me from using a super heavy of my own, I would move to a different table.
Well if you weren't fulfilling the minimum requirements to bring a super-heavy, why should they let you? It appears that Knights don't have any additional requirements on them (2000+ points, separate detachment, any of that) whereas most other super-heavies have one or more conditions required before you can field one.
What requirements are those and where are they printed? What's the requirement for fielding a Revenant Titan, other than having 900 points to spare?
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This message was edited 1 time. Last update was at 2014/03/05 23:21:16
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![[Post New]](/s/i/i.gif) 2014/03/05 23:51:54
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Shade of Despair and Torment
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Went to my local GW today to get paints, greenstuff, and imperial placement (using 1 part for my IK to be stomping on, selling the rest on ebay)... Anyway, there was a game going, between two adults I might add, and the one player had 1 IK, and the Blood Angels player just kept mumbling "That shouldn't even be allowed in regular games." Over and over....
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![[Post New]](/s/i/i.gif) 2014/03/06 00:32:31
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Grizzled Space Wolves Great Wolf
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krazynadechukr wrote:Went to my local GW today to get paints, greenstuff, and imperial placement (using 1 part for my IK to be stomping on, selling the rest on ebay)... Anyway, there was a game going, between two adults I might add, and the one player had 1 IK, and the Blood Angels player just kept mumbling "That shouldn't even be allowed in regular games." Over and over....
...so he was crazy? lol
The IK isn't really that unbalanced. Though it might change peoples' army lists to include more melta, more things that can rack up a lot of glances and more AP1.
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![[Post New]](/s/i/i.gif) 2014/03/06 00:37:23
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Dakka Veteran
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AllSeeingSkink wrote: krazynadechukr wrote:Went to my local GW today to get paints, greenstuff, and imperial placement (using 1 part for my IK to be stomping on, selling the rest on ebay)... Anyway, there was a game going, between two adults I might add, and the one player had 1 IK, and the Blood Angels player just kept mumbling "That shouldn't even be allowed in regular games." Over and over....
...so he was crazy? lol
The IK isn't really that unbalanced. Though it might change peoples' army lists to include more melta, more things that can rack up a lot of glances and more AP1.
Surely, if this dude was just THAT unprepared for an IK, maybe he should have opted against playing that particular game? Seems like the adult choice, to me.
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![[Post New]](/s/i/i.gif) 2014/03/06 00:48:29
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Boom! Leman Russ Commander
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AllSeeingSkink wrote: krazynadechukr wrote:Went to my local GW today to get paints, greenstuff, and imperial placement (using 1 part for my IK to be stomping on, selling the rest on ebay)... Anyway, there was a game going, between two adults I might add, and the one player had 1 IK, and the Blood Angels player just kept mumbling "That shouldn't even be allowed in regular games." Over and over....
...so he was crazy? lol
The IK isn't really that unbalanced. Though it might change peoples' army lists to include more melta, more things that can rack up a lot of glances and more AP1.
Yeah i really don't get this "they shouldn't be even allowed in regular games" . From what i have seen they are pretty balanced with Wraith Knights and Riptides. So strange...you can probably go back last year and find the same kind of posts regarding those models too. I came to the conclusion years ago that the vast majority of people will find something wrong with just about everything. First it is " 40K has become stagnant, i want something fresh. I want more codexes!" Now it is complaining about too many new models changing the game every few months and too many codexes!
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![[Post New]](/s/i/i.gif) 2014/03/06 00:49:08
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Longtime Dakkanaut
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Maybe at the start of the game it was more, hey can we try this out? Then by the middle of the game he figured out he couldnt hurt it with his army
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/03/06 01:02:53
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Plastictrees
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ironicsilence wrote:Maybe at the start of the game it was more, hey can we try this out? Then by the middle of the game he figured out he couldnt hurt it with his army
Which is silly. Because A: Your army gets to fight a giant robot. How are you not having fun? B: It's not as though it's secretly immune to anti-tank weapons. You pretty much need to bring the weapons you'd expect to need against a giant robot.
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![[Post New]](/s/i/i.gif) 2014/03/06 01:22:49
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Longtime Dakkanaut
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hard to bring weapons to fight against a giant robot if you arent expecting to fight one, im assuming this was a random pick up game, perhaps the BA player didnt have a lot of anti tank models to use, though I agree on the fun part, then again if your getting curb stomped, thats not really fun
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This message was edited 1 time. Last update was at 2014/03/06 01:23:19
DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/03/06 01:32:55
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Blood Angel Terminator with Lightning Claws
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I'm sorry but that game was just pure fail on the part of the BA player. ANY BA player that knows what he's doing brings a ton of meltagun assault squads. That one IK should have been popped by turn 3.
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2014/03/06 01:34:49
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Plastictrees
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For all we know he might have been winning. There are no hurdles that nerd whining will not overcome.
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![[Post New]](/s/i/i.gif) 2014/03/06 04:13:39
Subject: Re:Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Most Glorious Grey Seer
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So, I'm sitting here looking at my half-built Knight and the more I stare at it, the more disappointed I am with the monopose legs and feet. The "stomping over terrain" action pose I was hoping to do is going to be a pain in the rump. Not insurmountable, just headache inducing.
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![[Post New]](/s/i/i.gif) 2014/03/06 04:26:20
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Therion wrote:What requirements are those and where are they printed? What's the requirement for fielding a Revenant Titan, other than having 900 points to spare?
I said most, not all. Furthermore the question on "legality" remains with Escalation, which includes the Revenant. If GW ever answers that question (have they answered that question?) then obviously we'll know.
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![[Post New]](/s/i/i.gif) 2014/03/06 06:18:01
Subject: Re:Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Grizzled Space Wolves Great Wolf
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Breotan wrote:So, I'm sitting here looking at my half-built Knight and the more I stare at it, the more disappointed I am with the monopose legs and feet. The "stomping over terrain" action pose I was hoping to do is going to be a pain in the rump. Not insurmountable, just headache inducing.
I think if I were going to majorly repose the legs, I'd want something to replace the pistons. Really can't be bothered spending half my life adjusting all the piston lengths, lol.
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![[Post New]](/s/i/i.gif) 2014/03/06 07:18:50
Subject: Re:Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Fresh-Faced New User
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Pictures as requested!
I just used a bunch of 3mm magnets that I had around. This picture shows everything disassembled and you can see the magnets in on all of the individual pieces. I'm only showing the melta pieces, but the cannon pieces are the same.
Here you can see the tail end of the gun body with the two halves put together. The magnet is attached to one half, but the end cap holds the halves together on that end.
Here you can see the front end. Basically the same as the tail end.
And now the gun completely assembled.
I still have some clean up to do. As someone mentioned, there is potentially a visible seem on the gun body that I'll have to work on eliminating (hopefully). I may also add another magnet to the hinge on the gun body where it attaches to the arm so that it remains in a more fixed position.
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This message was edited 1 time. Last update was at 2014/03/06 07:22:23
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![[Post New]](/s/i/i.gif) 2014/03/06 07:58:15
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Commander of the Mysterious 2nd Legion
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Ferrum_Sanguinis wrote:I'm sorry but that game was just pure fail on the part of the BA player. ANY BA player that knows what he's doing brings a ton of meltagun assault squads. That one IK should have been popped by turn 3.
Besides if he lacked the tools to pop it, that's not a problem with the IK itself.
If a SM brings a Land raider into a game and his opponent only has S7 or worse weapons that LR could conceviably table his opponent. I don't think anyone has claimed LRs are OP.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/03/06 08:28:34
Subject: Re:Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Most Glorious Grey Seer
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AllSeeingSkink wrote: Breotan wrote:So, I'm sitting here looking at my half-built Knight and the more I stare at it, the more disappointed I am with the monopose legs and feet. The "stomping over terrain" action pose I was hoping to do is going to be a pain in the rump. Not insurmountable, just headache inducing.
I think if I were going to majorly repose the legs, I'd want something to replace the pistons. Really can't be bothered spending half my life adjusting all the piston lengths, lol.
The hydraulics are easy, just drill out and insert styrene rod. It's the hips and feet that'll be the biggest problems.
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![[Post New]](/s/i/i.gif) 2014/03/06 08:30:13
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Dakka Veteran
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Ferrum_Sanguinis wrote:I'm sorry but that game was just pure fail on the part of the BA player. ANY BA player that knows what he's doing brings a ton of meltagun assault squads. That one IK should have been popped by turn 3.
Any BA player that knows what he's doing doesn't bring a ton of meltagun assault squads, as they'll get rolled by almost everyone else.
Most armies can gear up to take down one Knight during the course of a game. However problems arise when people take multiples, say four in 1500pt games. Only a few armies can gear up to deal with that, but doing so leaves them vulnerable to nearly every other army out there.
Anyhoo, any news yet on how the "Imperial Knight Detachment" works yet ? Is the Knight in that detachment a scoring and/or denial unit ?
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![[Post New]](/s/i/i.gif) 2014/03/06 11:21:30
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Khorne Chosen Marine Riding a Juggernaut
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They are scoring, if you play a full detachement you select one of them has the Warlord.
Its not like we allready said it a few times...
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![[Post New]](/s/i/i.gif) 2014/03/06 12:05:14
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Dakka Veteran
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*Sigh* read the question again. We all know Knights are scoring when taken as a primary.
The "Imperial Knight Detachment" is what you take when adding one Knight to another army
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![[Post New]](/s/i/i.gif) 2014/03/06 12:29:24
Subject: Imperial Knights - Codex Preview Video 03/03 - Gasp! Probably worth watching!
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Longtime Dakkanaut
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krazynadechukr wrote:Went to my local GW today to get paints, greenstuff, and imperial placement (using 1 part for my IK to be stomping on, selling the rest on ebay)... Anyway, there was a game going, between two adults I might add, and the one player had 1 IK, and the Blood Angels player just kept mumbling "That shouldn't even be allowed in regular games." Over and over....
Damn, imagine the money and time you spent on getting your IK to the table, maybe for it's very first outing, and your opponent straight up harshes your buzz like that. They really should have gone over the rules properly with each other before starting their game. At least that way the BA player could mix up his list, or the two could swap opponents with another pair.
That said, there has to be more to the story than we're being told. A single IK is still only one model, most scenarios can't really be won of the back of a single model, especially considering blood angels tend to have a few ways to quickly deliver anti-armour.
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This message was edited 1 time. Last update was at 2014/03/06 12:31:14
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