Round 1
I had been planning on not getting any games in this weekend, just run the tournament, rub my pregnant wife's back, and facilitate some fun happy gaming. It was not meant to be. I lost five people from the tourney somewhere and ended up with an odd number. So I matched players up and asked the odd man out what army he would like to play against. I had eldar, revenant eldar, and a couple of tyranid builds with me. (I had been planning on anybody showing up without an army.)
He wanted to try out the big bad revenant, so that was to be my army for the day. I've tried various four jetbikes base builds and had very little success. So I went with one five man bike squad and a unit of snipers. That way I was able to put more points into the support units. A night wing, fire prism, two scatter walkers and a laughtarch with all the goodies.
He deployed first in a stron center line with his vehicles on different levels.
I deployed on his weakest flank in the corner. Forcing his annihilation barge to move full distance and snap shoot. Necrons shifted forward to bring as much available firepower on my huddled eldar. Blasts from the tesseract arc give him first blood and shakes the hornet. Nothing targets the revenant. (Personally I think this goes a long towards how you handle a Titan, focus on the support units, they still can't score.) my Titan managed to take out the tesseract arc and an annihilation barge right off the bat. Everything else killed a couple of necrons and we moved on. Necrons continued to conentrate on support unit, taking out the hornet and one of my rangers.
Fire power went back and forth and he for the most part ignored the titan except for one turn he attempted to charge it with a destroyer lord squad. They failed the charge and that was a big turning point. The eldar were able to shoot him off of the relic he had briefly controlled, and one surviving jet bike claimed a crusade objective. Win for the eldar, but a tie on the relic.
Imperial fists vs ravenwing seemed like a good starting point for a couple of non-escalation armies. They lined up, maneuvered a bit, then came together in a great crashing of power armor.
Imperial fists bolter drill were able to over power the dark angels high speed bikers.
D weapons versus other titans became apparent in their power right from the get go. The first salvo from the warhound easily smashed even the twelve hull points of the ork titan. The warlord inside and many of the boyz clustered about it's feet were also casualties of that first blow. However the hordes of boys left over still swarmed objectives.
The orks were able to force the game all the way to the end, consistently taking the blasts from the war hound. With small blasts it would have still been effective against the titan, but much less so against the hordes of boyz afterwards. This may have ended up in a draw or even an ork victory if that had been the case.
Silly warhound titan.
This was probably my favorite titan of the day. Painted really well and it always seemed to have the biggest boom or bust potential. The lord of skulls was really pretty cool. It was topped up to the 1018 point incarnation.
However it mostly busted in the tournament. This moment was just before the combined weight of the necron army and air force decimated it. Side note, I do believe he didn't make a single one of his invulnerable saves during the entire tourney.
Round 2
Tobins thunder fire guns was one of my favorite pieces in his army. Here it prepares to unleash upon the Necron C'tan. (It did not go well for the fists.)
What advice can you offer an army that is not bringing its own super strong units. Not really much to say. Hiding with 65 marines is tough and there just isn't much you can do against a toughness 9 model sometimes.
I had been dreaming of this great moment coming to pass, where the stompa and the lord of skulls would collide in an epic battle for the ages. However instead, they played cat and mouse dodging around each other and shooting until eventually the lord of skulls fell apart once more.
Another really cool looking model.
My own second round match was against the war hound titan. I played it terribly wrong thinking that I would be able to withstand that first turn of shooting, sadly, not so much. Revenant died on the first turn, and the psychic powers he had ignored the cover save my laugh tarch was relying on. Eldar were pretty much shot off the table by the end of turn three.
Round 3
One of the silliest titan moment in the tournament. This shot is directly before the first shot of the first turn. A D blast from the titan hits the C'tan, kills it, and causes a 13" explosion. Much to his dismay nearly the entire necron army was within 13 inches of the C'tan, vaporising all but a couple models before even the second primary gun on the titan was fired. Ouch. A six minute game in all.
Such a big explosion there is no template for it.
Ravenwing faced the revenant titan for the final game of saturday and focused a lot of fire power on the first turn due to scout moves. 5 hull points were stripped off of it before the return fire came raining down. Eventually the Dark angels were brought down to a single biker, obtaining a win in the secondary due to being near an emperors will token. After the first salvo at the titan, she had focused on killing off all the eldar troops, leaving me with only a heavy squad to score on the primary, and no way to keep the secondary.
Necron on Necron violence was another battle, the non C'tan didn't have much of a chance though, unable to cause enough damage and being pummeled by all of the apocalypse sized blasts and templates.
C'tan was nearly invincible to normal fire power. I look forward to facing it with my eldar
TAC list in the near future.
Round 4
Another amazing moment between titans. The lord of skulls weathered the onslaught of a turn of shooting from the war hound, and made it into close combat with one hull point remaining.
His daemon prince had died to terrible saves and his two squads of chaos marines had failed to come in from reserve. With all of his massive strength D close combat attacks, the Lord of skulls caused 32, that's right THIRTY-TWO hull points of damage on the warhound. Detonating it in spectacular fashion which wiped out half of the Imperial army and that last hull point off of the lord of skulls. Breaths were held for a moment, and both players cracked up.
IG won the game due to the turn ending with no chaos models on the board. Having blown himself up. Doh!
Orks played the tesseract necrons to start the day. Even two necron destroyer lords have trouble with a Stompa.
As seemed consistent the close combat titans tended to die. However they often took out enough of the opponents army to pay for their own points. If not in direct damage, in the ensuing explosion when they were beat.
Round 5
The battle for second place was between two friends who get to play each other often. This turned out to be one of the Necrons stiffest challenges.
The stompa spent a couple of turns chasing the C'tan about, but settled instead on attempting to crush the Necron warlord. Frustratingly the warlord got back up after being killed 4 times.
Another pair familiar with each other, the ravenwing squared off against the Lord of Skulls army. Would this be her first true victory of the tournament?
As titans became a part of the tourney, I did my best to keep larger pieces of terrain providing line of sight blocking. It also provided cool moments where flying daemon princes hung out three stories above the battlefield.
Ravenwing turned the tide here after the lord of skulls failed an attempted charge. Fast skimmers and bikes shifted around behind and took advantage of his weaker armor. Ravenwing would continue on to table to remaining chaos marines.
Our late arrival for sunday games was another imperial fist player. His army revolved around drop pods and it turned out was a great challenge for the titans. His final game for the tournament was against the seemingly unbeatable war hound titan.
However as the drop pods crashed in, surrounding the titan and preventing it from moving very far. Lysander came into his own.
Being so close to the titans feet it couldn't damage him, the Imperial fist hero charged in and over two turns ripped the ankle off of the warhound.
There to finish off the beleaguered platoon of imperial guardsmen, Death watch marines dropped in with flamers galore.