Switch Theme:

poison rule  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut





if i have poison for a demon spawn and i hit for 3 its still amiss rergardles? also do units still get there save on poison and what ap is it the ap of the weapon?
   
Made in dk
Stormin' Stompa





Huh?

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in gb
Hallowed Canoness





Between

Poison only affects the To Wound roll. All other effects are as normal for the model/weapon.

Also: http://www.dakkadakka.com/dakkaforum/posts/list/280663.page

This message was edited 1 time. Last update was at 2014/02/15 17:13:51




"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Spawn of Chaos




Southeast Wisconsin

 Furyou Miko wrote:
Poison only affects the To Wound roll. All other effects are as normal for the model/weapon.

Also: http://www.dakkadakka.com/dakkaforum/posts/list/280663.page


Sorry for adding to this, but I think it will help the OP. The To Wound roll for Poisoned, (4+) by default is only used if your Strength isn't greater than the target's Toughness. If you have a S6 for instance, even though you have a Poisoned(4+) weapon, you still would a T4 Marine on a 2+. That is why most ballistic Poisoned weapons have S1 to S3. In CC, use the best roll.

Chaos is the only sanity left.  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 chaosvoices wrote:
 Furyou Miko wrote:
Poison only affects the To Wound roll. All other effects are as normal for the model/weapon.

Also: http://www.dakkadakka.com/dakkaforum/posts/list/280663.page


Sorry for adding to this, but I think it will help the OP. The To Wound roll for Poisoned, (4+) by default is only used if your Strength isn't greater than the target's Toughness. If you have a S6 for instance, even though you have a Poisoned(4+) weapon, you still would a T4 Marine on a 2+. That is why most ballistic Poisoned weapons have S1 to S3. In CC, use the best roll.


This is incorrect. If the strength is equal or greater than the target's toughness, you get to re-roll to wound, but it remains at the fixed number.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Drakhun





Actually, the rule says that it always wounds on a fixed number, unless a lower result would be required * BRB pg 40


Automatically Appended Next Post:
Then it adds in about the re-roll.

This message was edited 1 time. Last update was at 2014/02/15 21:00:08


DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Ragin' Ork Dreadnought




So giving MCs poisoned is great, it's basically a reroll to wound.
In fact, Poisoned is great on *everyone.* If you've got low strength, you suddenly have a good chance of wounding. If you have high strength, you have an even better chance of wounding.
   
Made in us
Member of the Ethereal Council






That is why the Balesword on a DP is AMAZING

5000pts 6000pts 3000pts
 
   
Made in us
Regular Dakkanaut






How exactly do you poison a riptide?

In before thread lock. 
   
Made in gb
Hallowed Canoness





Between

 Gitsmasher wrote:
How exactly do you poison a riptide?


Metal-eating acids.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in au
[MOD]
Making Stuff






Under the couch

http://www.dakkadakka.com/dakkaforum/posts/list/280663.page

Moving to YMDC

 
   
Made in gb
Decrepit Dakkanaut




 BrotherHaraldus wrote:
 chaosvoices wrote:
 Furyou Miko wrote:
Poison only affects the To Wound roll. All other effects are as normal for the model/weapon.

Also: http://www.dakkadakka.com/dakkaforum/posts/list/280663.page


Sorry for adding to this, but I think it will help the OP. The To Wound roll for Poisoned, (4+) by default is only used if your Strength isn't greater than the target's Toughness. If you have a S6 for instance, even though you have a Poisoned(4+) weapon, you still would a T4 Marine on a 2+. That is why most ballistic Poisoned weapons have S1 to S3. In CC, use the best roll.


This is incorrect. If the strength is equal or greater than the target's toughness, you get to re-roll to wound, but it remains at the fixed number.

That was the rule in fifth, it has since changed.
   
 
Forum Index » 40K You Make Da Call
Go to: