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![[Post New]](/s/i/i.gif) 2014/02/23 23:05:20
Subject: Not sure how to kit IG CCS/ PCS.
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Stalwart Veteran Guard Sergeant
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For my IG Im not sure how to kit them I was thinking vox (im running a vox system) and three grenade launchers any thoughts?
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“We're not in Wonderland anymore Alice.”
Charles Manson. |
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![[Post New]](/s/i/i.gif) 2014/02/23 23:06:45
Subject: Not sure how to kit IG CCS/ PCS.
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Hallowed Canoness
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Grenade Launchers are pretty much the worst option in the game (even I admit that, and I like them). Better off with plasma guns.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/02/23 23:08:27
Subject: Not sure how to kit IG CCS/ PCS.
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Stalwart Veteran Guard Sergeant
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Im trying to keep it cheap and that just seems to expensive for such a weak 5- man squad
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“We're not in Wonderland anymore Alice.”
Charles Manson. |
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![[Post New]](/s/i/i.gif) 2014/02/23 23:10:34
Subject: Not sure how to kit IG CCS/ PCS.
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Decrepit Dakkanaut
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This should probably be in tactics.
Anyways, I like my CCS with a standard (because it's a great buff, and the only unit that can take one), and a lascannon (because BS4 and always in range of Bring it Down and Fire on my Target orders). Sometimes, I also add in a Master of Ordnance for the same reasons as the lascannon, if I have the points. It forms a tidy little firebase and buff unit that you can hide in cover.
Otherwise, the way I've run my CCS is as a close combat CCS, usually with a powerfist on the officer, and sometimes with an eviscerator priest, or upgrading the officer to Straken. They can't take on just anything, but the unit punches way above its weight against a lot of stuff (pun intended).
I've also, on rare occasions, used them in a mech list with 4x special weapons, but that's only for mech lists (and even then, CCSs aren't necessarily the best in mech lists).
As for in general, they've got good BS, which you really ought to take advantage of by bringing good weapons. Keep your worthless grenade launchers on the sprue, or at least in crummy infantry squads.
As for voxes, they're usually too expensive for what they provide, despite the cheap cost. The only units that would really, really benefit from voxes (SWSs and HWSs) can't even take receivers...
As for PCSs, I've played foot guard for years and have never really liked what I've gotten out of them, despite many combinations. The least worst setup I've found to give them is a single lascannon and be done with it. Yes, 55 points for a lascannon isn't a great deal, but 20 points to turn a worthless unit into something that can contribute to lascannon spam is... less worse.
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This message was edited 1 time. Last update was at 2014/02/23 23:14:52
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![[Post New]](/s/i/i.gif) 2014/02/23 23:22:24
Subject: Not sure how to kit IG CCS/ PCS.
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Stalwart Veteran Guard Sergeant
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I can see with better weapons for ccs but not pcs as for the pcs should I just use grenade launchers? Automatically Appended Next Post: Please forgive me if this is a bad idea but could I put three snipers in a ccs for the bs 4 to cap sergeants?
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This message was edited 1 time. Last update was at 2014/02/23 23:45:46
“We're not in Wonderland anymore Alice.”
Charles Manson. |
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![[Post New]](/s/i/i.gif) 2014/02/24 03:06:18
Subject: Not sure how to kit IG CCS/ PCS.
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Decrepit Dakkanaut
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It's one of the few places where sniper rifles aren't extra awful, granted, but if you're going to buy 4 sniper rifles, for those points you could have taken a single lascannon, which will likely serve you better.
And that's part of the problem. Once you get a lascannon team and a regimental standard, then you have exactly 1 special weapon slot open for a sniper rifle. I've certainly filled said slot with said weapon when I've had points to blow, but I don't think it's worth clearing a slot out for.
I mean, I guess if you wanted to make the CCS a really low profile to just hand out buffs, you could take a standard and 3x sniper rifles, but that's kind of a waste given that you can take better weapons.
Also, to make the obligatory statement about how if you want snipers, you could just take ratlings.
That said, my endless troubles with PCSs have, on occasion, given me snipers in them. They're worse, but the PCS is a fixed cost. If I'm 10 points over, I've been known to downgrade a lascannon to a pair of sniper rifles before, as a single BS3 lascannon probably isn't as big of a loss as whatever else I'd have to cut to make points, and a single meltagun or an autocannon doesn't strike me as particularly worth it.
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![[Post New]](/s/i/i.gif) 2014/02/24 04:35:22
Subject: Re:Not sure how to kit IG CCS/ PCS.
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!!Goffik Rocker!!
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I prefer them either with a master of ordnance and nothing else or plazmaguns in chimera. I find that master of ordnance usually has different targets with a lazcannon but if you got spare points and feel that you need an extra lc or ac - take it. But for a comsquad on foot it's better to keep them cheap imo. Cause the only thing that keeps comsquad alive is target saturation.
Thus said, i run ig as allies for my orkses so plazmas and master of ordnance are unique and very helpful there. Besides, it's sometimes a good idea to run officer of the fleet. This extra -1 for reserves can delay something like an annoying flyer or a meltadrop behind a wagon which is often helpful and well worth 30 points.
Vox is not bad when you got huge platoons. I'd take vox on pcs in this case but i don't see how any other gear except for, probably, at autocannon is good for them.
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This message was edited 2 times. Last update was at 2014/02/24 04:38:34
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![[Post New]](/s/i/i.gif) 2014/02/24 05:07:49
Subject: Not sure how to kit IG CCS/ PCS.
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Veteran Inquisitorial Tyranid Xenokiller
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I load my CCS with 2 plasmaguns, a standard and a vox. My commader soemtimes gets a boltgun to actually be useful at the 12-24 range, with the standard and the vox with lasguns.
As I have 2 PCs, I have one with 3 flamers and a vox, and the other with 3 GL and a vox.
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![[Post New]](/s/i/i.gif) 2014/02/24 06:25:15
Subject: Not sure how to kit IG CCS/ PCS.
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Stalwart Tribune
Canada,eh
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I have found using a PCS with 4 flamers as an overwatch/counter charge squad to be really handy. They will delay and may even severely cripple enemy melee squads for an extra 20pts, and with as many jetbikes as I come across at my FLGS that's worth it for me.
As for a CCS, Ailaros laid down the rule book for you.
There is a little to add to that about using them in flyers to keep them alive and getting full MotF and Astropath bonuses.
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![[Post New]](/s/i/i.gif) 2014/02/24 13:21:31
Subject: Not sure how to kit IG CCS/ PCS.
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Stalwart Veteran Guard Sergeant
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Could I run three melta, vox, MoO or should I do it with what other weapons?
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“We're not in Wonderland anymore Alice.”
Charles Manson. |
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![[Post New]](/s/i/i.gif) 2014/02/24 13:43:09
Subject: Not sure how to kit IG CCS/ PCS.
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Veteran Inquisitorial Tyranid Xenokiller
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Melta is good, keep vehicles at bay, but you are lacking in range; 12 inches for a rather..vulnerable unit, means it will be shot at without having a chance to shoot back come next round.
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![[Post New]](/s/i/i.gif) 2014/02/24 16:09:11
Subject: Not sure how to kit IG CCS/ PCS.
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Longtime Dakkanaut
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Aside from suffering the t3 that all Guard models do, the CCS is my favorite HQ choice.
If it's a footslogging CCS, I'd recommend putting them on a fortification (ADL and a Quad is ideal) along with a lascannon or autocannon. A Master of Ordnance goes a long way too.
If they're mobile (as in mechanized) I'd do 3-4 special weapons and a banner or not. You're looking for more bs4 with those weapons, and you still get to give orders, win-win.
Just remember, if they're going to be on the move, don't bother with heavy weapons.
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2014/02/24 16:29:05
Subject: Re:Not sure how to kit IG CCS/ PCS.
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Whiteshield Conscript Trooper
Providence, RI
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I always run my PCS with 4x flamers, lurking behind my lines and waiting for something to get close in order to step in front to either flame them on my turn or take the charge and flame them in overwatch.
They also work great in a chimaera.
For CCS, I run a master of ordnance with LC and 2 plasma guns if they're on foot. If mechanized, it's either 4 plasma, 4 melta, or no upgrades at all depending on points/what my other squads are doing. I try to not waste the BS4 that comes standard on them.
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=====Begin Dakka Geek Code=====
DT:80+S+G+MB+IPW40k09+D+++++A++/areWD-R+T(T)DM+
======End Dakka Geek Code======
I play Dark Angels and Imperial Guard. I've also got experience in playing Necromunda.
Positive trades with: talljosh85, BrendonC, Sour Note, legions_no_more, mredzadventure, lilted |
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![[Post New]](/s/i/i.gif) 2014/02/24 16:40:21
Subject: Not sure how to kit IG CCS/ PCS.
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Decrepit Dakkanaut
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lilgammer123 wrote:Could I run three melta, vox, MoO or should I do it with what other weapons?
The problem with a squad like this is that 3x meltaguns is a defensive weapon. Likely, you already have plenty of these in your army. Furthermore, you're talking about a lot of defensive killing power on a small, fragile unit, which means that your opponent can ignore it until it threatens to be a problem, in which case they can just kill it.
If you want to make it a melta squad, the best way to do it would be to put the squad in a chimera, which mitigates both some of the defensive weapon problems (by making them more mobile), and the fragility problems (by encasing them in steel). If you do this, though, then don't bother with the vox or the MoO, as the former can only be used when giving orders (which the mobility of the squad might hurt), and the latter can't be used at all when you move.
If you want to take the MoO and have a nice weapon, then I'd stick a lascannon in the squad ( BiD helps the MoO immensely, and anything you're going to use BiD against, the lascannon will be good against as well), and then either give it a regimental standard, or stick it in a chimera. After that point, you could add a meltagun or two, but now the price of the unit is getting a bit heavy.
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![[Post New]](/s/i/i.gif) 2014/02/24 16:53:37
Subject: Re:Not sure how to kit IG CCS/ PCS.
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Ultramarine Librarian with Freaky Familiar
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My load out depends on how I run them. If they are going to be helping out a foot horde I usually equip them with a standard and Lascannon to give fire support. If in transports I would issue them 4x Plasma Guns as 8 BS4 S7 AP2 shots is nothing to sneeze at. Meltaguns aren't bad either as they make mince meat out of deep striking battlesuits.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
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The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2014/02/24 17:20:15
Subject: Not sure how to kit IG CCS/ PCS.
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Longtime Dakkanaut
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I usually stick PCS in a vendetta with 4 melta guns/4 flamers since they are cheap, have well defined role and are scoring (incase you don't need that role fulfilled and they want to just stay aboard till turn 5).
CCS I like in a chimera with a lascannon and standard to order blobs. Or with 3 plasma in a mech vets spam list
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![[Post New]](/s/i/i.gif) 2014/02/24 19:43:15
Subject: Re:Not sure how to kit IG CCS/ PCS.
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Battleship Captain
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If your CCS is supplementing a blob; keep it cheap. Lascannon, and maybe a vox or standard as needed. If said blob and CCS are behind an ADL, I strongly recommend a chimera and camo netting to put them inside; especially if they're your warlord. Ups survivability hugely.
If your CCS is part of a mechanized force, 4 Plasmaguns. Decent range means they won't have to be right next to the enemy, BS4 utilizes plasma well, and they can deal out some solid damage like this.
As for PCS, there is really only one decent use for these guys. All these other suggestions are valid as far as getting your PCS to not be useless, but if you put 4 Flamers on them and have the squad ride in a Vendetta, they will actually be an incredibly useful unit.
Lategame they can drop in on an unoccupied objective to score easy points, or if said objective is occupied by a squad (especially if they're using cover to hold it) 4 flamers dropped in essentially wherever you want it due to the high maneuverability of flyers (dropped into hover mode for reliable delivery) will deal significant wounds, usually clearing an objective for the squad to take over.
-Captain
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