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![[Post New]](/s/i/i.gif) 2014/02/25 05:10:29
Subject: Well what do you want from Blood Angels in 6th Edition?
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Angry Blood Angel Assault marine
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I want BA to have useful assault troops again like back in 5th. I spent a crapload of money buying those DC/Assault box set and spent eons painting all those gems. I would hate if the only way to run BA is with lots of new units.
I liked BA for assault marines as troops (4+ FNP, +1 int, +1 Str with priest), can reserve whole army. To me its thematic and fun to play.
In terms of how strong BA should be, I would be happy if they have the same power level as dark angels, or tyranids, CSM. I feel these are the more balanced codex (except for that stupid hellturkey)
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![[Post New]](/s/i/i.gif) 2014/02/25 05:42:58
Subject: Well what do you want from Blood Angels in 6th Edition?
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Beautiful and Deadly Keeper of Secrets
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CSM and DA are pretty low on the totem pole, even nids are outshining them now...
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![[Post New]](/s/i/i.gif) 2014/02/25 05:44:28
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Infiltrating Broodlord
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Wilytank wrote: Unyielding Hunger wrote:Realistically...leadership values on...I think it's Death Company? Yea, first time I play Tyranids against my friend's Blood Angels, I get introduced to a large force of anti- ld models. It did not end well when I realized a decent chunk of them had double thunder hammers...
Death Company are LD8 and Fearless. He probably threw a Reclusiarch (leadership 10) in there for extra buffs. Not sure how their leadership affects Tyranids.
Odd. He showed me the codex, and none of his DC units had a leadership value on the stats line.
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"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ |
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![[Post New]](/s/i/i.gif) 2014/02/25 05:46:00
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Sadistic Inquisitorial Excruciator
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I want Moriar. That's it.
Point reductions would be nice too.
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![[Post New]](/s/i/i.gif) 2014/02/25 06:02:25
Subject: Well what do you want from Blood Angels in 6th Edition?
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Points drops everywhere. Dante eternal warrior Mephiston significant points drop OR get an ap2 weapon. Psychic table needs wings of sanguinius as Primaris power. Shield of sanguinius needs to be much better, like a 4+ invuln, if it has to be rolled up randomly. DC jump packs 3 ppm. DC are scoring if still with a chaplain. Jump pack deep striking units get shrouded on the turn they come in. Red thirst causes fearless, furious charge, and rampage. Sanguinary priests give rampage in addition to old stuff. Fast ba vehicles gain jink. All BA vehicles can gain assault vehicle rule for 10p. BA using jump packs to assault may use n equipped weapon's profile for their hammer of wrath hit. This attack ignores the unwieldy rule. BA squads entirely with jump packs may elect to be counted as a drop pod for the purposes of drop pod assault. Sanguinor goes up to 4 wounds and becomes a flying monstrous creature. The sarge buff is selectable instead of random. Jump pack units that move using the pack can elect to have skyfire during the shooting phase. wl traits: +1 bonus to red thirst, +1 unit that may come in first turn via drop pod/jump pack assault, Dante's no scatter deep strike, and some others. Deep striking land raiders function as a mawloc from 6e tyranids
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This message was edited 2 times. Last update was at 2014/02/25 06:15:36
20000+ points
Tournament reports:
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![[Post New]](/s/i/i.gif) 2014/02/25 06:07:34
Subject: Well what do you want from Blood Angels in 6th Edition?
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Longtime Dakkanaut
St. George, UT
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I want them to be worthy of a divergent codex. The thing that pissed me off about the last one is that it had every unit the SM codex did save two and then added a bunch. That is what pissed me off.
BA want to be an assault army, they have no need for Sternguard. They shouldn't have thunderfires, they shouldn't have access to a few other things. Lets actually let the BA codex be divergent this time.
I'd also like it so there is no more unlimited choices for transport vehicles. In the last codex you could field 17 landraiders if you really wanted to and had the points to do it. Thats just more BS. Also deep striking land raiders have got to go. There are enough "flying" transports available now its just not necessary.
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This message was edited 1 time. Last update was at 2014/02/25 06:10:35
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2014/02/25 06:58:38
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Jovial Plaguebearer of Nurgle
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I want Terminators with JPs, Int 10 Str 10 PFs w/built in Chainfists & TL Assault Cannons, Sweeping Advance, 2+ FNP, and ofcourse Fleet...
Well you know what....might be to late for this but GW could simply call them Supplement Codex: Blood Angels, Dark Angels, Space Wolves, etc, etc...
Have the main C:SM as your Speece Marrrrines Bible and BAM good to go!
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![[Post New]](/s/i/i.gif) 2014/02/25 07:59:41
Subject: Well what do you want from Blood Angels in 6th Edition?
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Trustworthy Shas'vre
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I agree with those who think BA should be a Codex Suppliment for SM. to be honest, DA probably could do that easily as well. SW would be harder, but not impossible to fit in that mold too.
However, assuming a stand alone version, I want to face a BA that is the best loyalist marine chapter on the charge. Cheap jump packs for the long range charge and Hammer of Wrath, lots of Furious Charge and Rage. I don't want this to cost too much given how weaker assault has gotten lately so being the best at it isn't a huge bonus. Black Rage could be something like Headstrong for Blood Claws, forced charges, but not forced movement.
I think Death Company should turn into something like Henchmen in Grey Knights or command squad for SM. A unit that does not use up a slot but you can only take 1 per generic HQ. The named HQ could turn them into troops, but leave them non-scoring. They are too crazed to care. Perhaps some weird equivalent to the Dark Eldar rule in which destroying a unit makes them stronger could be done.
I think charging of the Deep Strike would be too strong, but accurate deep striking, plus something to help protect deep strikers for that critical first enemy shooting phase would help those angels get stuck in.
I want to get rid of heavy weapons options in most units, replace with special weapon options and special melee weapon options.
Fast vehicles can stay, maybe an ability to make a disordered charge when dismounting to help get stuck in.
Instead of a dedicated anti-air platform, I want to see BA, masters of the skies that they are, get cheap Skyfire options, maybe on the Devastators. Instead of a +1 BS when the sarge doesn't shoot, he can give them Skyfire.
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This message was edited 1 time. Last update was at 2014/02/25 08:01:58
Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2014/02/25 08:28:02
Subject: Well what do you want from Blood Angels in 6th Edition?
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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I think BA are just a little TOO different from normal marine chapters to be rolled into the codex. You would have to account for: -Sanguinary guard -sanguinary priests -several special characters as opposed to the 1 or 2 the marine codex gives for all the non ultramarines (the BA codex has 8 iirc.) -allow assault squads as troops. -chapter tactic for descent of angels and red thirst -get furiosos and their blood talons in. -get furioso librarians in. -get the blood angel psychic powers in (What on earth would Mephiston do without wings of sanguinius? walk?) -turn rhinos, razorbacks, predators, vindicators and whirlwinds fast for an automatic extra point cost. (This means on army builder, there's going to be an annoying little checkbox for "BA chapter tactics? +xx pts" on every vehicle in your C:SM building section.) -Add deep strike to land raiders. (Same as above.) -Change the missile type on stormravens. -add in death company, death company dreads, and reclusiarchs. -Different honor guard. -Enough fluff to fill a standalone codex. That's quite a handful of unit pages and explanations to the player about what happens when they use "Blood Angel chapter tactics." I think if it were already that way, there would be several people saying "man, why don't they just break BA off as their own codex, they take up so much room in C:SM for stuff that only they get." Although, admittedly, I'd kind of like getting artificer armor honor guard that come with power weapons. And being able to snag shield eternal.
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This message was edited 4 times. Last update was at 2014/02/25 08:35:07
20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2014/02/25 08:34:23
Subject: Well what do you want from Blood Angels in 6th Edition?
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Longtime Dakkanaut
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Same as with the Space Wolves: To be released after Orks.
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Waaagh an' a 'alf
1500 Pts WIP |
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![[Post New]](/s/i/i.gif) 2014/02/25 10:24:46
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Slaanesh Havoc with Blastmaster
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Ive stood by Blood Angels from 5th through 6th and I enjoy playing them, I just hope they'll become more competitive.
Bear in mind what Blood Angels are meant to be.....
Fast Moving
Dreadnought Variants,
Death Company as suicidial, homicidal death defying...(and yes, that was a Sabu reference!),
This is what I'd do:
- give option for either chapter master/captain on bike to give bikes as troops as they'd sit nice along side assault marines
- reduce jump packs points cost for all units including death company to 3pts to match SM,
- off the back of the above, if death company take jump packs, they can only take weapons upto 12" range, thus trying to negate the relentless rule, keep them non point scoring, (I'm trying not to make them too OP)
- give land speeders with a maximum of 5 troop capacity as a transport for regular marines
- give storm talons,
- option for chapter master
- option to keep drop pods doors closed and next turn, assault from within the pod,
- allow charge from rhinos provided rhino has not moved,
- make land raiders fast, but only 3 HP as in apocalypse formations,
- option of their own psychical powers or BRB powers,
- same points reductions on scouts as SM
- points reduction on all named HQs except Gabriel Seth (he seems to be quite balanced for his cost)
- Mephiston and DC Tycho option to join squads (we have house rule for DC Tycho, as he has been inducted into death company, he must accompany them, but the codex isn't clear, so I'm calling for codex clarification),
- give sanguinary guard either 2 wounds or invulnerable save,
- give grav guns
- options for rams on land raiders
- give codex specific FnP on a 4+ as per previous to BRB
- tycho option for jump pack
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Brotherhood of the Damned 20,580
Nids 1,900
5,800
I am the Beard and I'm..........*whispers* Awesome |
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![[Post New]](/s/i/i.gif) 2014/02/25 12:22:48
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Forgot to mention this. Need a way to make custom chapter masters for Blood Angel descended chapters. Which also leads me to wanting a few "chapter tactics" for some of the descendants.
- option to keep drop pods doors closed and next turn, assault from within the pod,
9/10 would buy more pods.
- give sanguinary guard either 2 wounds or invulnerable save,
Or a bit of a discount.
- give grav guns
I don't really like grav guns >.> I'd be fine if they stayed away.
- tycho option for jump pack
That's one I forgot to mention: options for jump pack or remove jump pack on the special characters, kind of like Khan and his bike. I mean, this is Blood Angels. Literally every marine has a jump pack somewhere in his locker, right?
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20000+ points
Tournament reports:
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![[Post New]](/s/i/i.gif) 2014/02/25 12:40:17
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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Points drop is a given
DC tycho and memphy the IC rule
Cheaper JP's
Give DC a boost. Counterattack, cheaper weapons, +1I all of it would be great.
The ability to assault out of DSing even if just with a character
DC dread can get a new FOC slot. Maybe FA as it has fleet?
Chapter Master entry
SP's can give 4+ fnp and have either 2w or artificer armor
Give DSing landraiders a rule so if they land on enemy models they count as ramming/tank shocking. The damn thing wouldnt be destroyed because theres a few squishy guardsmen beneath it
Maybe throw in melta variant of the Baal pred.
Also wouldnt mind an army wide buff of Red Thirst where it gives maybe a 5+ FnP while DC get a base 4+
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![[Post New]](/s/i/i.gif) 2014/02/25 12:45:01
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Dour Wolf Priest with Iron Wolf Amulet
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No grav guns, that would be like giving BA plasma talons...
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This message was edited 2 times. Last update was at 2014/02/25 12:45:36
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![[Post New]](/s/i/i.gif) 2014/02/25 12:50:55
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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Thatguyhsagun wrote:Points drop is a given
DC tycho and memphy the IC rule
Cheaper JP's
Give DC a boost. Counterattack, cheaper weapons, +1I all of it would be great.
The ability to assault out of DSing even if just with a character
DC dread can get a new FOC slot. Maybe FA as it has fleet?
Chapter Master entry
SP's can give 4+ fnp and have either 2w or artificer armor
Give DSing landraiders a rule so if they land on enemy models they count as ramming/tank shocking. The damn thing wouldnt be destroyed because theres a few squishy guardsmen beneath it
Maybe throw in melta variant of the Baal pred.
Also wouldnt mind an army wide buff of Red Thirst where it gives maybe a 5+ FnP while DC get a base 4+
JP price drop along with the DC boosts you listed would make DC seriously overpowered. Just give them the cheaper jump pack cost from C: SM and they will already be an amazing unit.
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![[Post New]](/s/i/i.gif) 2014/02/25 12:53:08
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Annoyed Blood Angel Devastator
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AlmightyWalrus wrote: Blacksails wrote:
But that's why I support molding all the marine codices (that all play fundamentally the same anyways and share the overwhelming majority of identical units anyways) into one so that more time and effort are spent balancing the game than a dozen marine codices.
Yes, that totally worked well with Black Templars, they totally play the same now as they did before. Totally didn't lose anythign in the transition at all.
Ditto. So Blacksails and Pergerine want them reduced from 8 characters to 2 and lose all unique units except DC? Because that's what happened to BT. At that point they are no longer BA and BT, but simply red and black space marines.
Automatically Appended Next Post:
Slaanesh-Devotee wrote:Ralis wrote:
We can make a few logical conclusion about the new BA codex.
...
Third: They probably will gain access to the Hunter/Stalker
I doubt it. I doubt they'll get centurions either. Probably going to lose a lot of deep strike options as well, and certainly won't gain assault from deep strike.
I would like to see the removal of librarian dreadnoughts, the stripping back of special rules for all units. I guess I could see Death Company with Feel No Pain and Rage, but that's about all I think they should have.
Are you seriuosly suggesting they nerf the worst book in the game? I'm sorry, but what's wrong with you?
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This message was edited 2 times. Last update was at 2014/02/25 13:15:25
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![[Post New]](/s/i/i.gif) 2014/02/25 12:56:50
Subject: Well what do you want from Blood Angels in 6th Edition?
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Dakka Veteran
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+1I, dropping jump pack costs, changing special rules etc really aren't going to make much difference now GW has jumped the Apocalypse Shark.
I want some Dirty D loving
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![[Post New]](/s/i/i.gif) 2014/02/25 13:08:01
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Lord of the Fleet
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BaalSNAFU wrote:
Ditto. So Blacksails and Pergerine want then reduced from 6 characters to 2 and lose all unique units except DC? Because that's what happened to BT. At that point they are no longer BA and BT, but simply red and black space marines.
First of all, they really are and should be red and black space marines. I've never understood the desire to have a bajillion marine codices, each one for a chapter that's marginally different.
Second of all, what I'd like to see, would be for them to keep about 3 SCs, and one or two upgrade characters for one or two additional units I'd include in C: SM.
All that's allegedly so different it couldn't be rolled in is easily represented by either a paint job, or single option line for an existing unit.
Librarian dreads become an upgrade for venerable dreads for all chapters.
Furioso dreads become an upgrade from ironclad dreads for all chapters.
Their vehicles become fast through a CT, as would be their Assault squad troops and black thirst/red rage.
Honour Guard could purchase jump packs, and BA could have an exclusive wargear option for Blades Encarmine to make Sanguinary Guard. And they could alternatively be included full in, which would be one of two unique units they could have.
Death company get their own unit entry, BA only.
Apothecaries become available to everyone, just like Sanguinary Priests. One of them can be upgraded to Corbulo.
That's pretty much it. Everything else they have has a counterpart in C: SM, or near enough to not make much of a difference.
You can condense most of the marine codices into a CT, two unique lines of wargear, three SCs, one or two upgrade characters, and one or two unique unit entries.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/02/25 13:11:36
Subject: Well what do you want from Blood Angels in 6th Edition?
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Longtime Dakkanaut
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Codex-wide points drops would be nice. Red Thirst remains on all non-vehicle models. Chapter tactic that eliminates the 'half your forces must deploy' rule, or changes it so that Descent of Angels is worth building an army around.
DC needs to be either a) cheaper or b) given a unit specific version of Eternal Warrior and the ability to assault after deepstrikes and out of any transport. Edit: Counter attack would be fething nice too.
Assault Marines need to have discounted power weapons (perhaps a free one per five guys) and remove 'rifle' based special weapons like meltaguns and flamers, Inferno Pistols and Hand Flamers do that work already. Drop pods are 15-30 point dedicated transports if jump packs are NOT taken.
Tactical Marines aren't great in general so we don't really need anything here.
Terminators are fine, assaults being far better than tacticals in every way.
Sanguinary Guard need to have two of three things: 2 wounds, an invlunerable save, or better weapon choices (as in ap2 weaponry)
Priests are fine, they need to stay expensive, adding Rampage like someone suggested would be a cool I think.
Dreadnoughts are ok, add Rampage to any one that takes two cc weapons.
HQ's need some rearranging, Mephiston needs IC and either a wack with the nerf bat or a set of limiting rules (can only be taken in 2000 points or more, only if x and y are being taken, etc.). Dante needs Eternal Warrior, because it's stupid he doesn't have it, his axe loses unwieldy and maybe a 10 point bump in price. Sanguinor is a giant douchebag and stupid, nuke him. Seth is fine.Chapter master template would be ok, but there needs to be a small 'chapter tactics section' for the various BA sub-chapters if you want to do that. All the other HQ choices seem ok.
Special Characters need some work, Tycho's rules are so badly written just redo them; add IC on both profiles, jump pack yay/nay options. Corbulo is fine, but needs that jump pack option.
All tanks are fast, not just Rhino chassis, but the Rhino based tanks get jink.
Stormravens can be added to a Descent of Angels list and come in the same turn as the rest of the deepstriking army.
Everything else seems relatively ok, save the ongoing points issue.
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This message was edited 1 time. Last update was at 2014/02/25 13:20:46
Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2014/02/25 13:27:28
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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Blacksails wrote:BaalSNAFU wrote:
Ditto. So Blacksails and Pergerine want then reduced from 6 characters to 2 and lose all unique units except DC? Because that's what happened to BT. At that point they are no longer BA and BT, but simply red and black space marines.
First of all, they really are and should be red and black space marines. I've never understood the desire to have a bajillion marine codices, each one for a chapter that's marginally different.
Second of all, what I'd like to see, would be for them to keep about 3 SCs, and one or two upgrade characters for one or two additional units I'd include in C: SM.
All that's allegedly so different it couldn't be rolled in is easily represented by either a paint job, or single option line for an existing unit.
Librarian dreads become an upgrade for venerable dreads for all chapters.
Furioso dreads become an upgrade from ironclad dreads for all chapters.
Their vehicles become fast through a CT, as would be their Assault squad troops and black thirst/red rage.
Honour Guard could purchase jump packs, and BA could have an exclusive wargear option for Blades Encarmine to make Sanguinary Guard. And they could alternatively be included full in, which would be one of two unique units they could have.
Death company get their own unit entry, BA only.
Apothecaries become available to everyone, just like Sanguinary Priests. One of them can be upgraded to Corbulo.
That's pretty much it. Everything else they have has a counterpart in C: SM, or near enough to not make much of a difference.
You can condense most of the marine codices into a CT, two unique lines of wargear, three SCs, one or two upgrade characters, and one or two unique unit entries.
Why stop there? Why not just have 2 codices, Imperium and Not-Imperium?
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![[Post New]](/s/i/i.gif) 2014/02/25 13:30:23
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Annoyed Blood Angel Devastator
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Blacksails wrote:BaalSNAFU wrote:
Ditto. So Blacksails and Pergerine want then reduced from 6 characters to 2 and lose all unique units except DC? Because that's what happened to BT. At that point they are no longer BA and BT, but simply red and black space marines.
First of all, they really are and should be red and black space marines. I've never understood the desire to have a bajillion marine codices, each one for a chapter that's marginally different.
Second of all, what I'd like to see, would be for them to keep about 3 SCs, and one or two upgrade characters for one or two additional units I'd include in C: SM.
All that's allegedly so different it couldn't be rolled in is easily represented by either a paint job, or single option line for an existing unit.
Librarian dreads become an upgrade for venerable dreads for all chapters.
Furioso dreads become an upgrade from ironclad dreads for all chapters.
Their vehicles become fast through a CT, as would be their Assault squad troops and black thirst/red rage.
Honour Guard could purchase jump packs, and BA could have an exclusive wargear option for Blades Encarmine to make Sanguinary Guard. And they could alternatively be included full in, which would be one of two unique units they could have.
Death company get their own unit entry, BA only.
Apothecaries become available to everyone, just like Sanguinary Priests. One of them can be upgraded to Corbulo.
That's pretty much it. Everything else they have has a counterpart in C: SM, or near enough to not make much of a difference.
You can condense most of the marine codices into a CT, two unique lines of wargear, three SCs, one or two upgrade characters, and one or two unique unit entries.
As much as I want to argue that, I can't. Granted, there is already a BA dex slated for Nov, so it ain't happening. You honestly think, that even if the codex release was scrubbed, that GW would actually go through all that trouble to make BA their own unique-enough, and playable chapter? Or would they screw the BA with the big fat cock of cost cutting/material trimming that they screwed the BT with? Be honest man, we both know they wouldn't take the former route. Not to mention that the BA have their own dozen psychic powers that they A. Need and B. You.neglected to address.
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This message was edited 1 time. Last update was at 2014/02/25 13:34:59
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![[Post New]](/s/i/i.gif) 2014/02/25 13:56:49
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Lord of the Fleet
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Orblivion wrote:
Why stop there? Why not just have 2 codices, Imperium and Not-Imperium?
That's your rebuttal? Take what I said to the absolute most and illogical extreme? Where did I say I wanted to do that? How was that even implied by wanting all the marine codices in one book?
BaalSNAFU wrote:
As much as I want to argue that, I can't. Granted, there is already a BA dex slated for Nov, so it ain't happening. You honestly think, that even if the codex release was scrubbed, that GW would actually go through all that trouble to make BA their own unique-enough, and playable chapter? Or would they screw the BA with the big fat cock of cost cutting/material trimming that they screwed the BT with? Be honest man, we both know they wouldn't take the former route. Not to mention that the BA have their own dozen psychic powers that they A. Need and B. You.neglected to address.
I know there's a BA dex already slated, but this is a whishlist thread. Discussing what you want as point values is as equally fruitless as discussing that I'd like them to be in book.
Well, without the emotionally charged hyperbole, I don't think BT were screwed as hard as people make them out to be, and that a few simple changes would make them just fine.
As for the BA powers, they don't need them. You only want them. DA lost their powers with the new book, and C: SM lost their unique powers, I don't see how BA need their own table. As far as I'm concerned, they would be just fine rolling on BRB powers.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/02/25 14:00:57
Subject: Well what do you want from Blood Angels in 6th Edition?
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Decrepit Dakkanaut
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Anpu42 wrote:Well what do you want from Blood Angels in 6th Edition?
A hardback book that retails for $49.50.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/02/25 14:01:07
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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Blacksails wrote:Orblivion wrote:
Why stop there? Why not just have 2 codices, Imperium and Not-Imperium?
That's your rebuttal? Take what I said to the absolute most and illogical extreme? Where did I say I wanted to do that? How was that even implied by wanting all the marine codices in one book?
BaalSNAFU wrote:
As much as I want to argue that, I can't. Granted, there is already a BA dex slated for Nov, so it ain't happening. You honestly think, that even if the codex release was scrubbed, that GW would actually go through all that trouble to make BA their own unique-enough, and playable chapter? Or would they screw the BA with the big fat cock of cost cutting/material trimming that they screwed the BT with? Be honest man, we both know they wouldn't take the former route. Not to mention that the BA have their own dozen psychic powers that they A. Need and B. You.neglected to address.
I know there's a BA dex already slated, but this is a whishlist thread. Discussing what you want as point values is as equally fruitless as discussing that I'd like them to be in book.
Well, without the emotionally charged hyperbole, I don't think BT were screwed as hard as people make them out to be, and that a few simple changes would make them just fine.
As for the BA powers, they don't need them. You only want them. DA lost their powers with the new book, and C: SM lost their unique powers, I don't see how BA need their own table. As far as I'm concerned, they would be just fine rolling on BRB powers.
That's my rebuttal because it is no more ridiculous than your own suggestion when compared to what will actually happen. GW has been doing multiple Marine codices since the beginning, there is absolutely no reason to expect them to do anything else. Yet whenever there is a codex conversation someone like you pops up and mentions the all-in-one marine codex just to stir the pot. Its not going to happen, at least not in this edition, so why are you even bothering if not to troll?
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![[Post New]](/s/i/i.gif) 2014/02/25 14:06:28
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Lord of the Fleet
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Orblivion wrote:
That's my rebuttal because it is no more ridiculous than your own suggestion when compared to what will actually happen. GW has been doing multiple Marine codices since the beginning, there is absolutely no reason to expect them to do anything else. Yet whenever there is a codex conversation someone like you pops up and mentions the all-in-one marine codex just to stir the pot. Its not going to happen, at least not in this edition, so why are you even bothering if not to troll?
GW also rolled in the BT codex in a move I'm sure a lot of people weren't expecting until the rumours started circulating. Besides, just because something has been, doesn't mean it always will be. Catachans had their own codex way back.
I'm not stirring the pot. I'm genuinely contributing what I'd want in a thread about wishlisting. I'm also not trolling, and I'd ask you not accuse me of such. Having a differing opinion or wanting something you don't is not a grounds to attack someone. If you don't like what I'm saying, you're not forced to respond.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/02/25 14:20:33
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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Blacksails wrote: Orblivion wrote:
That's my rebuttal because it is no more ridiculous than your own suggestion when compared to what will actually happen. GW has been doing multiple Marine codices since the beginning, there is absolutely no reason to expect them to do anything else. Yet whenever there is a codex conversation someone like you pops up and mentions the all-in-one marine codex just to stir the pot. Its not going to happen, at least not in this edition, so why are you even bothering if not to troll?
GW also rolled in the BT codex in a move I'm sure a lot of people weren't expecting until the rumours started circulating. Besides, just because something has been, doesn't mean it always will be. Catachans had their own codex way back.
I'm not stirring the pot. I'm genuinely contributing what I'd want in a thread about wishlisting. I'm also not trolling, and I'd ask you not accuse me of such. Having a differing opinion or wanting something you don't is not a grounds to attack someone. If you don't like what I'm saying, you're not forced to respond.
Yes, I know BT were rolled in but the BT only had their own codex for one edition whereas Blood Angels, Dark Angels, and Space Wolves have been separate for as long as there have even been codices. Everyone in this thread already knows that there will be a new Blood Angels codex later this year. It serves no purpose to even bring it up, especially since it is ALWAYS brought up in these threads and it never goes well. If you don't want to be accused of trolling then don't do things that will be perceived as trolling.
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![[Post New]](/s/i/i.gif) 2014/02/25 14:27:17
Subject: Well what do you want from Blood Angels in 6th Edition?
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Androgynous Daemon Prince of Slaanesh
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Martel732 wrote:No, not rending. Not yet another unit that makes armor pointless. If you don't fix the spoiling assault problem with DC, you don't fix them. Oh, and get them out of the troop slot. They don't belong there b/c they don't score. Might as well be honest about them.
I call it the priest tax if you want to get access to FNP and FC. If you aren't using FNP for your infantry lists, why play BA at all? I'd like for BA to have it built in like IH.
Why not make the priest an upgrade to a squad, drop his points and have him only affect his squad? Priests stay, but they aren't a "tax", as you put it.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2014/02/25 14:28:15
Subject: Well what do you want from Blood Angels in 6th Edition?
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Locked in the Tower of Amareo
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Maybe. But they'd have to be more efficient than Iron Hands to be worth anything. Because FC is basically worthless now. FC is so furious that we charge Grey Hunters or CSM and still lose! Yay! So furious!
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This message was edited 2 times. Last update was at 2014/02/25 15:00:45
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![[Post New]](/s/i/i.gif) 2014/02/25 14:48:41
Subject: Well what do you want from Blood Angels in 6th Edition?
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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timetowaste85 wrote:Martel732 wrote:No, not rending. Not yet another unit that makes armor pointless. If you don't fix the spoiling assault problem with DC, you don't fix them. Oh, and get them out of the troop slot. They don't belong there b/c they don't score. Might as well be honest about them.
I call it the priest tax if you want to get access to FNP and FC. If you aren't using FNP for your infantry lists, why play BA at all? I'd like for BA to have it built in like IH.
Why not make the priest an upgrade to a squad, drop his points and have him only affect his squad? Priests stay, but they aren't a "tax", as you put it.
This was my idea for Priests, as well as adding this upgrade option to Sanguinary Guard. But I agree with Martel about them not being as good as they once were, I would rather the +1I than the +1S that we were left with from Furious Charge.
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![[Post New]](/s/i/i.gif) 2014/02/25 15:00:11
Subject: Re:Well what do you want from Blood Angels in 6th Edition?
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Beautiful and Deadly Keeper of Secrets
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Orblivion wrote: Blacksails wrote: Orblivion wrote:
That's my rebuttal because it is no more ridiculous than your own suggestion when compared to what will actually happen. GW has been doing multiple Marine codices since the beginning, there is absolutely no reason to expect them to do anything else. Yet whenever there is a codex conversation someone like you pops up and mentions the all-in-one marine codex just to stir the pot. Its not going to happen, at least not in this edition, so why are you even bothering if not to troll?
GW also rolled in the BT codex in a move I'm sure a lot of people weren't expecting until the rumours started circulating. Besides, just because something has been, doesn't mean it always will be. Catachans had their own codex way back.
I'm not stirring the pot. I'm genuinely contributing what I'd want in a thread about wishlisting. I'm also not trolling, and I'd ask you not accuse me of such. Having a differing opinion or wanting something you don't is not a grounds to attack someone. If you don't like what I'm saying, you're not forced to respond.
Yes, I know BT were rolled in but the BT only had their own codex for one edition whereas Blood Angels, Dark Angels, and Space Wolves have been separate for as long as there have even been codices. Everyone in this thread already knows that there will be a new Blood Angels codex later this year. It serves no purpose to even bring it up, especially since it is ALWAYS brought up in these threads and it never goes well. If you don't want to be accused of trolling then don't do things that will be perceived as trolling.
All of those also started as 'supplements' to the main SM codex at the time as well.
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