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Matt: The monster was designed by a man named Neville Page who’s a creature designer. He’s just amazing. I would go into his office and he had these computers and he would sketch on them, and on his wall he had all of these little photographs. They covered the entire wall and from afar you looked at it and you thought, oh, that looks interesting, you’d see little bits of red, and as you got closer you suddenly wanted to turn away because actually what they were, were photographs of intestines, photographs of eyeballs and body parts. I referred to it affectionately as his Wall of Terror. The idea was that the creature would have some kind of evolutionary biological basis. It wouldn’t just be random things coming out of its arm or some weird thing. There are actually things that he designed that are part of the monster that we never got to use. He had these feeding tubes which were just wild - he would come up with these crazy ideas that were just amazing and very creepy. Within the course of the movie, we could only reveal certain aspects of it, so that never got released. That was really fun and what was important to me was, again, thinking about things being based in a kind of reality. In the movie we’ll never know where this creature comes from because we have a limited point of view. We’re going to go through this experience with these people who don’t have the knowledge that someone from another perspective would have - they’re just trying to survive. We need to start describing the things that they are seeing. I can only understand that really from, I would say, an emotional point of view.
So the secret that we had was that the monster was a baby. Having just been born it was going through separation anxiety and had no idea where its mother was and was freaking out and was in a completely foreign place, didn’t understand a thing and that that would be sending it into a kind of infantile rage. Which was very frightening, but the thing that was also frightening to me was the idea that not only was it going through an infantile rage but, because it was suffering from this separation anxiety, it was spooked. It was really afraid. And as the military started shooting at it, I started thinking, like if you were attacked by a swarm of bees for the first time, it wouldn’t necessarily kill you but you’d be terrified, you’d be like, "What are these things doing?!" And for me there’s nothing scarier than thinking of something that big that’s spooked. Like if you’re at the circus and suddenly the elephants are spooked, you don’t want to be anywhere near that, you’ll be crushed. And so that just became a way to again find an approach to giving an emotional or a grounded point of view to something that was completely outrageous. I mean a giant monster is absurd, but you have to find a way to make it real. And part of it was the stuff that Neville was doing, and then the secret that it was a baby. When we were talking about that I said, "Well, can’t we communicate something in the eyes?" So he started showing us like the look that horses have when they have that spooked look, and all of that was to convey that kind of feeling. So those are sort of the sources of it. We also really loved the idea that the creature in contrast to other creatures you might have seen was sort of a pale, white and again because it’s a baby, it’s just been born and it has this ugly translucence to its skin.
A lot of people have compared the movie because of the Handicam style to Blair Witch. And the thing about Blair Witch is that they used that style very smartly to create suspense that will never be paid off because they can’t afford to pay it off. And the fun of this movie was knowing that we would be able to use this style to create suspense but that we were also doing these tremendous visual effects so that it would pay off, that you would get to see all that stuff. At the end of the day in the movie, you get to see everything, you see the monster, you actually have intimate contact with the monster, and you also get to see grand scale destruction, none of which would have been possible if we had no money. Another series of movies that affected that kind of thing was how it was so brilliantly done in Jaws or in Alien where you don’t see the shark right away, you don’t see the creature in Alien right away. And what that ends up doing is that it creates an engagement with the viewer’s imagination.
We had a terrific soundtrack the guys from Skywalker Sound did for us and the idea from the beginning was to try to come up with sounds that would conjure up images, and a kind of anticipation that would go into your subconscious and get into your primal fear and all of that is about withholding. You don’t immediately show people in a concrete way what something is because then it becomes containable, so the idea is to hold off on that kind of stuff so that the viewer’s mind can start to do the work.
They also go into it a bit in the tie-in comics/manga, etc.
This message was edited 1 time. Last update was at 2014/02/26 20:17:18
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
chaos0xomega wrote: Even more terrifying when you realize hes supposed to be a *baby*
Wut?
I must have missed that part in the movie... how did they figure that it was a baby?
Cloverfield creature - thats established canon, right from the director.
This message was edited 1 time. Last update was at 2014/02/26 20:22:33
-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
Medium of Death wrote: I hated the Cloverfield monster, just looks ridiculous for something that's meant to live at the bottom of the ocean.
Dude, it's kaiju, they're not supposed to make sense in context with their origins. Space Godzilla is G-cells that fell into a black hole and turned into a crystalline life form. Biollante is a clone generated from G-cell, rose, and human DNA.
Big G himself is a dinosaur that survived to modern era and got "upgraded" from nuclear weapons to at least 3x his normal size, regenerative cells, and a second brain in his rump. You do that to anything in reality, the only upgrade they get is radiation poisoning and cancer.
This message was edited 4 times. Last update was at 2014/02/26 20:47:43
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
He has a second brain in his butt? Does that make him the world's second biggest butthead (second only to TBone)
-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
It's actually where the second brain idea in Pacific Rim came from. Big G is so massive, he requires a second brain in the area where his spine and hips meet to coordinate his movements. It's like this whole thing from 93's Godzilla vs Mechagodzilla II. Godzilla's an endless gold mine of plot devices and Mcguffins. Need regeneration to save someone that medicine can't? Oh look, Godzilla has G-Cells which regenerate! Let's harvest some!
Also, Kaiju can breathe in space or something. Just like Batman.
This message was edited 3 times. Last update was at 2014/02/26 21:20:19
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
The second brain thing actually comes from real dinosaurs, it was once believed (perhaps erroneously) that some species of dinosaurs (Stegasaurus and Sauropods n particular) had a second brain in their hip region to control the function of their hind legs, tails, rear ends, etc.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
hotsauceman1 wrote: Can someone from the military explain this. Why would they send soldiers in(What I assume) is a halo jump, just waht looks to be a small handfull, against a fire breathing dragon? What will that small group do?
I can only assume they have a special rule letting them use melta bombs vs MCs in CC.
Kilkrazy wrote:It's standard tactical protocol to assault giant nuclear mutant killer lizards with HALO jumps.
Because the military is always preparing to fight the last war.
The rare double exalt!
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
It looks like Godzilla might be killed in this one in a similar fashion to the '54 film, given the trailer shows humans exploring giant bones. Which in turn begs the question, does that set up a Kiryu-style Mechagodzilla for the sequel???
I'm being honest here, I just actually went through the pain of watch godzilla: Final wars. It physically hurt me to watch such badly designed monsters. I don't think I will ever understand why people like monsters designed around being suits.
"Godzilla" is not a label to be attached to any shape or style of giant-sized monster. He is a particular character. Evoking Godzilla is not supposed to be a matter of verisimilitude for the lowest common denominator audience member but rather a pointing to a specific complex of themes, ideas, feelings, and reflections. Zilla failed all around in that respect. I agree with whoever posted that Zilla's design was okay up to the point of pretending she was Godzilla.
Better is a relative term. I think the best Godzilla designs are the ones that feature a guy inside of a suit personally, but I like it old school like that.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
And of course the name matters when it is attached. Emmerich & Co. were designing Godzilla not some novel American kaiju. But Zilla is definitely not Godzilla. As a design for Godzilla, which is what it in fact was, Zilla is a really terrible design. As a design for, say, a monster in a movie like Pacific Rim, yeah okay fine, I suppose. To me, the Zilla design is still pretty forgettable. I also think the Pacific Rim monsters (and robots) were pretty bland.
This message was edited 2 times. Last update was at 2014/02/26 22:59:46
It's pretty simple. Design is a matter of purpose. If the purpose is to design Godzilla ... which is what Emmerich's team was supposed to be doing ... then the Zilla design is no good because it does not evoke Godzilla. Unfortunately, they did this on purpose -- which kind of points to how out of touch they were with the franchise.
I was born in '84 btw.
This message was edited 1 time. Last update was at 2014/02/26 23:15:46
Soladrin wrote: This is what godzilla evokes for me, giant dumb ass monster with nothing special going for it except low budget quality.
Sure, and what that boils down to is that you don't like Godzilla. So in effect you seem to also be saying "I like Zilla because I don't like Godzilla." And that makes sense to me because I don't like Zilla because I like Godzilla. The point is, I guess, that Zilla was never Godzilla no matter what Emmerich and TriStar said or did.
This is the most anticipated movie for me this year. I can't wait.
As for the HALO jump, I assume it has something to do with the planes falling out of the sky, like aircraft or technology can't get close to Godzilla. Maybe they're using the flairs to mark him for something, like a low tech laser pointer? I have no idea. We'll have to watch the film. But back when I was in Iraq we'd just use the laser designators against kaiju, but the Iraqi kaiju were only 35 meters tall and didn't have breath weapons so they didn't make it into the news too often.
The Godzilla suit from Godzilla 2000 is my favorite.
Followed closely by the GMK suit.
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
Yeah, the Millenium era Godzilla is probably my favorite. This new movie really evokes that design.
That said, my favorite Kaiju is Space Godzilla followed by Kiryu.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
I've never had the chance to see a Godzilla movie in the theater, so I am excited for that reason if no other. My daughter and I have watched the original (one of my favorites) and Final War (her favorite) many times together on the couch. We both sing the BOC song at the top of our lungs when it plays while we are driving.
We are both looking forward to seeing this one.
Every time a terrorist dies a Paratrooper gets his wings.