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 koooaei wrote:
 TheCaptain wrote:
 koooaei wrote:
One manticore is capable of causing significant troubles to a battlewagon rush. While bw rush is almost an auto-win vs current vendetta-spam or chimera vets ig.


Quite the opposite regarding Vendetta Spam. While Battlewagon rush lists typically can't seriously threaten 3 Vendettas, 3 Vendettas (Especially full of special-weapon toting Vet Squads) have the maneuverability to get low-AV sides of the Battlewagon, which crumple quite nicely against Twin Linked Lascannons


The problem is battlewagon rush doesn't care bout anti-tank after turn 1-2. Their aim is to ride 18' first turn and than disembark for turn 2 charges or move forward once again. Besides, it's possible to hide side armor from flyers if there's appropriate blos. I'm just telling from my experience. When i meet a tripple vendetta list - battlewagon rush is almost an autowin. Especially if i go first. When there's a manticore, it reliably stops a wagon per turn. Sometimes more.

Exactly, you need some AT presence on the field Turn 1 to deal with them.

   
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 RaptorsTallon wrote:
I've always found the Manticore to be an effective weapon, especially when you roll a three for you number of warheads, it can just decimate clumped up units.



Decimate means to reduce by one tenth... so if you got 10 models, if you decimate that unit, you've killed one model...



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Dalymiddleboro wrote:
 RaptorsTallon wrote:
I've always found the Manticore to be an effective weapon, especially when you roll a three for you number of warheads, it can just decimate clumped up units.



Decimate means to reduce by one tenth... so if you got 10 models, if you decimate that unit, you've killed one model...


That is the historical use of the term. The colloquial definition is now "kill, destroy, or remove a large proportion of".

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Somthing else about the manticore in IA;1 te manticore can take anti flyer missles s9 ap2 skyfire with reroll misses if I remember. You don' see that everyday.
   
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 TheCaptain wrote:
 Orlanth wrote:
If you want a nasty area effect weapon I would look at the Hellhound before trying the artillery.


The Hellhound suffers from having a pretty small "Area of effect" compared to the Colossus; while having the exact same strength, AP, and ignores cover as the Colossus; and it is forced to get close unlike the Colossus; as well as it competes for Fast Attack slots against the Vendetta/Vulture, unlike the Colossus

Not trying to be rude whatsoever, but sadly the Hellhound isn't that great compared to its artillery alternative.


Trouble is Colossus is a Forge world or scratchbuild, Hellhound is a plastic kit readily available.

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 Orlanth wrote:
 TheCaptain wrote:
 Orlanth wrote:
If you want a nasty area effect weapon I would look at the Hellhound before trying the artillery.


The Hellhound suffers from having a pretty small "Area of effect" compared to the Colossus; while having the exact same strength, AP, and ignores cover as the Colossus; and it is forced to get close unlike the Colossus; as well as it competes for Fast Attack slots against the Vendetta/Vulture, unlike the Colossus

Not trying to be rude whatsoever, but sadly the Hellhound isn't that great compared to its artillery alternative.


Trouble is Colossus is a Forge world or scratchbuild, Hellhound is a plastic kit readily available.


I mean, so is the Vendetta. You shouldn't really discount a unit simply because it's harder to build/acquire.

(I find simply lopping off the skinnier portion of the barrel of the Basilisk is enough to represent a Colossus)

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The manticore is very efficient. many guard players wont leave home without at least one. many players will take a squadron of them and put camo on one. Stick the camo one out where it can be seen/see in cover and the other 2 out of LOS. This way, you only buy camo for one and dont hafta for the other two and does not deviate the full distance

targets...
-Large bunched up masses of infantry for obvious reasons.
-clumped up tanks for the same obvious reasons although to be honest, if they are troop carriers, might be good to pop them with las cannons first to THEN fire the manticores at what all is left and disembarked.
-Units behind cover such as ADL to prevent them from getting the cover save since the damage comes from the center of the blast.
-targets that are out of siht because barrage weapons can do so.

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 EVIL INC wrote:
The manticore is very efficient. many guard players wont leave home without at least one. many players will take a squadron of them and put camo on one. Stick the camo one out where it can be seen/see in cover and the other 2 out of LOS. This way, you only buy camo for one and dont hafta for the other two and does not deviate the full distance

targets...
-Large bunched up masses of infantry for obvious reasons.
-clumped up tanks for the same obvious reasons although to be honest, if they are troop carriers, might be good to pop them with las cannons first to THEN fire the manticores at what all is left and disembarked.
-Units behind cover such as ADL to prevent them from getting the cover save since the damage comes from the center of the blast.
-targets that are out of siht because barrage weapons can do so.


You can't take manticores in squadrons...otherwise that'd be crazy!
   
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 EVIL INC wrote:
The manticore is very efficient. many guard players wont leave home without at least one. many players will take a squadron of them and put camo on one. Stick the camo one out where it can be seen/see in cover and the other 2 out of LOS. This way, you only buy camo for one and dont hafta for the other two and does not deviate the full distance
Not only do Manticore's NOT come in squadrons, but with all vehicle squadrons in the Guard codex the whole squadron must have Camo netting.
You can never buy it for just one member of a squadron.
   
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 EVIL INC wrote:
The manticore is very efficient. many guard players wont leave home without at least one. many players will take a squadron of them and put camo on one. Stick the camo one out where it can be seen/see in cover and the other 2 out of LOS. This way, you only buy camo for one and dont hafta for the other two and does not deviate the full distance.


Aaaand many players will make their list illegal

But more seriously, camo? Pay 190 points for D3 AP4? OK, its fluffy as hell but also expensive as hell - and Im saying it as someone who sacrifices point effectivness for fluff For the price you can have Basilisk + Griffon with its Accurate Bombardment. And firing all 5 turns

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TableTopJosh wrote:
Im just getting into IG and I really like the Manticore model. Is it worth it to take it? Also what are the best targets for it to shoot at?


Love me a manticore. Multiwound model units REALLY don't like it. =). Hordes hate it. Vehicles hate it. Really... it's just a damn good weapon. Not as sexy as a colossus in its special features 9because collossi are just scary against some forces) but it's a winner.

There aren't a LOT of tactics to use here, but twin linking it with a psyker is one of them. Adding the Ignores cover effect from a psyker is equally awesome. It truly is devastating with Psyker support.

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UlrikDecado wrote: Pay 190 points for D3 AP4? OK, its fluffy as hell but also expensive as hell - and Im saying it as someone who sacrifices point effectivness for fluff For the price you can have Basilisk + Griffon with its Accurate Bombardment. And firing all 5 turns

Heck, for only 10 more points you can take a lascannon/MM vanquisher, which puts down 4 Ap2 or better shots per turn, and on a much more durable chassis.

Not as good against hordes, of course, but that's what all those lasguns and chimera weapons are for.

Or, also, for a few more points, you can take a lascannon/MM eradicator. Same Ap4 large blast, but it ignores cover which I'd argue makes it better (especially due to the multiple barrage tax on the manticore), and then ALSO still comes with good Ap weapons to boot.


This message was edited 1 time. Last update was at 2014/03/04 23:21:25


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well a basilisk Plus Griffon is very cool actually. 200 points for them both together and its very very accurate.

Tough 5 multiwound models hate the Manticore more though and important models have that. Vehicles dislike the Manticore too. So Im overall of the opinion that I'd take the manticore and then IF I had the extra points to spare without stretching at all, I might get those. But I wouldn't weaken another part of the list to stretch for those 40 points. I'd see if the list could do without the Basilisk and Griffon before adding it.

Both are good though.

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