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Which should I go with in upcoming 1500pt tournament? Screamerstar or Flying Circus  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Should I go with a Screamerstar or the Flying Circus
Screamerstar
Flying Circus

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Made in us
Dakka Veteran




Ok, going to a tournament at my FLGS and debating on which list to run. Have never run a Screamerstar before so that could be fun (ok probably not), or the Flying Circus I have been playing. In his infinite wisdom, the TO has decreed that no allies may be taken in this tournament. He is tailoring it towards a campaign that has been running and some of the guys are newer and don’t have multiple armies. Because of this I can’t take Be'lakor and his cultist buddies which is why I am running the third prince as sort of a Be'Lakor lite. If I can get any 2 of either Puppet Master, Hallucinate, or Invisibility I should be good to go.
I also discovered that Psychic Shriek is a good way to kill terminators, so if need be I will default to the primaris power.

Please leave comments or suggestions below.

Fateweaver

10x Pink Horrors
10x Pink Horrors

Daemon Prince of Tzeentch w/ Book, Greater Gift, Wings, Armour, and 2x Mastery Level (biomancy)

Daemon Prince of Tzeentch w/ Portal, Greater Gift, Wings, Armour, and 2x Mastery Level (biomancy)

Daemon Prince of Tzeentch w/ 2x Greater Gifts, Wings, Armour, and 3x Mastery Level (telepathy)

or

Fateweaver

Herald of Tzeentch w/ Disk, Book, Exalted Loci of Conj, and 3x Mastery Level
Herald of Tzeentch w/ Disk and 3x Mastery Level
Herald of Tzeentch w/ Disk and 3x Mastery Level

10x Pink Horrors
10x Pink Horrors

7x Screamers

Daemon Prince of Tzeentch w/ Wings and Armour
Daemon Prince of Tzeentch w/ Wings and Armour


So vote away and tell me what you think!

This message was edited 3 times. Last update was at 2014/03/03 17:07:05


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Flying circus hits harder, and is harder to hit. IMO. Also, its more fun and the models are SOOO much better looking.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Dakka Veteran




 raiden wrote:
Flying circus hits harder, and is harder to hit. IMO. Also, its more fun and the models are SOOO much better looking.


I agree about the circus I love throwing Fateweaver and the princes down, Be'Lakor is such an awesome model.

I just want to see what all the hubub is about regarding screamerstars. I don't like running the 2 princes with no gifts or powers though.

This message was edited 1 time. Last update was at 2014/03/03 17:07:53


 
   
Made in us
Regular Dakkanaut






Flying circus.

Also, I'd check with your TO to see if they are making any special rules regarding re-rollable 2++, which tournament organizers are starting to limit with modified rules. Also, I'd anticipate the Knights showing up if it is a big tournament, and those things aren't easily killed with screamers (and the D weapon don't care about your 2++ re-rollable).
   
Made in us
Dakka Veteran




 Nuln_Oil wrote:
Flying circus.

Also, I'd check with your TO to see if they are making any special rules regarding re-rollable 2++, which tournament organizers are starting to limit with modified rules. Also, I'd anticipate the Knights showing up if it is a big tournament, and those things aren't easily killed with screamers (and the D weapon don't care about your 2++ re-rollable).


My area is very slow to accept escalation and I have never encountered a screamerstar. Not to say the players in my area are weak I wouldn't consider my self that great but my flying circus has been tearing people up.
   
Made in us
Regular Dakkanaut






Escalation doesn't matter. D weapons come in with the Imperial Knights codex, which comes out this weekend. Unless you area is willing to ban entire codexes, they are going to have to adapt to D weapons and super-heavies.

Here is an excellent article on screamerstars, if you'd like: http://www.frontlinegaming.org/2013/07/22/guest-tactica-the-screamerstar/
   
Made in us
Dakka Veteran




 Nuln_Oil wrote:
Escalation doesn't matter. D weapons come in with the Imperial Knights codex, which comes out this weekend. Unless you area is willing to ban entire codexes, they are going to have to adapt to D weapons and super-heavies.

Here is an excellent article on screamerstars, if you'd like: http://www.frontlinegaming.org/2013/07/22/guest-tactica-the-screamerstar/


I highly doubt you will see major GTs adopt Imperial knights. They are super heavies and by default escalation units. Taking all the Baneblade variants and throwing them in Codex: Baneblade isn't going to change the fact that they are super heavies.

GW is doing their best to try and get everyone to buy their giant robots and $100+ vehicles into the general game but it isn't going to work as well as they had hoped. 2++ is broken, but one D weapon shot killing basically anything non super heavy is ludicrous and extremely bad game mechanics. Might as well chuck all the infantry in the game and play 3 War Hound Titans each and every game.

I like the article, but he underestimates just how good on paper the Screamerstar is in close combat. Against high toughness models they will get tarpitted, but against mob infantry with prescience allowing re rolls to hit you should just about mow through any of them.

This message was edited 1 time. Last update was at 2014/03/03 20:21:49


 
   
Made in us
Regular Dakkanaut






valace2 wrote:
 Nuln_Oil wrote:
Escalation doesn't matter. D weapons come in with the Imperial Knights codex, which comes out this weekend. Unless you area is willing to ban entire codexes, they are going to have to adapt to D weapons and super-heavies.

Here is an excellent article on screamerstars, if you'd like: http://www.frontlinegaming.org/2013/07/22/guest-tactica-the-screamerstar/


I highly doubt you will see major GTs adopt Imperial knights. They are super heavies and by default escalation units. Taking all the Baneblade variants and throwing them in Codex: Baneblade isn't going to change the fact that they are super heavies.

GW is doing their best to try and get everyone to buy their giant robots and $100+ vehicles into the general game but it isn't going to work as well as they had hoped. 2++ is broken, but one D weapon shot killing basically anything non super heavy is ludicrous and extremely bad game mechanics. Might as well chuck all the infantry in the game and play 3 War Hound Titans each and every game.

I like the article, but he underestimates just how good on paper the Screamerstar is in close combat. Against high toughness models they will get tarpitted, but against mob infantry with prescience allowing re rolls to hit you should just about mow through any of them.


Is this opinion or wishful thinking? GTs not adopting official codexs lack legitimacy in my opinion. In all honesty, if that was ever going to happen, why didn't it happen with Eldar? They are essentially running the show right now, and you can only hope to go first and get lucky. And to be honest, the the knights are less of a threat than a death star with 2++ re-roleable. I think people who play the current deathstars, such as you appear to be, don't like the knights because it's a huge threat to the awesome weapon you have at your disposal. Well, to everyone out there running deathstars and QQing over D weapons, welcome to the club. You can't expect to be on top forever.

In any event, if you're pondering taking screamerstars or the like, then you are WAAC. It is rather hypocritical to question the legitimacy of a different deathstar/super-heavy, don't you think? I guess will be going to tournaments where there are only players bringing tau, eldar, taudar, and daemons. If that interests people, so be it.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Balancing Deathstars with D weapons is horrible for the rest of the game. What they should have done is left Tau and Eldar as the anomalies that they are and continued to write balanced codexes until Tau and Eldar could be tamed with a new round of codexes. Just throwing weapons with bad/unbaanced game mechanics at deathstars does not make 40K better in the least.

Dont forget Daemons/CSM IG/Inquisition SM/SM. Those all made top 8 at LVO

"Backfield? I have no backfield." 
   
Made in us
Dakka Veteran




 Nuln_Oil wrote:
valace2 wrote:
 Nuln_Oil wrote:
Escalation doesn't matter. D weapons come in with the Imperial Knights codex, which comes out this weekend. Unless you area is willing to ban entire codexes, they are going to have to adapt to D weapons and super-heavies.

Here is an excellent article on screamerstars, if you'd like: http://www.frontlinegaming.org/2013/07/22/guest-tactica-the-screamerstar/


I highly doubt you will see major GTs adopt Imperial knights. They are super heavies and by default escalation units. Taking all the Baneblade variants and throwing them in Codex: Baneblade isn't going to change the fact that they are super heavies.

GW is doing their best to try and get everyone to buy their giant robots and $100+ vehicles into the general game but it isn't going to work as well as they had hoped. 2++ is broken, but one D weapon shot killing basically anything non super heavy is ludicrous and extremely bad game mechanics. Might as well chuck all the infantry in the game and play 3 War Hound Titans each and every game.

I like the article, but he underestimates just how good on paper the Screamerstar is in close combat. Against high toughness models they will get tarpitted, but against mob infantry with prescience allowing re rolls to hit you should just about mow through any of them.


Is this opinion or wishful thinking? GTs not adopting official codexs lack legitimacy in my opinion. In all honesty, if that was ever going to happen, why didn't it happen with Eldar? They are essentially running the show right now, and you can only hope to go first and get lucky. And to be honest, the the knights are less of a threat than a death star with 2++ re-roleable. I think people who play the current deathstars, such as you appear to be, don't like the knights because it's a huge threat to the awesome weapon you have at your disposal. Well, to everyone out there running deathstars and QQing over D weapons, welcome to the club. You can't expect to be on top forever.

In any event, if you're pondering taking screamerstars or the like, then you are WAAC. It is rather hypocritical to question the legitimacy of a different deathstar/super-heavy, don't you think? I guess will be going to tournaments where there are only players bringing tau, eldar, taudar, and daemons. If that interests people, so be it.


Can't be on top forever...knights are a huge threat... whatever.

Did you play in 5th edition? Ever see a Leaf Blower list? Or Purifier spam? How about Razorback/Long Fang spam. Each edition has their power builds, power builds are not a new thing. In 5th edition Tau got their asses handed to them, and why is that? Because it was a 3rd edition codex. Grey Knights, Blood Angels, and Space Wolves ruled the roost in 5th because they were power builds. GW has dropped the ball with the Tyranid, Dark Angel, and Chaos Space Marine codices, now they are trying to make up for it with uber formations and giant robots? Ok, I will take my daemon army and you take 2 Warhound Titans, ok you win. Don't even need to bother.

Tyranids and Grey Knights will counter daemons, Tau would counter Eldar, Eldar counters lots of things. There are power builds the same as every edition.

I do find your comment about WAAC slightly humorous. Do you take Rough Riders or Vespid to tournaments? Do you take 3 whirlwinds in the heavy slot of your marine army instead of centurions or thunderfire cannons?

If you are not going into a tournament planning on trying to win, why bother going at all? I wouldn't run Screamerstar in friendly games. I see Flying Circus as a great all comers list, but it can get beat.


Automatically Appended Next Post:
astro_nomicon wrote:
Balancing Deathstars with D weapons is horrible for the rest of the game. What they should have done is left Tau and Eldar as the anomalies that they are and continued to write balanced codexes until Tau and Eldar could be tamed with a new round of codexes. Just throwing weapons with bad/unbaanced game mechanics at deathstars does not make 40K better in the least.

Dont forget Daemons/CSM IG/Inquisition SM/SM. Those all made top 8 at LVO


Don't tell him that!!! He wants to obliterate an 800 point unit with one shot from a Super heavy. Don't take away his fun.

This message was edited 2 times. Last update was at 2014/03/04 02:55:36


 
   
Made in us
Regular Dakkanaut






valace2 wrote:
 Nuln_Oil wrote:
valace2 wrote:
 Nuln_Oil wrote:
Escalation doesn't matter. D weapons come in with the Imperial Knights codex, which comes out this weekend. Unless you area is willing to ban entire codexes, they are going to have to adapt to D weapons and super-heavies.

Here is an excellent article on screamerstars, if you'd like: http://www.frontlinegaming.org/2013/07/22/guest-tactica-the-screamerstar/


I highly doubt you will see major GTs adopt Imperial knights. They are super heavies and by default escalation units. Taking all the Baneblade variants and throwing them in Codex: Baneblade isn't going to change the fact that they are super heavies.

GW is doing their best to try and get everyone to buy their giant robots and $100+ vehicles into the general game but it isn't going to work as well as they had hoped. 2++ is broken, but one D weapon shot killing basically anything non super heavy is ludicrous and extremely bad game mechanics. Might as well chuck all the infantry in the game and play 3 War Hound Titans each and every game.

I like the article, but he underestimates just how good on paper the Screamerstar is in close combat. Against high toughness models they will get tarpitted, but against mob infantry with prescience allowing re rolls to hit you should just about mow through any of them.


Is this opinion or wishful thinking? GTs not adopting official codexs lack legitimacy in my opinion. In all honesty, if that was ever going to happen, why didn't it happen with Eldar? They are essentially running the show right now, and you can only hope to go first and get lucky. And to be honest, the the knights are less of a threat than a death star with 2++ re-roleable. I think people who play the current deathstars, such as you appear to be, don't like the knights because it's a huge threat to the awesome weapon you have at your disposal. Well, to everyone out there running deathstars and QQing over D weapons, welcome to the club. You can't expect to be on top forever.

In any event, if you're pondering taking screamerstars or the like, then you are WAAC. It is rather hypocritical to question the legitimacy of a different deathstar/super-heavy, don't you think? I guess will be going to tournaments where there are only players bringing tau, eldar, taudar, and daemons. If that interests people, so be it.


Can't be on top forever...knights are a huge threat... whatever.

Did you play in 5th edition? Ever see a Leaf Blower list? Or Purifier spam? How about Razorback/Long Fang spam. Each edition has their power builds, power builds are not a new thing. In 5th edition Tau got their asses handed to them, and why is that? Because it was a 3rd edition codex. Grey Knights, Blood Angels, and Space Wolves ruled the roost in 5th because they were power builds. GW has dropped the ball with the Tyranid, Dark Angel, and Chaos Space Marine codices, now they are trying to make up for it with uber formations and giant robots? Ok, I will take my daemon army and you take 2 Warhound Titans, ok you win. Don't even need to bother.

Tyranids and Grey Knights will counter daemons, Tau would counter Eldar, Eldar counters lots of things. There are power builds the same as every edition.

I do find your comment about WAAC slightly humorous. Do you take Rough Riders or Vespid to tournaments? Do you take 3 whirlwinds in the heavy slot of your marine army instead of centurions or thunderfire cannons?

If you are not going into a tournament planning on trying to win, why bother going at all? I wouldn't run Screamerstar in friendly games. I see Flying Circus as a great all comers list, but it can get beat.


Don't get off topic. People who field deathstars (and I mean real deathstars like the screamerstar) and who simultaneously deny the existence of D weapons are hypocritical. No one wants to deal with your 2++ re-rollable, and no one really wants to deal with D weapons. If it was up to me, I'd drop both. But, I would not drop one over the other as there is no real solution to some of the armies except pure luck or a similar army. When you say "one D weapon shot killing basically anything non super heavy is ludicrous and extremely bad game mechanics. Might as well chuck all the infantry in the game and play 3 War Hound Titans each and every game," and simultaneously say you are going to run screamerstar, your comments become laughable.
   
Made in ca
Chosen Baal Sec Youngblood





Can someone give me the tactics on the flying circus list because I'm knew



 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 Nuln_Oil wrote:
valace2 wrote:
 Nuln_Oil wrote:
valace2 wrote:
 Nuln_Oil wrote:
Escalation doesn't matter. D weapons come in with the Imperial Knights codex, which comes out this weekend. Unless you area is willing to ban entire codexes, they are going to have to adapt to D weapons and super-heavies.

Here is an excellent article on screamerstars, if you'd like: http://www.frontlinegaming.org/2013/07/22/guest-tactica-the-screamerstar/


I highly doubt you will see major GTs adopt Imperial knights. They are super heavies and by default escalation units. Taking all the Baneblade variants and throwing them in Codex: Baneblade isn't going to change the fact that they are super heavies.

GW is doing their best to try and get everyone to buy their giant robots and $100+ vehicles into the general game but it isn't going to work as well as they had hoped. 2++ is broken, but one D weapon shot killing basically anything non super heavy is ludicrous and extremely bad game mechanics. Might as well chuck all the infantry in the game and play 3 War Hound Titans each and every game.

I like the article, but he underestimates just how good on paper the Screamerstar is in close combat. Against high toughness models they will get tarpitted, but against mob infantry with prescience allowing re rolls to hit you should just about mow through any of them.


Is this opinion or wishful thinking? GTs not adopting official codexs lack legitimacy in my opinion. In all honesty, if that was ever going to happen, why didn't it happen with Eldar? They are essentially running the show right now, and you can only hope to go first and get lucky. And to be honest, the the knights are less of a threat than a death star with 2++ re-roleable. I think people who play the current deathstars, such as you appear to be, don't like the knights because it's a huge threat to the awesome weapon you have at your disposal. Well, to everyone out there running deathstars and QQing over D weapons, welcome to the club. You can't expect to be on top forever.

In any event, if you're pondering taking screamerstars or the like, then you are WAAC. It is rather hypocritical to question the legitimacy of a different deathstar/super-heavy, don't you think? I guess will be going to tournaments where there are only players bringing tau, eldar, taudar, and daemons. If that interests people, so be it.


Can't be on top forever...knights are a huge threat... whatever.

Did you play in 5th edition? Ever see a Leaf Blower list? Or Purifier spam? How about Razorback/Long Fang spam. Each edition has their power builds, power builds are not a new thing. In 5th edition Tau got their asses handed to them, and why is that? Because it was a 3rd edition codex. Grey Knights, Blood Angels, and Space Wolves ruled the roost in 5th because they were power builds. GW has dropped the ball with the Tyranid, Dark Angel, and Chaos Space Marine codices, now they are trying to make up for it with uber formations and giant robots? Ok, I will take my daemon army and you take 2 Warhound Titans, ok you win. Don't even need to bother.

Tyranids and Grey Knights will counter daemons, Tau would counter Eldar, Eldar counters lots of things. There are power builds the same as every edition.

I do find your comment about WAAC slightly humorous. Do you take Rough Riders or Vespid to tournaments? Do you take 3 whirlwinds in the heavy slot of your marine army instead of centurions or thunderfire cannons?

If you are not going into a tournament planning on trying to win, why bother going at all? I wouldn't run Screamerstar in friendly games. I see Flying Circus as a great all comers list, but it can get beat.


Don't get off topic. People who field deathstars (and I mean real deathstars like the screamerstar) and who simultaneously deny the existence of D weapons are hypocritical. No one wants to deal with your 2++ re-rollable, and no one really wants to deal with D weapons. If it was up to me, I'd drop both. But, I would not drop one over the other as there is no real solution to some of the armies except pure luck or a similar army. When you say "one D weapon shot killing basically anything non super heavy is ludicrous and extremely bad game mechanics. Might as well chuck all the infantry in the game and play 3 War Hound Titans each and every game," and simultaneously say you are going to run screamerstar, your comments become laughable.


You must have been beat by the screamerstar one too many times. Look, you keep crying about the damn thing but fail to realize, it's not even that good. Seriously, when's the last time a screamerstar won a major tournament, if ever? Daemons are just a little too random to really be on top of the heap. They can be good, like reeeeaallly good, if you roll up all the right powers one game. But it just doesn't happen all that often. Even when it does, it takes a lot of finesse to make sure all of your units are in the right place at the right time to be able to support each other. I guarantee you its a hell of a lot harder to play well than a point-delete Taudar list. As for your notion of "Real Deathstar", look to SeerStar, O'vesaStar, GravStars, pretty much all of them are better than the Screamerstar.

As mentioned previously, there will ALWAYS be power builds. It is an undeniable fact if you play competitively. Does that mean superheavies, and StrD weaponry should be introduced into a rules set that was once and still is on a squad based scale?
That's a resounding no, if you ask me.

This message was edited 2 times. Last update was at 2014/03/05 22:52:39


"Backfield? I have no backfield." 
   
Made in us
Regular Dakkanaut






 astro_nomicon wrote:
 Nuln_Oil wrote:
valace2 wrote:
 Nuln_Oil wrote:
valace2 wrote:
 Nuln_Oil wrote:
Escalation doesn't matter. D weapons come in with the Imperial Knights codex, which comes out this weekend. Unless you area is willing to ban entire codexes, they are going to have to adapt to D weapons and super-heavies.

Here is an excellent article on screamerstars, if you'd like: http://www.frontlinegaming.org/2013/07/22/guest-tactica-the-screamerstar/


I highly doubt you will see major GTs adopt Imperial knights. They are super heavies and by default escalation units. Taking all the Baneblade variants and throwing them in Codex: Baneblade isn't going to change the fact that they are super heavies.

GW is doing their best to try and get everyone to buy their giant robots and $100+ vehicles into the general game but it isn't going to work as well as they had hoped. 2++ is broken, but one D weapon shot killing basically anything non super heavy is ludicrous and extremely bad game mechanics. Might as well chuck all the infantry in the game and play 3 War Hound Titans each and every game.

I like the article, but he underestimates just how good on paper the Screamerstar is in close combat. Against high toughness models they will get tarpitted, but against mob infantry with prescience allowing re rolls to hit you should just about mow through any of them.


Is this opinion or wishful thinking? GTs not adopting official codexs lack legitimacy in my opinion. In all honesty, if that was ever going to happen, why didn't it happen with Eldar? They are essentially running the show right now, and you can only hope to go first and get lucky. And to be honest, the the knights are less of a threat than a death star with 2++ re-roleable. I think people who play the current deathstars, such as you appear to be, don't like the knights because it's a huge threat to the awesome weapon you have at your disposal. Well, to everyone out there running deathstars and QQing over D weapons, welcome to the club. You can't expect to be on top forever.

In any event, if you're pondering taking screamerstars or the like, then you are WAAC. It is rather hypocritical to question the legitimacy of a different deathstar/super-heavy, don't you think? I guess will be going to tournaments where there are only players bringing tau, eldar, taudar, and daemons. If that interests people, so be it.


Can't be on top forever...knights are a huge threat... whatever.

Did you play in 5th edition? Ever see a Leaf Blower list? Or Purifier spam? How about Razorback/Long Fang spam. Each edition has their power builds, power builds are not a new thing. In 5th edition Tau got their asses handed to them, and why is that? Because it was a 3rd edition codex. Grey Knights, Blood Angels, and Space Wolves ruled the roost in 5th because they were power builds. GW has dropped the ball with the Tyranid, Dark Angel, and Chaos Space Marine codices, now they are trying to make up for it with uber formations and giant robots? Ok, I will take my daemon army and you take 2 Warhound Titans, ok you win. Don't even need to bother.

Tyranids and Grey Knights will counter daemons, Tau would counter Eldar, Eldar counters lots of things. There are power builds the same as every edition.

I do find your comment about WAAC slightly humorous. Do you take Rough Riders or Vespid to tournaments? Do you take 3 whirlwinds in the heavy slot of your marine army instead of centurions or thunderfire cannons?

If you are not going into a tournament planning on trying to win, why bother going at all? I wouldn't run Screamerstar in friendly games. I see Flying Circus as a great all comers list, but it can get beat.


Don't get off topic. People who field deathstars (and I mean real deathstars like the screamerstar) and who simultaneously deny the existence of D weapons are hypocritical. No one wants to deal with your 2++ re-rollable, and no one really wants to deal with D weapons. If it was up to me, I'd drop both. But, I would not drop one over the other as there is no real solution to some of the armies except pure luck or a similar army. When you say "one D weapon shot killing basically anything non super heavy is ludicrous and extremely bad game mechanics. Might as well chuck all the infantry in the game and play 3 War Hound Titans each and every game," and simultaneously say you are going to run screamerstar, your comments become laughable.


You must have been beat by the screamerstar one too many times. Look, you keep crying about the damn thing but fail to realize, it's not even that good. Seriously, when's the last time a screamerstar won a major tournament, if ever? Daemons are just a little too random to really be on top of the heap. They can be good, like reeeeaallly good, if you roll up all the right powers one game. But it just doesn't happen all that often. Even when it does, it takes a lot of finesse to make sure all of your units are in the right place at the right time to be able to support each other. I guarantee you its a hell of a lot harder to play well than a point-delete Taudar list. As for your notion of "Real Deathstar", look to SeerStar, O'vesaStar, GravStars, pretty much all of them are better than the Screamerstar.

As mentioned previously, there will ALWAYS be power builds. It is an undeniable fact if you play competitively. Does that mean superheavies, and StrD weaponry should be introduced into a rules set that was once and still is on a squad based scale?
That's a resounding no, if you ask me.


We were only talking about screamerstar because the OP only mentioned that deathstar, so why are you acting like that is the only deathstar I am concerned about? If straw-manning is the only way you can win an argument, then I understand why you advocate the position you are spouting.

Your logic suffers from the same hypocrisy as the OP's; picking and choosing between powerbuilds is like saying one form of poison is worse than the other. It's a natural progression in any game. If there is one way to play that is extremely difficult, if not impossible, to beat, when a solution presents itself people will advocate it (even if changes the game). If you want to maintain a squad based game, and ban D weapons, then just create a sect of warhammer where only tau and eldar (possibly daemons, too) exist.

This message was edited 1 time. Last update was at 2014/03/06 17:33:57


 
   
Made in us
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United States of America

I vote that you should play flying circus, they look cool, are fun to play, and can beat any list without enough AA, hell it took out a 1850 eldar WAAC army consisting of a revenant WW and serpents!

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