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Made in us
Heroic Senior Officer





Western Kentucky

Mr.Omega wrote:The money on conscripts doesn't concern me so much, its the amount of time it would take to paint all the buggers

And then the entire blob has a 25% chance to not run like sissy girls when a fifth of it dies

no sane man would run stock conscripts without a SITNW equivalent or Ld buffs. I'm interested in seeing what a 50 blob with a priest and maybe a primaris pysker could do for example. It might make a good tarpit unit or counter assault.

Sir Bubbles wrote:As much as I dislike starter set/snap fit models, I don't think it would be a bad idea to use the 5-man Guardsmen snap fit kit as Conscripts. You could buy 10 kits ( 50 models ) for $100. Since they're going to be leaving the board pretty quickly you have to ask yourself not only how much money you want to spend on them, but also how much time assembling and painting.

Although the lack of posing would probably bother me too much to do this, but still, it's something to consider.

I hate to be that guy, but anyone planning on running guard infantry these days should either buy used or go 3rd party. The plastic Cadians and Catachans are not good kits for the money and the only way that will change is if people don't buy them.

Also, the stormtrooper codex being iTunes only sucks. It means I HAVE to pirate a PDF version (and they are out there) if I wanted to use my army without lugging a laptop around. I was actually thinking about buying the epub version too.

This message was edited 1 time. Last update was at 2014/04/09 16:55:47


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Boom! Leman Russ Commander





Ohio

I saw some comments saying russes went down in points but as I went through the pages I couldnt find any pics that leaked them could anyone let me know of any changes that russes got?

Thanks!

 
   
Made in us
Stoic Grail Knight





Raleigh, NC

 Mr.Omega wrote:
Exact Leman Russ costs, from L'astropate:

150 LRBT
130 Exterminator
135 Vanquisher
120 Eradicator
170 Demolisher
140 Punisher
155 Executioner

Henry says they're in the exact order as the 5th ed Codex, which either means the above as the tanks are laid out on the non-cost page or:

120/130 -LRBT/Exterminator
135 - Vanquisher
140- Eradicator
150- Demolisher
155-Punisher
170-Executioner

This, in the same order of rising costs as in 5th

For the first changed the points in order as the old codex 150 130 135 120 170 140 155 and there are psikers with divination


http://astropate.blogspot.co.uk/2014/04/nuova-astra-militarum-foto-del-codex-e.html

I'm also wondering now if the Hydra never lost its ignores jink saves rule, and if the rule has instead been moved to the weapon profile (where hence it would be explained in the armoury), as is the new trend in 6th.


Mr. Omega posted these on p.171
   
Made in us
Cosmic Joe





 MrMoustaffa wrote:
Mr.Omega wrote:The money on conscripts doesn't concern me so much, its the amount of time it would take to paint all the buggers

And then the entire blob has a 25% chance to not run like sissy girls when a fifth of it dies

no sane man would run stock conscripts without a SITNW equivalent or Ld buffs. I'm interested in seeing what a 50 blob with a priest and maybe a primaris pysker could do for example. It might make a good tarpit unit or counter assault.

Sir Bubbles wrote:As much as I dislike starter set/snap fit models, I don't think it would be a bad idea to use the 5-man Guardsmen snap fit kit as Conscripts. You could buy 10 kits ( 50 models ) for $100. Since they're going to be leaving the board pretty quickly you have to ask yourself not only how much money you want to spend on them, but also how much time assembling and painting.

Although the lack of posing would probably bother me too much to do this, but still, it's something to consider.

I hate to be that guy, but anyone planning on running guard infantry these days should either buy used or go 3rd party. The plastic Cadians and Catachans are not good kits for the money and the only way that will change is if people don't buy them.

Also, the stormtrooper codex being iTunes only sucks. It means I HAVE to pirate a PDF version (and they are out there) if I wanted to use my army without lugging a laptop around. I was actually thinking about buying the epub version too.

If you get it on your computer you can go to a printing place like Kinko's or Fed-Ex and get the thing printed out. (or only the relevant pages.) It's not ideal but it is an option to breaking the law.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Boom! Leman Russ Commander





Ohio

Alright thanks!

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 MrMoustaffa wrote:

Also, the stormtrooper codex being iTunes only sucks. It means I HAVE to pirate a PDF version (and they are out there) if I wanted to use my army without lugging a laptop around. I was actually thinking about buying the epub version too.

It's NOT iTunes only.

It's iTunes and physical. I have the physical book.
   
Made in us
Death-Dealing Devastator




Washington

 MrMoustaffa wrote:
I hate to be that guy, but anyone planning on running guard infantry these days should either buy used or go 3rd party. The plastic Cadians and Catachans are not good kits for the money and the only way that will change is if people don't buy them.

If by used you mean discounted eBay kits that are still new in box, then yeah that's what I do. Last time I actually bought directly from GW was a couple of special characters I couldn't find on eBay whatsoever. I'm not gonna go third party though. I want Imperial Guardsmen, not starship troopers or some other gak. The only thing I would maybe consider is the Arcadians from Victoria Miniatures, but even then, those are still not close enough for me, and they're $50 for 10 models.
   
Made in us
Heroic Senior Officer





Western Kentucky

 Kanluwen wrote:
 MrMoustaffa wrote:

Also, the stormtrooper codex being iTunes only sucks. It means I HAVE to pirate a PDF version (and they are out there) if I wanted to use my army without lugging a laptop around. I was actually thinking about buying the epub version too.

It's NOT iTunes only.

It's iTunes and physical. I have the physical book.

I thought the physical codex was out of stock. Are they reprinting it or is it "limited edition"? There have been so many limited editions I just figured this was another one.

Also, its a good $20 more or so for the physical copy. I can kind of stomach $30 for a supplement, but $50 is way too much.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

 Red__Thirst wrote:
 Happygrunt wrote:



Automatically Appended Next Post:
 Stormonu wrote:
Have we seen the stats for the Punisher's cannon? I don't have my Apocalypse book handy, but I seem to recall the Stormlord's gatling cannon only getting something like 12 shots (or less, as I said, don't have my book). If GW has ANY brains left, I can't see them letting the Punisher stay as-is in the dex.


The Stormlords gatling cannon is vastly superior to the Punisher Cannon.

For one, it's a Vulcan Megabolter, ST:6, AP:4 (Or 3?, I don't recall exactly) with Rending if my memory serves. It's Heavy 15 I think, and if the Stormlord is stationary it can fire TWICE in one round for 30 shots at a single target. It's got a 36" range also. Plus, the stormlord can carry 40 models. Forty. Infantry.

The Punisher Cannon is ST:5, AP:-, Heavy 20, no rending (unless you have Pask in it) and it's range is shorter at 24". Yes it can shoot more on the move than a Stormlord if they're both moving, but I know I'd rather have the Punisher Cannon Shooting at me than the Vulcan Mega Bolter.

What exactly do you want to change about it? It's not a terribly broken weapon. Even with prescience on the tank allowing for rerolls, you'll only average ~15 hits, with ~10 wounds or so on average. That's two or three dead marines or one to two dead terminators. Not horrible, but nothing to scream cheese about either. Heck the Executioner Leman Russ will kill more marines on average with just two of it's three Plasma blasts (Cover not withstanding).

Just offering my thoughts on that, would you care to elaborate on where you're coming from? I'm confused (Not being snarky, I'm genuinely confused).

Take it easy.

-Red__Thirst-



I missed that the Stormlord can shoot twice if still - I thought it very strange that a bigger tank with two vulcan cannons putting out fewer shots was ... strange.

Still, rolling that many dice to represent the attack (specially since it can glance a squadron to death) seems like poor rules design - I'd have rathered they went with some sort of (apocalyptic) blast template to represent the fullisade of fire (something with no deviation but you have to roll to hit the targets under the blast, does D3 hits per model for the Stormlord version - something like that).

It never ends well 
   
Made in us
Regular Dakkanaut




Is it just me or is it pretty difficult to buy NON GW guardsmen that are actually cheaper?

I have some war-games factory stuff, but other than that the stuff people suggest for GW substitutes are either just as expensive, or in some cases even more so.

Add to that that I have to assemble them and in many cases mod them to fit mis matched parts, and it pretty much just sucks.

Any money you save is completely void of benefit because of the amount of time it takes to piece meal everything together.

It would seem to me easy for a company to make models that compete with GW guardsmen, but the main problem they seem to miss the boat on is price.

Why should anybody switch brands if the savings isn't there? Am I missing something?

Pig iron, victoria, anvil industries, stuff is no cheaper than GW when you add it up.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 MrMoustaffa wrote:
 Kanluwen wrote:
 MrMoustaffa wrote:

Also, the stormtrooper codex being iTunes only sucks. It means I HAVE to pirate a PDF version (and they are out there) if I wanted to use my army without lugging a laptop around. I was actually thinking about buying the epub version too.

It's NOT iTunes only.

It's iTunes and physical. I have the physical book.

I thought the physical codex was out of stock. Are they reprinting it or is it "limited edition"? There have been so many limited editions I just figured this was another one.

Also, its a good $20 more or so for the physical copy. I can kind of stomach $30 for a supplement, but $50 is way too much.

It wasn't a "limited edition" to begin with, nor was it "limited quantities". They might just have sold out.
   
Made in gb
Decrepit Dakkanaut




UK

I think most buy non GW guardsmen analogues because they like the look of whatever not-guard they are picking up rather than because of the cost


 
   
Made in us
The New Miss Macross!





the Mothership...

VanHallan wrote:
Is it just me or is it pretty difficult to buy NON GW guardsmen that are actually cheaper?

I have some war-games factory stuff, but other than that the stuff people suggest for GW substitutes are either just as expensive, or in some cases even more so.

Add to that that I have to assemble them and in many cases mod them to fit mis matched parts, and it pretty much just sucks.

Any money you save is completely void of benefit because of the amount of time it takes to piece meal everything together.

It would seem to me easy for a company to make models that compete with GW guardsmen, but the main problem they seem to miss the boat on is price.

Why should anybody switch brands if the savings isn't there? Am I missing something?

Pig iron, victoria, anvil industries, stuff is no cheaper than GW when you add it up.


Maybe you like the theme/styling/customization options of the smaller companies? For instance, GW doesn't make female cadians but Victoria does. If you want them, you don't have the option of buying them from GW. Also, very few companies have the resources (at least prior to kickstarter) to make plastic kits and comparing mass produced plastic sprues with more labor intensive resin/metal is a bit of an apples and oranges comparison. If anything, compare the Victoria minis to Forgeworld's prices as that is more apples to apples. In the end, if you're looking for plastic scifi trooper minis at prices lower than GW then you options are a bit limited. Off the top of my head, the only thing I can think of are the old Warzone starter set plastics (to get WW1 germans and brit style troopers). They're kind of soft on detail 15 years later but if price is your number one option then I'd say it is hard to beat 50 cents a mini including the base.

http://shop.princeaugust.ie/warzone-mutant-chronicles-wargame/warzone-games-expansion-sets/tg2420-1-warzone-mutant-chronicles-bag-of-80-plastic-soldiers/

Other than that, you can usually find AT-43 UNA and Red Blok prepainted trooper minis at dirt cheap (at least the last time I looked which was a while ago). To my knowledge, plastics companies like Renedra and Perry don't yet make scifi troopers.
   
Made in us
Longtime Dakkanaut






Los Angeles

VanHallan wrote:
Why should anybody switch brands if the savings isn't there? Am I missing something?

Pig iron, victoria, anvil industries, stuff is no cheaper than GW when you add it up.


Quality is a big factor for me, as are options.

Victoria Lamb's range provides modular figures with (in my opinion) better details than what GW offers and regiment types that GW no longer has available. So for those reasons alone I am willing to pay as much or a little more than a GW kit because I am getting figures that are well sculpted and cast, that are not monopose and look like the type of Guard army that I want to field.

   
Made in us
Powerful Ushbati





Manhatten, KS

Anyone have an idea of what point cost and options are for the HWT? That pretty much is my army. lol

TK - 2012 40K GT Record 18-5
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TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Death-Dealing Devastator




Washington

Wasn't it said somewhere that the squads now cost 45 points? I don't know about weapons though.
   
Made in us
Cosmic Joe





Just saw those Victoria female troopers. If I start a guard army, that's what I'll be using.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Rough Rider with Boomstick





Thinking of the 6x Vets army, I think you almost always buy Carapace or Forward Sentries for each of your squads, maybe even both (if that's allowed). Increasing the armor of your 6 scoring units from 5+ to 4+ seems well worth the 90 points that would run. It then gives additional protection from flamers, any of those multi-template barrage spam weapons that deny cover, and small arms.
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Kanluwen wrote:
 MrMoustaffa wrote:

Also, the stormtrooper codex being iTunes only sucks. It means I HAVE to pirate a PDF version (and they are out there) if I wanted to use my army without lugging a laptop around. I was actually thinking about buying the epub version too.

It's NOT iTunes only.

It's iTunes and physical. I have the physical book.


Before the site went down, the physical book was no longer for sale, it IS iBook-only at least for the moment. Now maybe it was just the most popular thing they've ever made and totally sold out their entire stock before the second run even arrived(unlikely), or maybe they just totally underestimated how many they'd need(at least somewhat plausible given their repeated incompetence) and we'll see it back in the near future, but given it's a direct-only micro-army "codex", the physical version could just have been a splash release.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Ancient Ultramarine Venerable Dreadnought





UK

 DarkTraveler777 wrote:
VanHallan wrote:
Why should anybody switch brands if the savings isn't there? Am I missing something?

Pig iron, victoria, anvil industries, stuff is no cheaper than GW when you add it up.


Quality is a big factor for me, as are options.

Victoria Lamb's range provides modular figures with (in my opinion) better details than what GW offers and regiment types that GW no longer has available. So for those reasons alone I am willing to pay as much or a little more than a GW kit because I am getting figures that are well sculpted and cast, that are not monopose and look like the type of Guard army that I want to field.



Totally man, VLs miniatures are genuinely fething impressive, I prefer them too most third party companies and plenty are better than GW alternatives.

I don't think I would pay MORE than GW prices though, because I bet you can get their gak pretty easily for 25% off somewhere eight? I dunno if you can get Vics stuff at a deep discount.

Regardless, GWs latest glut of guardsmen are way too dear, I saw that bundle with 3 fliers and 60 blokes for about 1000 dollars and almost gak myself in terror.

Which is odd, because I piss a few grand up the wall every year, but still...

We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels.  
   
Made in us
Storm Trooper with Maglight





Virginia

Biophysical wrote:
Thinking of the 6x Vets army, I think you almost always buy Carapace or Forward Sentries for each of your squads, maybe even both (if that's allowed). Increasing the armor of your 6 scoring units from 5+ to 4+ seems well worth the 90 points that would run. It then gives additional protection from flamers, any of those multi-template barrage spam weapons that deny cover, and small arms.


That's one of the things I'm actually concerned about. In 5th, I could take all of the doctrines if I wanted to. I'm not sure if they'll keep the same standards for 6th. Time will tell. I look forward to combining grenadiers and forward sentries for a measly 85 points, as the combined protection from flamers and small arms fire makes me happy.


 
   
Made in us
Wraith






Dreamforge's miniatures are cheaer in-mass than GW guardsmen. They have a harder Sci-Fi DKoK look to them and are more truescale than heroic. But I have seen an army of them and they look good when uniform.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in fr
Storm Trooper with Maglight





France, region of Paris

OK guys, some fresh news, from the French WH forum, a report from a player who had a few minutes browsing through the codex.


* Commissar can be attached to any infantry squad you want (unlike previous editions).

* Chimera, we know it's 65 points, the other piece of bad news : the hatch only gives 2 fire points instead of 5. Bam !
Veterans being reduced to 2 special weapons, that's no more than you can fire anyway. It severly limits command squads though.

* Ratling snipers can run after firing.

* Deathstrike missile launcher : can fire on first turn now, on 4+ / second turn : 3+ / next turns : 2+. The missile effect is relatively unchanged, non random blast radius of 5" instead of D3+3 inches. Still STR:10 AP:1 ignores cover.

* Fleet officer advisor is in charge of altering reserve rolls : boosting yours or hampering opponent's.

* Astropath is removed from his previous reserve roll modificator to a psyker status, telepathy mastery level 1.



longtime Astra Militarum neckbeard  
   
Made in us
Wraith






 Ravajaxe wrote:

* Chimera, we know it's 65 points, the other piece of bad news : the hatch only gives 2 fire points instead of 5. Bam !
Veterans being reduced to 2 special weapons, that's no more than you can fire anyway. It severly limits command squads though.





No. way. I can't beleive that one. They've already released chimeras in 6E in Inquisition to be 55 pts, 5 fire points. If they do that to IG, that'd be absolute garbage. If they stealth update my Inquistion book with this I will be extremely displeased.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Calculating Commissar






 Ravajaxe wrote:
OK guys, some fresh news, from the French WH forum, a report from a player who had a few minutes browsing through the codex.


*

* Chimera, we know it's 65 points, the other piece of bad news : the hatch only gives 2 fire points instead of 5. Bam !
Veterans being reduced to 2 special weapons, that's no more than you can fire anyway. It severly limits command squads though.





WHAT THE ! WHAT THE EVER LIVING !

Fething GW, the Taurox is gettting more firepoint because they want it to be the APC of choice. Irony is that now IG will only be ever to fire two wepaons from a tank, as the Taurox has two firepoints on either side of the hull. You will never be able to fire all four guns.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Ho-hum, they really hate the Chimera. So those lasguns poking out the side of it are for show now then..



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 Ravajaxe wrote:
OK guys, some fresh news, from the French WH forum, a report from a player who had a few minutes browsing through the codex.


* Commissar can be attached to any infantry squad you want (unlike previous editions).

* Chimera, we know it's 65 points, the other piece of bad news : the hatch only gives 2 fire points instead of 5. Bam !
Veterans being reduced to 2 special weapons, that's no more than you can fire anyway. It severly limits command squads though.

* Ratling snipers can run after firing.

* Deathstrike missile launcher : can fire on first turn now, on 4+ / second turn : 3+ / next turns : 2+. The missile effect is relatively unchanged, non random blast radius of 5" instead of D3+3 inches. Still STR:10 AP:1 ignores cover.

* Fleet officer advisor is in charge of altering reserve rolls : boosting yours or hampering opponent's.

* Astropath is removed from his previous reserve roll modificator to a psyker status, telepathy mastery level 1.




This is really nice!

-Ratlings, if facing peril can now run into LOS blocking cover to be untouchable

-The Deathstrike always gives you a 10'' diameter pie plate of doom instead of 8-12'' varied which means you're effectively always getting the best kind of Apocalypse pie plate

-The Fleet Advisor is more versatile and less likely to be a hindrance, potentially game saving

-The Astropath has a 4/6 chance of getting a good 24'' range power ranging from puppet master to invisibility, and failing that it can take psychic shriek and work as a potentially awesome last ditch double-barrelled-shotgun-esque weapon to whatever just got dangerously close to your line

But whatever people'll whine about losing the ability to shoot Lasguns out the Chimera hatch

This message was edited 1 time. Last update was at 2014/04/09 19:48:08


 
   
Made in us
Regular Dakkanaut




 Ravajaxe wrote:
OK guys, some fresh news, from the French WH forum, a report from a player who had a few minutes browsing through the codex.


* Commissar can be attached to any infantry squad you want (unlike previous editions).

* Chimera, we know it's 65 points, the other piece of bad news : the hatch only gives 2 fire points instead of 5. Bam !
Veterans being reduced to 2 special weapons, that's no more than you can fire anyway. It severly limits command squads though.

* Ratling snipers can run after firing.

* Deathstrike missile launcher : can fire on first turn now, on 4+ / second turn : 3+ / next turns : 2+. The missile effect is relatively unchanged, non random blast radius of 5" instead of D3+3 inches. Still STR:10 AP:1 ignores cover.

* Fleet officer advisor is in charge of altering reserve rolls : boosting yours or hampering opponent's.

* Astropath is removed from his previous reserve roll modificator to a psyker status, telepathy mastery level 1.



Nothing on the blasted tech priest?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I'm actually hoping that the Astropath has access to Divination, fits with the model more if you ask me.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Wraith






 Mr.Omega wrote:

But whatever people'll whine about losing the ability to shoot Lasguns out the Chimera hatch


What world are you living in? Since when is deleting options or redacting things a GOOD thing for a game? Outside of complete version changes, what other game actively redacts models with rules updates? I didn't see any of my Cryx guys becoming worthless or changing points values when they released and of the new rulebooks?

Asinine. Hooray, changes to make things that sucked before good. That'd be great if they stopped making things that were good before now suck.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
 
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