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Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

I can see a sculpt for Wazdakka tbh, he is an iconic character for the Orks afterall..

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Nasty Nob






 Squidbot wrote:
 loki old fart wrote:
anybody got nazdregs rules ? What book was he in ?

2nd and 3rd

He was in 1st edition too, as an example build in Freebooterz.

   
Made in gb
Longtime Dakkanaut






Removing Wazdakka would reduce sales of the Forge World biker boss model. Technically it's Zhadsnark, but I know it gets used as Wazdakka.
   
Made in ca
Regular Dakkanaut




'ERE WE GO!

http://imgur.com/44d4x6n

http://imgur.com/OnWFeRW

http://imgur.com/kUxktoA

http://imgur.com/OcHcG6o

This message was edited 3 times. Last update was at 2014/05/27 20:05:11


 
   
Made in us
Dakka Veteran





I'd just like to point out that we've had a plethora of rumors about what new units Orks will be getting. Everything from new Kommando / Tankbusta kits, a dual Buggy kit, a new huge squiggoth-type unit, a new dual Deffkopta unit... etc.

At this point, the "Pregnant Deff Dread" has pretty much been confirmed, and that comes along with these rumors from Kroot...

The new mid size stompa thing looks like a pregnant Deff Dread. Comes with various weapon mountings, including what looks like a KFF.
New Gretchin models, including a grot oiler.
New mega nobs, not plastic versions of the existing.
Big Mek in mega armour with some interesting KFF like add ons.
Big Mek in Mega Armour with shoulder mounted weapons, maybe SAG but doesn't look like it.
Warboss is similar to the remodelling of the Helbrute from Dark Vengeance, it looks like a reworking of the AOBR Warboss with an attack Squig
New Pain Boy with a kind of Narthecium cybork hand.
Flash Gitz (They look particularly awesome, very much like Freebootaz with loads of variation in the kit).
Big Gunz. Total redesign.


Currently this is the most TRUE rumor that we've seen for the models in the Ork release. We have confirmed sightings of the new Meganobz, and the Gorkanaut.

If true, this means we can look forward to:
Gorkanaut / Morkanaut kit
new Gretchin box, or maybe just a couple new grot models included with other kits, like the Ammo Runt and the Grot Oiler.
Meganob box (including parts for Big Mek, possibly with multiple weapons?)
Warboss
Painboy
Big Gunz

That means this might be ALL we get. All the other model rumors might be totally false. No new dual Buggy. No new Deffkopta. I really hope I'm wrong.
   
Made in gb
Longtime Dakkanaut






Datsa good lad!
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

 Squidbot wrote:
 loki old fart wrote:
anybody got nazdregs rules ? What book was he in ?

2nd and 3rd
Here's third.
Spoiler:




3rd ed Naz

Spoiler:

So 2nd and 3rd, but never had rules for teleporter.??



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

nazdreg was tha MAN!!! loved him in 3rd!!

5000+ 
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

Someone on The Waaaagh mentioned that they'd heard something about "grot tekkies" - maybe we'll get a plastic kit of various gretchin krew that we can add to our warmachines/tanks? Which would be pretty great; I've always liked grots.
   
Made in ca
Regular Dakkanaut




Updated my post above with new tid-bits!

Wouldn't allow me to upload a pic, not sure why but I included the links.
   
Made in gb
Longtime Dakkanaut






 loki old fart wrote:

So 2nd and 3rd, but never had rules for teleporter.??


As I recall (Someone correct me if I'm wrong, I have a dreadful memory) his telyporta stuff is just fluffy lore. It's from the Purging of Kadillus. Nazdreg has telyporta tek that he shares with Ghazghkull, for his invasion of Armageddon.
   
Made in us
Regular Dakkanaut




 loki old fart wrote:
 Squidbot wrote:
 loki old fart wrote:
anybody got nazdregs rules ? What book was he in ?

2nd and 3rd
Here's third.
Spoiler:




3rd ed Naz

Spoiler:

So 2nd and 3rd, but never had rules for teleporter.??


Was the teleporta fluff not added in 4th?
   
Made in gb
Longtime Dakkanaut






Leerjawise wrote:

Was the teleporta fluff not added in 4th?


I think you're right, it is mentioned in the description of the attacks on Piscina if I remember correctly.
   
Made in es
Growlin' Guntrukk Driver with Killacannon






 Squidbot wrote:
Leerjawise wrote:

Was the teleporta fluff not added in 4th?


I think you're right, it is mentioned in the description of the attacks on Piscina if I remember correctly.


I think the first mention of Tellyportas dates back to late 2nd, early 3rd, back when the Piscina War was an actual narrative campaign played by some studio folks including Adrian Wood and Andy Chambers, if memory serves.



War does not determine who is right - only who is left. 
   
Made in ca
Regular Dakkanaut




I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?
   
Made in gb
Nasty Nob






Rubs wrote:
I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?

Could be, but plenty of ork models have single rokkit launchas represented by multiple rockets. Just look at the Killa Kan arm for an example.

   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

I wonder what points something like a teleporter, would work out at ?



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Oh man I hope that's Nazdreg...

HA! Phil Kelly messed up his quote...

This message was edited 1 time. Last update was at 2014/05/27 20:45:57


"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in ca
Regular Dakkanaut




 Perfect Organism wrote:
Rubs wrote:
I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?

Could be, but plenty of ork models have single rokkit launchas represented by multiple rockets. Just look at the Killa Kan arm for an example.


Just finished reading the text, it does indeed say its twin-linked rokkits and big shootas. Gorkanaught and Morkanaught both have twin-linked rokkits and big shootas.

After reading it all, I'm leaning more towards to Morkanaught - its cheaper base + KFF + 4 str 8 shots (2 are twin-linked, 1 blast, 2 ap2s). It's more of a vehicle killer. I just wish it were a large blast!

This message was edited 1 time. Last update was at 2014/05/27 20:52:34


 
   
Made in us
Dakka Veteran







Unchanged Ork lore is a good thing, and nothing about the Gorkamorkanauts seems out-of-character. If anything they're super-orky. From the descriptions it seems there's 2 Ork pilots in the kit: one on the shoulder (we've seen him peeping around the "cowl" of the 'naut.) and one thatsits behind the big gun arms to shoot, which sounds like a really interesting bit.
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I'm very curious about the kustomizing options we might have to get that thing in a better pose. I'd much rather have it looking stompy instead of waddly.
   
Made in us
Tough-as-Nails Ork Boy





South Carolina

Rubs wrote:
 Perfect Organism wrote:
Rubs wrote:
I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?

Could be, but plenty of ork models have single rokkit launchas represented by multiple rockets. Just look at the Killa Kan arm for an example.


Just finished reading the text, it does indeed say its twin-linked rokkits and big shootas. Gorkanaught and Morkanaught both have twin-linked rokkits and big shootas.

After reading it all, I'm leaning more towards to Morkanaught - its cheaper base + KFF + 4 str 8 shots (2 are twin-linked, 1 blast, 2 ap2s). It's more of a vehicle killer. I just wish it were a large blast!


I agree. And with the KFF it'd fit in with a couple large mobs of boyz.

"Nothing good can ever come from staying with normal people." -Harry McDougal (Outlaw Star)
"Hey, I don't make the rules, I just twist them to my purpose." -Celia (Order Of The Stick) 
   
Made in us
Dakka Veteran





 crazyfoxdemon wrote:
Rubs wrote:
 Perfect Organism wrote:
Rubs wrote:
I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?

Could be, but plenty of ork models have single rokkit launchas represented by multiple rockets. Just look at the Killa Kan arm for an example.


Just finished reading the text, it does indeed say its twin-linked rokkits and big shootas. Gorkanaught and Morkanaught both have twin-linked rokkits and big shootas.

After reading it all, I'm leaning more towards to Morkanaught - its cheaper base + KFF + 4 str 8 shots (2 are twin-linked, 1 blast, 2 ap2s). It's more of a vehicle killer. I just wish it were a large blast!


I agree. And with the KFF it'd fit in with a couple large mobs of boyz.


The appeal of the Gorkanaut will increase significantly if it is possible to put a Big Mek in Mega Armour with a KFF inside it, with a couple other Mega Nobz to keep him company. One can dream....
   
Made in ca
Regular Dakkanaut




 crazyfoxdemon wrote:
Rubs wrote:
 Perfect Organism wrote:
Rubs wrote:
I've also noticed that the Morkanaught has wargear listed as two rokkits, but if you look at the picture above, it has 4 rokkits on his arm.

Perhaps the rokkits are twin-linked?

Could be, but plenty of ork models have single rokkit launchas represented by multiple rockets. Just look at the Killa Kan arm for an example.


Just finished reading the text, it does indeed say its twin-linked rokkits and big shootas. Gorkanaught and Morkanaught both have twin-linked rokkits and big shootas.

After reading it all, I'm leaning more towards to Morkanaught - its cheaper base + KFF + 4 str 8 shots (2 are twin-linked, 1 blast, 2 ap2s). It's more of a vehicle killer. I just wish it were a large blast!


I agree. And with the KFF it'd fit in with a couple large mobs of boyz.


Yeah, I'd love to see how 2 Morkanaughts play with a bunch of boyz around. Would be pretty interesting.
   
Made in us
Dakka Veteran





 matphat wrote:
I'm very curious about the kustomizing options we might have to get that thing in a better pose. I'd much rather have it looking stompy instead of waddly.


Or just stick Battlewagon treads on the bottom. There's a lot I could see happening with this guy.
   
Made in ca
Regular Dakkanaut




I'm surprised by the number of people who want to put the KFF right on the orkanaught. I'd think it would be better inside with a mek.

I guess the negatives on that are that it takes space inside and takes and HQ slot and is 35* more points.

I'm thinking it may be likely that KFF functions like the Dark Angel's powerfield generators, i.e.:


Rather than how we are used to running it as a bubble from the hull of a battle wagon.
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

 lord_blackfang wrote:
 The Shadow wrote:
 Dr. Delorean wrote:
Have the Gorka and Morkanaut points, thanks to Deutschland and /tg/

Not bad. 300pts for a 5HP AV 13 walker with a KFF, IWND and some AP2 blast weaponry seems alright to me.


It's pretty godawful actually.

In comparison to some really rather broken units (e.g. Riptides, saw a Riptide comparison earlier), yeah, it isn't that great. However, Orks desperately need some decent, ranged AP2 and, unless the Codex brings more elsewhere (flashgits, perhaps), this may be the go-to option. Orks also appreciate some decent AV. Yes, the BW is AV14 at the front, but due to its length and thinness, it's ridiculously easy to get round to that AV12 side. AV13 front and side with 5 HP is pretty good, especially with the new vehicle damage tables.

I think the extra hull point, plus IWND, puts it on roughly the same durability with a landraider, perhaps a little less. Add in the KFF and the better weaponry, and that extra 60 or so points is good value.

I guess we'll see when the Codex is released, but I'm hopefully for the Gork/Morkanaut.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Smokin' Skorcha Driver





Central MN

But at 300ish pts would taking two mega dreads be a better value? Av13 front and side with a 5+ invul and 3hp each. 2bigshootas and a killkannon str 7 ap3 large blast.

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in gb
Nasty Nob






A single small blast and a BS 2 shot on something approaching landraider cost isn't what I would call decent ranged AP 2. The SAG and Zzapp guns seem like better options.

It probably is more survivable than a battlewagon. It also costs a lot more than a battlewagon. At best you would want one of those things to act as a flank screen to protect your battlewagons. It might just be wide enough to do that.

Not sure how these things have 'better weaponry' than land raiders. I'd much rather have twin-linked lascannons or assault cannons plus multi-meltas.

   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I just going to go ahead and say it now. If the new codex doesn't give us at least one reliable ranged anti-vehicle option, I wont be putting my Orks on the table anymore. Too big a pain in the ass to get that Klaw all the way to the opponents back edge. I'll still model and paint them, but damn if I'll spend another editions slogging it for three turns to even stand a chance to punch a vehicle to death.
   
 
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