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Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Hopefully Zzap Gunz will be auto hit again!

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in ca
Regular Dakkanaut




 matphat wrote:
I just going to go ahead and say it now. If the new codex doesn't give us at least one reliable ranged anti-vehicle option, I wont be putting my Orks on the table anymore. Too big a pain in the ass to get that Klaw all the way to the opponents back edge. I'll still model and paint them, but damn if I'll spend another editions slogging it for three turns to even stand a chance to punch a vehicle to death.


I hope the new artillery fill this niche
   
Made in us
Smokin' Skorcha Driver





Central MN

Lootas are great for glancing things to death but I know what you mean. All orks have are can openers (pk) and those are cc only.

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in gb
Nasty Nob






The stompa's gun is pretty good.

Kannons are sort-of OK. A small price drop should make them effective. Seventh edition lets you move and fire with them, I think, so if mega-armour is still SAP they can move across the board chucking out S 8 shots at BS 3 being towed by a warboss or big mek. Zzapp guns need a bigger improvement, but could become godly if they get Haywire.

Tankbustas are overpriced at the moment, but if they get a drop in cost or a boost in abilities and battlewagons stay as good as they are now they could be practical. Looks like Grot Riggers will help make up for not having mekboys in the unit.

Worst case scenario, go unbound and take a load of big trakks with supa kannons from the dred mob list.

   
Made in us
Tough-as-Nails Ork Boy





South Carolina

 Perfect Organism wrote:
Tankbustas are overpriced at the moment, but if they get a drop in cost or a boost in abilities and battlewagons stay as good as they are now they could be practical. Looks like Grot Riggers will help make up for not having mekboys in the unit.


I honestly don't mind Tankbustas that much. I use them quite often at my FLGS to great effect.

This message was edited 1 time. Last update was at 2014/05/27 23:00:33


"Nothing good can ever come from staying with normal people." -Harry McDougal (Outlaw Star)
"Hey, I don't make the rules, I just twist them to my purpose." -Celia (Order Of The Stick) 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

I'd say the problem is less TankBustas and the rokkit launcha itself. Bomb squigs, Tankbusta bombs, and tank hammers are FINE (although they should get tank hunter) but a single shot krak missile with half the range and on a model with BS 2 is not worth it.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Tough-as-Nails Ork Boy





South Carolina

 Luke_Prowler wrote:
I'd say the problem is less TankBustas and the rokkit launcha itself. Bomb squigs, Tankbusta bombs, and tank hammers are FINE (although they should get tank hunter) but a single shot krak missile with half the range and on a model with BS 2 is not worth it.


What would you suggest then? In the Kill Team video game, the model of a Tankbusta has 3 rokkits on it. Maybe twin-linked or assault 2?

"Nothing good can ever come from staying with normal people." -Harry McDougal (Outlaw Star)
"Hey, I don't make the rules, I just twist them to my purpose." -Celia (Order Of The Stick) 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Assault two would definitely be my pick. It makes up for the bad aiming, and follows the ork philosophy of "Moar dakka". I particularly liked how rokkits worked in DoW 2 Retribution, where the rokkit launcher just fired a wide wave of rokkits that could all either miss or hit the ground, or if you're close all of them hit and did tons of damage

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in gb
Nasty Nob






Twin-linked rokkits would work, as would giving them Tank Hunters, BS 3 or dropping their cost to around 10 points per model. Essentially, anything that lets you get about 50% more wrecked vehicles for your points out of them.

   
Made in au
Regular Dakkanaut





 Luke_Prowler wrote:
I'd say the problem is less TankBustas and the rokkit launcha itself. Bomb squigs, Tankbusta bombs, and tank hammers are FINE (although they should get tank hunter) but a single shot krak missile with half the range and on a model with BS 2 is not worth it.


Tankbustas mainly need tank hunter and a decent transport option. The rokkits are fine if they would get +1 armour pen. A 30" threat range is good enough when transported.

They are not a sit back & shoot unit.
   
Made in us
Lead-Footed Trukkboy Driver





So this is a less effective soul grinder at double the points?

WHERE DO I SIGN UP?!?! (to quit 40k)

   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

 44Ronin wrote:
 Luke_Prowler wrote:
I'd say the problem is less TankBustas and the rokkit launcha itself. Bomb squigs, Tankbusta bombs, and tank hammers are FINE (although they should get tank hunter) but a single shot krak missile with half the range and on a model with BS 2 is not worth it.


Tankbustas mainly need tank hunter and a decent transport option. The rokkits are fine if they would get +1 armour pen. A 30" threat range is good enough when transported.

They are not a sit back & shoot unit.

I think you're confused. Orks are already being pushed into a sit back and shoot army because the only good anti tank that we have are Lootas. While I like lootas, I do want Tankbustas to work and the reason they don't is because they can't hit for piss.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Krazed Killa Kan






Goresaw wrote:
So this is a less effective soul grinder at double the points?

WHERE DO I SIGN UP?!?! (to quit 40k)


Bro, I don't think you understand. This is a unit that can move your 200 point assault unit 6 inches per turn. You could be spending twice as much points to put your assault unit which has the only high strength attacks in the entire Ork arsenal in a shooting vehicle that moves 6 inches per turn. This is amazing news.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Smokin' Skorcha Driver





Central MN

 TedNugent wrote:
Goresaw wrote:
So this is a less effective soul grinder at double the points?

WHERE DO I SIGN UP?!?! (to quit 40k)


Bro, I don't think you understand. This is a unit that can move your 200 point assault unit 6 inches per turn. You could be spending twice as much points to put your assault unit which has the only high strength attacks in the entire Ork arsenal in a shooting vehicle that moves 6 inches per turn. This is amazing news.


Whaaaat?

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

 TedNugent wrote:
Goresaw wrote:
So this is a less effective soul grinder at double the points?

WHERE DO I SIGN UP?!?! (to quit 40k)


Bro, I don't think you understand. This is a unit that can move your 200 point assault unit 6 inches per turn. You could be spending twice as much points to put your assault unit which has the only high strength attacks in the entire Ork arsenal in a shooting vehicle that moves 6 inches per turn. This is amazing news.


well played

5000+ 
   
Made in gb
Nasty Nob






 44Ronin wrote:
Tankbustas mainly need tank hunter and a decent transport option.

How does the battlewagon not qualify? It's fairly tough, not too costly and lets an entire mob shoot out of it.

   
Made in au
Regular Dakkanaut





 Luke_Prowler wrote:
 44Ronin wrote:
 Luke_Prowler wrote:
I'd say the problem is less TankBustas and the rokkit launcha itself. Bomb squigs, Tankbusta bombs, and tank hammers are FINE (although they should get tank hunter) but a single shot krak missile with half the range and on a model with BS 2 is not worth it.


Tankbustas mainly need tank hunter and a decent transport option. The rokkits are fine if they would get +1 armour pen. A 30" threat range is good enough when transported.

They are not a sit back & shoot unit.

I think you're confused. Orks are already being pushed into a sit back and shoot army because the only good anti tank that we have are Lootas. While I like lootas, I do want Tankbustas to work and the reason they don't is because they can't hit for piss.


No I am not confused.

Your +range idea doesn't fit the fluff.

Doubling the firepower of the unit will just turn them into rokkit spammers, not actual tank hunters. A longer range will make it so much easier for the enemy to abuse glory hogs rule. Tankbustas can ping rokkits off AV14 armour all day long, it kinda makes no difference.

Having the ability to penetrate AV14 is what is desperately needed. The ability to damage the vehicle on the chart e.g, remove weapons, immobilise, etc.,


Gaining a buff of +16% to glance vehicles and +16% to penetrate, as well as the ability to penetrate AV14 on sixes is better than assault 2.

This message was edited 2 times. Last update was at 2014/05/28 00:08:18


 
   
Made in us
Krazed Killa Kan






Why can't they just give us a damn meltagun like everybody else.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in au
Regular Dakkanaut





 TedNugent wrote:
Why can't they just give us a damn meltagun like everybody else.


Because a 12" range @ BS2 just sucks esp without a deepstrike system.

This message was edited 1 time. Last update was at 2014/05/28 00:09:45


 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Huh, I wonder if reducing the range would make them better...just give them a way to get stuck in faster 'TELLYPORTA!'

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in us
Sack of Flesh & Bones




NEPA

So here is my question about the Gorkanaut/Morkanaut. If this thing is locked in combat and the guys inside decide to get out are they then locked into that combat? Kind of hard not to be really.

This message was edited 2 times. Last update was at 2014/05/28 00:13:25


 
   
Made in us
Krazed Killa Kan






 44Ronin wrote:
 TedNugent wrote:
Why can't they just give us a damn meltagun like everybody else.


Because without deepstrike, a 12" range sucks.


So? It's not like they're going to give us long range firepower, so why do we get neither long range firepower nor melta? I wouldn't even ask for drop pods, a couple of meltaguns on Kommandos or Warbikers would be the shizzle squizz.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

 TedNugent wrote:
Why can't they just give us a damn meltagun like everybody else.

because Orks are not like everybody else!
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

agreed, call it the meltablasta, i don't care. give me a rokkit claw! let orks fire their power fist, but it has armor bane, 12" range.

yes double strength and armor bane. that's what i want.

5000+ 
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

 koolaid64 wrote:
So here is my question about the Gorkanaut/Morkanaut. If this thing is locked in combat and the guys inside decide to get out are they then locked into that combat? Kind of hard not to be really.

that could be potentially the only way you get the payload into assault, but at the moment the rules for disembarking would say that you can't disembark because there are people 1" away from the door.

This message was edited 1 time. Last update was at 2014/05/28 00:17:24


 
   
Made in au
Regular Dakkanaut





 TedNugent wrote:
 44Ronin wrote:
 TedNugent wrote:
Why can't they just give us a damn meltagun like everybody else.


Because without deepstrike, a 12" range sucks.


So? It's not like they're going to give us long range firepower, so why do we get neither long range firepower nor melta? I wouldn't even ask for drop pods, a couple of meltaguns on Kommandos or Warbikers would be the shizzle squizz.


Er... yes because we really need an overcosted meltagun on a paper kommando unit that will maybe, just maybe... pop off a single shot in a game @ BS2 before they die a horrible horrible death.

Warbikers... I'd rather just use Klaws... much more effective.
   
Made in us
Krazed Killa Kan






Here's another quandary. If all we have is close combat anti-tank, then why don't we have a damn chainfist?

They won't even give us 2D6 in close combat.

It's completely brainbending.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Nasty Nob






44Ronin wrote:Having the ability to penetrate AV14 is what is desperately needed. The ability to damage the vehicle on the chart e.g, remove weapons, immobilise, etc.,

Gaining a buff of +16% to glance vehicles and +16% to penetrate, as well as the ability to penetrate AV14 on sixes is better than assault 2.


Have you read the new Tank Hunters rule? They don't get +1 to armour penetration rolls anymore. I don't think that's been the case since 5th edition.

koolaid64 wrote:So here is my question about the Gorkanaut/Morkanaut. If this thing is locked in combat and the guys inside decide to get out are they then locked into that combat? Kind of hard not to be really.


Pretty sure you can't disembark into contact with enemy models.

   
Made in us
Sack of Flesh & Bones




NEPA

Greyhound wrote:
 koolaid64 wrote:
So here is my question about the Gorkanaut/Morkanaut. If this thing is locked in combat and the guys inside decide to get out are they then locked into that combat? Kind of hard not to be really.

that could be potentially the only way you get the payload into assault, but at the moment the rules for disembarking would say that you can't disembark because there are people 1" away from the door.


Well that's just not orky at all
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

so this new rust bucket we're getting is 255-300 points.

lets compare that to a Landraider...

mork, what a rip off!! just that right there will forever prevent me from buying one. I've already made the mental block.

5000+ 
   
 
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