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![[Post New]](/s/i/i.gif) 2014/05/28 00:25:52
Subject: Ork rumours - First post updated 27th May
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Waaagh! Warbiker
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We need some equivalent of Drop Pod, and this 'Orkanaut could have been great for that. I would not like something too copied/pasted but a little ork-ish madness would be great.
Some sort of Katapult?
I find it interesting that in WD, Andy Clark emphasizes so much the Oddboyz and talk about tellyporta ...
Maybe something in the rules that we still have to discover?
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![[Post New]](/s/i/i.gif) 2014/05/28 00:26:52
Subject: Re:Ork rumours - First post updated 27th May
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Regular Dakkanaut
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Perfect Organism wrote:44Ronin wrote:Having the ability to penetrate AV14 is what is desperately needed. The ability to damage the vehicle on the chart e.g, remove weapons, immobilise, etc.,
Gaining a buff of +16% to glance vehicles and +16% to penetrate, as well as the ability to penetrate AV14 on sixes is better than assault 2.
Have you read the new Tank Hunters rule? They don't get +1 to armour penetration rolls anymore. I don't think that's been the case since 5th edition.
koolaid64 wrote:So here is my question about the Gorkanaut/Morkanaut. If this thing is locked in combat and the guys inside decide to get out are they then locked into that combat? Kind of hard not to be really.
Pretty sure you can't disembark into contact with enemy models.
I'm talking about having something similar to the original tankbustas rule
3rd ed codex was pre- USR. Automatically Appended Next Post: nflagey wrote:
I find it interesting that in WD, Andy Clark emphasizes so much the Oddboyz and talk about tellyporta ...
Maybe something in the rules that we still have to discover?
Bring on da brewboyz
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This message was edited 1 time. Last update was at 2014/05/28 00:27:50
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![[Post New]](/s/i/i.gif) 2014/05/28 00:29:12
Subject: Ork rumours - First post updated 27th May
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Hollerin' Herda with Squighound Pack
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- Boss
- Wat
- I can 'ear dem fight without us, can we go out!?
- No
- But Boss da Morkanaut is getting the best ones, we'll have nothing left!?
- I said we wait, I want to make sure there is room to step out.
- but Boss... this will be over before we can swing a choppa
- Look I think it's clear, let's open the door now.... lads where you going?
- But... krumping of course!
- No, you lads put those choppas back on your belt and you show me some dakka.
- Oh not again!
- You know we NEVER charge after coming out of a morkanaut, it's not a trukk lad, these things have to be done the right way, do as I do
Nob shoots his slugga and misses. The boys raise their sluggas and halfheartedly press the trigger missing completely.
- Good lads... now we wait.
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![[Post New]](/s/i/i.gif) 2014/05/28 00:29:25
Subject: Ork rumours - First post updated 27th May
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Last Remaining Whole C'Tan
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Murrdox wrote: matphat wrote:I'm very curious about the kustomizing options we might have to get that thing in a better pose. I'd much rather have it looking stompy instead of waddly.
Or just stick Battlewagon treads on the bottom. There's a lot I could see happening with this guy.
That would fundamentally make it an Ork Skulldozer.
I'm not sure if I like the model or not yet. All the pictures I have seen leave me ambiguous about it. I need to see the 360 view. I might just scratchbuild something if I don't like it, and while it will be the same dimensions as this, it will not be a humanoid with tank bottom - I'd go all tank or all walker.
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This message was edited 1 time. Last update was at 2014/05/28 00:30:45
lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2014/05/28 00:42:39
Subject: Ork rumours - First post updated 27th May
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Krazed Killa Kan
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Greyhound wrote:
- Boss
- Wat
- I can 'ear dem fight without us, can we go out!?
- No
- But Boss da Morkanaut is getting the best ones, we'll have nothing left!?
- I said we wait, I want to make sure there is room to step out.
- but Boss... this will be over before we can swing a choppa
- Look I think it's clear, let's open the door now.... lads where you going?
- But... krumping of course!
- No, you lads put those choppas back on your belt and you show me some dakka.
- Oh not again!
- You know we NEVER charge after coming out of a morkanaut, it's not a trukk lad, these things have to be done the right way, do as I do
Nob shoots his slugga and misses. The boys raise their sluggas and halfheartedly press the trigger missing completely.
- Good lads... now we wait.
I think I just broke the exalt button.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/05/28 00:46:56
Subject: Re:Ork rumours - First post updated 27th May
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Regular Dakkanaut
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I'm thinking the G/MOrkanaut traps the orks inside will fighting CC to keep the glory for itself
IF it could unload the Orks straight into assault by assaulting then THAT would solve the disembark issue and be pretty freaken awesome from rules and fluff perspective
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![[Post New]](/s/i/i.gif) 2014/05/28 00:56:41
Subject: Re:Ork rumours - First post updated 27th May
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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@Ronin: I didn't say ANYTHING about additional range. At all. I don't think anyone did.
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![[Post New]](/s/i/i.gif) 2014/05/28 01:03:05
Subject: Ork rumours - First post updated 27th May
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Waaagh! Warbiker
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I've seen a few comments here about the cost (points) of the model, but I'm wondering if anyone actually did some math?
A Deff Dread is 75
+ 15 (for an extra CCW so it gets the same number of A)
+ 15 (KMB)
+ 40 (2 TL big shoota + 2 rokkit launcha)
+ 20 (at least, Kustom Mega Kannon is sort of an improved Zzap Gun)
Not sure how to price the Klaw or Gork/Mork
So, that's already 165 points.
But that Deff Dread only has 3 HP, is between 1 and 2 armour points lower, no transport, no option to include KFF (the Deff Dread would eat an HQ slot to get it)
So, looking at it this way, I'm not so sure it's such a bad deal, point wise...
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![[Post New]](/s/i/i.gif) 2014/05/28 01:04:09
Subject: Ork rumours - First post updated 27th May
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Sister Vastly Superior
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I...I actually like that idea.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2014/05/28 01:09:25
Subject: Re:Ork rumours - First post updated 27th May
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Regular Dakkanaut
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Luke_Prowler wrote:@Ronin: I didn't say ANYTHING about additional range. At all. I don't think anyone did.
Yes, but you did mention something along the lines of "half the range of krak missile......[is] not worth it"
I guess I'm just putting or rather aggressively pushing my idea forward that increasing range will totally alter the unit's role.
Automatically Appended Next Post:
I think it would be really cool if the Orkanaut would disembark it's orks into combat after it successfully charges into a unit., thereby protecting the unit inside itself from overwatch.
With such a small unit., you'd need this protection.
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This message was edited 2 times. Last update was at 2014/05/28 01:12:27
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![[Post New]](/s/i/i.gif) 2014/05/28 01:22:41
Subject: Ork rumours - First post updated 27th May
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Hollerin' Herda with Squighound Pack
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nflagey wrote:I've seen a few comments here about the cost (points) of the model, but I'm wondering if anyone actually did some math?
A Deff Dread is 75
+ 15 (for an extra CCW so it gets the same number of A)
[...]
So, looking at it this way, I'm not so sure it's such a bad deal, point wise...
and you are spot on. It is "correctly" priced.
When was the last time you build your ork list around the deffdread?
When was the last time you put a KMB on a deffdread?
The issue is not that it is overpriced, it is mostly that the Morkanaut does not know what it wants to be, and that it keeps stacking poorly effective solutions.
Slowest vehicles: Walker, check!
Worst weapon you can get if you have a low BS: a "Get hot" weapon, check!
Worst transport capacity for an army based on number: 6, check!
I'm going to give you an alternative version of stacking points which would use the same rules and make it effective:
A Deff Dread is 75
+ 15 (for an extra CCW so it gets the same number of A)
+ 25 for 5 big shoota
+ 20 (for 2 grot bomms as per IA8, Large blast TL AP3 rokkits - one use only)
+ 20 (for a supa skorcha as per IA8, an AP3 skorcha)
-------------
165 points
That's a Shooty dread with still a wide array of weapons, plenty of ork mix-bag of different guns, but it would really focus on the weapons with the biggest bang for buck.
in terms of point efficiency against MEQ (where orks are at the weakest) you can't really beat template AP3 and big shootas.
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![[Post New]](/s/i/i.gif) 2014/05/28 01:26:38
Subject: Ork rumours - First post updated 27th May
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Regular Dakkanaut
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Greyhound wrote:
The issue is not that it is overpriced, it is mostly that the Morkanaut does not know what it wants to be, and that it keeps stacking poorly effective solutions.
I disagree.
It does know what it wants to be, and that is., a big tough S>O>B, line of sight blocking fire magnet
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![[Post New]](/s/i/i.gif) 2014/05/28 01:28:30
Subject: Ork rumours - First post updated 27th May
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Waaagh! Warbiker
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Greyhound wrote:nflagey wrote:I've seen a few comments here about the cost (points) of the model, but I'm wondering if anyone actually did some math?
A Deff Dread is 75
+ 15 (for an extra CCW so it gets the same number of A)
[...]
So, looking at it this way, I'm not so sure it's such a bad deal, point wise...
The issue is not that it is overpriced, it is mostly that the Morkanaut does not know what it wants to be, and that it keeps stacking poorly effective solutions.
I agree on that, I was just saying that point-wise, it's not a bad deal.
Of course, I would like a better option, but in terms of points, it's better than what we have now, don't you think?
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![[Post New]](/s/i/i.gif) 2014/05/28 01:32:38
Subject: Re:Ork rumours - First post updated 27th May
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Regular Dakkanaut
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I think I'll field a morkanaut with KFF & fixer meks inside just to annoy people who don't have the sense to ignore it  .
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![[Post New]](/s/i/i.gif) 2014/05/28 02:01:57
Subject: Ork rumours - First post updated 27th May
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Fixture of Dakka
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nflagey wrote:We need some equivalent of Drop Pod, and this 'Orkanaut could have been great for that. I would not like something too copied/pasted but a little ork-ish madness would be great.
Some sort of Katapult?
I find it interesting that in WD, Andy Clark emphasizes so much the Oddboyz and talk about tellyporta ...
Maybe something in the rules that we still have to discover?
Spleen rippa, Bubble chucka, Gobsmasha...... MMMM.....
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2014/05/28 02:14:17
Subject: Ork rumours - First post updated 27th May
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Average Orc Boy
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Greyhound wrote:
- Boss
- Wat
- I can 'ear dem fight without us, can we go out!?
- No
- But Boss da Morkanaut is getting the best ones, we'll have nothing left!?
- I said we wait, I want to make sure there is room to step out.
- but Boss... this will be over before we can swing a choppa
- Look I think it's clear, let's open the door now.... lads where you going?
- But... krumping of course!
- No, you lads put those choppas back on your belt and you show me some dakka.
- Oh not again!
- You know we NEVER charge after coming out of a morkanaut, it's not a trukk lad, these things have to be done the right way, do as I do
Nob shoots his slugga and misses. The boys raise their sluggas and halfheartedly press the trigger missing completely.
- Good lads... now we wait.
i vote we send this in to gw as a petition to think about what the heck they're doing.
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![[Post New]](/s/i/i.gif) 2014/05/28 02:14:39
Subject: Re:Ork rumours - First post updated 27th May
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Regular Dakkanaut
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I'll prob toy around with the idea of 2-3 mobs of boyz around 2 morkanaughts so that melta range is out of double tap armor pen.
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This message was edited 3 times. Last update was at 2014/05/28 02:18:24
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![[Post New]](/s/i/i.gif) 2014/05/28 02:59:20
Subject: Ork rumours - First post updated 27th May
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Lead-Footed Trukkboy Driver
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The article is hilarious because the dev is saying "a unit of nobz can jump out and help the assault". I face palmed so hard, I think my hand went out through the back of my head.
Its assault power is laughable. A power claw warboss has more attacks and costs half as much. Then to bring it up to the bloated point cost of this idiotic monstrosity you're more durable with mega nobs, faster with a battlewagon, and have waaay more killing power.
Its shooting is a joke. Having played tau for the last few months I look at the weapons, and I look at the BS, and just laugh. Its downright pathetic.
And the joke becomes absolutely tragic when you consider knights are out there. This gigtanitic fat waddling fool will totter up to a faster, stronger, better Knight, get love tapped, and instantly explode. Oh boy, wasn't that fun.
This was a monstrously mishandled release. They're tyraniding us. We're just targets for some space marine player to shoot so he can forge his narrative.
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![[Post New]](/s/i/i.gif) 2014/05/28 03:06:35
Subject: Ork rumours - First post updated 27th May
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Regular Dakkanaut
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Goresaw wrote:The article is hilarious because the dev is saying "a unit of nobz can jump out and help the assault". I face palmed so hard, I think my hand went out through the back of my head.
Its assault power is laughable. A power claw warboss has more attacks and costs half as much. Then to bring it up to the bloated point cost of this idiotic monstrosity you're more durable with mega nobs, faster with a battlewagon, and have waaay more killing power.
Its shooting is a joke. Having played tau for the last few months I look at the weapons, and I look at the BS, and just laugh. Its downright pathetic.
And the joke becomes absolutely tragic when you consider knights are out there. This gigtanitic fat waddling fool will totter up to a faster, stronger, better Knight, get love tapped, and instantly explode. Oh boy, wasn't that fun.
This was a monstrously mishandled release. They're tyraniding us. We're just targets for some space marine player to shoot so he can forge his narrative.
That's okay, you can stay with Tau
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![[Post New]](/s/i/i.gif) 2014/05/28 03:20:24
Subject: Ork rumours - First post updated 27th May
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Regular Dakkanaut
Seattle, WA
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Goresaw wrote:The article is hilarious because the dev is saying "a unit of nobz can jump out and help the assault". I face palmed so hard, I think my hand went out through the back of my head.
Its assault power is laughable. A power claw warboss has more attacks and costs half as much. Then to bring it up to the bloated point cost of this idiotic monstrosity you're more durable with mega nobs, faster with a battlewagon, and have waaay more killing power.
Its shooting is a joke. Having played tau for the last few months I look at the weapons, and I look at the BS, and just laugh. Its downright pathetic.
And the joke becomes absolutely tragic when you consider knights are out there. This gigtanitic fat waddling fool will totter up to a faster, stronger, better Knight, get love tapped, and instantly explode. Oh boy, wasn't that fun.
This was a monstrously mishandled release. They're tyraniding us. We're just targets for some space marine player to shoot so he can forge his narrative.
Lol holy crap dude.
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ORKS IS MADE FOR FIGHTIN' AN WINNIN'
~10,000
~2,000
~5,000 |
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![[Post New]](/s/i/i.gif) 2014/05/28 03:22:52
Subject: Ork rumours - First post updated 27th May
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Battlewagon Driver with Charged Engine
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Goresaw wrote:
This was a monstrously mishandled release. They're tyraniding us. We're just targets for some space marine player to shoot so he can forge his narrative.
Yeah this dosent look like a good unit on paper, but to say the release is mishandled seems a bit shortsighted considering it hasnt happened yet.
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![[Post New]](/s/i/i.gif) 2014/05/28 03:24:38
Subject: Ork rumours - First post updated 27th May
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Enigmatic Chaos Sorcerer
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I feel bad for the Bug players that this is a descriptive term now.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/05/28 03:34:17
Subject: Re:Ork rumours - First post updated 27th May
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Lead-Footed Trukkboy Driver
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Sorry if I sound incredibly angry, but I've been frustrated with my first love, the orks, for a long time. They deserve better than this. I've thrown my boyz against hopeless odds over and over again, and just gotten shredded the new nasty armies that have been released since...well 4th ed. I just want orks to get their due, instead of being that 'funny army that the annoying guy who screams Waaagh! all the time plays". My favorite army should not have only a single person out of 128 people playing them at a tournament.
(and to be fair to the bugs, I think 6.5 is much kinder to them, thanks to the changes to force org and the buffs to shooting FMC's).
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![[Post New]](/s/i/i.gif) 2014/05/28 03:36:46
Subject: Re:Ork rumours - First post updated 27th May
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Regular Dakkanaut
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Goresaw wrote:Sorry if I sound incredibly angry, but I've been frustrated with my first love, the orks, for a long time. They deserve better than this. I've thrown my boyz against hopeless odds over and over again, and just gotten shredded the new nasty armies that have been released since...well 4th ed. I just want orks to get their due, instead of being that 'funny army that the annoying guy who screams Waaagh! all the time plays". My favorite army should not have only a single person out of 128 people playing them at a tournament.
(and to be fair to the bugs, I think 6.5 is much kinder to them, thanks to the changes to force org and the buffs to shooting FMC's).
Just be patient and wait until we see what our codex looks like  , This is really only one unit and we don't have all the information on it just yet.
We all love orks here, your passion is felt
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![[Post New]](/s/i/i.gif) 2014/05/28 05:16:36
Subject: Ork rumours - First post updated 27th May
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Hollerin' Herda with Squighound Pack
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Focus on the positive:
- Great sprue to build plenty or Ork stuffs, the rokkits will always find a use on a buggy or another vehicle
- There must be 75% of the components to build a mega/meka dread from IA8
- We don't have to field it, it's not like it's the only kit available to tackle specific threat.
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![[Post New]](/s/i/i.gif) 2014/05/28 05:16:45
Subject: Re:Ork rumours - First post updated 27th May
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Tough-as-Nails Ork Boy
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Just remember people, GW's new units are all over the power spectrum. If the GorkaMorkatron is our Mutilator, we could very well have a Heldrake too.
...or they could just increase the point cost of Meganobs, leave Flashgits unchanged, and put out bizarre FAQs concerning our Weirdboy.
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![[Post New]](/s/i/i.gif) 2014/05/28 05:30:28
Subject: Re:Ork rumours - First post updated 27th May
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Dakka Veteran
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Toburk wrote:
...or they could just increase the point cost of Meganobs, leave Flashgits unchanged, and put out bizarre FAQs concerning our Weirdboy.
"Don't cry, you know GW ALWAYS writes broken new units into a codex to sell kits!"
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![[Post New]](/s/i/i.gif) 2014/05/28 05:35:01
Subject: Ork rumours - First post updated 27th May
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Stealthy Space Wolves Scout
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Ermahgerd! Erts a WEEEEERRRRRRRGGGGHHHH
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DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) |
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![[Post New]](/s/i/i.gif) 2014/05/28 05:38:56
Subject: Re:Ork rumours - First post updated 27th May
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Tough-as-Nails Ork Boy
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The change to making the KFF a 5++ on a per model basis also worries me. The only other rule that works like that is from the DA codex, and it doesn't work when embarked on a transport. I feel that giving us the silly, broken, shrouded buff venomthropes have would have been preferable.
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![[Post New]](/s/i/i.gif) 2014/05/28 07:07:49
Subject: Ork rumours - First post updated 27th May
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Perfect Organism wrote:A single small blast and a BS 2 shot on something approaching landraider cost isn't what I would call decent ranged AP 2. The SAG and Zzapp guns seem like better options.
It probably is more survivable than a battlewagon. It also costs a lot more than a battlewagon. At best you would want one of those things to act as a flank screen to protect your battlewagons. It might just be wide enough to do that.
Not sure how these things have 'better weaponry' than land raiders. I'd much rather have twin-linked lascannons or assault cannons plus multi-meltas.
Anyone suggesting that the zzapp gun is better than anything ever obviously has no idea about statistics
Also, "don't mix speeds" still applies to orks, no matter what happens to the codex. These things and battlewagons will be mutually exclusive strategies.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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