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Made in be
Waaagh! Warbiker





Lier, Belgium

you both have a point there. i will buy the codex for shure, and then deceide what units i buy more. i'm thinking about one of the following: stompa, g/morkanaut, commandos, weirdboy. Is the codex in store the 31st or just ready for preorder?

8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam

Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one

 
   
Made in gb
Longtime Dakkanaut






I'm hoping that with the guns on the Morkanaut, the new Flashgitz models, and maybe the theory about dual wielding Kans, we may be getting more viable dakka.
And I'd be very happy with that.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Orks rely on 2 things, strength in numbers and plenty of dakka to go with it. If they get into assault, that's an added bonus.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
Longtime Dakkanaut






 wallygator wrote:
you both have a point there. i will buy the codex for shure, and then deceide what units i buy more. i'm thinking about one of the following: stompa, g/morkanaut, commandos, weirdboy. Is the codex in store the 31st or just ready for preorder?


All we know for sure is the Gorkanaut will be available for preorder on the 31st, available 7th June. I reckon the codex will be up for preorder on the 7th?
   
Made in be
Waaagh! Warbiker





Lier, Belgium

ah i see. gw is everything except clear with the release dates imo

8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam

Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one

 
   
Made in us
Smokin' Skorcha Driver





Central MN

No matter what the ork dex brings ork players have been known to find a way to make the boyz dead killy. Im not worried about the dex, we ork players will find a way to crush other armies. Our current dex is from 4th eddition and yet we still win games

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 Perfect Organism wrote:
 Dr. Delorean wrote:
The thing is (and I know people are going to strongly deny this, not without justifiable cause) Orks, despite -a lot- of evidence to the contrary, are not an Assault army.

They might have been designed that way, they might've acted that way in previous editions, and hell you might be able to win with an assault list now, but that doesn't make them an Assault army in this edition of the game.


I'll go a bit further and say orks were never an 'assault' army. Like Eldar and Space Marines, they could handle close combat, but all the way back to Rogue Trader shooting was an important element of their tactics and background. Their slogan has been 'more dakka!' for a long time. Take a look at 'ere we go or freebooterz and you can see they had a lot more rules and text devoted to guns than close combat.

My biggest fear for orks has always been that one day GW will actually start listening to people on the internet and decide that orks should only be good in close combat.


Orks really, really conflict with themselves though.

Rules wise yes, they have way more devoted towards shooting than they do towards close combat. They've spent the majority of existence being a "shooty army that can pound the snot out of you if given the opportunity". That said.. fluff has an entirely different view point. Fluff paints the Orks as -nothing- but close combat oriented. Sure, they've got a few guns that they fire off as they close the gap, and they might even use some big shells / bombs to take down really tough stuff; but they live and breath melee. It's where they want to be most of all.

It creates quite the large disconnect, and even the current codex describes the Orks as an assault army, merely stating that they have the -option- to shoot.

Furthermore, with regards to shooting.. If Orks shoot, they'll have an extremely hard time cracking tanks open. At least a warboss who charges a tank is going to get 5-6 swings in at strength ten; enough to dent even a land raider. Nobz will get 4 attacks on the charge with a klaw. Enough to blow up most light vehicles (with the boys plinking away too) and cause serious harm to medium. They'll even dent a land raider.

Orks just really need some of their issues smoothed out. Rules wise they favor shooting, but they can't reliably krump armor outside of melee. Fluff wise they're also all about CC.

   
Made in in
Stinky Spore





India

 Dr. Delorean wrote:


But, regardless of the outcome, I -will- buy the overpriced limited edition Ork codex, because these green fungoid soccer hooligans have always had a special place in the shard of flint I call a heart. They got me through high school, they got me through bad breakups, and nothing will ever stop me playing them.


Exactly my feelings towards Orks. I have Space Marine, Eldar codex. But nothing gets me pumped and happy like Orks. There's something manic, psychotic, and just fantastic about them that makes me always smile.

Its already mine, you just don't know it yet! 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

 Perfect Organism wrote:
 Dr. Delorean wrote:
The thing is (and I know people are going to strongly deny this, not without justifiable cause) Orks, despite -a lot- of evidence to the contrary, are not an Assault army.

They might have been designed that way, they might've acted that way in previous editions, and hell you might be able to win with an assault list now, but that doesn't make them an Assault army in this edition of the game.


I'll go a bit further and say orks were never an 'assault' army. Like Eldar and Space Marines, they could handle close combat, but all the way back to Rogue Trader shooting was an important element of their tactics and background. Their slogan has been 'more dakka!' for a long time. Take a look at 'ere we go or freebooterz and you can see they had a lot more rules and text devoted to guns than close combat.

My biggest fear for orks has always been that one day GW will actually start listening to people on the internet and decide that orks should only be good in close combat.


I had to exalt these two posts, because I never really thought about Orks this way. I originally started them in 5th because I wanted a fast assault army, but I never got to play them before 6th edition hit. I have been trying to get all my units into assault as fast as possible in almost every game, and the only reason why it sort of worked, was the very fluffy and unoptimized metagame my Orks fought in.
I have to admit that I had actually been hoping for a codex that made Orks viable as a true assault army again, but I am beginning so see that they just never really were made that way. Yes, there are some assault oriented units, and Boyz can do some damage if they get to assault. But it it's not to be relied upon at all.
They do have extreme problems with taking out vehicles at range, since you are going to loose most of a mob of Boyz if you send them after another transport in a trukk. I have to rethink how I build my army, there are still a lot of units that I do not own.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in gb
Longtime Dakkanaut






Maybe the new Dok with narthecium is a sign of that army wide FNP rule coming in?
I CAN DREAM!
   
Made in ca
Regular Dakkanaut




 Squidbot wrote:
Maybe the new Dok with narthecium is a sign of that army wide FNP rule coming in?
I CAN DREAM!


I personally think we will have more options than a nob or a big-shoota/rokkit in our boy units.

A dream would be to add a painboy to a boy unit!
   
Made in us
Nasty Nob




Cary, NC

The only thing that makes orks (a BS2, mostly low ST shooting, mostly poor AP shooting) army a Shooting Army is the dearth of good options for assault over the last few editions.

I'm not saying orks are "all assault" at all. But the ridiculously low threat level of ork shooting (vs Marine, Eldar, Dark eldar, necron, IG, or Tau shooting) makes it clear they aren't a shooting army (or they are designed to be about the worst shooting army of all of them).

They should be shooting to thin the herd and deal with some threats, but orks should have multiple close combat options to deal with the tough nuts to crack. Right now, those are few and far between. But that doesn't mean that orks weren't meant for krumpin, but that they've been poorly served by the rules.

 
   
Made in gb
Xenohunter with First Contact







I seem to have done okay with a fairly assault-centred army over 5th and 6th!! Can't say I'm looking forward to my Boyz getting roasted in their Trukks, but I guess it makes sense!!

As for the Morkanaut, I doubt I'll bother!! Doesn't suit how I like to play - I'm more up for the "drive The Trukks as fast as I can, and if one ramshackles off the board, laugh it off and just keep driving!!"

Just need the new codex to drop though, feeling Orky

I always try to keep this up to date with what projects I'm working on... but they just keep piling up

Hobby addict with a serious problem. 
   
Made in gb
Stealthy Grot Snipa





Some interesting points about orks being shooty really really never thought of it that way. I started playing orks in 6th last year, I chose orks not because they were FOTM or because I heard about insta-win combos, but because I wanted to build a junk army of scrappy robots with maniac drivers and random reapons with odd effects. I spent a year modelling and converting and only played a few games in 6th ed.

in terms of ork shooting, I would love to field an army of spray and pray nutters who pepper the enemy till nothing stands. Favourite moment in 6th ed was ramming an AV 14 building with my BW, dropping the armour massively with good rolls and then having the orks inside snap fire there sluggas till i reduced the armour to 0. Was fethin' hilarious id like more of that please!

Hoping for; more odd and interesting rules, like mass weirdboys teleporting blobs of shooty orks all over the place, teleporting burna boys would be sooo much fun small suicide squads popping bang smack in the centre of IG lines. Viability of walker lists/the ability to include walkers.

In total, im not worried about orks being crap in the new dex, im just looking forward to skyfire being somewhere and the ability to make some truely odd and interesting lists with the new FOC styles in 7th ed.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in gb
Nasty Nob






I'm pretty confident that Big Gunz at least are going to be really good. They are apparently getting new models, so I find it hard to imagine they will be made much weaker and the artillery rules in 7th edition are crazy good. Wouldn't be shocked at all if kannon batteries were the 'new lootas'.

The only things which really stopped me fielding massed big guns already were the lack of good models and the shortage of heavy support slots.

   
Made in si
Foxy Wildborne







Kannons are already the best unit for their points in the codex, the problem is you're not going to spend a Heavy slot on a 60 pt unit.

Well, with all the 7th edition FOC shenanigans, you totally could. So Kannons will be gold even if left as is.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Smokin' Skorcha Driver





Central MN

 lord_blackfang wrote:
Kannons are already the best unit for their points in the codex, the problem is you're not going to spend a Heavy slot on a 60 pt unit.

Well, with all the 7th edition FOC shenanigans, you totally could. So Kannons will be gold even if left as is.


I always did, 3 kannons and 3 lobbas, can't say there was ever a game that they were not feared.

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Badass "Sister Sin"






Camas, WA

Ork Rumors - May 2014
via an anonymous source on Faeit 212
Ork units over a certain large size generate a warp charge. Each separate combat Orks are in generate a warp charge.

Multiple units in the same combat are treated as a single group in regards to hit the size threshold for generating warp charges, so that several small units can mob up to generate a charge where they would not be able to otherwise.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Bonkers Buggy Driver with Rockets






 pretre wrote:
Ork Rumors - May 2014
via an anonymous source on Faeit 212
Ork units over a certain large size generate a warp charge. Each separate combat Orks are in generate a warp charge.

Multiple units in the same combat are treated as a single group in regards to hit the size threshold for generating warp charges, so that several small units can mob up to generate a charge where they would not be able to otherwise.


Added to first post



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in ca
Regular Dakkanaut




I'm hoping its not that complicated. I don't want to have to count how many boyz I have in each unit every physic phase.
   
Made in gb
Contagious Dreadnought of Nurgle





Best idea ever...

Morkanaut (Because Mork is ded sneeky, unlike Gork) painted all black, with some red details, film ninja style, with 6 ninja komandoz inside. They can sneak across the board and attack everything! Ded sneeky ork style!

 insaniak wrote:
Sometimes, Exterminatus is the only option.
And sometimes, it's just a case of too much scotch combined with too many buttons...
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Rubs wrote:
I'm hoping its not that complicated. I don't want to have to count how many boyz I have in each unit every physic phase.

It won't be. This is a Natfka rumor.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Dakka Veteran





 pretre wrote:
Rubs wrote:
I'm hoping its not that complicated. I don't want to have to count how many boyz I have in each unit every physic phase.

It won't be. This is a Natfka rumor.


These same kind of rumors about Orks generating "Waaggh! Tokens" or "Warp Charge" from being in close combat have been floating around for I think over a year now.

I'm highly skeptical of GW adding some kind of Dark-Eldar-esque-Pain-Token-mechanic to Orks. I'm not positive, but I don't think any of those rumors came from a source verified as very reliable.
   
Made in us
Dakka Veteran






 Steve steveson wrote:
Best idea ever...

Morkanaut (Because Mork is ded sneeky, unlike Gork) painted all black, with some red details, film ninja style, with 6 ninja komandoz inside. They can sneak across the board and attack everything! Ded sneeky ork style!

Exactly what I've been thinking. All that big dakka and 5 HP with IWND? No one will shoot it, but it can shoot tgem! And with some meks inside to capture objectives, any Ork player can win!

This message was edited 1 time. Last update was at 2014/05/29 15:49:44


 
   
Made in se
Longtime Dakkanaut






Murrdox wrote:
 pretre wrote:
Rubs wrote:
I'm hoping its not that complicated. I don't want to have to count how many boyz I have in each unit every physic phase.

It won't be. This is a Natfka rumor.


These same kind of rumors about Orks generating "Waaggh! Tokens" or "Warp Charge" from being in close combat have been floating around for I think over a year now.

I'm highly skeptical of GW adding some kind of Dark-Eldar-esque-Pain-Token-mechanic to Orks. I'm not positive, but I don't think any of those rumors came from a source verified as very reliable.
It wouldn't surprise me since basically the same mechanic applies to units of deamons (and other brotherhood of psykers?).
But as said. It's Naftka so it would be rather unwise to give the rumour too much credence.

   
Made in gb
Bonkers Buggy Driver with Rockets






Zywus wrote:
Murrdox wrote:
 pretre wrote:
Rubs wrote:
I'm hoping its not that complicated. I don't want to have to count how many boyz I have in each unit every physic phase.

It won't be. This is a Natfka rumor.


These same kind of rumors about Orks generating "Waaggh! Tokens" or "Warp Charge" from being in close combat have been floating around for I think over a year now.

I'm highly skeptical of GW adding some kind of Dark-Eldar-esque-Pain-Token-mechanic to Orks. I'm not positive, but I don't think any of those rumors came from a source verified as very reliable.
It wouldn't surprise me since basically the same mechanic applies to units of deamons (and other brotherhood of psykers?).
But as said. It's Naftka so it would be rather unwise to give the rumour too much credence.

I can only say that it echoes what I was told. So it might hold up better than most people think



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Blerhg. Tired of waiting for some rules to leak. Really interested in what will happen to my beloved Ork simplicity.
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

 pretre wrote:
Ork Rumors - May 2014
via an anonymous source on Faeit 212
Ork units over a certain large size generate a warp charge. Each separate combat Orks are in generate a warp charge.

Multiple units in the same combat are treated as a single group in regards to hit the size threshold for generating warp charges, so that several small units can mob up to generate a charge where they would not be able to otherwise.

This is pretty snazzy. Depending on the powers we get, it could be nasty as well. I could see Daemon-summoning spam coming to the fore though, which is not really the direction I'd like Orksn (or anyone save Daemons for that matter) to go in competitively.


DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

If the worst happens, just play with this codex.



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in us
Automated Rubric Marine of Tzeentch





 Steve steveson wrote:
Best idea ever...

Morkanaut (Because Mork is ded sneeky, unlike Gork) painted all black, with some red details, film ninja style, with 6 ninja komandoz inside. They can sneak across the board and attack everything! Ded sneeky ork style!


Just make sure not to tell your opponent what unit you put inside it. He'll have to guess based on the points value. That should be fun.
   
 
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