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Made in us
Regular Dakkanaut






It's clear that WAAAGH! is still being used heavily as a term in the promo material, so I doubt they would get rid of it altogether. A rumor has said the new Waaagh! will be move+run+charge - it'd make sense if "Ere We Go is a new Ork global rule. These guys might be the new army to beat in 7th ed. instead of JUST being comic relief.
   
Made in us
Dakka Veteran






Rubs wrote:
 Squidbot wrote:
WHY IS IT NOT OUT YET?
I'd forgotten how awesome those Flash Gitz are, and now I've had a taste of the rules.... oh man.


Squid dude, I don't know how you held it in for so long. I've only seen them today and I want them yesterday.

QFT. The pregnant dread could be withheld, but these gitz are so zoggin' good, it's crazy you were able to not leak them until you did. I'm eager for the dok model - I've just recently built my own, and if I can add them to squads of boyz like you can in DOW then I wouldn't mind having two. Plus I'm curious to see an Ork narthecium, I suspect GW tried to do that with the current model somehow, but instead we got some sort of cybork buzzsaw boy in a really awful pose.
   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

Man... the paintjob of the gorka-morka-naughts is some of the worst stuff I have seen out of the studio in a long, long time... spray can yellow, wash, drybrush yellow, paint a strip of black checkers, red on the big skull, few metal bits (very few) done. Lazy, or rushed... either one, makes the models look a lot worse than they are, and they aren't that great, not to me anyways...

   
Made in ca
Tough-as-Nails Ork Boy





Most notable points from the flashgits entry that give us details about the rest of the codex:

-Waaaggghhh! swapped for 'ere we go, an always on boost to charging. Waaaggghhh! itself may still be a army rule.
-Regular nobs must be getting cheaper. Flashgits all have bosspoles, gitfindas, stikkbombs, and the snazzgun, which is worth more than a 5 point big shoota. I'd ballpark them at 15 or less if they don't get stat buffs. (for reference, a basic nob has the durability of 12 points of boy, and the offensive assault power of around 10 points of sluggaboy depending on the target).
-Dedicated transports may be given out more freely.
-Painboy upgrade is gone. Combined with the fact we know a new plastic painboy like model is on the way, we can guess there are rules changes (ic status?) for them. Or GW could just bone us
-Badrukk has probably been moved over to be an HQ to fill space due the removal of Zogwart and Wazdakka.
-Flashgits shooting power is very good against T3-5 compared to lootas, and even T6 without factoring in AP. If they are not outliers in terms of power, we could potentially be seeing many buffs for our units, possibly even lootas themselves. (Don't laugh, lootas are currently only between AM heavy weapon squads and Chaos havocs in terms of power)
   
Made in us
Battlefortress Driver with Krusha Wheel






Why would I pay 60 bucks for 3 GW meganobz, when I could buy 3 kromlech orc juggernaughts with far better looks for 55 with shipping free from ebay. Its always up. I was waiting to hear that it was going to be 50 to 60 for 5, but now that I remember GW hates reasonable prices, guess Ill buy from the competator.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in ca
Tough-as-Nails Ork Boy





Also, of all the times people have talked about how to fix Flashgits, who actually thought that GW would drop their cost, triple their shots, give them +1 BS, and keep them as nobs?
   
Made in au
Regular Dakkanaut




im VERY surprised that these gork/morkanaughts are only $10 more here in australia compared to america... I was expecting around $150 here...
   
Made in us
Battlefortress Driver with Krusha Wheel






 Toburk wrote:
Most notable points from the flashgits entry that give us details about the rest of the codex:

-Waaaggghhh! swapped for 'ere we go, an always on boost to charging. Waaaggghhh! itself may still be a army rule.
-Regular nobs must be getting cheaper. Flashgits all have bosspoles, gitfindas, stikkbombs, and the snazzgun, which is worth more than a 5 point big shoota. I'd ballpark them at 15 or less if they don't get stat buffs. (for reference, a basic nob has the durability of 12 points of boy, and the offensive assault power of around 10 points of sluggaboy depending on the target).
-Dedicated transports may be given out more freely.
-Painboy upgrade is gone. Combined with the fact we know a new plastic painboy like model is on the way, we can guess there are rules changes (ic status?) for them. Or GW could just bone us
-Badrukk has probably been moved over to be an HQ to fill space due the removal of Zogwart and Wazdakka.
-Flashgits shooting power is very good against T3-5 compared to lootas, and even T6 without factoring in AP. If they are not outliers in terms of power, we could potentially be seeing many buffs for our units, possibly even lootas themselves. (Don't laugh, lootas are currently only between AM heavy weapon squads and Chaos havocs in terms of power)


you forget, GW intentionally makes new stuff the best in the books, and nerfs old stuff that hardly sells anymore because everyone and their grandma owns it. I would expect loota nerfing, and maybe a boost to meganobz, koptas, the jets maybe and these guys.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in au
Regular Dakkanaut




 Multimoog wrote:
It's clear that WAAAGH! is still being used heavily as a term in the promo material, so I doubt they would get rid of it altogether. A rumor has said the new Waaagh! will be move+run+charge - it'd make sense if "Ere We Go is a new Ork global rule. These guys might be the new army to beat in 7th ed. instead of JUST being comic relief.


Thats exactly what I was thinking tbh. Get a green tide going, a few lootas, few gork/morkanaughts with their AV13 5HP, all those weapons, all that close combat killy power, in an edition where vehicles seem overly strong. Could be good!
   
Made in au
Irked Necron Immortal





 Orock wrote:
Why would I pay 60 bucks for 3 GW meganobz, when I could buy 3 kromlech orc juggernaughts with far better looks for 55 with shipping free from ebay. Its always up. I was waiting to hear that it was going to be 50 to 60 for 5, but now that I remember GW hates reasonable prices, guess Ill buy from the competator.


Because the only place you can play is a GW store, and they tend to frown upon using 3rd party miniatures.

I'd love to use those Kromlech juggernauts, but it's just not an option for me.
   
Made in us
Dakka Veteran






 Orock wrote:
Why would I pay 60 bucks for 3 GW meganobz, when I could buy 3 kromlech orc juggernaughts with far better looks for 55 with shipping free from ebay. Its always up. I was waiting to hear that it was going to be 50 to 60 for 5, but now that I remember GW hates reasonable prices, guess Ill buy from the competator.

Free shipping to GW stores, supporting the company (though it is terrible), and it's only a 5 dollar difference. Maybe 3 for 60 isn't reasonable, but we don't know the new rules, if it's dual-kit for something new, or what possible new options they have. New new new!

 Toburk wrote:
Also, of all the times people have talked about how to fix Flashgits, who actually thought that GW would drop their cost, triple their shots, give them +1 BS, and keep them as nobs?

Always have hope when it comes to Orks.

This message was edited 1 time. Last update was at 2014/05/31 04:16:46


 
   
Made in ca
Boosting Black Templar Biker





 Toburk wrote:

-Badrukk has probably been moved over to be an HQ to fill space due the removal of Zogwart and Wazdakka.


WHAT!? nothing have confirmed that Wazdakka is not in the new codex...
   
Made in au
Regular Dakkanaut




 RedFox wrote:
 Toburk wrote:

-Badrukk has probably been moved over to be an HQ to fill space due the removal of Zogwart and Wazdakka.


WHAT!? nothing have confirmed that Wazdakka is not in the new codex...


I reckon wazdakka's been on the chopping block for a long time, so it wouldnt surprise me.
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I've been trying to decide if I like the Gorkanauts since I first saw them. I think I finally decided I do, and I want 2, but I am going to try to raise the legs a little. They're very fat, but they look just like baby Stompas, really, so a cohesive aesthetic.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in ca
Boosting Black Templar Biker





Dragonzord wrote:
 RedFox wrote:
 Toburk wrote:

-Badrukk has probably been moved over to be an HQ to fill space due the removal of Zogwart and Wazdakka.


WHAT!? nothing have confirmed that Wazdakka is not in the new codex...


I reckon wazdakka's been on the chopping block for a long time, so it wouldnt surprise me.


There's no way we loose our ability to take warbikers as troops, wazdakka's gonna be there, model or not (and FW almost have a model for him)
   
Made in gb
Ork Boy Hangin' off a Trukk





Bristol

Dragonzord wrote:
 RedFox wrote:
 Toburk wrote:

-Badrukk has probably been moved over to be an HQ to fill space due the removal of Zogwart and Wazdakka.


WHAT!? nothing have confirmed that Wazdakka is not in the new codex...


I reckon wazdakka's been on the chopping block for a long time, so it wouldnt surprise me.


He has a paint named after him, It would be kind of weird if he went.

Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!

An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! 
   
Made in us
Blood Angel Terminator with Lightning Claws





North West Arkansas

This is AWESOME!!!! FINALLY!!!

Crush your enemies, see them driven before you and to hear the lamentations of the women.

Twitter @Kelly502Inf 
   
Made in us
Regular Dakkanaut






UUUUGGGGHHHH White Dwarf digital indeed says that the KFF is 6" per model, not per unit. Though, that's specifically for the Morkanaut - it might still have a chance to be per unit with a Big Mek. I could see the reasoning being that the KFF on a Naut is already protecting a huge machine, whereas a Mek-mounted KFF has more room to spare. Hoping! Because if it's not, I'll probably just have it be per unit anyway (that's my gaming group's current house rule for it).


Automatically Appended Next Post:
Thinking about it, how would that even work, in the game? If you have a unit of 30 boys and only, say, ten of them are under the protection of the KFF, how do you determine which ones are being hit and which ones aren't? You can't focus fire in 7th, so either the entire unit has the same save or none of them do. It would REQUIRE the 5++ to be conferred to the entire unit, there's no other way to resolve hits under 7th ed mechanics.

This message was edited 1 time. Last update was at 2014/05/31 05:09:50


 
   
Made in gb
Regular Dakkanaut




Squidbot do the big gunz look as awesome as the gitz?

If meganobz like gitz don't have bulky then you can fit 6 meganobz in the orkanaut which could be nice. V slow etc but sack that, the gitz look immense! My battlewagon has just found some new passengers. I've not been this excited since they re -made the shokk attack gun. Happy days!!!
   
Made in us
Regular Dakkanaut




Japan

 Multimoog wrote:

Automatically Appended Next Post:
Thinking about it, how would that even work, in the game? If you have a unit of 30 boys and only, say, ten of them are under the protection of the KFF, how do you determine which ones are being hit and which ones aren't? You can't focus fire in 7th, so either the entire unit has the same save or none of them do. It would REQUIRE the 5++ to be conferred to the entire unit, there's no other way to resolve hits under 7th ed mechanics.


You'd do it the same way you currently work out wounds in mix saved units. Apply first wound to closest model, is it within 6" of KFF?, if so 5++, if not no 5++. When that model dies move to next model, repeat. I've done it all the time with terminator assault squads.
   
Made in ca
Regular Dakkanaut




 Multimoog wrote:
UUUUGGGGHHHH White Dwarf digital indeed says that the KFF is 6" per model, not per unit. Though, that's specifically for the Morkanaut - it might still have a chance to be per unit with a Big Mek. I could see the reasoning being that the KFF on a Naut is already protecting a huge machine, whereas a Mek-mounted KFF has more room to spare. Hoping! Because if it's not, I'll probably just have it be per unit anyway (that's my gaming group's current house rule for it).


Automatically Appended Next Post:
Thinking about it, how would that even work, in the game? If you have a unit of 30 boys and only, say, ten of them are under the protection of the KFF, how do you determine which ones are being hit and which ones aren't? You can't focus fire in 7th, so either the entire unit has the same save or none of them do. It would REQUIRE the 5++ to be conferred to the entire unit, there's no other way to resolve hits under 7th ed mechanics.


You are over complicating thing. Saves are rolled by model.
   
Made in fi
Tough-as-Nails Ork Boy






 Multimoog wrote:
UUUUGGGGHHHH White Dwarf digital indeed says that the KFF is 6" per model, not per unit. Though, that's specifically for the Morkanaut - it might still have a chance to be per unit with a Big Mek. I could see the reasoning being that the KFF on a Naut is already protecting a huge machine, whereas a Mek-mounted KFF has more room to spare. Hoping! Because if it's not, I'll probably just have it be per unit anyway (that's my gaming group's current house rule for it).


Automatically Appended Next Post:
Thinking about it, how would that even work, in the game? If you have a unit of 30 boys and only, say, ten of them are under the protection of the KFF, how do you determine which ones are being hit and which ones aren't? You can't focus fire in 7th, so either the entire unit has the same save or none of them do. It would REQUIRE the 5++ to be conferred to the entire unit, there's no other way to resolve hits under 7th ed mechanics.


I doubt there'll be two versions of KFF in the codex. Big Meks will go with models within 6", too, I reckon.

Resolving shots works out the same as if only part of the unit was in cover; wounds are allocated one at a time, closest model first, and the model uses the best save it has:

10 bolter wounds to a mob with 6 closest boyz over 6" away from the KFF, the rest within -> first 6 wounds kill a boy each, the rest you can try to safe with the KFF. Shouldn't take too long to sort out (at least compared to the new psychic phase...)

Also, I think my army needs 20 Flash Gitz. Ouch.
   
Made in us
Regular Dakkanaut




Seattle, WA

God I hope Lootas dont get nerfed to the ground. My entire play group hates them so I imagine GeeDub will probably give them ze hammer.

ORKS IS MADE FOR FIGHTIN' AN WINNIN'

~10,000
~2,000
~5,000 
   
Made in au
Regular Dakkanaut




Saves are for filthy humies anyway, orks dont need em, just need more boyz.
   
Made in ca
Tough-as-Nails Ork Boy





Does anyone have their models with them and available? How many boyz can be put in front of a KFF Big Mek with reasonable spacing, before the wounds stat going on the Mek himself?

It seems we will be forced to clump the boyz together to actually benefit from the new KFF, while at the same trying to get the KFF save vs blast\template weapons would actually be a liability. Not to mention trying to provide coverage for a single mob from multiple angles.
   
Made in us
Regular Dakkanaut






 Toburk wrote:
Does anyone have their models with them and available? How many boyz can be put in front of a KFF Big Mek with reasonable spacing, before the wounds stat going on the Mek himself?

It seems we will be forced to clump the boyz together to actually benefit from the new KFF, while at the same trying to get the KFF save vs blast\template weapons would actually be a liability. Not to mention trying to provide coverage for a single mob from multiple angles.


This is why I think that there will be different rules for a kff mounted on a naut vs a big mek... it just doesn't make sense otherwise. The 5++ per unit is the only saving grace orks have vs templates in 7th. Measuring every hit to see whether it is in or outside the kff bubble is also going to get real old real fast
   
Made in gb
Ork Boy Hangin' off a Trukk





Bristol

 Toburk wrote:
Does anyone have their models with them and available? How many boyz can be put in front of a KFF Big Mek with reasonable spacing, before the wounds stat going on the Mek himself?

It seems we will be forced to clump the boyz together to actually benefit from the new KFF, while at the same trying to get the KFF save vs blast\template weapons would actually be a liability. Not to mention trying to provide coverage for a single mob from multiple angles.

15ish

This message was edited 1 time. Last update was at 2014/05/31 06:01:37


Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!

An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! 
   
Made in us
Waaagh! Warbiker





Maryland, US

 Toburk wrote:
Does anyone have their models with them and available? How many boyz can be put in front of a KFF Big Mek with reasonable spacing, before the wounds stat going on the Mek himself?

It seems we will be forced to clump the boyz together to actually benefit from the new KFF, while at the same trying to get the KFF save vs blast\template weapons would actually be a liability. Not to mention trying to provide coverage for a single mob from multiple angles.


Good reason to buy an 'Orkanaut or two, or at least 2 Big Meks with KFF so you can cover more of your boyz
Anyway, I see it as more "realistic": boyz outside of the KFF can be crushed more easily

Regarding the new Flash Gitz: oh my! they look great, but the ones I made using bitz of Black Orks won't match at all
Pitty they removed the 'eavy armor bonus for this unit.
Or do we have a chance to see an Ork armory with different upgrade available to most infantry units, as someone else suggested?

In any case, the beginning of this Ork wave looks very nice, from my point of view ... but not from my wallet's!

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in au
Irked Necron Immortal





6" is a fair distance, so you could have the Mek behind about 15-20 boyz (depending on how you define "reasonable spacing") and granting them all a save.

From my limited experiments, if you want to grant the invuln to a unit of boyz, you put the Mek in the middle of them.

Same with the morkanaut, have it standing inside a sea of boyz, granting them all invulnerables.

In terms of how it'll affect me...not much, I generally had units of 19 shoota boyz in battlewagons with the Mek, granting the 5+ cover to both their 'wagon and the two around it, -and- the deff dreads/killa kans in front of those. Remember, you don't have to have the whole base within 6", just part of it, so with larger models like dreads and kans, they can be a bit further away, effectively.

In terms of providing coverage to a single mob, as I said, just put him in the dead centre. Everyone benefits, and he isn't particularly vulnerable from any side.

On a positive note: Mob Rule is still in, so everyone enjoy Fearless boyz!
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 Multimoog wrote:
 Toburk wrote:
Does anyone have their models with them and available? How many boyz can be put in front of a KFF Big Mek with reasonable spacing, before the wounds stat going on the Mek himself?

It seems we will be forced to clump the boyz together to actually benefit from the new KFF, while at the same trying to get the KFF save vs blast\template weapons would actually be a liability. Not to mention trying to provide coverage for a single mob from multiple angles.


This is why I think that there will be different rules for a kff mounted on a naut vs a big mek... it just doesn't make sense otherwise. The 5++ per unit is the only saving grace orks have vs templates in 7th. Measuring every hit to see whether it is in or outside the kff bubble is also going to get real old real fast


Keep in mind that we haven't seen the codex yet. If all Orks have FNP 5+ or 6+, that'll be a pretty big boost. If Boyz (all variations. Burna and tank-busta included) have their points cost reduced, that will also be a big boost. If MANZ and / or generic Nobz have their points costs reudced, or are made more points efficient in the same way that Flash Gits were (better stat line, 2 more points base but no need to buy some of the old upgrades so technically cheaper) that will be a boost.

It's too early to start spewing doom and gloom. It's quite possible that even with the KFF 'nerf' we'll still be right as rain... Or at least as right as we are right now. It might just be shifting to a high-value target protector due to big blobs becoming more efficient and or tougher.

   
 
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