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![[Post New]](/s/i/i.gif) 2014/06/17 19:06:58
Subject: Re:Ork rumours - First post updated 17th June
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Smokin' Skorcha Driver
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Dez wrote:We'll see...the chart could be great. I was kinda thinking it might be fun to bring a bit of Animosity to Orks, as long as it wasn't too crazy and ruin battle plans.
Right... Because most Orc players LOVE the animosity roll.
I'm willing to save judgement for when I see the chart. I can see this being better for trukk Boyz, but at the same time a lil worse for foot slogging Boyz.
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This message was edited 1 time. Last update was at 2014/06/17 19:12:55
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![[Post New]](/s/i/i.gif) 2014/06/17 19:07:25
Subject: Ork rumours - First post updated 17th June
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Stabbin' Skarboy
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State*
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2014/06/17 19:11:17
Subject: Re:Ork rumours - First post updated 17th June
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Regular Dakkanaut
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mrfantastical wrote: Dez wrote:We'll see...the chart could be great. I was kinda thinking it might be fun to bring a bit of Animosity to Orks, as long as it wasn't too crazy and ruin battle plans.
Right... Because most Orc players LOVE the animosity roll.
I'm willing to save judgement for when I see the chart. I can see this being better for trukk Boyz, but at the same time a lil worse for foot slogging Boyz.
How is this better for Trukkboyz ?
Trukkboyz relied heavily on the Bosspole re-roll for leadership checks, and this implies Bosspoles will give a reroll on the chart, not leadership...
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![[Post New]](/s/i/i.gif) 2014/06/17 19:13:01
Subject: Ork rumours - First post updated 17th June
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Stabbin' Skarboy
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Well its GW, they've fond of ruining whats good and replacing it with the newer releases. That is the only way i can picture this table, as some sort of animosity when there's barely any boys left in that mob, maybe warbosses get rid of it just like the black orc warboss with the quell animosity rule
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2014/06/17 19:13:08
Subject: Ork rumours - First post updated 17th June
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Lieutenant Colonel
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the green mob thing only happens after a LD test is failed it looks like..
so its a buff at this point till we get more info, AFAIK they are still fearless in lartge mobs, so wont fail any tests, and wont need mob rule,
for smaller mobs, again, it looks like a buff, and one that makes sense! as all our 10 man units were pretty screwed under the old mob rule rules...
that coupled with boss poles, Im 90% sure this is just a way to make ork units that are NOT 30 models strong, not run away on ld7 tests all the time...
IE GW is trying to sell flash gits, MAN's and nobs, ect by not making them pansies that runaway easily
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![[Post New]](/s/i/i.gif) 2014/06/17 19:14:37
Subject: Ork rumours - First post updated 17th June
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Waaagh! Warbiker
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Big mobs will be next to useless without fearless.
30 orks pinned turn after turn?
This rule alone will make all my 200 painted orks worthless.
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![[Post New]](/s/i/i.gif) 2014/06/17 19:14:58
Subject: Re:Ork rumours - First post updated 17th June
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Smokin' Skorcha Driver
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Delevarius wrote:mrfantastical wrote: Dez wrote:We'll see...the chart could be great. I was kinda thinking it might be fun to bring a bit of Animosity to Orks, as long as it wasn't too crazy and ruin battle plans.
Right... Because most Orc players LOVE the animosity roll.
I'm willing to save judgement for when I see the chart. I can see this being better for trukk Boyz, but at the same time a lil worse for foot slogging Boyz.
How is this better for Trukkboyz ?
Trukkboyz relied heavily on the Bosspole re-roll for leadership checks, and this implies Bosspoles will give a reroll on the chart, not leadership...
Have a chance to still be fearless at small numbers, with out taking a wound. Don't know how good this chance is until wee see the chart.
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![[Post New]](/s/i/i.gif) 2014/06/17 19:15:36
Subject: Ork rumours - First post updated 17th June
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Waaagh! Warbiker
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easysauce wrote:the green mob thing only happens after a LD test is failed it looks like..
so its a buff at this point till we get more info, AFAIK they are still fearless in lartge mobs, so wont fail any tests, and wont need mob rule,
for smaller mobs, again, it looks like a buff, and one that makes sense! as all our 10 man units were pretty screwed under the old mob rule rules...
that coupled with boss poles, Im 90% sure this is just a way to make ork units that are NOT 30 models strong, not run away on ld7 tests all the time...
IE GW is trying to sell flash gits, MAN's and nobs, ect by not making them pansies that runaway easily
I am pretty sure you are wrong
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![[Post New]](/s/i/i.gif) 2014/06/17 19:16:50
Subject: Ork rumours - First post updated 17th June
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Battlewagon Driver with Charged Engine
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Someone on /tg/ posted this from naftka;
Ghazghgull is a lord of war
The stoompa is in the codex
Waaagh- They can run and charge same turn
Boarding planks adds 2inches to your move on disembarking te vehicle
Ere we go- reroll one charge die
In combat they are always fearless
Killa Kanz are now 6 a unit
Bikes are down 7 points Can be 15 a unit
A seperate forceorg chart
9 troops
3 HQs
Probably should take this with a grain of salt though, probably trolling tbh
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![[Post New]](/s/i/i.gif) 2014/06/17 19:17:11
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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I just dont get the reason behind the chart...
Its not fluffy or narrative, it actually goes against everything Orks are
fighting eachother in a middle of a battle against an enemy ? srsly ?
=.=
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![[Post New]](/s/i/i.gif) 2014/06/17 19:17:25
Subject: Ork rumours - First post updated 17th June
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Smokin' Skorcha Driver
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easysauce wrote:the green mob thing only happens after a LD test is failed it looks like..
so its a buff at this point till we get more info, AFAIK they are still fearless in lartge mobs, so wont fail any tests, and wont need mob rule,
for smaller mobs, again, it looks like a buff, and one that makes sense! as all our 10 man units were pretty screwed under the old mob rule rules...
that coupled with boss poles, Im 90% sure this is just a way to make ork units that are NOT 30 models strong, not run away on ld7 tests all the time...
IE GW is trying to sell flash gits, MAN's and nobs, ect by not making them pansies that runaway easily
+1. This is just to strengthen small Ork units.
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![[Post New]](/s/i/i.gif) 2014/06/17 19:21:26
Subject: Ork rumours - First post updated 17th June
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Stabbin' Skarboy
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I think over 10 boys we'll still be fearless or atleast leadership 10
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2014/06/17 19:25:10
Subject: Ork rumours - First post updated 17th June
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Lieutenant Colonel
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yeah we will see, but the fact that the green mob rule only applies AFTER a failed LD check, and the fact that mob rule is still a thing (either they are still fearless as before, or get SOME buff to LD from it) means its not a nerf... even if mob rule was nerfed to make them ld 10... thats AWESOME...
id rather have ld 10 and be able to GTG then be fearless....
in a game where the most common causes of "pinning" ie barrage and sniper, no longer cause pinning, im not to worried about it when I have to fail a LD 10
even in the worst case doomer scenario of mob rule doing NOTHING and keeping you at ld 7... which wont happen, it just wont be an issue.
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![[Post New]](/s/i/i.gif) 2014/06/17 19:27:33
Subject: Ork rumours - First post updated 17th June
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Battlewagon Driver with Charged Engine
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easysauce wrote:yeah we will see, but the fact that the green mob rule only applies AFTER a failed LD check, and the fact that mob rule is still a thing (either they are still fearless as before, or get SOME buff to LD from it) means its not a nerf... even if mob rule was nerfed to make them ld 10... thats AWESOME...
id rather have ld 10 and be able to GTG then be fearless....
in a game where the most common causes of "pinning" ie barrage and sniper, no longer cause pinning, im not to worried about it when I have to fail a LD 10
even in the worst case doomer scenario of mob rule doing NOTHING and keeping you at ld 7... which wont happen, it just wont be an issue.
My biggest concern is that if it is LD 10 and not fearless then if we lose combat, even if by a few units. (like if we lose by 1 wound vs space marines/terminators or something) then the whole mob can fail and run away or get run down.
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![[Post New]](/s/i/i.gif) 2014/06/17 19:30:18
Subject: Ork rumours - First post updated 17th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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Aren't we being a bit fatalistic here? The old mob rule was lazy. It rewarded gobs of normal boyz and punished the supposed elite orks by stranding them with their not too impressive LD7 or 8.
I am not too terribly concerned about the changes to the mob rule. Generally speaking, pinning is greatly reduced, leadership test causing psyker powers are less common, and the whole game needs fewer fearless models and unit anyway.
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/17 19:30:37
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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oh god the sky is falling again!
Seriously people, stop over reacting like most of you did when you learned about the looted wagon. Wait for the rules to come out till you write pages on whats wrong with it..
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![[Post New]](/s/i/i.gif) 2014/06/17 19:42:08
Subject: Ork rumours - First post updated 17th June
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Smokin' Skorcha Driver
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Dragonzord wrote:oh god the sky is falling again!
Seriously people, stop over reacting like most of you did when you learned about the looted wagon. Wait for the rules to come out till you write pages on whats wrong with it..
What you are seeing is the new mob rule in action in real life. Some of us are fearless, some are running, and a lot are fighting each other.
Everyone calm down or I'm going to break out my bosspole!
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![[Post New]](/s/i/i.gif) 2014/06/17 19:43:00
Subject: Re:Ork rumours - First post updated 17th June
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Gangly Grot Rebel
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This message was edited 1 time. Last update was at 2014/06/17 19:43:28
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![[Post New]](/s/i/i.gif) 2014/06/17 19:43:08
Subject: Ork rumours - First post updated 17th June
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Battlefortress Driver with Krusha Wheel
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My money is on the mob rule being gone. This is probably the replacement. Personally I run trukk mobs, so it wont affect me too terribly badly, but yes it would be dumb to see 20+ boyz run off the board. Or even worse, since the rumor says they are only fearless now in combat, if someone used a psychic power to cause a LD test on your guys, and the whole 30+ mob runs off the board.
Here is hopeing kan wall lists kick ass.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2014/06/17 19:44:27
Subject: Re:Ork rumours - First post updated 17th June
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Slaanesh Chosen Marine Riding a Fiend
Maine
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The way I see it, is any real change to Ork leadership will be hard to mess up too badly. As it was, my Orks failed more moral tests than I can even remember. I'm a huge fan of Trukk Boyz, so those fast attacking squads often were quashed before they could do their thing properly. If this new table gives them a way to stay on the table a little longer, I'm 100% down with that. Even if they don't get into combat, it forces another round of shooting by my opponent, which gives me one more turn of stalling until my larger squads move in, or my walkers and bikes can really get to krumpin!
As others have stated clearly, they haven't claimed any changes to Mob Rule. Just what happens to Orks on a failed Moral Check. If Orks get any options that ISN'T running away, again, I'm cool with it. If they fought each other and I lost one model just to keep the rest of the mob in place...fine. Again, keeps a target in place to draw fire. Do my enemies want to kill them before they continue their approach? Probably. No shooty army wants Boyz congesting their dakka. This again lets my better units get into position, or open fire freely.
I think the chart will do wonders for hoard players. I love flooding the field with Boyz to overwhelm my opponent. If they don't have enough Pie Plates, they know they are in trouble. Then, I'll let my walkers/bikes/kopters rush in from reserves, and now they have too many damn targets.  WAAAGH! Plus, nothing ticks me off more than losing a good squad of Bikers because of crappy 7 LD. This chart will potentially assist our most devastating units that we often neglected due to the LACK of Mob Rule.
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This message was edited 1 time. Last update was at 2014/06/17 19:45:13
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![[Post New]](/s/i/i.gif) 2014/06/17 19:44:42
Subject: Re:Ork rumours - First post updated 17th June
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Regular Dakkanaut
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I like the idea of the table, seems a lot of fun. I just hope we aren't sweeping advance bait, sweeping advance is the least fun rule in the game :/
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![[Post New]](/s/i/i.gif) 2014/06/17 19:50:56
Subject: Re:Ork rumours - First post updated 17th June
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Waaagh! Warbiker
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Grot Orderly confirms the specific FoC: "The new dex will have an Ork specific FOC, 9 Troops slots and 3 HQ."
And the limited edition looks great!
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![[Post New]](/s/i/i.gif) 2014/06/17 19:51:05
Subject: Re:Ork rumours - First post updated 17th June
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Regular Dakkanaut
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200 Pounds for the warboss edition? what? Surely not...
Edit: Thats $363AUD. That HAS to be a mistake. They cant charge $200AUD more for the collectors edition compared to previous collectors editions.
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This message was edited 1 time. Last update was at 2014/06/17 19:53:18
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![[Post New]](/s/i/i.gif) 2014/06/17 19:52:39
Subject: Re:Ork rumours - First post updated 17th June
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Regular Dakkanaut
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Woo for meganobz!
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This message was edited 1 time. Last update was at 2014/06/17 19:53:17
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![[Post New]](/s/i/i.gif) 2014/06/17 19:53:16
Subject: Re:Ork rumours - First post updated 17th June
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Lieutenant Colonel
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Leerjawise wrote:I like the idea of the table, seems a lot of fun. I just hope we aren't sweeping advance bait, sweeping advance is the least fun rule in the game :/
I actually think there is some truth to the "orks are fearless in HTH combat" type rumours that have been floated around.
The mob rule is definatly still in there though, its on the gitz list, weather it has changed from 10+ models being fearless, to ld 10, or even if it HAS changed at all remains to be seen.
either way, even worst case scenario, IF you fail a ld7-8, then you still seem like you dont run away on a 2+ which is pretty good, even if it cost a boy or two.
boss poles definatly seem like they got big buff, esp for small elite units, and the new mob rule also seems to be a big buff for smaller units.
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![[Post New]](/s/i/i.gif) 2014/06/17 19:57:52
Subject: Ork rumours - First post updated 17th June
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Nasty Nob on a Boar
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Seems I was ahead of my time - though I used the lowly rhino vs LR chasis.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2014/06/17 20:01:20
Subject: Ork rumours - First post updated 17th June
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Badass "Sister Sin"
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Grot Orderly wrote: The new dex will have an Ork specific FOC, 9 Troops slots and 3 HQ. Additionally it will be the first codex to sport new layout of Dataslates for each unit. Interesting.
Together with the codex we will have new cards released with Ork specific psychic powers and 36 objective cards, again, Ork specific. The cards will cost us 5 pounds.
There will be two versions of the codex. First is going to be the normal one, and it will cost us 30 pounds. The quality will match other latest GW codices, high quality paper and hard bound.
The other version is called the Warboss Edition and is going to be a limited edition. Apart from the normal codex in another blurb, second book with stories on famous Waaaghs of different Warbosses and 8 cards with some artwork. On top of that we will receive six objective tokens. It will cost us 200 pounds.
From Grot Orderly
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![[Post New]](/s/i/i.gif) 2014/06/17 20:03:40
Subject: Ork rumours - First post updated 17th June
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Battlefortress Driver with Krusha Wheel
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So, since we can do double FOC at any points level, does that mean 18 Troops and 6 HQs? Jeeze. Now I have to field 18 groups of 10 Boyz.
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![[Post New]](/s/i/i.gif) 2014/06/17 08:04:50
Subject: Re:Ork rumours - First post updated 17th June
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Decrepit Dakkanaut
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Dragonzord wrote:
200 Pounds for the warboss edition? what? Surely not...
Edit: Thats $363AUD. That HAS to be a mistake. They cant charge $200AUD more for the collectors edition compared to previous collectors editions.
The price is higher than earlier rumours in this thread put it,
but it does have an extra book, the art book/prints, markers etc rather than just having a different cover and a bit of ribbon so it was always going to be a lot more than previous limited codexes
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![[Post New]](/s/i/i.gif) 2014/06/17 20:05:44
Subject: Re:Ork rumours - First post updated 17th June
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Mighty Vampire Count
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Dragonzord wrote:
200 Pounds for the warboss edition? what? Surely not...
Edit: Thats $363AUD. That HAS to be a mistake. They cant charge $200AUD more for the collectors edition compared to previous collectors editions.
That Painboy is pretty awesome I must admit
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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