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Made in us
Smokin' Skorcha Driver




Dallas, TX

 Dez wrote:
We'll see...the chart could be great. I was kinda thinking it might be fun to bring a bit of Animosity to Orks, as long as it wasn't too crazy and ruin battle plans.


Right... Because most Orc players LOVE the animosity roll.

I'm willing to save judgement for when I see the chart. I can see this being better for trukk Boyz, but at the same time a lil worse for foot slogging Boyz.

This message was edited 1 time. Last update was at 2014/06/17 19:12:55


 
   
Made in gb
Stabbin' Skarboy





crewe

State*

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in mk
Regular Dakkanaut





mrfantastical wrote:
 Dez wrote:
We'll see...the chart could be great. I was kinda thinking it might be fun to bring a bit of Animosity to Orks, as long as it wasn't too crazy and ruin battle plans.


Right... Because most Orc players LOVE the animosity roll.

I'm willing to save judgement for when I see the chart. I can see this being better for trukk Boyz, but at the same time a lil worse for foot slogging Boyz.

How is this better for Trukkboyz ?
Trukkboyz relied heavily on the Bosspole re-roll for leadership checks, and this implies Bosspoles will give a reroll on the chart, not leadership...
   
Made in gb
Stabbin' Skarboy





crewe

Well its GW, they've fond of ruining whats good and replacing it with the newer releases. That is the only way i can picture this table, as some sort of animosity when there's barely any boys left in that mob, maybe warbosses get rid of it just like the black orc warboss with the quell animosity rule

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in ca
Lieutenant Colonel






the green mob thing only happens after a LD test is failed it looks like..

so its a buff at this point till we get more info, AFAIK they are still fearless in lartge mobs, so wont fail any tests, and wont need mob rule,

for smaller mobs, again, it looks like a buff, and one that makes sense! as all our 10 man units were pretty screwed under the old mob rule rules...

that coupled with boss poles, Im 90% sure this is just a way to make ork units that are NOT 30 models strong, not run away on ld7 tests all the time...

IE GW is trying to sell flash gits, MAN's and nobs, ect by not making them pansies that runaway easily

 
   
Made in se
Waaagh! Warbiker





Sweden

Big mobs will be next to useless without fearless.
30 orks pinned turn after turn?

This rule alone will make all my 200 painted orks worthless.

 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

 Delevarius wrote:
mrfantastical wrote:
 Dez wrote:
We'll see...the chart could be great. I was kinda thinking it might be fun to bring a bit of Animosity to Orks, as long as it wasn't too crazy and ruin battle plans.


Right... Because most Orc players LOVE the animosity roll.

I'm willing to save judgement for when I see the chart. I can see this being better for trukk Boyz, but at the same time a lil worse for foot slogging Boyz.

How is this better for Trukkboyz ?
Trukkboyz relied heavily on the Bosspole re-roll for leadership checks, and this implies Bosspoles will give a reroll on the chart, not leadership...


Have a chance to still be fearless at small numbers, with out taking a wound. Don't know how good this chance is until wee see the chart.
   
Made in se
Waaagh! Warbiker





Sweden

 easysauce wrote:
the green mob thing only happens after a LD test is failed it looks like..

so its a buff at this point till we get more info, AFAIK they are still fearless in lartge mobs, so wont fail any tests, and wont need mob rule,

for smaller mobs, again, it looks like a buff, and one that makes sense! as all our 10 man units were pretty screwed under the old mob rule rules...

that coupled with boss poles, Im 90% sure this is just a way to make ork units that are NOT 30 models strong, not run away on ld7 tests all the time...

IE GW is trying to sell flash gits, MAN's and nobs, ect by not making them pansies that runaway easily


I am pretty sure you are wrong

 
   
Made in us
Battlewagon Driver with Charged Engine





Someone on /tg/ posted this from naftka;

Ghazghgull is a lord of war
The stoompa is in the codex
Waaagh- They can run and charge same turn
Boarding planks adds 2inches to your move on disembarking te vehicle
Ere we go- reroll one charge die
In combat they are always fearless
Killa Kanz are now 6 a unit
Bikes are down 7 points Can be 15 a unit
A seperate forceorg chart
9 troops
3 HQs


Probably should take this with a grain of salt though, probably trolling tbh

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in mk
Regular Dakkanaut





I just dont get the reason behind the chart...
Its not fluffy or narrative, it actually goes against everything Orks are
fighting eachother in a middle of a battle against an enemy ? srsly ?

=.=
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

 easysauce wrote:
the green mob thing only happens after a LD test is failed it looks like..

so its a buff at this point till we get more info, AFAIK they are still fearless in lartge mobs, so wont fail any tests, and wont need mob rule,

for smaller mobs, again, it looks like a buff, and one that makes sense! as all our 10 man units were pretty screwed under the old mob rule rules...

that coupled with boss poles, Im 90% sure this is just a way to make ork units that are NOT 30 models strong, not run away on ld7 tests all the time...

IE GW is trying to sell flash gits, MAN's and nobs, ect by not making them pansies that runaway easily


+1. This is just to strengthen small Ork units.
   
Made in gb
Stabbin' Skarboy





crewe

I think over 10 boys we'll still be fearless or atleast leadership 10

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in ca
Lieutenant Colonel






yeah we will see, but the fact that the green mob rule only applies AFTER a failed LD check, and the fact that mob rule is still a thing (either they are still fearless as before, or get SOME buff to LD from it) means its not a nerf... even if mob rule was nerfed to make them ld 10... thats AWESOME...

id rather have ld 10 and be able to GTG then be fearless....

in a game where the most common causes of "pinning" ie barrage and sniper, no longer cause pinning, im not to worried about it when I have to fail a LD 10

even in the worst case doomer scenario of mob rule doing NOTHING and keeping you at ld 7... which wont happen, it just wont be an issue.


 
   
Made in us
Battlewagon Driver with Charged Engine





 easysauce wrote:
yeah we will see, but the fact that the green mob rule only applies AFTER a failed LD check, and the fact that mob rule is still a thing (either they are still fearless as before, or get SOME buff to LD from it) means its not a nerf... even if mob rule was nerfed to make them ld 10... thats AWESOME...

id rather have ld 10 and be able to GTG then be fearless....

in a game where the most common causes of "pinning" ie barrage and sniper, no longer cause pinning, im not to worried about it when I have to fail a LD 10

even in the worst case doomer scenario of mob rule doing NOTHING and keeping you at ld 7... which wont happen, it just wont be an issue.



My biggest concern is that if it is LD 10 and not fearless then if we lose combat, even if by a few units. (like if we lose by 1 wound vs space marines/terminators or something) then the whole mob can fail and run away or get run down.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

Aren't we being a bit fatalistic here? The old mob rule was lazy. It rewarded gobs of normal boyz and punished the supposed elite orks by stranding them with their not too impressive LD7 or 8.

I am not too terribly concerned about the changes to the mob rule. Generally speaking, pinning is greatly reduced, leadership test causing psyker powers are less common, and the whole game needs fewer fearless models and unit anyway.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in au
Regular Dakkanaut




oh god the sky is falling again!

Seriously people, stop over reacting like most of you did when you learned about the looted wagon. Wait for the rules to come out till you write pages on whats wrong with it..
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

Dragonzord wrote:
oh god the sky is falling again!

Seriously people, stop over reacting like most of you did when you learned about the looted wagon. Wait for the rules to come out till you write pages on whats wrong with it..



What you are seeing is the new mob rule in action in real life. Some of us are fearless, some are running, and a lot are fighting each other.

Everyone calm down or I'm going to break out my bosspole!
   
Made in gb
Gangly Grot Rebel






Gents,

Have a look:

is this the real limited book?

http://grotorderly.blogspot.co.uk/2014/06/white-dwarf-21-wycieki-czesc-2-leaks.html

Good Lad here...

This message was edited 1 time. Last update was at 2014/06/17 19:43:28



#Warmongers 
   
Made in us
Battlefortress Driver with Krusha Wheel






My money is on the mob rule being gone. This is probably the replacement. Personally I run trukk mobs, so it wont affect me too terribly badly, but yes it would be dumb to see 20+ boyz run off the board. Or even worse, since the rumor says they are only fearless now in combat, if someone used a psychic power to cause a LD test on your guys, and the whole 30+ mob runs off the board.

Here is hopeing kan wall lists kick ass.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

The way I see it, is any real change to Ork leadership will be hard to mess up too badly. As it was, my Orks failed more moral tests than I can even remember. I'm a huge fan of Trukk Boyz, so those fast attacking squads often were quashed before they could do their thing properly. If this new table gives them a way to stay on the table a little longer, I'm 100% down with that. Even if they don't get into combat, it forces another round of shooting by my opponent, which gives me one more turn of stalling until my larger squads move in, or my walkers and bikes can really get to krumpin!

As others have stated clearly, they haven't claimed any changes to Mob Rule. Just what happens to Orks on a failed Moral Check. If Orks get any options that ISN'T running away, again, I'm cool with it. If they fought each other and I lost one model just to keep the rest of the mob in place...fine. Again, keeps a target in place to draw fire. Do my enemies want to kill them before they continue their approach? Probably. No shooty army wants Boyz congesting their dakka. This again lets my better units get into position, or open fire freely.

I think the chart will do wonders for hoard players. I love flooding the field with Boyz to overwhelm my opponent. If they don't have enough Pie Plates, they know they are in trouble. Then, I'll let my walkers/bikes/kopters rush in from reserves, and now they have too many damn targets. WAAAGH! Plus, nothing ticks me off more than losing a good squad of Bikers because of crappy 7 LD. This chart will potentially assist our most devastating units that we often neglected due to the LACK of Mob Rule.

This message was edited 1 time. Last update was at 2014/06/17 19:45:13


 
   
Made in us
Regular Dakkanaut




I like the idea of the table, seems a lot of fun. I just hope we aren't sweeping advance bait, sweeping advance is the least fun rule in the game :/
   
Made in us
Waaagh! Warbiker





Maryland, US

 boredbeard wrote:
Gents,

Have a look:

is this the real limited book?

http://grotorderly.blogspot.co.uk/2014/06/white-dwarf-21-wycieki-czesc-2-leaks.html

Good Lad here...


Grot Orderly confirms the specific FoC: "The new dex will have an Ork specific FOC, 9 Troops slots and 3 HQ."
And the limited edition looks great!

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in au
Regular Dakkanaut




 boredbeard wrote:
Gents,

Have a look:

is this the real limited book?

http://grotorderly.blogspot.co.uk/2014/06/white-dwarf-21-wycieki-czesc-2-leaks.html

Good Lad here...


200 Pounds for the warboss edition? what? Surely not...

Edit: Thats $363AUD. That HAS to be a mistake. They cant charge $200AUD more for the collectors edition compared to previous collectors editions.

This message was edited 1 time. Last update was at 2014/06/17 19:53:18


 
   
Made in ca
Regular Dakkanaut




Woo for meganobz!

This message was edited 1 time. Last update was at 2014/06/17 19:53:17


 
   
Made in ca
Lieutenant Colonel






Leerjawise wrote:
I like the idea of the table, seems a lot of fun. I just hope we aren't sweeping advance bait, sweeping advance is the least fun rule in the game :/


I actually think there is some truth to the "orks are fearless in HTH combat" type rumours that have been floated around.


The mob rule is definatly still in there though, its on the gitz list, weather it has changed from 10+ models being fearless, to ld 10, or even if it HAS changed at all remains to be seen.

either way, even worst case scenario, IF you fail a ld7-8, then you still seem like you dont run away on a 2+ which is pretty good, even if it cost a boy or two.

boss poles definatly seem like they got big buff, esp for small elite units, and the new mob rule also seems to be a big buff for smaller units.

 
   
Made in us
Nasty Nob on a Boar





Galveston County



Seems I was ahead of my time - though I used the lowly rhino vs LR chasis.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Grot Orderly wrote: The new dex will have an Ork specific FOC, 9 Troops slots and 3 HQ. Additionally it will be the first codex to sport new layout of Dataslates for each unit. Interesting.



Together with the codex we will have new cards released with Ork specific psychic powers and 36 objective cards, again, Ork specific. The cards will cost us 5 pounds.


There will be two versions of the codex. First is going to be the normal one, and it will cost us 30 pounds. The quality will match other latest GW codices, high quality paper and hard bound.
The other version is called the Warboss Edition and is going to be a limited edition. Apart from the normal codex in another blurb, second book with stories on famous Waaaghs of different Warbosses and 8 cards with some artwork. On top of that we will receive six objective tokens. It will cost us 200 pounds.
From Grot Orderly

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

So, since we can do double FOC at any points level, does that mean 18 Troops and 6 HQs? Jeeze. Now I have to field 18 groups of 10 Boyz.
   
Made in gb
Decrepit Dakkanaut





UK

Dragonzord wrote:
 boredbeard wrote:
Gents,

Have a look:

is this the real limited book?

http://grotorderly.blogspot.co.uk/2014/06/white-dwarf-21-wycieki-czesc-2-leaks.html

Good Lad here...


200 Pounds for the warboss edition? what? Surely not...

Edit: Thats $363AUD. That HAS to be a mistake. They cant charge $200AUD more for the collectors edition compared to previous collectors editions.


The price is higher than earlier rumours in this thread put it,

but it does have an extra book, the art book/prints, markers etc rather than just having a different cover and a bit of ribbon so it was always going to be a lot more than previous limited codexes

 
   
Made in gb
Mighty Vampire Count






UK

Dragonzord wrote:
 boredbeard wrote:
Gents,

Have a look:

is this the real limited book?

http://grotorderly.blogspot.co.uk/2014/06/white-dwarf-21-wycieki-czesc-2-leaks.html

Good Lad here...


200 Pounds for the warboss edition? what? Surely not...

Edit: Thats $363AUD. That HAS to be a mistake. They cant charge $200AUD more for the collectors edition compared to previous collectors editions.


That Painboy is pretty awesome I must admit

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
 
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