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Made in be
Flashy Flashgitz




Antwerp

One more question, Melcavuk.

Are bomb squigs a seperate unit now or are they still just additional models purchased by tankbustaz? What are their rules?

Thank you again!

Krush, stomp, kill! 
   
Made in us
Krazed Killa Kan






KFF doesn't work in CC? What the feth?

No invul saves in close combat.

This message was edited 1 time. Last update was at 2014/06/21 00:14:31


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

 MaRV wrote:
Thanks Again..

1.A maxed out burna bommer now cost 190pts, will it get cheaper?
2.A maxed out blitza-Bommer cost 140pts, will it get cheaper?
3.Are killsaws available to a warboss (with or without mega armour)?
4.Other then the mega armoured nobs/meks are there other new models in the dex?
5:The 6 new ork objectives should be in the codex, what do we need to do to win?

Im loving this QnA




1) If we include red paint job 10 points less
2) If we are including red paint job, same cost
3) Nope
4) Not that I can see
5) They are: Shoot an enemy unit off the board, Kill the enemy warlord in a challenge with your warboss, destroy an enemy unit in your assault phase (more units gone, more points), Turbo boost 3 vehicles (or bike units), secure a random objective (roll a D6), Charge more than 10 inches.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

From what om gathering it doesnt excite me that much. Our assualt range got better but we lost ramshackle and bw are more expensive.

My initial reaction is, well thats not what i was expecting. Anyone else feel like they were going to make Orks stronge almost across the board? Im still figuring it out but im not that happy and weve only been waiting for a new codex for how long...

I always press dat, if you know what I mean. 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Mumblez wrote:
One more question, Melcavuk.

Are bomb squigs a seperate unit now or are they still just additional models purchased by tankbustaz? What are their rules?

Thank you again!


Wargear, can buy upto 3, works same as before (str 8 AP 4)

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Boosting Space Marine Biker





St. Louis, MO

Sorry if I missed it but any info on Grotsnik? Does he allow the purchase of army-wide Cybork armor?

 
   
Made in us
Sneaky Kommando





been following all day since i put in my preorder. am i getting this right
so big meks and wierdboys dont take force org slot?
painboss is now hq instead of nob-charector upgrade?
by any chance did they give us an av bump on our flyers?
thanks



 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

 Dinamarth wrote:
Sorry if I missed it but any info on Grotsnik? Does he allow the purchase of army-wide Cybork armor?


Nope, he's just... a slightly mental painboy really. Gives fearless and rampage. No other perks really.


Automatically Appended Next Post:
forgotten ghosts wrote:
been following all day since i put in my preorder. am i getting this right
so big meks and wierdboys dont take force org slot?
painboss is now hq instead of nob-charector upgrade?
by any chance did they give us an av bump on our flyers?
thanks


Big meks and Weird boys do take HQ slots. Mek (smaller ones) dont.
Painboy is a HQ
No.

This message was edited 1 time. Last update was at 2014/06/21 00:16:00


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

The 3 hqs and 9 troops is comfirmed?

I always press dat, if you know what I mean. 
   
Made in us
Boosting Space Marine Biker





St. Louis, MO

That's really disappointing :(

 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

TableTopJosh wrote:
The 3 hqs and 9 troops is comfirmed?


If you are running the Ork specific detachment, yes.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in gb
Regular Dakkanaut




 TedNugent wrote:
KFF doesn't work in CC? What the feth?

No invul saves in close combat.


Has the KFF ever worked in combat in recent years?...
   
Made in us
Krazed Killa Kan






rtb02 wrote:
 TedNugent wrote:
KFF doesn't work in CC? What the feth?

No invul saves in close combat.


Has the KFF ever worked in combat in recent years?...


Cybork bodies did. The entire army has no invulnerable saves in close combat, that's new.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

Come on boys, amazon sells tissues. Order them and be chill.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Badrukks Invul works in CC. And Ghaz on a Waaagh, thats the only ones that are available in CC.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Longtime Dakkanaut






Yeah guys, totally chill! I mean it's not like people have listed known issues or anything!
   
Made in us
Resentful Grot With a Plan





Seattle

Melcavuk is there stats for Nazdreg this round?

Insert inspiring text here.
3K 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Makinit wrote:
Melcavuk is there stats for Nazdreg this round?


Nope, sorry.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in dk
Stinky Spore





Horsens, Denmark

The orks will IMHO get a boost: cheaper units (except shootaboyz), painboyz as ICs, 5++ from KFF, rerolls on a 2+ save, faster and bigger assault units, better Waaargh!...

We may not what to get "stuck in" as much as we want to get "dug in", but the orks are looking to me to become an army, that can outlive their opponents (hope) .

1. Reading the upcoming WD, it sounds like a battlewagon has 4HP, is this correct?

   
Made in us
Yellin' Yoof



alsip, il

Could I use the specific ork detachment and then also use the normal rules detachment in the same game?
   
Made in mk
Regular Dakkanaut





so they baited us with some cool Heavy Supports, the 'Ere we go rule, 5++ KFF, built up our dreams
And now they crush them with the death of the Mob Rule, more expensive Shoota Boyz, cutting many of the cool things from the previous codex, adding mostly random or useless stuff that wont work, all that and more...
They really forged a big narrative all over our faces
   
Made in us
Cosmic Joe





I've been trying to follow this thread but as I'm not an ork player it gets kind of confusing. Can someone break it down for me. What's the good, what's the bad and what's the blah?
Power level?
Fluffy?
Anything else?



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

MaRV wrote:The orks will IMHO get a boost: cheaper units (except shootaboyz), painboyz as ICs, 5++ from KFF, rerolls on a 2+ save, faster and bigger assault units, better Waaargh!...

We may not what to get "stuck in" as much as we want to get "dug in", but the orks are looking to me to become an army, that can outlive their opponents (hope) .

1. Reading the upcoming WD, it sounds like a battlewagon has 4HP, is this correct?



Yup, 4 HP

Rumblebee wrote:Could I use the specific ork detachment and then also use the normal rules detachment in the same game?


Yes, its just a new type of detachment but follows all of the detachment rules found in the 40K corebook. Essentially you could have a battleforged army with an Ork Horde Detachment and 2 Combined Arms detachments.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Ork Boy Hangin' off a Trukk





Fort Collins, CO

Maybe GW leaked this fake codex to be extremely brutal and cunning before the good one hits next weekend...

I feel the need, the need for speed. 
   
Made in us
Yellin' Yoof on a Scooter






I honestly don't know what to do with my army now. I just started building it at the tail end of 6th, and I was set up more or less for a mixed fore of trukks and battlewagon rush that I guess is like a hybrid speed freakz. Does anyone else feel like the codex is being pushed more towards MSU-style units or specialized high cost units (trukk boyz, flash gitz in trukks/morkanaughts/wagons, burnas in morkanaughts, etc.)? Is that what I should start purchasing for? It seems like IC's are a lot more integral now with the relics wargear options, even if warbosses are more or less nerfed in CC without an invul.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

 MWHistorian wrote:
I've been trying to follow this thread but as I'm not an ork player it gets kind of confusing. Can someone break it down for me. What's the good, what's the bad and what's the blah?
Power level?
Fluffy?
Anything else?


I'd say respectable mid tier. Its no tau but it doesnt seem tyranid to me.

I like it, I think alot of the unit choices are fun, you can work a theme with the wargear options.

its not the boost people were hoping for but I find it to be a solid codex.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Yellin' Yoof



alsip, il

Is there any way to generate more warp charges besides upgrading to lvl 2 and having 10 boyz with youl
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Nope, so the most charges a single normal detachment can generate is 6 + D6 (2 lvl 2 weird boys, each near 10 boys)

On which note i need sleep, if anyone has any pressing questions I can be PM'd and I'll look at it in the morning. Otherwise have fun!

This message was edited 1 time. Last update was at 2014/06/21 00:33:19


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in mx
Fresh-Faced New User




Are the stats for the HQ Mek (not Big Mek) the same as a normal boy?

Can Pain Boys get 'Eavy Amor?

Is the Strenght of the Zzap gun still random?

Are Kannons and Lobbas unchanged?

Sorry if this has been answered already but what is the effect of the Boss Pole?

   
Made in us
Regular Dakkanaut






I have a feeling that putting the new ork codex in a game against the old ork codex, the new one wouldn't really fare very well - think about that
   
 
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