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![[Post New]](/s/i/i.gif) 2014/06/21 12:08:49
Subject: Re:Ork rumours - First post updated 20th June
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Rogue Grot Kannon Gunna
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Damn that painboy makes me want to rip my eyes out with a rusty chainsaw...
Other then that im liking all i see so far. The dull biker and trukk armies of the past will die out which suits me fine, and the shooting and mek nonsense will be
back in power. Good times ahead
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Evil Sunz
The Dark Pact
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![[Post New]](/s/i/i.gif) 2014/06/21 12:13:46
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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SNikrot doesnt replace the nob, so you get both.
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![[Post New]](/s/i/i.gif) 2014/06/21 12:15:57
Subject: Ork rumours - First post updated 20th June
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Nasty Nob
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What are runtherds like now?
Still compulsory one per ten grots?
Still ten points?
Still come with Squighound and Grabba Stick? What do they do?
Is the Grot Prod the same?
Do the Grots get any special rules at all?
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![[Post New]](/s/i/i.gif) 2014/06/21 12:24:01
Subject: Ork rumours - First post updated 20th June
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Fresh-Faced New User
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So shootaboys cost 6 or 7 points?
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![[Post New]](/s/i/i.gif) 2014/06/21 12:25:32
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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Melcavuk wrote:With tank hunter, melta bombs, a price decrease and a trukk the Tankbustas seem pretty reasonable anti tank now. Especially since tank hunter works in melee too (armour bane with rerolls to pen and AP1)
Tank bustas assaulting out of a Trukk with a boarding plank and a busta bomb? That sounds awesome! Even if it is not reliable, it just brings really cool suicide mission type of images to my mind. My bustas have sat un-painted and un-loved for some time, but I think that is going to change!
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![[Post New]](/s/i/i.gif) 2014/06/21 12:25:41
Subject: Ork rumours - First post updated 20th June
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Devastating Dark Reaper
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People only see the bad. I can't believe people aren't jumping on the threat range orks have on a Waaaaagh! With this new book. Trukks and storm boys are especially evil. I understand the loss of the invin save in combat is a biggie, but do you really think people are going to be able to kill that many orks? I for one am worried about what the local ork player is gonna bring now.
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![[Post New]](/s/i/i.gif) 2014/06/21 12:28:23
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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I think that those are things that aren't going to hit people until they actually play the game.
It is always tough when your tried and true armies are invalidated by the new codex. Happens fairly often with new books (unless you are Marines of Astra that is). Automatically Appended Next Post: Loborocket wrote: Melcavuk wrote:With tank hunter, melta bombs, a price decrease and a trukk the Tankbustas seem pretty reasonable anti tank now. Especially since tank hunter works in melee too (armour bane with rerolls to pen and AP1)
Tank bustas assaulting out of a Trukk with a boarding plank and a busta bomb? That sounds awesome! Even if it is not reliable, it just brings really cool suicide mission type of images to my mind. My bustas have sat un-painted and un-loved for some time, but I think that is going to change!
Only problem with using them to assault is that if they manage to blow the vehicle up half of them will die in the conflagration!
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This message was edited 1 time. Last update was at 2014/06/21 12:29:11
Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/21 12:29:14
Subject: Ork rumours - First post updated 20th June
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Yellin' Yoof on a Scooter
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one last question this concerns both the rule book and the new codex. the section in Rule book about detachment is confusing me.
If I want to have 4 heavies in my ork army i need to the following? am i doing this right?
Primary Detachment
HQx2
2 x troops
3x heavies
2nd detachment :
2x HQ
2x troop ( do i need to include these in 2nd detachment or can I skip them? )
1x heavy
did I get the above right?
+ can some one explain 3 HQ and 3 troops selection how does that work? any detachment can be like this? or only the main one?
thank you to all who answered my last post of questions. It means a lot to me that you guys took out time to answer my questions.
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"Orkses iz neva beaten in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we die neither, so we can always come back for anuvver go see!" |
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![[Post New]](/s/i/i.gif) 2014/06/21 12:30:00
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Perfect Organism wrote:What are runtherds like now?
Still compulsory one per ten grots?
Still ten points?
Still come with Squighound and Grabba Stick? What do they do?
Is the Grot Prod the same?
Do the Grots get any special rules at all?
One per ten compulsary
Still ten
Comes with Grabba stick, can buy squig hound. If the unit breaks the hound causes D3 str 3 hits on the unit, and can then reroll the morale test.
Grot prod can exchange its attacks for a single double strength attack. AP -
Grabba reduces the enemies attacks by one
No special rules, at all
Watarr wrote:So shootaboys cost 6 or 7 points?
Seven
Loborocket wrote: Melcavuk wrote:With tank hunter, melta bombs, a price decrease and a trukk the Tankbustas seem pretty reasonable anti tank now. Especially since tank hunter works in melee too (armour bane with rerolls to pen and AP1)
Tank bustas assaulting out of a Trukk with a boarding plank and a busta bomb? That sounds awesome! Even if it is not reliable, it just brings really cool suicide mission type of images to my mind. My bustas have sat un-painted and un-loved for some time, but I think that is going to change!
Even better on a turn you Waaagh, drive, disembark, run, charge, blow stuff up.
Automatically Appended Next Post: Musibatkhan wrote:one last question this concerns both the rule book and the new codex. the section in Rule book about detachment is confusing me.
If I want to have 4 heavies in my ork army i need to the following? am i doing this right?
Primary Detachment
HQx2
2 x troops
3x heavies
2nd detachment :
2x HQ
2x troop ( do i need to include these in 2nd detachment or can I skip them? )
1x heavy
did I get the above right?
+ can some one explain 3 HQ and 3 troops selection how does that work? any detachment can be like this? or only the main one?
thank you to all who answered my last post of questions. It means a lot to me that you guys took out time to answer my questions.
To get 2 combined arms detachments you would need 2 HQ, 4 troop total ( HQ and 2 troop each) and have access to 6 heavy supports.
The Ork detachment is a different type, has more required troops but more HQ and troop slots. You can take this instead of, aswell as the current coombined arms, or just not take it.
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This message was edited 1 time. Last update was at 2014/06/21 12:31:35
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![[Post New]](/s/i/i.gif) 2014/06/21 12:47:57
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
Denmark
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I'm actually like the sound of this new codex. Tankbustas and Flashgits are usable and Looted Wagons are still there (are they in the Codex, or do you have to get the WD?)
The only thing I'm concerned about is the new Mob rule. Orks have poor leadership, and the table sounds like it's going to cause a lot of casualties, although it makes the LD of small units a bit more dependable.
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![[Post New]](/s/i/i.gif) 2014/06/21 12:50:26
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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From what I see, the frustrating part is, the rules do not support a 'competitive' ork list I want to play.
I imagine most of us want to hurl our boyz across the table in grand fashion, and mix it up on the other side of the table with good results. We want to see the fear in our opponent's eyes as the wagons pull up and the boyz hop out.
Problem is, the codex does not support that sort of aggressive action. We don't have the points to spam enough threats or the durability to support those threats.
The ork army will win games the way it's always won games, since late 5th and through 6th. By hiding and surviving. Winning means carefully marshaling your resources (boyz) and protecting them till turn 5 or 6 when you're on the objectives.
If you try to play aggressively, your opponent's amazingly deadly shooting army will laugh, and gun your boyz down in the undoubtedly open terrain filling the board. .Assault armies are still popular in this game, but they come with rerollable +2 saves and 12+ inch movement. They do not walk across the table in T-shirts.
As an example, I played a Tyranid player with my Tau. I played a game of 40k. He played 7 turns of "dodge the missile". He almost won simply by not dying, but he didn't enjoy the game, because he couldn't actually be aggressive like his army was supposed to be.
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![[Post New]](/s/i/i.gif) 2014/06/21 12:51:15
Subject: Ork rumours - First post updated 20th June
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Decrepit Dakkanaut
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PapaSoul wrote:People only see the bad. I can't believe people aren't jumping on the threat range orks have on a Waaaaagh! With this new book. Trukks and storm boys are especially evil. I understand the loss of the invin save in combat is a biggie, but do you really think people are going to be able to kill that many orks? I for one am worried about what the local ork player is gonna bring now.
You mean the 12 orks assaulting from a trukk? Assuming the trukk, having suffered further to become even less of a transport of worth with the ramshackle nerf, gets anywhere without being vaporized.
Yes, I'd imagine between overwatch, ork gak initiative and gak armor save, the 'trukk assault' remains as totally useless as it's always been for taking on anything other than an imperial guard heavy weapon squad...
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![[Post New]](/s/i/i.gif) 2014/06/21 12:52:28
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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PapaSoul wrote:People only see the bad. I can't believe people aren't jumping on the threat range orks have on a Waaaaagh! With this new book. Trukks and storm boys are especially evil. I understand the loss of the invin save in combat is a biggie, but do you really think people are going to be able to kill that many orks? I for one am worried about what the local ork player is gonna bring now.
Yeah I think the threat range for assault is awesome. Then the stuff can't be shoot in' me as I am bringing up the 2nd wave since they are locked in combat. Automatically Appended Next Post: PhillyT wrote:I think that those are things that aren't going to hit people until they actually play the game.
It is always tough when your tried and true armies are invalidated by the new codex. Happens fairly often with new books (unless you are Marines of Astra that is).
Automatically Appended Next Post:
Loborocket wrote: Melcavuk wrote:With tank hunter, melta bombs, a price decrease and a trukk the Tankbustas seem pretty reasonable anti tank now. Especially since tank hunter works in melee too (armour bane with rerolls to pen and AP1)
Tank bustas assaulting out of a Trukk with a boarding plank and a busta bomb? That sounds awesome! Even if it is not reliable, it just brings really cool suicide mission type of images to my mind. My bustas have sat un-painted and un-loved for some time, but I think that is going to change!
Only problem with using them to assault is that if they manage to blow the vehicle up half of them will die in the conflagration!
Yeah I said it was a suicide mission. But stuff does not blow up as easy anymore.
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This message was edited 1 time. Last update was at 2014/06/21 12:54:44
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![[Post New]](/s/i/i.gif) 2014/06/21 12:54:56
Subject: Ork rumours - First post updated 20th June
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Decrepit Dakkanaut
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Bonde wrote:I'm actually like the sound of this new codex. Tankbustas and Flashgits are usable and Looted Wagons are still there (are they in the Codex, or do you have to get the WD?)
Looted wagons are in WD, not the codex, they are in WD because people in GW do, I suspect, read forums, read the anger from ork players about their removal and said 'oops' and threw us a bone with the WD entry.
Whilst I do actually need to sit down with the codex and read it for myself, what's being reported here is... highly frustrating and disappointing. It reads like it was written by someone with no love of the army.
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![[Post New]](/s/i/i.gif) 2014/06/21 12:58:35
Subject: Ork rumours - First post updated 20th June
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Stabbin' Skarboy
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Thanks  how many pts are kommandos now? Is snikrot the same amount of pts?
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2014/06/21 12:59:03
Subject: Ork rumours - First post updated 20th June
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Grovelin' Grot Rigger
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It looks like, to open up those heavy support slots in a battleforged army - you know, to have more than one Dread, Kanz, or Lootas unit in the same army - Orks will have to pay a minimum of 80 points in "grot tax" for another detachment.
That's a bummer for fans of the classic Dread/Kan wall with Lootas support, right?
Or is there some other way around it that I haven't seen?
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This message was edited 1 time. Last update was at 2014/06/21 13:04:58
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![[Post New]](/s/i/i.gif) 2014/06/21 13:00:14
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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so basically orks need to go unbound?
i am not amused...
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![[Post New]](/s/i/i.gif) 2014/06/21 13:01:20
Subject: Ork rumours - First post updated 20th June
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Last Remaining Whole C'Tan
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MeanGreenStompa wrote:Whilst I do actually need to sit down with the codex and read it for myself, what's being reported here is... highly frustrating and disappointing. It reads like it was written by someone with no love of the army.
Yes, this is where I am now. I'm not butthurt until I read the book with my own eyes, not that I think anyone's lying... but from what I read it sounds disappointing. I think the old book was one of the best in 40k.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2014/06/21 13:06:10
Subject: Ork rumours - First post updated 20th June
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Waaagh! Warbiker
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RedNoak wrote:so basically orks need to go unbound?
i am not amused...
Yes, to be able to play my orks i need to convince my gaming group that unbound is fun and cinematic and not at all the pit of steaming rotten cheese that it is...
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![[Post New]](/s/i/i.gif) 2014/06/21 13:10:22
Subject: Ork rumours - First post updated 20th June
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Screamin' Stormboy
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MeanGreenStompa wrote:Whilst I do actually need to sit down with the codex and read it for myself, what's being reported here is... highly frustrating and disappointing. It reads like it was written by someone with no love of the army.
QFT. I'm thinking about playing 2 combined arms detachments in order to field 15 Mek Gunz + Battlewagons (maybe 1x KFF Morkanaut).
HQs would be 4x KFF Big Meks to have protection for my boyz. Deffkopters/Buggies in Fast Attack. Could be fun...
Also I'm sorry if those questions have been answered, but I'd like to know:
- Is it true that Deffkoptaz have seen a point drop? Have they been nerfed?
- Is it true that Buggies have seen a point drop? Are they able to outflank? Can we take up to 5 buggies per unit?
Thanks in advance, guys!
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Breknek Krashdaskull
(Kraknuk Pét'le Krane) |
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![[Post New]](/s/i/i.gif) 2014/06/21 13:12:59
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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30 Points base, gun swaps are free, still a jetbike.
25 points base, gun swap is free, upto 5, can outflank
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![[Post New]](/s/i/i.gif) 2014/06/21 13:13:25
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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Bonzofever wrote:
Also I'm sorry if those questions have been answered, but I'd like to know:
- Is it true that Deffkoptaz have seen a point drop? Have they been nerfed?
- Is it true that Buggies have seen a point drop? Are they able to outflank? Can we take up to 5 buggies per unit?
Thanks in advance, guys!
yes to all of that. main point drop is the free rokkit exchange.
still, the support section seems way to overcrowded...
[ELITE]
nobz
bustaz
burnaz
kommandoz
[FAST]
stormboys
koptaz
buggys
bikes
[TROOPS]
boyz
gretchin
[SUPPORT]
looted wagon
battlewagon
big gunz
lootaz
kanz
deffs
flash gitz
GM'nautz
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This message was edited 1 time. Last update was at 2014/06/21 13:13:49
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![[Post New]](/s/i/i.gif) 2014/06/21 13:15:33
Subject: Ork rumours - First post updated 20th June
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Screamin' Stormboy
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Melcavuk wrote:30 Points base, gun swaps are free, still a jetbike. 25 points base, gun swap is free, upto 5, can outflank
Thank you very much So basically twin-linked rokkit launchas are a free option now? This sounds really great, doesn't it? edit: thx RedNoak
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This message was edited 1 time. Last update was at 2014/06/21 13:16:32
Breknek Krashdaskull
(Kraknuk Pét'le Krane) |
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![[Post New]](/s/i/i.gif) 2014/06/21 13:21:29
Subject: Re:Ork rumours - First post updated 20th June
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Cackling Daemonic Dreadnought of Tzeentch
Ellenton, Florida
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It looks like my army won't be changing very much at all.
I run tankbustas (got cheaper), lootas (cheaper), rokkit buggies (cheaper), deffkoptas (cheaper), Big Mek HQ,
Shoota boyz in trukks (ok, those took a hit), and a Dakkajet.
I guess I'll be dropping the jet and upgrading the shoota boyz to 'ard boyz and see how that works. Should still be fun.
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![[Post New]](/s/i/i.gif) 2014/06/21 13:24:45
Subject: Ork rumours - First post updated 20th June
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Brooding Night Goblin
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RedNoak wrote: Bonzofever wrote:
Also I'm sorry if those questions have been answered, but I'd like to know:
- Is it true that Deffkoptaz have seen a point drop? Have they been nerfed?
- Is it true that Buggies have seen a point drop? Are they able to outflank? Can we take up to 5 buggies per unit?
Thanks in advance, guys!
yes to all of that. main point drop is the free rokkit exchange.
still, the support section seems way to overcrowded...
[ELITE]
nobz
bustaz
burnaz
kommandoz
[FAST]
stormboys
koptaz
buggys
bikes
[TROOPS]
boyz
gretchin
[SUPPORT]
looted wagon
battlewagon
big gunz
lootaz
kanz
deffs
flash gitz
GM'nautz
Only half the army is in HS. atleast move Flashgits to elite if you move Lootas to HS. And Nobz should be troops imo.
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Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies |
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![[Post New]](/s/i/i.gif) 2014/06/21 13:27:32
Subject: Re:Ork rumours - First post updated 20th June
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Regular Dakkanaut
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How do killa kans take their leadership tests?
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![[Post New]](/s/i/i.gif) 2014/06/21 13:28:06
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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With so much in the heavy support, we really want more force orgs. The problem is... so do other armies. And they're much happier to get it than we. With multiple force orgs, we get more big gunz or wagons. Necrons for example though... get more annihilation barges. And I don't think I need to spell out who wins that one.
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![[Post New]](/s/i/i.gif) 2014/06/21 13:30:44
Subject: Re:Ork rumours - First post updated 20th June
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Dakka Veteran
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Well, the big let down for me is that Kommandos are still the same,
not able to blow-up a thing, even if they are carrying enough
explosives to blow a whole damn bridge up...
They have knives, axes, sluggas and...
That's it.
Shame. Nice figs.
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![[Post New]](/s/i/i.gif) 2014/06/21 13:42:04
Subject: Ork rumours - First post updated 20th June
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Yellin' Yoof on a Scooter
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RedNoak wrote: Bonzofever wrote:
Also I'm sorry if those questions have been answered, but I'd like to know:
- Is it true that Deffkoptaz have seen a point drop? Have they been nerfed?
- Is it true that Buggies have seen a point drop? Are they able to outflank? Can we take up to 5 buggies per unit?
Thanks in advance, guys!
yes to all of that. main point drop is the free rokkit exchange.
still, the support section seems way to overcrowded...
[ELITE]
nobz
bustaz
burnaz
kommandoz
[FAST]
stormboys
koptaz
buggys
bikes
[TROOPS]
boyz
gretchin
[SUPPORT]
looted wagon
battlewagon
big gunz
lootaz
kanz
deffs
flash gitz
GM'nautz
You are forgetting:
Elites :
Manz
Fast:
Stormboyz
jets and bombas
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"Orkses iz neva beaten in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we die neither, so we can always come back for anuvver go see!" |
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![[Post New]](/s/i/i.gif) 2014/06/21 13:45:49
Subject: Ork rumours - First post updated 20th June
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Sneaky Sniper Drone
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thanks so much!
what are stikkbombs, and who can take em,
Do stormboyz have 'ere we go'?
grots have nothing special anymore? can you give more info on grots?
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