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Made in us
Member of a Lodge? I Can't Say




OK

Lol Orks get a relic that's a Gorgon Chain minus the 3++ for the same price.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in fr
Fresh-Faced New User




Hi guys.

I'm sorry, I've got the codex (french version), and warbikers get +1 to turboboost save, not for jink. Anyone with english version can confirm ?
   
Made in us
Battlewagon Driver with Charged Engine





I believe that is what is what was confirmed earlier as well

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Battlefortress Driver with Krusha Wheel






Lord Erebus wrote:
I'll just leave these here...


As uinspired as our psychic rules are now I think I'll just leave this here too and not ever bother with a wasted leader slot.
   
Made in ca
Regular Dakkanaut




 Orock wrote:
Lord Erebus wrote:
I'll just leave these here...


As uinspired as our psychic rules are now I think I'll just leave this here too and not ever bother with a wasted leader slot.


Not too bad as an HQ to open another CAD. However, to pick him over a painboy is questionable.
   
Made in us
Longtime Dakkanaut






NamelessBard wrote:
 Orock wrote:
Lord Erebus wrote:
I'll just leave these here...


As uinspired as our psychic rules are now I think I'll just leave this here too and not ever bother with a wasted leader slot.


Not too bad as an HQ to open another CAD. However, to pick him over a painboy is questionable.


Points spent on a Weirdboy are points not spent on a Painboy or Big Mek.
   
Made in au
Irked Necron Immortal





A helpful individual on /tg/ wrote out the rules for the Lucky Stixx:

'All models in the bearer's unit add +1 to the WS characteristic on their profile. In addition, the bearer can choose to re-roll any failed to hit or to wound rolls or saving throws that they make. However, should three or more of these rerolls generate failed results in the same turn, the model is immediately removed as a casualty with no saving throws of any kind allowed.'

Now I could be wrong on this (since I haven't closely read the 7th ed rules yet) but as far as I can remember, the rule is if it's not specified, 'turn' will refer to -player- turn.

So the 'failed re-roll' counter resets during our opponent's turn, apparently. Pretty nice for 25pts.
   
Made in us
Member of a Lodge? I Can't Say




OK

It's a sad truth that Painboyz are pretty much an auto-take over Warbosses.

Does anybody know if Painboyz can take relics, like the relic bike?


Automatically Appended Next Post:
 Dr. Delorean wrote:
A helpful individual on /tg/ wrote out the rules for the Lucky Stixx:

'All models in the bearer's unit add +1 to the WS characteristic on their profile. In addition, the bearer can choose to re-roll any failed to hit or to wound rolls or saving throws that they make. However, should three or more of these rerolls generate failed results in the same turn, the model is immediately removed as a casualty with no saving throws of any kind allowed.'

Now I could be wrong on this (since I haven't closely read the 7th ed rules yet) but as far as I can remember, the rule is if it's not specified, 'turn' will refer to -player- turn.

So the 'failed re-roll' counter resets during our opponent's turn, apparently. Pretty nice for 25pts.


That seems like a very good relic that will unfortunately have too many people (the same ones running unkillable chapter masters) screaming BROKEN when a 2+ save warboss is invincible to bolters.

This message was edited 2 times. Last update was at 2014/06/26 14:55:03




Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in au
Irked Necron Immortal





I can't imagine ever taking a Warboss without them, the re-rolls are nice no matter what (though obviously the most beneficial to a mega-armoured boss), but the +1 to WS adds a lot of options. A 30-strong mob of 'Ard Boyz with WS 5 being led by a mega-armoured warboss...

I have no idea how to get that unit up the field, but it's Goff as hell.
   
Made in ca
Dakka Veteran




Jidmah wrote:The best thing to get out of it would probably a big mek sporting a Big Boss Pole and a 4++ KFF plus whatever gear you feel like, because you didn't have to trade anything for your KFF. Big Mek on a bike with KFF and SAG might just be the pinnacle of mek silliness.


Amazing! That's why we need the new plastic SAG to convert this model much more easily.

All that's missing is a mega armour relic to fit in there too. Actually....it won't stack with the KFF, but can a character take the relic bike and mega armour?

Dr. Delorean wrote:'All models in the bearer's unit add +1 to the WS characteristic on their profile. In addition, the bearer can choose to re-roll any failed to hit or to wound rolls or saving throws that they make. However, should three or more of these rerolls generate failed results in the same turn, the model is immediately removed as a casualty with no saving throws of any kind allowed.


That's awesome and ridiculously cheap. I didn't realize it came with a waaagh banner effect from the previous leaks.
   
Made in ca
Regular Dakkanaut




 streamdragon wrote:
NamelessBard wrote:
 Orock wrote:
Lord Erebus wrote:
I'll just leave these here...


As uinspired as our psychic rules are now I think I'll just leave this here too and not ever bother with a wasted leader slot.


Not too bad as an HQ to open another CAD. However, to pick him over a painboy is questionable.


Points spent on a Weirdboy are points not spent on a Painboy or Big Mek.


Sadly, I only have 2 painboys (plus grozzy), so I'll be pulling the weirdboyz out in larger games. Like my first one next weekend.
   
Made in us
Regular Dakkanaut






Has anyone seen what the new Formations in the Ghaz supplement are?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I was able to download the perordered codex from Black Library this moment.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Jidmah wrote:
I was able to download the perordered codex from Black Library this moment.

Nice! I can't wait to get a copy.

This message was edited 1 time. Last update was at 2014/06/26 15:48:28


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Sneaky Kommando





 Perfect Organism wrote:
 Charles Rampant wrote:
I'm still a little boggled that they didn't improve the dive-bombers at all. I've never even seen a Blitza-Bomba model. What does it look like? Is it nice?

I thought they improved it massively? Large blast instead of small, AP 2 instead of 4, less chance to go wrong.


i agree it can punch tanks and bigger blast



 
   
Made in fi
Missionary On A Mission






I got my codex today so if there are still any questions I might be able to answer them.

   
Made in de
Dakka Veteran




 lord_blackfang wrote:

Some people here just can't see patterns, or they delude themselves into thinking things will change overnight.

i would hardly call SEVEN YEARS a 'overnight-change'

This message was edited 1 time. Last update was at 2014/06/26 15:51:54


 
   
Made in us
Regular Dakkanaut





Any information on Ghazkull supplement formations would be greatly appreciated.

   
Made in us
Badass "Sister Sin"






Camas, WA

 greggles wrote:
Any information on Ghazkull supplement formations would be greatly appreciated.

It's been asked at least a handful of times in the last couple pages. People will post it when they get it.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut





Was just responding to MadCow's statement on having the codex and asking if we wanted any info from it!

   
Made in us
Badass "Sister Sin"






Camas, WA

 greggles wrote:
Was just responding to MadCow's statement on having the codex and asking if we wanted any info from it!

He got the codex, not the supplement though.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in fi
Missionary On A Mission






I literally cut open the plastic when I wrote my message so have no idea if there is any info on the supplement in the codex.

   
Made in ca
Dakka Veteran




Supplement is included if you got the limited edition book, not with the normal codex.
   
Made in fi
Missionary On A Mission






Interesting the Deff Kopta picture in the codex is of the old metal model, not the Assault on Black Reach ones. Probably because they don't sell those kits anymore.

   
Made in us
Sneaky Kommando





that would confirm all of what mel said as he confirmed that pic as well



 
   
Made in fi
Missionary On A Mission






As expected the dreads lost the dreadnought close combat weapon (as GW are phasing those out).

Killa Kans now have Kan Klaw +2S AP2
Deff Dread now has 2 Power Klaws x2S Ap2, unwieldy, specialist weapon.

A Killsaw is same thing as Power Klaw but also has armourbane.

   
Made in us
Sneaky Kommando





but you can still buy more ccw for dread



 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 herpguy wrote:
Lol Orks get a relic that's a Gorgon Chain minus the 3++ for the same price.


Gorgon's Chain ups the invulnerable save from the 4++ of an Iron Halo to 3++ and ups FNP from 6++ to 5++, and also gets weaker as you take more wounds (losing you Eternal Warrior if you've lost 2 wounds). Supa-Cybork grants you a 5++ FNP where you had none before, grants Relentless (which is rather meh, seeing as you're likely either on a bike or in Mega Armour) and Eternal Warrior.

So yeah, it's the same except for all the differences.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in fi
Missionary On A Mission






Hmm, seems we have the same problem as I remember from another codex.

Deff Rolla:
A vehicle with a deff rolla treats its front armour as two higher than normal when Ramming. In addition, if an enemy unit makes a Death or Glory attack on the vehicle with a deff rolla and fails to stop it, then the unit suffers D3 S10 Ap4 hits in addition to the damage they would normally suffer for the failed attack.
Furthermore, a vehicle with a deff rolla can re-roll failed Dangerous Terrain tests.

What this means is that the Deff Rolla is basically dead, you only do D3 hits and only if the enemy tries a Death or Glory. Most of the time they will probably just jump out of the way and then nothing happens.
Ramming could work I guess on a battle wagon as they'd count as being front armour 16.

Here's the problem:
Deff Rolla is not listed under vehicle options on page 53, under Ork Vehicle Equipment. So vehicles who can only take options from the Ork Vehicle Equipment table can't take a Deff Rolla.

It's listed in the back of the book under Ork Vehicle Equipment page 99 where all the special rules for equipment is listed.

I remember another codex having this exact same problem.

I've heard a few podcasts mention that Trukks will now be awesome with Deff Rolla, problem is Trukks can't take them and Deff Rollas seem pretty meh with these new rules.

The only vehicle in the codex that can take a Deff Rolla is the Battlewagon.

   
Made in ca
Mutilatin' Mad Dok





 MadCowCrazy wrote:
Hmm, seems we have the same problem as I remember from another codex.

Deff Rolla:
A vehicle with a deff rolla treats its front armour as two higher than normal when Ramming. In addition, if an enemy unit makes a Death or Glory attack on the vehicle with a deff rolla and fails to stop it, then the unit suffers D3 S10 Ap4 hits in addition to the damage they would normally suffer for the failed attack.
Furthermore, a vehicle with a deff rolla can re-roll failed Dangerous Terrain tests.

What this means is that the Deff Rolla is basically dead, you only do D3 hits and only if the enemy tries a Death or Glory. Most of the time they will probably just jump out of the way and then nothing happens.
Ramming could work I guess on a battle wagon as they'd count as being front armour 16.

Here's the problem:
Deff Rolla is not listed under vehicle options on page 53, under Ork Vehicle Equipment. So vehicles who can only take options from the Ork Vehicle Equipment table can't take a Deff Rolla.

It's listed in the back of the book under Ork Vehicle Equipment page 99 where all the special rules for equipment is listed.

I remember another codex having this exact same problem.

I've heard a few podcasts mention that Trukks will now be awesome with Deff Rolla, problem is Trukks can't take them and Deff Rollas seem pretty meh with these new rules.

The only vehicle in the codex that can take a Deff Rolla is the Battlewagon.


Are you kidding me? ONLY when they death or glory? That's a HUMONGOUS nerf.

Crud. I'm pretty glad I didn't glue them in at least. Used to be an auto-include, now I can't see anyone taking one, even if the cost went down.
   
 
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