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![[Post New]](/s/i/i.gif) 2014/06/21 16:32:47
Subject: Ork rumours - First post updated 20th June
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Missionary On A Mission
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Shokk Attack Gun result of 12 is Vortex, the we already know but an interesting point is that the rule for Vortex isn't in the codex as far as I can tell.
I haven't been able to find it, if someone else with the codex has found it please let me know.
I know the rule is in the main rulebook but aren't all rules normally in the codex as well?
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![[Post New]](/s/i/i.gif) 2009/05/24 00:28:05
Subject: Ork rumours - First post updated 20th June
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Badass "Sister Sin"
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Not always. A great many codexes 'refer to rulebook' for special rules and weapons.
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![[Post New]](/s/i/i.gif) 2014/06/26 16:36:16
Subject: Ork rumours - First post updated 20th June
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Nasty Nob
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Killa Kans don't even have a proper DCCW now? Just S 7, AP 2?
...and the Deffrolla was nerfed even harder than we thought?
I take back everything I said about good internal balance.
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![[Post New]](/s/i/i.gif) 2014/06/26 16:40:44
Subject: Ork rumours - First post updated 20th June
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Missionary On A Mission
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One thing I've heard podcasters complain about is that Boy have to pay 1 pt to get shootas. 4E Codex: The entire mob may replace their sluggas and choppas with shootas.... free 7E Codex: The entire mob may replace their sluggas with shootas.... 1pt per model. Does this mean they retain their 3 attacks base? The Shoota is an assault 2 weapon S4 Ap6, Does it have to have the pistol rule to count as a CCW? I know boys are A2, but they have 3 attacks due to 2CCW.
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This message was edited 1 time. Last update was at 2014/06/26 16:41:42
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![[Post New]](/s/i/i.gif) 0201/01/14 23:24:58
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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WOOT?!
seriously? strenght 7??? and then a 20% point increase? why? what? i dont get it...
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![[Post New]](/s/i/i.gif) 2014/06/26 16:46:49
Subject: Ork rumours - First post updated 20th June
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Mutilatin' Mad Dok
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RedNoak wrote:
WOOT?!
seriously? strenght 7??? and then a 20% point increase? why? what? i dont get it...
To go with their new "morale" rules, making them the only non-fearless vehicle in 40k.
I guess they thought killa kans were already way overpriced and too powerful?
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![[Post New]](/s/i/i.gif) 2014/06/26 16:47:55
Subject: Ork rumours - First post updated 20th June
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Smokin' Skorcha Driver
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RedNoak wrote:
WOOT?!
seriously? strenght 7??? and then a 20% point increase? why? what? i dont get it...
Don't forget they're the only walker in the game that has a morale test of a sort.... They are a steal now
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![[Post New]](/s/i/i.gif) 2014/06/26 16:48:35
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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The codex also refers to the main rulebook for assault grenades, meltas bombs, a variety of vehicle upgrades etc. It isnt just the vortex rule.
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![[Post New]](/s/i/i.gif) 2014/06/26 16:53:20
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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Everything is awesome. Orks and nid players will have a lot of fun playing each other. These new books make even CSM look like a power dex.
I know a lot of kanz that are going to be turned into self propelled big gunz
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![[Post New]](/s/i/i.gif) 2014/06/26 16:56:49
Subject: Re:Ork rumours - First post updated 20th June
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Jidmah wrote:Since I was able to download the codex just now, a couple of speculations/unclarities to clear up:
- HQ mek is 15 points, his killsaw 30.
- Loota/Burna mek is 16 points, his killsaw 20!
- Big Mek in MA comes with KMB instead of TL-Shoota
- Big Mek in MA trades the KMB for a killsaw, not the PK
- Big Mek in MA does not need to trade away anything for the KFF (without MA trades slugga)
- Painboy can take bike and BP, no Waaagh! banner or relics
- Nob upgrade is same points as before
- Units of more than 12 orks can still buy a trukk
- All Manz can take boss poles, cannot take Waaagh! Banner
- Snikrot's has fear, can still arrive from any board edge, his shroud replaces stealth
- Snikrot's shroud also works when deploying him turn 1.
- Trukk is 30 points
- Blitza and Burna bommer have BS3 for their shootas
- Blitza Bommer hits rear armor with shootas when rolling 10-12 for bomb drop
- Lootaz can have trukks
- Kustom Mega Slugga is S8 AP2 pistol, Get's hot!
- SAG  kills ONLY the mek, not half your army
- SAG  is S10 vortex
- None of the mek gunz state that the whole unit has to roll once for strength/ ap - all other models with similar rules do!
- Tellporta-Blasta is 12", so it might potentially scatter back on the mek itself, instantly killing him.
- Failed repairs no longer shake the vehicle
- A vehicle with a deff rolla treats its front armour as two higher than normal when Ramming. In addition, if an enemy unit makes a Death or Glory attack on a vehicle with a deff rolla and fails to stop it, then the unit suffers D3 Strength 10 AP4 hits in addition to the damage they normally suffer for the failed attack. Furthermore, a vehicle with a deff rolla can re-roll failed Dangerous Terrain tests. Bye-bye good old friend
-Exact wording Lukky Stikk:
All models in the bearer’s unit add +1 to the Weapon Skill characteristic on their profile (this is not cumulative with the bonus from a Waaagh! banner). In addition, the bearer can choose to re-roll any failed To Hit or To Wound rolls or saving throws that they make. However, should three or more of the re-rolls generate failed results in the same turn, the model is immediately removed as a casualty with no saving throws of any kind allowed.
- Da Dead Shiney Shoota is twin-linked and only 5 points. Only hits friendly models within 6", can hit own unit. Awesome upgrade for KFF meks?
- Da Krunch hits again when your roll 11 or 12. You roll again for that hit, and keep getting hits until you don't roll 11 or 12. Fluff-wise this is a giant green fist comming out of the sky and punching the target unit.
- The Ork Warband formation (infinite Waaagh!s) also gets the Hammer of Wrath rule.
Will update first post after Germany has beaten the US soccer team 
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/26 17:00:07
Subject: Ork rumours - First post updated 20th June
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Missionary On A Mission
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RedNoak wrote: WOOT?! seriously? strenght 7??? and then a 20% point increase? why? what? i dont get it... I actually did some testing with a guy at the club last week. He states that walkers are now OP vs MC. In 5 and 6 MC made walkers pointless but not in 7E. To try out his theory we started out light, 3 Killa Kans vs a Hive Tyrant. The Killa Kans completely crushed the Hive Tyrant in assault. We tried it a few times, it didn't matter if he used the single Smash or if he used regular attacks, the still got completely owned. Perhaps a Hive Tyrant isn't the correct opponent but it was a short test. I guess a Carnifex would kill 1 or perhaps 2 Killa Kans before it got killed.
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This message was edited 1 time. Last update was at 2014/06/26 17:06:38
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![[Post New]](/s/i/i.gif) 2014/06/26 17:02:12
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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Ive never used supplements can someone explain to me how i could take a big mekk with a 4++Kff from the new supplement?
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/06/26 17:06:03
Subject: Ork rumours - First post updated 20th June
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You need to take a second detachment from the supplement, buy the big mek and two units of troops.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/26 17:14:00
Subject: Ork rumours - First post updated 20th June
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Yellin' Yoof
Oakville, Ontario, Canada
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Isn't this what the old FAQ clarified... if you death or glory to take an additional set of hits... so is it possible the new rules mean you do 2xD3 S10 hits if someone death or glories?
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![[Post New]](/s/i/i.gif) 2014/06/26 17:29:20
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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Are kanz base str 7 now ? So the hammer of wrath hit are at 7 ? Or do they gave their own special cc weapon that says they are str 7 ap2 ?
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2014/06/26 17:39:06
Subject: Ork rumours - First post updated 20th June
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Fresh-Faced New User
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Melcavuk, can you clarify for us if Killa Kans Close Combat Weapons are DCCW or have S7 AP2?
And also, can you specify if DeffRolla hits only work in DoG attacks?
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![[Post New]](/s/i/i.gif) 2014/06/26 17:40:01
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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Well for people that play with single CAD the ork supplement seems huge isnt it? We get another hq and hs option.
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/06/26 17:40:37
Subject: Ork rumours - First post updated 20th June
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Member of a Lodge? I Can't Say
OK
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BooBoo wrote:Melcavuk, can you clarify for us if Killa Kans Close Combat Weapons are DCCW or have S7 AP2?
And also, can you specify if DeffRolla hits only work in DoG attacks?
DCCWs don't exist anymore.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/06/26 17:42:07
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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BooBoo wrote:Melcavuk, can you clarify for us if Killa Kans Close Combat Weapons are DCCW or have S7 AP2?
And also, can you specify if DeffRolla hits only work in DoG attacks?
Kans are Packing Kan Klaw and Big Shoota in their 50 point base. +2 STR AP2 klaw, big shoota being big shoota. ( Str 7 Total)
Death Rolla is "A vehicle with a deff rolla treats its front armour as two higher than normal when Ramming. In addition, if an enemy unit makes a Death or Glory attack on a vehicle with a deff rolla and fails to stop it, then the unit suffers D3 Strength 10 AP4 hits in addition to the damage they normally suffer for the failed attack. Furthermore, a vehicle with a deff rolla can re-roll failed Dangerous Terrain test"
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![[Post New]](/s/i/i.gif) 2014/06/26 17:42:43
Subject: Re:Ork rumours - First post updated 20th June
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Mutilatin' Mad Dok
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Jidmah wrote: Jidmah wrote:Since I was able to download the codex just now, a couple of speculations/unclarities to clear up:
- HQ mek is 15 points, his killsaw 30.
- Loota/Burna mek is 16 points, his killsaw 20!
- Big Mek in MA comes with KMB instead of TL-Shoota
- Big Mek in MA trades the KMB for a killsaw, not the PK
- Big Mek in MA does not need to trade away anything for the KFF (without MA trades slugga)
- Painboy can take bike and BP, no Waaagh! banner or relics
- Nob upgrade is same points as before
- Units of more than 12 orks can still buy a trukk
- All Manz can take boss poles, cannot take Waaagh! Banner
- Snikrot's has fear, can still arrive from any board edge, his shroud replaces stealth
- Snikrot's shroud also works when deploying him turn 1.
- Trukk is 30 points
- Blitza and Burna bommer have BS3 for their shootas
- Blitza Bommer hits rear armor with shootas when rolling 10-12 for bomb drop
- Lootaz can have trukks
- Kustom Mega Slugga is S8 AP2 pistol, Get's hot!
- SAG  kills ONLY the mek, not half your army
- SAG  is S10 vortex
- None of the mek gunz state that the whole unit has to roll once for strength/ ap - all other models with similar rules do!
- Tellporta-Blasta is 12", so it might potentially scatter back on the mek itself, instantly killing him.
- Failed repairs no longer shake the vehicle
- A vehicle with a deff rolla treats its front armour as two higher than normal when Ramming. In addition, if an enemy unit makes a Death or Glory attack on a vehicle with a deff rolla and fails to stop it, then the unit suffers D3 Strength 10 AP4 hits in addition to the damage they normally suffer for the failed attack. Furthermore, a vehicle with a deff rolla can re-roll failed Dangerous Terrain tests. Bye-bye good old friend
-Exact wording Lukky Stikk:
All models in the bearer’s unit add +1 to the Weapon Skill characteristic on their profile (this is not cumulative with the bonus from a Waaagh! banner). In addition, the bearer can choose to re-roll any failed To Hit or To Wound rolls or saving throws that they make. However, should three or more of the re-rolls generate failed results in the same turn, the model is immediately removed as a casualty with no saving throws of any kind allowed.
- Da Dead Shiney Shoota is twin-linked and only 5 points. Only hits friendly models within 6", can hit own unit. Awesome upgrade for KFF meks?
- Da Krunch hits again when your roll 11 or 12. You roll again for that hit, and keep getting hits until you don't roll 11 or 12. Fluff-wise this is a giant green fist comming out of the sky and punching the target unit.
- The Ork Warband formation (infinite Waaagh!s) also gets the Hammer of Wrath rule.
Will update first post after Germany has beaten the US soccer team 
Thanks for this. Go Germany!
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![[Post New]](/s/i/i.gif) 2014/06/26 17:43:01
Subject: Ork rumours - First post updated 20th June
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Missionary On A Mission
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BooBoo wrote:Melcavuk, can you clarify for us if Killa Kans Close Combat Weapons are DCCW or have S7 AP2?
And also, can you specify if DeffRolla hits only work in DoG attacks?
This is the exact deff rolla rules entry:
Deff Rolla:
A vehicle with a deff rolla treats its front armour as two higher than normal when Ramming. In addition, if an enemy unit makes a Death or Glory attack on the vehicle with a deff rolla and fails to stop it, then the unit suffers D3 Strength 10 Ap4 hits in addition to the damage they would normally suffer for the failed attack.
Furthermore, a vehicle with a deff rolla can re-roll failed Dangerous Terrain tests.
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![[Post New]](/s/i/i.gif) 2014/06/26 17:44:21
Subject: Ork rumours - First post updated 20th June
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Fixture of Dakka
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Watching Paint Dry wrote:
Isn't this what the old FAQ clarified... if you death or glory to take an additional set of hits... so is it possible the new rules mean you do 2xD3 S10 hits if someone death or glories?
No that's not how deffrollas worked at all.. faq clarified that they worked with ramming so people would buy the new deffrolla upgrade sprue. They're basically useless now compared to old rules.
To try out his theory we started out light, 3 Killa Kans vs a Hive Tyrant. The Killa Kans completely crushed the Hive Tyrant in assault. We tried it a few times, it didn't matter if he used the single Smash or if he used regular attacks, the still got completely owned.
Okay but nids are pretty terrible ..that's not surprising that a 4w mc died to s7 ap2..it also dies to plasma guns which are the same stats
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2014/06/26 17:52:18
Subject: Ork rumours - First post updated 20th June
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Grovelin' Grot
Norway
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MadCowCrazy wrote:BooBoo wrote:Melcavuk, can you clarify for us if Killa Kans Close Combat Weapons are DCCW or have S7 AP2?
And also, can you specify if DeffRolla hits only work in DoG attacks?
This is the exact deff rolla rules entry:
Deff Rolla:
A vehicle with a deff rolla treats its front armour as two higher than normal when Ramming. In addition, if an enemy unit makes a Death or Glory attack on the vehicle with a deff rolla and fails to stop it, then the unit suffers D3 Strength 10 Ap4 hits in addition to the damage they would normally suffer for the failed attack.
Furthermore, a vehicle with a deff rolla can re-roll failed Dangerous Terrain tests.
So there is basically no point in taking the Deff rolla over a Ram anymore then, is it..?
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![[Post New]](/s/i/i.gif) 2014/06/26 17:52:18
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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now we know why the deffrolla costs 10 points
its basically an overprized ram...
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![[Post New]](/s/i/i.gif) 2014/06/26 18:00:15
Subject: Ork rumours - First post updated 20th June
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Unfortunate Ungor
Maine
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Anyone know why you can now dl the preordered codex today? cause I was able to download it just now.
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3,000pts
Black Legion 3,500pts
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![[Post New]](/s/i/i.gif) 2014/06/26 18:04:08
Subject: Ork rumours - First post updated 20th June
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Mutilatin' Mad Dok
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To be fair, I don't think any one piece of equipment in the army annoyed my opponents more than the deffrolla. On several occasions, a battlewagon that made it up the field was able to do more damage than the nobs or boys it was carrying
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![[Post New]](/s/i/i.gif) 2014/06/26 18:12:30
Subject: Ork rumours - First post updated 20th June
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Fixture of Dakka
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Good thing they nerfed battlewagons, nobs and boys then!
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2014/06/26 18:16:01
Subject: Ork rumours - First post updated 20th June
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Grovelin' Grot
Norway
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Jambles wrote:To be fair, I don't think any one piece of equipment in the army annoyed my opponents more than the deffrolla. On several occasions, a battlewagon that made it up the field was able to do more damage than the nobs or boys it was carrying
Does that merit nerfing it to such an extent though?
It was after all best at cracking armor, which is what I repeatedly see a lot of Ork players seem to have trouble with.
That, and it was fluffy as hell. "why yes, my army is so hell bent on krumping you in hand to hand even my vehicles are equipped to do so!"
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![[Post New]](/s/i/i.gif) 2014/06/26 18:18:48
Subject: Re:Ork rumours - First post updated 20th June
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Sweet find!
I'm thinking of getting some Mek Gunz!
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2014/06/26 18:19:32
Subject: Ork rumours - First post updated 20th June
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Mutilatin' Mad Dok
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Kirasu wrote:Good thing they nerfed battlewagons, nobs and boys then!
Yeah no kidding. Welcome to the new deal.
Somebody at GW really must hate Killa Kans though, seriously.
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This message was edited 2 times. Last update was at 2014/06/26 18:22:52
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