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![[Post New]](/s/i/i.gif) 2014/06/26 21:34:57
Subject: Ork rumours - First post updated 20th June
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Been Around the Block
Earth
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"The idea with the new book is diversifying army builds - rather than having one or two types of viable armies (for example Wagon Rush or Green Tide), you min/max within units. Improvements to charging/Waaagh-ing means you should be using Boyz to get into CC rather than Nobz, and preferable Slugga boyz (with a shoota mob or two to cover their advance and overwatch). Those units are supported on the backfield with a much wider array of inexpensive shootiness - Big/Mek Gun artillery batteries, Lootas and Flash Gitz for mid- and backfield objective protection."
hmm, seems like that is what I have been doing still I started playing orks. Yet this codex stills feels VERY underwhelming.
and seriously WTF!!! no illustrations in the unit entries. I rather enjoyed looking at those illustrations, what the hell is the point of the model gallery pages then.
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This message was edited 1 time. Last update was at 2014/06/26 21:40:40
- 5000
1000 (WIP)
500 (WIP)
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![[Post New]](/s/i/i.gif) 2014/06/26 21:36:48
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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Everyone not giving up on orks is a true ork. And I mean that in the most backhanded way. Unendingly enthusiastic but ultimately incredibly stupid.
I run a basic tau army and can see now way for this book to beat it. The only thing that would give me slight pause is the now awful battlewagon spam. And that I give you till turn two when my broadsides will get side armor.
Big gunz are nice... till you take some casualties and run off the board. T7 != Invincible.
The orknaughts are tough but not fast enough to threaten.
light vehicle spam is cute but doesnt bring any firepower.
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![[Post New]](/s/i/i.gif) 2014/06/26 21:39:37
Subject: Ork rumours - First post updated 20th June
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Disguised Speculo
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pretre wrote:
Dibs!
I think it's about time for folks to remember to take a breath and wait a month before throwing away their armies. Or just send them to me. I'll pay shipping.
The thing is, theres a time to hold and a time to ditch. This game has gone down over the last six months, you'd have to be blind to not acknowledge that.
You may disagree that now is the time to bail, but don't disrepect the opinions of others that disagree.
As for my Orks, this gak is worth money. When somebody quits the game, there seems no end to the cheapskates who think that they're going to be giving the models away for free =/ Thats the whole point of quitting now instead of later when the models are worth nothing.
I'm getting out now, while I still have people like you to sell to.
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This message was edited 1 time. Last update was at 2014/06/26 21:41:11
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![[Post New]](/s/i/i.gif) 2014/06/26 21:40:20
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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Vasarto wrote: Jambles wrote:
So I guess we'll see you in 2020 then? It's all gonna turn around for us in 10th edition!
Maybe I will do what the guy below me said and just take whats good from both codexes. ...I know...I am gonna write my own ork Codex and share it with you all lol..
Without ard boys the game is pretty much just for fun anyway and I don't do tournys so maybe I can get away with it.
Its just that...sigh. OK I know I will just be repeating everyone else what was said before but.
My final rant on what is bad..Then I will start mentioning what I like about the codex.
1. We cannot make anything a troop choice which is BS. No Mega nob troops? Why is it fair that Marines can do it with terminators? Nobs as elites only is same problem. This was 90% of my Lists. Big mek not making dreads a troop was a meh idea. too.
Everything scores and you have unbound if you NEED to use alternative lists. Also, Forgeworld characters and army lists open things up as well.
2. Nerf Killa Kans? ARE YOU SERIOUS? Kans and Dreads need a BOOST! They are the most pathetic Mechs in the entire GAME!!!! Why the Feth would you ( and yes I wrote Feth and not the other word on purpose.) Nerf them? Not to mention them being Elites which is a much needed experience for them was all a lie from the guide that was linked for me. How in ZODS EAVY ARMPIT WATER Are they even remotely considered a HEAVY?!?! WHY A MORAL TEST?! IT DOESN"T MAKE SENSE!!!!
Kans did get a nerd. Dredds are actually quite good this edition (and cans are too, but not quite enough to offset the losses). The improvement in vehicle durability combined with the loss of CC effectiveness versus vehicles for MC helped a lot.
3. Deff Rollas and Battle Wagons DID NOT NEED NERFING. Battlewagons were expensive enough as it was and in no way superior in obvious ways to a land raider. So that makes me angry.
AV14 4HP transports for 120 (with minimal weapon choices) isn't good enough? I'll take my land trains thank you! piles of boyz waaghing their way out to here we go into the enemy on turn two is a perfectly viable tactic in my meta. Should be in most. Deff rolls did take a beating though. But really, I bought them all the time and pretty much used them three times in 6 years…
4. Shoots costing points pisses me right the hell off
Chill son. It is annoying, but what does it amount to in a typical army, 50 points total?
5. NO CYBORK ON NOBS? WHAT THE HELL?! Nobs = useless now. Just an upgraded Boy squad that will be obliterated before getting to combat by the weakest shooting options of all other armies.
LOL No. This statement has no real basis in reality so it is tough to really say much else. But I will try.
Nobz are still more than capable of getting into combat and wrecking things. With a pain boy and their own point drop plus heavy armor (now obligatory and making them only two points more than their old cost) they are about a tough as they used to be in most cases. They do risk a good popping from power fist heavy armies and lists, so watch that. But they can level mounds of S7 - 9 attacks on enemy units. Must come with in a wagon though.
6. Old Zogwarts gone and that makes me unhappy. I got over it, Its not a Huge deal, but its still a deal. What could be so hard to just make a model for it. Flash gits did not have a model and they kept them and made models of Gits. So why not Zogs?
Yeah. Too bad really. I never used him but losing special characters is never fun.
7. They Nerfed Ghazzy. Our only choice on the entire codex that we knew would be safe no matter where he was. He was our security blanket and now that is gone. Leaving us cold, lonely and scared of everything on the field.
How was he nerved?
8. Mob rule Nerfed into oblivion.
No it wasn't.
9. They Nerfed Zagstrukk. being able to assault after deepstriking was his THING maaaaan.. Like it was, far out man. It was what made him Unique and a MASTER OF THE DEEPSTRIKE!!!!
I have the model for him, but never got around to using him.
Same here, but his real issue is he was an upgrade for a unit that doesn't really work in any army (jump pack troops).
10. Nobs cannot take painboy.
Yes they can. ANyone can have a pain boy join them. And the pain boy will actually be cheaper than the old edition! And can leave the unit when things get too hot!
11. Boom Gun removed from Looted Wagon.
Yeah, slight bummer. I never had room for looted wagons at heavy though.
Nobs, Painboys and throw them into trucks.
Run Mobs of Sluggas and Choppas.
Run Mega Nob troops with Ghazzy up the center of the map to munch of faces and just sit back and hope for double 6's on my Shock attack gun and Boom gun stuff to pieces.
Still a complete viable play style.
So I cannot use Looted Wagons, Nobs or Meganobs and trukks are pretty much out and that leaves me with just some lootas and a big mek.
Who says? Meganobz got much better now. Why are they not a good choice? Nobs still do what they do too.
Also, why a Stompa? Has the game become so powerful that godly powerful mechs like that are allowed in regular games now?
I know riptide is stupidly powerful, but why a stompa?
Where have you been for the last year and a half? Super heavies are old news and not a very significant change to the game. They rarely are worth their points (Knights being one of the few exceptions).
Stompas are freaking amazing to paint and love in the darkness of knight.
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/26 21:44:50
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Thanks. I was really skeptical at first too, when the rumors started leaking, but thinking about how units work with HQ choices and talking about things with my game group, I came to realize a lot of the skepticism about the new book just came down to bellyaching and not being able to use the exact same lists that were in the old Codex. I've had to shave my Boyz count down from 120 shootas to a 110-count mix of shoota and slugga units, and the loss of all that dakka will probably make me have to play much more tactically.
Yes, tactics are going to be an important part of playing Orks, again. It's not going to be the "easy starter army" any more. You're going to have to be a clever git to win games, and it's probably going to come down to scoring secondary objectives and Maelstrom missions rather than fluffily tabling your opponent. Which, really, doesn't actually reflect the fluff at all. Ork fluff* has Orks dying constantly, either to themselves or their opponents; what makes them seem so tough is the fact that they can be stapled back together after the fight.
*The most well-known bit of text from the Ork codexes essentially says that Orks don't lose because they don't think they lose, even when they very obviously have lost. This actually made my local GW store adopt an "Orks Never Lose" victory point that gets awarded to Orks at the end of a tied game on account of being Orks and they'll come back anyway. If it's Ork vs Ork, well, it was obverisly a misundastandin', an' anyways we's gonna go orf fer a pint an' a larf cuz that was a bloody good fight, eh?
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This message was edited 1 time. Last update was at 2014/06/26 21:50:19
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![[Post New]](/s/i/i.gif) 2014/06/26 21:50:45
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Dakkamite wrote:This game has gone down over the last six months, you'd have to be blind to not acknowledge that.
I'm having a lot more fun with the new edition (even though Tyranids are my largest army, I think...). I guess I'm blind.
I have a few minor squabbles with the codex, but nothing to the level that people are losing their mind over.
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![[Post New]](/s/i/i.gif) 2014/06/26 21:57:09
Subject: Ork rumours - First post updated 20th June
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Disguised Speculo
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If your enjoying "d3 victory points" then thats great man. I'm referring to the game as a competitive experience. I can understand differences of opinion, but you'd be hard pressed to convince me that GW style random objectives is game balance.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:02:22
Subject: Ork rumours - First post updated 20th June
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Gargantuan Gargant
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The way GW acts is just sometimes dumbfounding from how they screw up things in codices, at this point they really are just rolling dice and seeing what results they get on a pre-made table for each unit. Oddly enough I'm more miffed at our unit artwork being taken away moreso than some of the nerfs we received, I mean I was looking forward to full-colour Ork Nobz and a new Ghazghkull pic in all their orky glory and they even copped out on that.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:02:55
Subject: Ork rumours - First post updated 20th June
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Mutilatin' Mad Dok
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I don't think there will be a new Ork Codex until At least 2030.
Maybe I will switch back to Tau or just improve my Space Wolf Army until then?
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![[Post New]](/s/i/i.gif) 2014/06/26 22:09:53
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Dakkamite wrote:If your enjoying "d3 victory points" then thats great man. I'm referring to the game as a competitive experience. I can understand differences of opinion, but you'd be hard pressed to convince me that GW style random objectives is game balance.
So don't use them. One of my favorite game types is "Emperor's Will + Relic", where I can concentrate on sending Boyz to secure and steal a midfield objective while parking my Lootas and big gunz on a Skyshield with their own objective (7th lets you do this, thankfully). Shoot a Trukk of Nobz across the table for Linebreaker (thus tying up my opponent's VP if he manages to get First Blood on the Trukk) and either going for Slay the Warlord or staying in cover for securing Linebreaker. Then again, single-point Maelstrom missions don't require you to hold an objective for the entire game, just capturing it by the end of your turn. Winning games via objectives is much easier for Orks in 7th what with points being earned throughout the game rather than being tallied up via end-game conditions.
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This message was edited 1 time. Last update was at 2014/06/26 22:11:36
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![[Post New]](/s/i/i.gif) 2014/06/26 22:10:50
Subject: Re:Ork rumours - First post updated 20th June
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Nasty Nob
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The impression I get isn't that the Codex is SO BAD that people are losing their minds. It's that GW is so incredibly deaf to actual buyer/player concern that it doesn't make sense for them to continue to support the company.
Stormboys weren't particularly competitive, so we made them cheaper...and worse!
People love our Killa Kan models, but they aren't very good in game...so we made them worse!  It doesn't matter that it is very true to the fluff for Killa Kans to stand around scared. It's also very true to the fluff that a rampaging mob of orks will often destroy an IG battle line, and that doesn't look likely to happen. You don't take a unit that is beloved for the model, but bemoaned for the rules, and then make the rules worse.
People loved the ramshackle rules for Trukks, but it's still hard to get orks into melee with them...so let's make them more likely to kill the passengers and change ramshackle!
People spammed the deathroller, because it was one of the few consistently dangerous things that orks could field...so let's make it worse!  I myself HATED the fact that it was OBVIOUS that you should take a lot of Battlewagons, and every one of them should have a deathrolla. That's bad design and boring. It doesn't make it good design to just nerf the deathrolla and leave the weaknesses it addressed alone.
Let's make ork boys less able to get into combat (thanks to Mob Rule) and keep their points the same!
The codex isn't unplayable, but I forget who said it: Orks are NPCs now. They aren't there to win. They are there to die to the actual winners. I don't think the codex was written by people who hate orks, but I do think the rules were written by people who don't actually care if Orks can win a game, so long as they 'play orky' on the battlefield.
You can give them weird, haphazard behavior, but if you do that, you have to make them a real threat in some other way. This Codex just doesn't have the respect and attention that was obviously paid to the SM Codex, and it shows.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:16:24
Subject: Re:Ork rumours - First post updated 20th June
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Pyro Pilot of a Triach Stalker
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Da Butcha wrote: I don't think the codex was written by people who hate orks, but I do think the rules were written by people who don't actually care if Orks can win a game, so long as they 'play orky' on the battlefield.
I think this about sums up this release. I thought the same thing about nids where I think the designers want players to use the army a certain way. That way has little chance of winning. Never ascribe to insidious what you can ascribe to stupid.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2014/06/26 22:20:44
Subject: Re:Ork rumours - First post updated 20th June
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Longtime Dakkanaut
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So looking at the leaked pictures, is there no artwork for the units anymore?
That's terrible if true.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:21:21
Subject: Re:Ork rumours - First post updated 20th June
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Mutilatin' Mad Dok
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Da Butcha wrote:The impression I get isn't that the Codex is SO BAD that people are losing their minds. It's that GW is so incredibly deaf to actual buyer/player concern that it doesn't make sense for them to continue to support the company.
Stormboys weren't particularly competitive, so we made them cheaper...and worse!
People love our Killa Kan models, but they aren't very good in game...so we made them worse!  It doesn't matter that it is very true to the fluff for Killa Kans to stand around scared. It's also very true to the fluff that a rampaging mob of orks will often destroy an IG battle line, and that doesn't look likely to happen. You don't take a unit that is beloved for the model, but bemoaned for the rules, and then make the rules worse.
People loved the ramshackle rules for Trukks, but it's still hard to get orks into melee with them...so let's make them more likely to kill the passengers and change ramshackle!
People spammed the deathroller, because it was one of the few consistently dangerous things that orks could field...so let's make it worse!  I myself HATED the fact that it was OBVIOUS that you should take a lot of Battlewagons, and every one of them should have a deathrolla. That's bad design and boring. It doesn't make it good design to just nerf the deathrolla and leave the weaknesses it addressed alone.
Let's make ork boys less able to get into combat (thanks to Mob Rule) and keep their points the same!
The codex isn't unplayable, but I forget who said it: Orks are NPCs now. They aren't there to win. They are there to die to the actual winners. I don't think the codex was written by people who hate orks, but I do think the rules were written by people who don't actually care if Orks can win a game, so long as they 'play orky' on the battlefield.
You can give them weird, haphazard behavior, but if you do that, you have to make them a real threat in some other way. This Codex just doesn't have the respect and attention that was obviously paid to the SM Codex, and it shows.
Better said then what I did.
What gets me is that it is only the assault based armies that are getting this kind of attention. I am pretty sure that when it comes to the Space wolves turn ( presumably next or the month after from rumors) and the blood angels turn. Their armies will be horribly nerfed as well.
70% of my space wolf army is assault based. with wolf flaws, frost axes and not a whole lot else for my elite and HQ catagory.
My Blood Angel friends army is basically Orks Marines. His whole army is crippled because of the new rules already and when it comes time to do a new Blood Angel codex. I fear for his army getting even more Nerfs in favor of new "shooting" options and rules.
I think who ever is behind all of this does not hate the armies itself. But, someone in GW with enough power and greed has a deep hatred for Assaults and close combat and if you review over everything about this current game. It is very obvious that Instead of shooting and assaults being equals, like in good ol 5th edition was. Its now 90% shooting shooting shooting with the rest divided up between movement, psychic and assaulting feels like it takes the left over scraps.
I rarely see CC in games anymore. Instead of CC, I see someone with a troop 4 inches away shoot and sit there.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:21:33
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Dakkamite wrote:If your enjoying "d3 victory points" then thats great man. I'm referring to the game as a competitive experience. I can understand differences of opinion, but you'd be hard pressed to convince me that GW style random objectives is game balance.
I like two words that you said in your post. 'competitive' and 'balance'
40k in general (not just the ork codex) has neither of those things. People trying to play the game competitively and min/maxing are the only ones complaining about this codex, while those of us play the way the game was intended are happy with it.
The amount of crying in this thread makes it nigh on unreadable.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:24:01
Subject: Re:Ork rumours - First post updated 20th June
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Gargantuan Gargant
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dan2026 wrote:So looking at the leaked pictures, is there no artwork for the units anymore?
That's terrible if true.
Seems like it, which is terrible since it was one of the few things that I liked about seeing in the new colour codices, giving me Orky inspiration to convert but I guess with GW's current mindset anything that inspires creativity must be removed.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:24:16
Subject: Ork rumours - First post updated 20th June
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Disguised Speculo
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Multimoog wrote: Dakkamite wrote:If your enjoying "d3 victory points" then thats great man. I'm referring to the game as a competitive experience. I can understand differences of opinion, but you'd be hard pressed to convince me that GW style random objectives is game balance.
So don't use them. One of my favorite game types is "Emperor's Will + Relic", where I can concentrate on sending Boyz to secure and steal a midfield objective while parking my Lootas and big gunz on a Skyshield with their own objective (7th lets you do this, thankfully). Shoot a Trukk of Nobz across the table for Linebreaker (thus tying up my opponent's VP if he manages to get First Blood on the Trukk) and either going for Slay the Warlord or staying in cover for securing Linebreaker. Then again, single-point Maelstrom missions don't require you to hold an objective for the entire game, just capturing it by the end of your turn. Winning games via objectives is much easier for Orks in 7th what with points being earned throughout the game rather than being tallied up via end-game conditions.
Oh definitely. I don't dislike maelstorm missions because of how they interact with Orks. If anything Orks will be very powerful for these types of missions, especially with objectives like "turbo 3 units"
40k in general (not just the ork codex) has neither of those things. People trying to play the game competitively and min/maxing are the only ones complaining about this codex, while those of us play the way the game was intended are happy with it.
I play the game in an almost exclusively "narrative" or casual style. Playing the game for fun, and a tight, competitive ruleset, are not mutually exclusive.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:26:53
Subject: Re:Ork rumours - First post updated 20th June
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Longtime Dakkanaut
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Grimskul wrote: dan2026 wrote:So looking at the leaked pictures, is there no artwork for the units anymore?
That's terrible if true.
Seems like it, which is terrible since it was one of the few things that I liked about seeing in the new colour codices, giving me Orky inspiration to convert but I guess with GW's current mindset anything that inspires creativity must be removed.
Its goddamn lazy is what it is.
I'm pretty sure every other 6th edition book has unit art.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:28:31
Subject: Re:Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Vasarto wrote:
I think who ever is behind all of this does not hate the armies itself. But, someone in GW with enough power and greed has a deep hatred for Assaults and close combat and if you review over everything about this current game.
I guess this is why Orks can move, run and assault, huh? Also with an added 2" from a boarding plank, and with HoW on BOY MOBZ available. Man, assault just got KILLED in this Codex, what with all those enhanced methods of getting into it. It sucks. Assault sucks!
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This message was edited 1 time. Last update was at 2014/06/26 22:28:50
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![[Post New]](/s/i/i.gif) 2014/06/26 22:31:44
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Dakkamite wrote:If your enjoying "d3 victory points" then thats great man. I'm referring to the game as a competitive experience. I can understand differences of opinion, but you'd be hard pressed to convince me that GW style random objectives is game balance.
I play in a highly competitive environment. The number of times in prior editions that the game came down to a single roll of the dice was rather often - it's not different now. although, I've not had the game come down to someone winning yet as a result of a good (or bad) roll of those random victory points. Oh, but I guess because we use random rolls
I really like how the previous codex worked in 7th ed with large fearless boyz units on objectives. It'll take some doing with this new edition, but we still have some options with Grozzy and the Big Boss Pole.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:32:47
Subject: Ork rumours - First post updated 20th June
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Flashy Flashgitz
Antwerp
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I can see the issues with the codex, but I still like it. I played a lot during 5th edition and completely skipped 6th, so maybe that has something to do with it? I'm not that much of a competetive player either, which I'm sure changes the way I look at this codex and its supplement.
If you no longer enjoy 40K and this release greatly annoyed you it's probably best if you move on to something else. It's a shame the game isn't enjoyable to you and I'm not glad to see you go but it will be better if you don't spend money on an activity you no longer like. All of the ork players that are quitting now, you will be missed!
I'm going to give orks a chance, they were my army back in 5th edition so I'm just drawn to them. I have some idea of what I want to do and I think it'll work too. I hope I'll be able to make a few fun lists that actually have a chance at winning - I may not be competetive, but I don't want to be an NPC either.
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Krush, stomp, kill! |
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![[Post New]](/s/i/i.gif) 2014/06/26 22:33:13
Subject: Re:Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Multimoog wrote: Vasarto wrote:
I think who ever is behind all of this does not hate the armies itself. But, someone in GW with enough power and greed has a deep hatred for Assaults and close combat and if you review over everything about this current game.
I guess this is why Orks can move, run and assault, huh? Also with an added 2" from a boarding plank, and with HoW on BOY MOBZ available. Man, assault just got KILLED in this Codex, what with all those enhanced methods of getting into it. It sucks. Assault sucks!

i feel dirty. For once i am agreeing with you
Assault for orks got majorly buffed in this edition. And whoever said stormboyz got nerfed because they 'cost less but die easier'... you can take squads of 30 of the guys now, who cares how easy they die, they aint going to die anytime soon.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:34:03
Subject: Re:Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Multimoog wrote: Vasarto wrote:
I think who ever is behind all of this does not hate the armies itself. But, someone in GW with enough power and greed has a deep hatred for Assaults and close combat and if you review over everything about this current game.
I guess this is why Orks can move, run and assault, huh? Also with an added 2" from a boarding plank, and with HoW on BOY MOBZ available. Man, assault just got KILLED in this Codex, what with all those enhanced methods of getting into it. It sucks. Assault sucks!
Although tongue in cheek, the point is valid. I think a lot of people can't understand how far orks can really assault from until they get it on the table.
You could easily build an army that could have the whole thing in assault on T2.
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This message was edited 1 time. Last update was at 2014/06/26 22:34:42
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![[Post New]](/s/i/i.gif) 2014/06/26 22:39:41
Subject: Re:Ork rumours - First post updated 20th June
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Assassin with Black Lotus Poison
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Dragonzord wrote: Multimoog wrote: Vasarto wrote: I think who ever is behind all of this does not hate the armies itself. But, someone in GW with enough power and greed has a deep hatred for Assaults and close combat and if you review over everything about this current game. I guess this is why Orks can move, run and assault, huh? Also with an added 2" from a boarding plank, and with HoW on BOY MOBZ available. Man, assault just got KILLED in this Codex, what with all those enhanced methods of getting into it. It sucks. Assault sucks!  i feel dirty. For once i am agreeing with you Assault for orks got majorly buffed in this edition. And whoever said stormboyz got nerfed because they 'cost less but die easier'... you can take squads of 30 of the guys now, who cares how easy they die, they aint going to die anytime soon. Except every time you use their jump packs to go fast (which you'll have to do to avoid getting obliterated by shooting) you'll lose around 1/6 of the unit. So your unit of 30 goes to 25 before the enemy has even begun shooting. Add on enemy shooting and even 30 Stormboys will be wiped very quickly. Also, Boarding Planks are only useful for as long as the Trukk is alive. How long will that actually be?
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This message was edited 2 times. Last update was at 2014/06/26 22:40:40
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2014/06/26 22:42:35
Subject: Re:Ork rumours - First post updated 20th June
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Regular Dakkanaut
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A Town Called Malus wrote:Dragonzord wrote: Multimoog wrote: Vasarto wrote:
I think who ever is behind all of this does not hate the armies itself. But, someone in GW with enough power and greed has a deep hatred for Assaults and close combat and if you review over everything about this current game.
I guess this is why Orks can move, run and assault, huh? Also with an added 2" from a boarding plank, and with HoW on BOY MOBZ available. Man, assault just got KILLED in this Codex, what with all those enhanced methods of getting into it. It sucks. Assault sucks!

i feel dirty. For once i am agreeing with you
Assault for orks got majorly buffed in this edition. And whoever said stormboyz got nerfed because they 'cost less but die easier'... you can take squads of 30 of the guys now, who cares how easy they die, they aint going to die anytime soon.
Except every time you use their jump packs to go fast (which you'll have to do to avoid getting obliterated by shooting) you'll lose around 1/6 of the unit. So your unit of 30 goes to 25 before the enemy has even begun shooting. Add on enemy shooting and even 30 Stormboys will be wiped very quickly.
Also, Boarding Planks are only useful for as long as the Trukk is alive. How long will that actually be?
Oh your trukk blew up? Well, better use the other 9 you have... surely, you're not running a single trukk.
Or a battlewagon?
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![[Post New]](/s/i/i.gif) 2014/06/26 22:45:04
Subject: Re:Ork rumours - First post updated 20th June
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Assassin with Black Lotus Poison
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NamelessBard wrote: A Town Called Malus wrote:Dragonzord wrote: Multimoog wrote: Vasarto wrote:
I think who ever is behind all of this does not hate the armies itself. But, someone in GW with enough power and greed has a deep hatred for Assaults and close combat and if you review over everything about this current game.
I guess this is why Orks can move, run and assault, huh? Also with an added 2" from a boarding plank, and with HoW on BOY MOBZ available. Man, assault just got KILLED in this Codex, what with all those enhanced methods of getting into it. It sucks. Assault sucks!

i feel dirty. For once i am agreeing with you
Assault for orks got majorly buffed in this edition. And whoever said stormboyz got nerfed because they 'cost less but die easier'... you can take squads of 30 of the guys now, who cares how easy they die, they aint going to die anytime soon.
Except every time you use their jump packs to go fast (which you'll have to do to avoid getting obliterated by shooting) you'll lose around 1/6 of the unit. So your unit of 30 goes to 25 before the enemy has even begun shooting. Add on enemy shooting and even 30 Stormboys will be wiped very quickly.
Also, Boarding Planks are only useful for as long as the Trukk is alive. How long will that actually be?
Oh your trukk blew up? Well, better use the other 9 you have... surely, you're not running a single trukk.
Or a battlewagon?
Against the current amount of high volume and high strength shooting available to armies in the game (with Eldar and Tau being the biggest offenders), I don't think you can bring enough Trukks.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2014/06/26 22:49:00
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Luckily, they are only 30 points.
For someone with the codex, does anyone know if the rokkits on the orkanauts are TL as per WD description and model or just normal ones?
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![[Post New]](/s/i/i.gif) 2014/06/26 22:51:06
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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I have two trukks: one to get flash gits into ruins the first turn and one to get Nobs/Mans into CC or get Linebreaker. I only had one trukk for Nobs in the last edition and while it usually got blown up, that wasn't until the Nobs got where they needed to go. They can still take eavy armor which allows saves on exploding trukks, same as Cybork, and they can still take a Painboy. They also still have 2 wounds. Boy mobs might not be as viable for trukk mobs any more but Nobs and MANz still have fun with 'em.
And if we're being honest with each other here, trukk mobz for boyz haven't really been viable since 5th ed anyway.
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This message was edited 1 time. Last update was at 2014/06/26 23:02:56
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![[Post New]](/s/i/i.gif) 2014/06/26 22:59:35
Subject: Re:Ork rumours - First post updated 20th June
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Multimoog wrote: Vasarto wrote:
I think who ever is behind all of this does not hate the armies itself. But, someone in GW with enough power and greed has a deep hatred for Assaults and close combat and if you review over everything about this current game.
I guess this is why Orks can move, run and assault, huh? Also with an added 2" from a boarding plank, and with HoW on BOY MOBZ available. Man, assault just got KILLED in this Codex, what with all those enhanced methods of getting into it. It sucks. Assault sucks!

OMG, why didn't I see this! Totally viable strategy. Just make sure to Waagh and roll a 10+ when you get all the boyz up close.
So much stuff got nerfed all to hell that i see the green tide as probably being the way to go, and just suck up the casulties and the whining of your opponent as you move 200+ models. I hate that so many things got taken out, or cost more, and have worse rules.
Had a long talk yesterday with some of the old time people GW forced out of the company a few years back. They had all fought with management until they were sick of it. They hated that GW's attitude was that the gaming community didn't matter, tournaments didn't matter, players didn't matter, rules didn't matter. People only buy the models to paint at home in their basement.
This codex really shows that attitude.
I'll still try to play with it. I have 10k+ of painted orks going back to rogue trader. Not giving up. But it's a joke game for me now. I expect to lose. I'll get some beer, and only play with friends. No pick up games, no tournaments. It's not an army to really try and win with.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2014/06/26 22:59:39
Subject: Re:Ork rumours - First post updated 20th June
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Gargantuan Gargant
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Da Butcha wrote: Orks are NPCs now. They aren't there to win. They are there to die to the actual winners..
I want to know why people are under the belief this is a new idea ?
Orks haven't been the equal to any of the armies of man since 2nd edition.
Play Orks cause they look cool, let you kustomize models, and enjoy the humor.
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