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Made in us
Gargantuan Gargant





New Bedford, MA USA

Looking over it all, the one thing I don't understand is why there is no Ork equivalent to drop pods.

I kind of understood it when they didn't make models, or have any armies with them, but since space marines have rules and models for them, I thought for sure they would have crept into the newest incarnation of the Ork codex.


   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Phydox wrote:
 pretre wrote:
 Dakkamite wrote:
I can legitimately drop my beloved Orks.

Dibs!

I think it's about time for folks to remember to take a breath and wait a month before throwing away their armies. Or just send them to me. I'll pay shipping.


I started playing in 4th edition with Orks and always got my butt handed to me. After a particularly brutal match, I talked about Orks and the game in general and what I like the best about the game (which happened to be close combat) and what I didn't like (Ork's bad armor save). At that time the guy who was my opponent suggested trying out Chaos because they were as good as orks in CC and had way better armor, so I did. I put the orks away for a bit. (until Armageddon source book came out)

4th edition- I would consider the Golden age for Chaos. They were so powerful! You would have to have read the codex to truly appreciate the power. The codex was so thin, but so jam packed with stuff/lore. They had demon's deep striking, custom made HQs, it was really a great time to play the army. I played Worldeaters and thoroughly enjoyed the game. Since that Codex (the one with the berzerker's face on cover), that faction has gotten weaker and weaker. I haven't played Berzerkers in 3 editions now.

I guess what Im getting to is, the games isn't constant. Its ever evolving. So, to be happy playing, you want to think about what you like most and least then either figure a way to play your faction and enjoy it, or find a different one that operates the way you enjoy playing.



I know that whenever my Orks hit the table, I'm just gunna pick them back up before too long. But it doesn't keep me down. I love it! I know a few players give me a dirty look when they see me setting up so many models, but what did they expect when they accepted my offer to play a game (usually a week in advance no less)?. To keep the game fun, despite often losing, I give myself goals every time. How many dudes can I kill? How many assaults can I get off this game? How long can I keep my Trukks alive!? All these little mini games for myself is what keeps me comming back.

To be honest, as the dust settles, I'm overall kind of happy with this new book. Not like "OMG HOLY gak YESSSS!", but definatly enjoying the new toys we are getting, as well as some new tactica. I'm rooting hard for Morkanaughts, I plan to buy two and be a bit cheesy with their large invul bubble, along with Kans, despite their price increase, and play lots of Boyz as per usual. I have a feeling the Nauts won't be as easy to deal with as many people initially thought. 13 armor is pretty damn good, 5 hull points, IWND with the riggers, 5+ Invuln on top of all that, and Meks you can load its guts with to repair it every turn, with Kanz rushing up to assist in keeping fire off the Nauts while they unload lasers and rokkits into your opponent.
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

With the new rules if i have 3 BWs next to each other and a kff in the middle one will it cover all 3? Do the vehicles have to be completely inside six inches if the middle one?
If it does cover all three, why are people not excited about getting a 4 up cover save on their BWs again? Put a manz unit in the middle with a PB and big mekk, then boys on the outside 2 with or withoht eavy armor and with warbosses in there or cheap warbosses on bikes behind the bws. Seems lik a pretty good core.

This message was edited 1 time. Last update was at 2014/06/27 02:04:36


I always press dat, if you know what I mean. 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

TableTopJosh wrote:
With the new rules if i have 3 BWs next to each other and a kff in the middle one will it cover all 3? Do the vehicles have to be completely inside six inches if the middle one?
If it does cover it, why are people not excited about getting a 4 up cover save on their BWs again? Put a manz unit in the middle with a PB and big mekk, then boys on the outside 2 with or withoht eavy armor and with warbosses in their or cheap warbosses on bikes behind. Seems lik a pretty good core.

I'm fairly certain it was mentioned if you embark a KFF it only affects the vehicle it is in.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in au
Regular Dakkanaut





I like it, good internal balance more important than cheesy ass combos for competitive WAAC gamers fixtated and foaming at the mouth with commonly used buzzwords
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

Well feth that..... so stupid

I always press dat, if you know what I mean. 
   
Made in us
Krazed Killa Kan






TableTopJosh wrote:
With the new rules if i have 3 BWs next to each other and a kff in the middle one will it cover all 3? Do the vehicles have to be completely inside six inches if the middle one?
If it does cover all three, why are people not excited about getting a 4 up cover save on their BWs again? Put a manz unit in the middle with a PB and big mekk, then boys on the outside 2 with or withoht eavy armor and with warbosses in there or cheap warbosses on bikes behind the bws. Seems lik a pretty good core.


If you put the Big Mek in a battlewagon, then no.

If you put the Big Mek with the KFF on a bike in the middle of 2 battlewagons within 6 inches of the Big Mek, then both Battlewagons can benefit from the KFF save.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Grovelin' Grot Rigger





TableTopJosh wrote:
With the new rules if i have 3 BWs next to each other and a kff in the middle one will it cover all 3? Do the vehicles have to be completely inside six inches if the middle one?
If it does cover it, why are people not excited about getting a 4 up cover save on their BWs again? Put a manz unit in the middle with a PB and big mekk, then boys on the outside 2 with or withoht eavy armor and with warbosses in their or cheap warbosses on bikes behind. Seems lik a pretty good core.


Unfortunately, if you want your Kustom Force Field to ride inside your Battlewagon, only the Battlewagon in which your Kustom Force Field is riding gets the save. If you want more than one Battlewagon protected by the Kustom Force Field, you will have to embark one Big Mek with a Kustom Force Field on each Battlewagon. Or buy a Big Mek with a Kustom Force Field on a Warbike and have him ride beside your Battlewagons.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 TedNugent wrote:
TableTopJosh wrote:
With the new rules if i have 3 BWs next to each other and a kff in the middle one will it cover all 3? Do the vehicles have to be completely inside six inches if the middle one?
If it does cover all three, why are people not excited about getting a 4 up cover save on their BWs again? Put a manz unit in the middle with a PB and big mekk, then boys on the outside 2 with or withoht eavy armor and with warbosses in there or cheap warbosses on bikes behind the bws. Seems lik a pretty good core.


If you put the Big Mek in a battlewagon, then no.

If you put the Big Mek with the KFF on a bike in the middle of 2 battlewagons within 6 inches of the Big Mek, then both Battlewagons can benefit from the KFF save.


This. Battlewagon in front and one on each side with the Big Mek on a bike in the middle. Best you're gonna get.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Krazed Killa Kan






 44Ronin wrote:
internal balance

[...] cheesy ass combos

[...]competitive WAAC gamers

[...] commonly used buzzwords


Yup.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

 44Ronin wrote:
I like it, good internal balance more important than cheesy ass combos for competitive WAAC gamers fixtated and foaming at the mouth with commonly used buzzwords


Haha this statement is so wrong in many ways. In my opinion the new codex cuts back on a lot of varity of builds and took away some of the fun and flavor of a lot of units.

Wanting orks to be more than a doormat in competitive play is all most people want. Your comment has not merit. Orks never had cheesy combos before. We didnt want cheesy combos, all we wanted was a little more attention to some of the outdated options and rules of the codex and in many ways the new codex has failed to do that. So please dont say things that have no real basis.

I always press dat, if you know what I mean. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 A Town Called Malus wrote:
 TedNugent wrote:
TableTopJosh wrote:
With the new rules if i have 3 BWs next to each other and a kff in the middle one will it cover all 3? Do the vehicles have to be completely inside six inches if the middle one?
If it does cover all three, why are people not excited about getting a 4 up cover save on their BWs again? Put a manz unit in the middle with a PB and big mekk, then boys on the outside 2 with or withoht eavy armor and with warbosses in there or cheap warbosses on bikes behind the bws. Seems lik a pretty good core.


If you put the Big Mek in a battlewagon, then no.

If you put the Big Mek with the KFF on a bike in the middle of 2 battlewagons within 6 inches of the Big Mek, then both Battlewagons can benefit from the KFF save.


This. Battlewagon in front and one on each side with the Big Mek on a bike in the middle. Best you're gonna get.


i guess it could be viable? But leaves that Mek wide open for death. I have a feeling you'd lose the Mek before you got ANY benefit for the Wagons...
   
Made in au
Regular Dakkanaut





 TedNugent wrote:
 44Ronin wrote:
internal balance

[...] cheesy ass combos

[...]competitive WAAC gamers

[...] commonly used buzzwords


Yup.


Everytime I read someone claim something is 'not 'viable' (cue mocking tone), I genuinely want to send them out a dictionary.
   
Made in us
Krazed Killa Kan






I would be more concerned about the fact that the Big Mek costs as much as another Battlewagon. Big Mek w/ KFF on a bike is 110 pts for a 1/3 save. All right, so you're spending as much to get a 1/3 save as you would spend on another wagon.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

 A Town Called Malus wrote:
 TedNugent wrote:
TableTopJosh wrote:
With the new rules if i have 3 BWs next to each other and a kff in the middle one will it cover all 3? Do the vehicles have to be completely inside six inches if the middle one?
If it does cover all three, why are people not excited about getting a 4 up cover save on their BWs again? Put a manz unit in the middle with a PB and big mekk, then boys on the outside 2 with or withoht eavy armor and with warbosses in there or cheap warbosses on bikes behind the bws. Seems lik a pretty good core.


If you put the Big Mek in a battlewagon, then no.

If you put the Big Mek with the KFF on a bike in the middle of 2 battlewagons within 6 inches of the Big Mek, then both Battlewagons can benefit from the KFF save.


This. Battlewagon in front and one on each side with the Big Mek on a bike in the middle. Best you're gonna get.


Okay i really hate what they did with the new kff... they gave already good wave serpents free cover saves, and the ability to almost never be penned unless you feel like getting free d6. Str 7 ignoring cover shots but they nerf our only saves and transports. The codex isnt all bad, but the vehicle nerfs alone make me pissed.


Automatically Appended Next Post:
 TedNugent wrote:
I would be more concerned about the fact that the Big Mek costs as much as another Battlewagon. Big Mek w/ KFF on a bike is 110 pts for a 1/3 save. All right, so you're spending as much to get a 1/3 save as you would spend on another wagon.


With the supplement you canget a 4 up relic kff, but its even more expensive.

This message was edited 1 time. Last update was at 2014/06/27 02:15:53


I always press dat, if you know what I mean. 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Melevolence wrote:
 A Town Called Malus wrote:
 TedNugent wrote:
TableTopJosh wrote:
With the new rules if i have 3 BWs next to each other and a kff in the middle one will it cover all 3? Do the vehicles have to be completely inside six inches if the middle one?
If it does cover all three, why are people not excited about getting a 4 up cover save on their BWs again? Put a manz unit in the middle with a PB and big mekk, then boys on the outside 2 with or withoht eavy armor and with warbosses in there or cheap warbosses on bikes behind the bws. Seems lik a pretty good core.


If you put the Big Mek in a battlewagon, then no.

If you put the Big Mek with the KFF on a bike in the middle of 2 battlewagons within 6 inches of the Big Mek, then both Battlewagons can benefit from the KFF save.


This. Battlewagon in front and one on each side with the Big Mek on a bike in the middle. Best you're gonna get.


i guess it could be viable? But leaves that Mek wide open for death. I have a feeling you'd lose the Mek before you got ANY benefit for the Wagons...


Well if you kept the Wagons in tight around the Mek (they'll have to be quite close anyway due to the 6" range) you could block LOS to him which then increases his chances of survival.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 A Town Called Malus wrote:
Melevolence wrote:
 A Town Called Malus wrote:
 TedNugent wrote:
TableTopJosh wrote:
With the new rules if i have 3 BWs next to each other and a kff in the middle one will it cover all 3? Do the vehicles have to be completely inside six inches if the middle one?
If it does cover all three, why are people not excited about getting a 4 up cover save on their BWs again? Put a manz unit in the middle with a PB and big mekk, then boys on the outside 2 with or withoht eavy armor and with warbosses in there or cheap warbosses on bikes behind the bws. Seems lik a pretty good core.


If you put the Big Mek in a battlewagon, then no.

If you put the Big Mek with the KFF on a bike in the middle of 2 battlewagons within 6 inches of the Big Mek, then both Battlewagons can benefit from the KFF save.


This. Battlewagon in front and one on each side with the Big Mek on a bike in the middle. Best you're gonna get.


i guess it could be viable? But leaves that Mek wide open for death. I have a feeling you'd lose the Mek before you got ANY benefit for the Wagons...


Well if you kept the Wagons in tight around the Mek (they'll have to be quite close anyway due to the 6" range) you could block LOS to him which then increases his chances of survival.


Until someone drops a plate on him? D: I need to re-read the rules a bit. I have a hankering that one guy was cheating hardcore last week against me with his pie plates. He was using a marine tank, firing a non barrage shot at my dudes behind walls, no clear sight to them. It's barrage that can do that only, correct?
   
Made in au
Regular Dakkanaut





TableTopJosh wrote:
 44Ronin wrote:
I like it, good internal balance more important than cheesy ass combos for competitive WAAC gamers fixtated and foaming at the mouth with commonly used buzzwords


Haha this statement is so wrong in many ways. In my opinion the new codex cuts back on a lot of varity of builds and took away some of the fun and flavor of a lot of units.


This is what I am talking about. Makes a claim, doesn't mention details or explains the claim.


Wanting orks to be more than a doormat in competitive play is all most people want. Your comment has not merit. Orks never had cheesy combos before.


4th ed Ork codex had a ton of cheese available when it was released....


We didnt want cheesy combos, all we wanted was a little more attention to some of the outdated options and rules of the codex and in many ways the new codex has failed to do that. So please dont say things that have no real basis.


and we got that...waaagh coming back, ere we go etc., lets also mention the points drops on many many units.

No...you don't speak of such things...

People primarilly keep bringing up the following.

The KFF being docked in effectiveness. Something which was only supposed to be a marginal piece of wargear, but was always used as integral part of list building by the meta of 4-6th.

Mob rule changes

Wartrukks being fragile...

This message was edited 1 time. Last update was at 2014/06/27 02:20:21


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Melevolence wrote:
 A Town Called Malus wrote:
Melevolence wrote:
 A Town Called Malus wrote:
 TedNugent wrote:
TableTopJosh wrote:
With the new rules if i have 3 BWs next to each other and a kff in the middle one will it cover all 3? Do the vehicles have to be completely inside six inches if the middle one?
If it does cover all three, why are people not excited about getting a 4 up cover save on their BWs again? Put a manz unit in the middle with a PB and big mekk, then boys on the outside 2 with or withoht eavy armor and with warbosses in there or cheap warbosses on bikes behind the bws. Seems lik a pretty good core.


If you put the Big Mek in a battlewagon, then no.

If you put the Big Mek with the KFF on a bike in the middle of 2 battlewagons within 6 inches of the Big Mek, then both Battlewagons can benefit from the KFF save.


This. Battlewagon in front and one on each side with the Big Mek on a bike in the middle. Best you're gonna get.


i guess it could be viable? But leaves that Mek wide open for death. I have a feeling you'd lose the Mek before you got ANY benefit for the Wagons...


Well if you kept the Wagons in tight around the Mek (they'll have to be quite close anyway due to the 6" range) you could block LOS to him which then increases his chances of survival.


Until someone drops a plate on him? D: I need to re-read the rules a bit. I have a hankering that one guy was cheating hardcore last week against me with his pie plates. He was using a marine tank, firing a non barrage shot at my dudes behind walls, no clear sight to them. It's barrage that can do that only, correct?

Yup. Only Barrage weapons, and things like Smart Missile Systems and other homing weapons can target models and then remove them as casualties that the firer can't see.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Grovelin' Grot Rigger





4th ed Ork codex had a ton of cheese available when it was released....


In all fairness, the 4th Edition Codex was released three editions ago, and the Orks, though starting strong, hadn't exactly been on an upward swing.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 A Town Called Malus wrote:
Melevolence wrote:
 A Town Called Malus wrote:
Melevolence wrote:
 A Town Called Malus wrote:
 TedNugent wrote:
TableTopJosh wrote:
With the new rules if i have 3 BWs next to each other and a kff in the middle one will it cover all 3? Do the vehicles have to be completely inside six inches if the middle one?
If it does cover all three, why are people not excited about getting a 4 up cover save on their BWs again? Put a manz unit in the middle with a PB and big mekk, then boys on the outside 2 with or withoht eavy armor and with warbosses in there or cheap warbosses on bikes behind the bws. Seems lik a pretty good core.


If you put the Big Mek in a battlewagon, then no.

If you put the Big Mek with the KFF on a bike in the middle of 2 battlewagons within 6 inches of the Big Mek, then both Battlewagons can benefit from the KFF save.


This. Battlewagon in front and one on each side with the Big Mek on a bike in the middle. Best you're gonna get.


i guess it could be viable? But leaves that Mek wide open for death. I have a feeling you'd lose the Mek before you got ANY benefit for the Wagons...


Well if you kept the Wagons in tight around the Mek (they'll have to be quite close anyway due to the 6" range) you could block LOS to him which then increases his chances of survival.


Until someone drops a plate on him? D: I need to re-read the rules a bit. I have a hankering that one guy was cheating hardcore last week against me with his pie plates. He was using a marine tank, firing a non barrage shot at my dudes behind walls, no clear sight to them. It's barrage that can do that only, correct?

Yup. Only Barrage weapons, and things like Smart Missile Systems and other homing weapons can target models and then remove them as casualties that the firer can't see.


Well then. I brought it up a few times, that his tank was making shots even though it was sitting behind buildings, while my Orks were also...behind buildings. He smiled as if I were joking, but I gave him a look and he rolled for scatter anyway. Wasn't worth fighting over. I ended up blowing up the tank. Yes, I went in and Klawed it, despite my Boyz glancing it to death. I wanted it to EXPLODE with my Orky annoyance. :(
   
Made in au
Regular Dakkanaut





 Zog Off wrote:
4th ed Ork codex had a ton of cheese available when it was released....


In all fairness, the 4th Edition Codex was released three editions ago, and the Orks, though starting strong, hadn't exactly been on an upward swing.


Yes... and the cheese was based on rule abuses made by WAAC gamers.

The nob wound allocation nonsense and such...

I prefer such crap.... removed
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

 44Ronin wrote:
TableTopJosh wrote:
 44Ronin wrote:
I like it, good internal balance more important than cheesy ass combos for competitive WAAC gamers fixtated and foaming at the mouth with commonly used buzzwords


Haha this statement is so wrong in many ways. In my opinion the new codex cuts back on a lot of varity of builds and took away some of the fun and flavor of a lot of units.


This is what I am talking about. Makes a claim, doesn't mention details or explains the claim.


Wanting orks to be more than a doormat in competitive play is all most people want. Your comment has not merit. Orks never had cheesy combos before.


4th ed Ork codex had a ton of cheese available when it was released....

You are the worst type of person on these forums.
1. I didnt explain because this forum has be an ongoing discussion about the nerfed army types and units. Ie kan wall getting the shaft, trukk rush losing ramshackle and new changes to the mob rule, and deff rolla bws getting nerfed, nob biker lists losing cybork invulns, etc.
2. Ork cheese is so mild compared to most armies. Especially in last few years in 6th and now in 7th we have none. Wanting a competitive army isnt the same as wanting a 2 plus rerollable deathstar so please stop acting like ork players dont deserve some powerful units.

This message was edited 1 time. Last update was at 2014/06/27 02:33:55


I always press dat, if you know what I mean. 
   
Made in us
Battlewagon Driver with Charged Engine





 44Ronin wrote:
 Zog Off wrote:
4th ed Ork codex had a ton of cheese available when it was released....


In all fairness, the 4th Edition Codex was released three editions ago, and the Orks, though starting strong, hadn't exactly been on an upward swing.


Yes... and the cheese was based on rule abuses made by WAAC gamers.

The nob wound allocation nonsense and such...

I prefer such crap.... removed


It was removed. And then nerfed. For some reason.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

I am actually curious if Ronin plays orks.

I always press dat, if you know what I mean. 
   
Made in au
Regular Dakkanaut





TableTopJosh wrote:
I am actually curious if Ronin plays orks.


Yes I do and I'm curious why people bank on Orks having armour saves
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

Haha Ronin, Ronin, Ronin.


I always press dat, if you know what I mean. 
   
Made in au
Regular Dakkanaut





TableTopJosh wrote:
Haha Ronin, Ronin, Ronin.



Well... we also read people banking on exactly how the wartrukk blows up...
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 44Ronin wrote:
TableTopJosh wrote:
I am actually curious if Ronin plays orks.


Yes I do and I'm curious why people bank on Orks having armour saves


It would just be nice to actually GET some armor saves is all. Every other faction seems to have incredible armor saves, so most times our bullets just bounce right off...yet we get vaporized

It's the nature of Orks, but it's still a sadness factor.
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

What do you fellow warbosses think about this idea. Obviously all of us dont have codex in our hands but im prettt sure you can fit this in a 1500-1750 point list.

Mega warboss, lucky stikk
Warboss, bike, pk
Painboy

20x ard boyz, pk
12x boyz, pk, trukk
12x boyz, pk, tru'kk

3x meganobz, bw
10x bikers, nob pk
1x bw

Allied ork supplement
Big mekk, relic kff,(4+), bike
12x orkz, pk trukk

Bws roll up front, pb and mega warboss with meganobs. Big mekk with kff and bikers flank/hide behind to grant cover and kff. The trukks then flank the BWs and apply pressure. Goal would be to use 4+ and the new and improved assualt range of boyz yo get into combat asap. Lacks any eeal shooting and anti air, just trying ro think of ome uses for my BWs and truks

This message was edited 1 time. Last update was at 2014/06/27 03:03:34


I always press dat, if you know what I mean. 
   
 
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