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Made in us
Been Around the Block




Earth

TableTopJosh wrote:
I am actually curious if Ronin plays orks.


As do I.

and not everyone plays a WAAC type list, and sorry for wanting to protect my units from dying as quickly with a 50pt upgrade (if that is cheese too??) is cybork body cheese? I sure didn't think so; at least it was a save, and don't tell me KFF is now an invul so its all good, that is only good in shooting and I'm talking about CC.

- 5000
1000 (WIP)
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Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

 44Ronin wrote:
TableTopJosh wrote:
Haha Ronin, Ronin, Ronin.



Well... we also read people banking on exactly how the wartrukk blows up...


Yep, one exaggerated example to show how painful the changes to trukks can be. Whats wrong with that?

I always press dat, if you know what I mean. 
   
Made in au
Regular Dakkanaut




TableTopJosh wrote:
 44Ronin wrote:
I like it, good internal balance more important than cheesy ass combos for competitive WAAC gamers fixtated and foaming at the mouth with commonly used buzzwords


Haha this statement is so wrong in many ways. In my opinion the new codex cuts back on a lot of varity of builds and took away some of the fun and flavor of a lot of units.

Wanting orks to be more than a doormat in competitive play is all most people want. Your comment has not merit. Orks never had cheesy combos before. We didnt want cheesy combos, all we wanted was a little more attention to some of the outdated options and rules of the codex and in many ways the new codex has failed to do that. So please dont say things that have no real basis.


So really, you wanted orks to be better than tau and eldar? Thats the only way that they'd be 'more than a doormat in competitive play'

People need to give up on playing this competitively. 40k was not made for competitive play.
   
Made in us
Been Around the Block




Earth

Dragonzord wrote:
TableTopJosh wrote:
 44Ronin wrote:
I like it, good internal balance more important than cheesy ass combos for competitive WAAC gamers fixtated and foaming at the mouth with commonly used buzzwords


Haha this statement is so wrong in many ways. In my opinion the new codex cuts back on a lot of varity of builds and took away some of the fun and flavor of a lot of units.

Wanting orks to be more than a doormat in competitive play is all most people want. Your comment has not merit. Orks never had cheesy combos before. We didnt want cheesy combos, all we wanted was a little more attention to some of the outdated options and rules of the codex and in many ways the new codex has failed to do that. So please dont say things that have no real basis.


So really, you wanted orks to be better than tau and eldar? Thats the only way that they'd be 'more than a doormat in competitive play'

People need to give up on playing this competitively. 40k was not made for competitive play.



Do you think everyone plays competitively? do you like losing?

- 5000
1000 (WIP)
500 (WIP)

 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

Lucky stikks on a mega armored warboss with a pb giving him FNP seems great.
You get to reroll any failed armor saves with a high probability of success or if your armor save is negated you can reroll 2 feel no pain because its going to be a wound either way. You can also reroll a thrid feel no pain if its your last wound, although im not sure if you can individually choose what single wounds youre allowed to reroll?

I always press dat, if you know what I mean. 
   
Made in ca
Regular Dakkanaut




TableTopJosh wrote:
What do you fellow warbosses think about this idea. Obviously all of us dont have codex in our hands but im prettt sure you can fit this in a 1500-1750 point list.

Mega warboss, lucky stikk
Warboss, bike, pk
Painboy

20x ard boyz, pk
12x boyz, pk, trukk
12x boyz, pk, tru'kk

3x meganobz, bw
10x bikers, nob pk
1x bw

Allied ork supplement
Big mekk, relic kff,(4+), bike
12x orkz, pk trukk

Bws roll up front, pb and mega warboss with meganobs. Big mekk with kff and bikers flank/hide behind to grant cover and kff. The trukks then flank the BWs and apply pressure. Goal would be to use 4+ and the new and improved assualt range of boyz yo get into combat asap. Lacks any eeal shooting and anti air, just trying ro think of ome uses for my BWs and truks


Can't take an Allied detachment as the same formation. Just move one of the other trukk boyz to the second CAD.
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

Dragonzord wrote:
TableTopJosh wrote:
 44Ronin wrote:
I like it, good internal balance more important than cheesy ass combos for competitive WAAC gamers fixtated and foaming at the mouth with commonly used buzzwords


Haha this statement is so wrong in many ways. In my opinion the new codex cuts back on a lot of varity of builds and took away some of the fun and flavor of a lot of units.

Wanting orks to be more than a doormat in competitive play is all most people want. Your comment has not merit. Orks never had cheesy combos before. We didnt want cheesy combos, all we wanted was a little more attention to some of the outdated options and rules of the codex and in many ways the n
ew codex has failed to do that. So please dont say things that have no real basis.


So really, you wanted orks to be better than tau and eldar? Thats the only way that they'd be 'more than a doormat in competitive play'

People need to give up on playing this competitively. 40k was not made for competitive play.


What is it ith people on dakka and the idea of competition?

All i want is to be able to field an army that gives me a chance to outplay and compete with other armies in a competitive or tournament scene. But youre right what i actually meant was im mad because Orks cant table Eldar and Tau. Im clearly being unreasonable.


I always press dat, if you know what I mean. 
   
Made in ca
Regular Dakkanaut




TableTopJosh wrote:
Lucky stikks on a mega armored warboss with a pb giving him FNP seems great.
You get to reroll any failed armor saves with a high probability of success or if your armor save is negated you can reroll 2 feel no pain because its going to be a wound either way. You can also reroll a thrid feel no pain if its your last wound, although im not sure if you can individually choose what single wounds youre allowed to reroll?


Can't re-roll FNP with it.

Technically, every roll is one at a time, you are just using quick dice to roll multiple at once.
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

NamelessBard wrote:
TableTopJosh wrote:
What do you fellow warbosses think about this idea. Obviously all of us dont have codex in our hands but im prettt sure you can fit this in a 1500-1750 point list.

Mega warboss, lucky stikk
Warboss, bike, pk
Painboy

20x ard boyz, pk
12x boyz, pk, trukk
12x boyz, pk, tru'kk

3x meganobz, bw
10x bikers, nob pk
1x bw

Allied ork supplement
Big mekk, relic kff,(4+), bike
12x orkz, pk trukk

Bws roll up front, pb and mega warboss with meganobs. Big mekk with kff and bikers flank/hide behind to grant cover and kff. The trukks then flank the BWs and apply pressure. Goal would be to use 4+ and the new and improved assualt range of boyz yo get into combat asap. Lacks any eeal shooting and anti air, just trying ro think of ome uses for my BWs and truks


Can't take an Allied detachment as the same formation. Just move one of the other trukk boyz to the second CAD.


Damn. I havent played too much 7th and i was hoping to be able to do that with one CAD because that my group and a lot od tournaments will use. BAO allows you to take any units from your faction so I guess if i droppes the biker warboss this list is possible under those types of tournament rules.


Automatically Appended Next Post:
NamelessBard wrote:
TableTopJosh wrote:
Lucky stikks on a mega armored warboss with a pb giving him FNP seems great.
You get to reroll any failed armor saves with a high probability of success or if your armor save is negated you can reroll 2 feel no pain because its going to be a wound either way. You can also reroll a thrid feel no pain if its your last wound, although im not sure if you can individually choose what single wounds youre allowed to reroll?


Can't re-roll FNP with it.

Technically, every roll is one at a time, you are just using quick dice to roll multiple at once.

I thought it was all saving throws? I guess fnp isnt a saving throw. I really need the new codex haha.

This message was edited 1 time. Last update was at 2014/06/27 03:21:26


I always press dat, if you know what I mean. 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

Still wondering if I should get this codex.

Is the ghazskull suppliment gonna be good enough do you guys think? I hear a few say it offers even less and some say they are ok with it.

Maybe a suppliment that makes Kans Elites like it was promised and NOT be affected by pinning and moral checks? lol.

   
Made in us
Longtime Dakkanaut




St. George, UT

The rules, nerfs, buffs, etc. wont keep me from buying the codex.

What will keep me from buying it is the stupidly high cost with a completely apparent drop in art quality, fluff, etc. All those little things that actually make the codex interesting outside of the rules.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Regular Dakkanaut




Hope this has not been said yet but was looking at the new Orx Dex did anyone else notice that Killa Kans are now STR 7 not 10?? They took away their DCCW and gave them somthing called a Kan Klaw which is +2Str AP2 instead.

Waaagghhhh!!!!!!!!  
   
Made in us
Regular Dakkanaut






 ravenousork25 wrote:
I sure didn't think so; at least it was a save, and don't tell me KFF is now an invul so its all good, that is only good in shooting and I'm talking about CC.


That's why you take a couple Painboys, for the FNP in CC.
   
Made in us
Been Around the Block




Earth

 Jayden63 wrote:
The rules, nerfs, buffs, etc. wont keep me from buying the codex.

What will keep me from buying it is the stupidly high cost with a completely apparent drop in art quality, fluff, etc. All those little things that actually make the codex interesting outside of the rules.


+1 to you sir. same here.

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1000 (WIP)
500 (WIP)

 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

Orkhead wrote:
Hope this has not been said yet but was looking at the new Orx Dex did anyone else notice that Killa Kans are now STR 7 not 10?? They took away their DCCW and gave them somthing called a Kan Klaw which is +2Str AP2 instead.


Yup! they took the single most useless and weakest mech in the entire game and nerfed it in order to make the deffdread more appealing to players. Even though the Deff Dread is also unplayable.

There is a reason why Kan wall used to be good and that is only because you placed completely useless and utterly cheap and expendable walls of kans in the front whos job it was to get killed and nothing more. They were a wall for a reason. Now they took way something that made them half decent in combat, Increased their points and gave them nothing in return except I think they can...do 6 in a troop? Yay? I guess?

Its basically just GW saying to all ork players...hey! Give us $150.00 more because we want your money! Then never had the bright idea to make an option to make them troop choices which would had forced people to spend $830.00 more on Kans, so you can field 6 troops of 6 Kans with 3 heavy Troops of 6 Kans...AND if they would had Made Kans an Elite like they fething SHOULD HAD...we could field DEFF DREADS and had an army of

HQ Warlord: HQ that makes Kans Troops
6 Troops of 6 Kans each
3 Elite Troops Of Kans
3 troops of whatever is a good mech based fast attack option. Buggies maybe?
3 Heavy Support Troops of 1 Deff Dread Each.or Gorka Noughts with Guys in them.

THAT is the kind of fething ARMIES WE SHOULD BE TOOLIN AROUND IN.

If I made the Ork Codex...which I may just have to build a fan made one. That is the kind of Bound Foc Army we should be able to field!

This message was edited 1 time. Last update was at 2014/06/27 04:44:11


   
Made in us
Dakka Veteran





California

Kans still serve the same purpose now you just get more per choice. Their role did. Ot change at all or their use fullness.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in gb
Regular Dakkanaut




What is CAD?...
   
Made in au
Liche Priest Hierophant







Combined Arms Detachment
   
Made in us
Regular Dakkanaut




 Dakkafang Dreggrim wrote:
Kans still serve the same purpose now you just get more per choice. Their role did. Ot change at all or their use fullness.

You must play differently than I do for my kans used to kill multiple wound T4 models/ LandRaiders/ Monoliths. They can do none of that now.

Waaagghhhh!!!!!!!!  
   
Made in nz
Longtime Dakkanaut





New Zealand

Re "the codex artwork is all gone", not really but sort of.

The first 30ish pages of fluff still have artwork as usual, then 14 pages of model photos.

Then the new-style army list, which no longer has a section of fluff for each unit and then the army list with points etc; instead the fluff and points etc for each unit are combined (which frankly I prefer), and yes this section has photos and not artwork. (From comments in WDW, all new codexes will be formatted this way.)

Finally 17 pages of Appendix, with occasional small bits of art to illustrate individual weapons and fill empty space.
   
Made in gb
Regular Dakkanaut




Im guessing CAD then is the old standard foc then?
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

rtb01 wrote:
Im guessing CAD then is the old standard foc then?


CAD is taking a second detachment of the same codex as your primary detachment.

Ergo, my main codex is Orks. I have one Forge Org which I use to set up my army. I then take a CAD, Combined Arms Detachment, which gives me a second force org for Orks. All of these Orks are subject to objective secured, can ride in the transports of my main detachment, and for all intents and purposes it gives you infinite slots of everything.

The only "catch" is that, for each CAD you must take the mandatory slots. I.E., if I wanted to have my main detachment and 2 CAD to go with it, I would have to have 6 units of troops and 3 HQ selections, because each detachment has 2 troops 1 HQ mandatory. I would then have 9 fast attack, 9 heavy, and 9 elite to go with them though.

   
Made in au
Regular Dakkanaut





Hinging a whole army on a single psychic power (lash) or piece of wargear is cheesy to me.


and when that item/power gets adjusted, chaos ensues.


Automatically Appended Next Post:
and lets not forget, the original KFF 6" bubble was for models, not units

This message was edited 1 time. Last update was at 2014/06/27 07:16:37


 
   
Made in us
Battlefortress Driver with Krusha Wheel






Wow every time I read the codex, I find something new to hate.

I cant believe I waited this long for an update, only to be a monkeys paw wish.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

 Orock wrote:
Wow every time I read the codex, I find something new to hate.

I cant believe I waited this long for an update, only to be a monkeys paw wish.


I know how you feel. Every time I read this thread, I find you complaining about something.

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

6,000pts
5,500pts
3,500pts
2,500pts 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Oh for god's sake, it's not even out yet lol. Try playing the game with the new rules first?

Also, think I'll just leave this here for you all...



Think that big thing on the Nob's shoulders is called a Tellyporta Blaster

This message was edited 2 times. Last update was at 2014/06/27 07:48:26


AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in us
Average Orc Boy




Oregon IL

well, so much for the old motto 'boyz before toyz'...

http://www.games-workshop.com/en-US/Split-Grin-Bad-Moons-Tribe
   
Made in au
Regular Dakkanaut







They're bad moonz...
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine



Neat stuff, except that price tag makes me want to vomit.
   
Made in us
Average Orc Boy




Oregon IL

 44Ronin wrote:


They're bad moonz...


meh... i don't really do bad moonz. my boyz are a mix of evil sunz and deathskullz. got one dread, and that's only cuz the sentinel was marked down considerably at the store, and looked like it'd be tons o' fun to convert.
   
 
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