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Made in gb
Furious Fire Dragon




Peterborough, England.

Here's a little question. Out of all the armies currently available to play within standard 40k rules. Which army is the best at taking down fliers. I was thinking this as a pure imperial knight army has a slight weakness in the form of fliers. What do you guys thing would be the best army at taking down fliers and too ally with knights in this case?

   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Imperial guard with the FW version of the Hydra cuz they have interceptor and ignoring jinks

Else from vanilla..
There's been a while people used to have heavy flyer lists against me... and iv'e been running crimson fist for my space marines when the new codex hit i normally use two dev squads with missle launchers behidn a Agies with quad gun now, it helps allot having tankhunter being Crimsonfist(with Imperial fist) chapter tactics. Then there's the new anti air tanks we have after that.. i still face a few flyers but not as many .

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Made in ca
Focused Dark Angels Land Raider Pilot




Calgary

I'd argue guard would be best at it followed by space marines.

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Sybarite Swinging an Agonizer




Or tau, simply because every battlesuit may have Skyfire.

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Hellish Haemonculus






Boskydell, IL

Imperial Guard followed by Tau or Space Marines.

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Made in gb
Nasty Nob






NauticalKendall wrote:
Or tau, simply because every battlesuit may have Skyfire.

Farsight Enclaves, because your entire army can be battlesuits with skyfire.

EDIT: or Necrons with Night Scythes.

This message was edited 1 time. Last update was at 2014/03/23 20:06:08


   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

 Perfect Organism wrote:
NauticalKendall wrote:
Or tau, simply because every battlesuit may have Skyfire.

Farsight Enclaves, because your entire army can be battlesuits with skyfire.

EDIT: or Necrons with Night Scythes.

But it's not recommended because the skyfire upgrade costs 20 points per mod.

7000
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Made in us
Decrepit Dakkanaut





Vallejo, CA

Definitely imperial guard. They have vendettas with TL lascannons and skyfire, and cheaper hydras with TL autocannons and skyfire.

And both vendettas and hydras can be taken in squads of up to 3, so it's possible to have 9 hydras and 9 vendettas. Plus, even their infantry can twin-link everything with orders, so it's possible to run a guard army where nothing is straight bad against fliers.



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Fireknife Shas'el






for about 360 you can get a Commander with dual missile pods, skyfire, and target lock with 3 suits, each with skyfire and dual missiles. Very mobile anti-air platform. That's Enclave too, so that's just your HQ and mandatory troop.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

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Made in us
Deadly Dire Avenger





If you're wanting to start a Imperial Knights Army with anti-fire support, I would highly recommend Imperial Knights. Take 4 Knights (2 versions each) at 1490 points. Then take imperial guards as allies with minimal Company Command for HQ, a squad of veterans for Troops, then a squadron of 3 vendettas for your fast attack slot. The allied guards will cost 510 points, giving you a perfect 2000 point list.

- 12500
- 7000
Imperial Knight - 1500
-1250

High Elves - 8000
 
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

Just get a Firestorm Redoubt.

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Olympia, WA

 Deraiderspam wrote:
Here's a little question. Out of all the armies currently available to play within standard 40k rules. Which army is the best at taking down fliers. I was thinking this as a pure imperial knight army has a slight weakness in the form of fliers. What do you guys thing would be the best army at taking down fliers and too ally with knights in this case?


Tau and IG have a remarkably good bevy of weapons to take out flyers.

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Made in gb
Hallowed Canoness





Between

Another vote for Guard.

Naked Company Command squad.
Infantry Platoon with 3 sets of Sabre Platforms.

Sabre Platforms replace your Heavy Weapon Teams with basically the same thing, but as Artillery with Skyfire and Interceptor.

Either that or just fully mechanised Elysians with lascannons on the Valkyries and Vendetta/Vulture support.



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 Furyou Miko wrote:
Naked Company Command squad.

What miniatures would you suggest?

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Made in gb
Shas'la with Pulse Carbine





Watford, England

 Savageconvoy wrote:
for about 360 you can get a Commander with dual missile pods, skyfire, and target lock with 3 suits, each with skyfire and dual missiles. Very mobile anti-air platform. That's Enclave too, so that's just your HQ and mandatory troop.


Good shout. I might consider this just for 4 S7 shots at BS5.

On topic, I'd say Tau are pretty good at AA. Riptides with VT are pretty good at taking them down.
Broadsides with missiles. Sky-ray. Crisis suits.
   
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Hallowed Canoness





Between

 Kroothawk wrote:
 Furyou Miko wrote:
Naked Company Command squad.

What miniatures would you suggest?


Shadowforge BUDZ. Totally.



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Made in us
Fireknife Shas'el






I'd suggest the Skyray over the Broadsides. It's amazing against MC and FMC, decent against flyers getting 1.67 pens assuming a marker hits and alpha striking it's missiles. Longer range gives it a bit more flexibility than the Broadside.
Two Broadsides cost over 170 with VT and will get about 1 glance and 1 pen on AV12. The benefit is that you're getting this each turn.
Commander, suits, and Skyray: about 475
Commander, suits, and 2 Broadsides: about 532
The difference in cost is enough for an ADL. Spend a bit more for an Icarus Lascannon for the commander ends up at 557 and now you'll have an incredible control of the sky.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

Despite their anti-air superiority, I would caution against tau if you you are not used to low ally levels as tau are desperate allies with IK. Otherwise, go for it.

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Made in gb
Brigadier General





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Space marines have 2 vehicles that are both quite brutal against flying vehicles.

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Screaming Shining Spear





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 sing your life wrote:
Space marines have 2 vehicles that are both quite brutal against flying vehicles.


The Vendetta is much more efficient at anti-air than anything in the space marine arsenal.
   
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The new Sick Man of Europe

Martel732 wrote:
 sing your life wrote:
Space marines have 2 vehicles that are both quite brutal against flying vehicles.


The Vendetta is much more efficient at anti-air than anything in the space marine arsenal.


That probably be baca use vendetta is better at everything compared to most other units.

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Made in us
Locked in the Tower of Amareo




That's why I wouldn't use the word "brutal" for marine anti-air. Stormravens are overcosted and Stormtalons usually have to HP stuff out.
   
Made in us
Frenzied Berserker Terminator






Slaanesh daemons are solid vs flyers as well. They're daemon princes can have 2d6 str7-9 shots with skyfire.



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Made in gb
Junior Officer with Laspistol




Manchester, UK

 phatonic wrote:
Imperial guard with the FW version of the Hydra cuz they have interceptor and ignoring jinks


Hydras don't get interceptor. I think that the hydra platforms did but they lost it in the latest rules.

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