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Made in us
Member of the Ethereal Council






Lately I have developed a severe fear of loosing. I dont know why, maybe because all the games I have lost have been against Jerks(excluding my friends) The last couple of months. Its not that All I care about Is winning, Im scared of loosing. That for some reason that may be bad.

5000pts 6000pts 3000pts
 
   
Made in au
Hellacious Havoc





Parkes NSW Australia

I'm like that with my High Elves in fantasy but i bought an ork army to screw around with, in 40K i fear losing with my chaos but my tau can die as often as they like haha

"I was reading this as fetus, man I was wrong!" - BunkerBob

Fantasy - High Elves 6000PTS....Goblins 2000PTS

40K - Tau 2000PTS .... Imperial Guard 1000PTS .....Chaos Space Marines - 1000PTS

NECROMUNDA!!! 
   
Made in us
Bounding Assault Marine






stop playing for a while. go outside and chill out.

you automatically lose points for using the trite gamer-isms: balanced, meta, Mat Ward, etc. 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






Remember that is is just a game, and a very silly one at that. You are playing with toy soldiers. Why are you afraid of losing?

Error 404: Interesting signature not found

 
   
Made in us
Regular Dakkanaut




fear leads to anger, anger leads to hate, hate, leads to triple riptide spam
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

tremere47 wrote:
fear leads to anger, anger leads to hate, hate, leads to triple riptide spam


Triptide leads to...suffering.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Prophetic Blood Angel Librarian




tremere47 wrote:
fear leads to anger, anger leads to hate, hate, leads to triple riptide spam


Hahaha! Epic!!!
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Loosing what? Arrows? Hounds?

Anyhow like others said, stop playing for a bit and just watch a few games, your clearly taking this too seriously at the moment.
   
Made in au
Hellacious Havoc





Parkes NSW Australia

Nooooo, channel that fear into every roll, use it, embrace it! Your opponents will fall and you will become more powerful then ever!

"I was reading this as fetus, man I was wrong!" - BunkerBob

Fantasy - High Elves 6000PTS....Goblins 2000PTS

40K - Tau 2000PTS .... Imperial Guard 1000PTS .....Chaos Space Marines - 1000PTS

NECROMUNDA!!! 
   
Made in au
Infiltrating Broodlord





Brisbane

You could always expand your knowledge to different types of knots! http://www.netknots.com/rope_knots/

Make sure to make them tight so they have less of a chance of getting loose! Especially when tying stuff to the roof of your car or to a trailer as you would not want anything to fall off as you might lose it.

 
   
Made in us
Locked in the Tower of Amareo




I am BA. I am immune to giving a feth about winning. Losing gracefully, that is, the ability to keep losing without flipping tables, is now eroding.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

I play Nids without Dataslates.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in za
Fixture of Dakka




Temple Prime

tremere47 wrote:
fear leads to anger, anger leads to hate, hate, leads to triple riptide spam

If I had the space, I'd sig this.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Locked in the Tower of Amareo




 Happyjew wrote:
I play Nids without Dataslates.


BA are still worse, hehe.
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Lose the fear of losing.
To lose is not the worst thing.
Learning to lose and lose well is a good thing.

I'd rather play a good loser than a bad winner.

Enjoy the game for its own sake. Once you can do this, you will see your enjoyment of the game increase exponentially.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Ragin' Ork Dreadnought




Martel732 wrote:
 Happyjew wrote:
I play Nids without Dataslates.


BA are still worse, hehe.

Orks without Lootas, Shootas, or Nob Bikers?
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

I dont tend to mind losing, and that drives my friends nuts because i dont take it seriously enough and play for fun.

Probably my not pulling my face takes the fun out of any gloating they were gonna do.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Martel732 wrote:
 Happyjew wrote:
I play Nids without Dataslates.


BA are still worse, hehe.


Worse than running Nid with absolutely no Synapse?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Sorry Martel, Happyjew wins this.

BA do not inflict heavy casualties on their overpriced units during their own turn!

This message was edited 1 time. Last update was at 2014/03/27 22:20:12


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

 Happyjew wrote:
tremere47 wrote:
fear leads to anger, anger leads to hate, hate, leads to triple riptide spam


Triptide leads to...suffering.


Sigged

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Thraka, your sig can't contain all that. :]

There ya go.

This message was edited 1 time. Last update was at 2014/03/27 22:26:47


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Stalwart Veteran Guard Sergeant




 hotsauceman1 wrote:
Lately I have developed a severe fear of loosing. I dont know why, maybe because all the games I have lost have been against Jerks(excluding my friends) The last couple of months. Its not that All I care about Is winning, Im scared of loosing. That for some reason that may be bad.


Jump on the Taudar bandwagon. Free win vs 90% of every other list. All you have to do is deploy > roll dice > win.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Just play a bunch more games. Once you have a few hundred wins and a few hundred losses, whether you win or lose a game will have less significance. With a big bag of wins, you'll have nothing to prove, and a big bag of losses means you've been there before and wound up just fine.

Plus, the more you play the more you'll see just how much of a dice game 40k is, so you'll take winning and losing less to heart when you see just how easy it is for a single die roll or two determine the outcome of the game.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Locked in the Tower of Amareo




 BrotherHaraldus wrote:
Sorry Martel, Happyjew wins this.

BA do not inflict heavy casualties on their overpriced units during their own turn!


That's true, I didn't know that synapseless Tyranids were even a thing. They are still better than BA without their dataslate.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Martel732 wrote:
 BrotherHaraldus wrote:
Sorry Martel, Happyjew wins this.

BA do not inflict heavy casualties on their overpriced units during their own turn!


That's true, I didn't know that synapseless Tyranids were even a thing. They are still better than BA without their dataslate.


Sometimes you want a challenge. Sometimes you forget your Synapse at home...

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Locked in the Tower of Amareo




Yeah. That's a pretty big challenge, I must say.
   
Made in us
Shade of Despair and Torment







My brother in law was a Ukranian chess champion. When he taught me chess, he said "You play not to win, but instead not to lose." That leaves either winning or a draw, two outcomes instead of one. Also, when samurai fought, they already excepted death as a possible outcome. They came to terms with it. Then, They didn't worry about it in the heat of battle, and in that moment of clarity, ended up surviving.

***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Well, except for the ones that died. But they were cool with the idea, so I'm sure that having limbs severed was acceptable to them.

In regards to the OP, losing isn't so bad. I have a fear of being annihilated by my better opponents, as they also enjoy challenging games. I fear that I won't provide sufficient challenge to make the game enjoyable for them... though I've only lost 2 games of 6th edition thus far. Yeah, bragging. I'm not a tourney player, but I play against tourney players and guys that are the best in my store.

So while my fear isn't really justified, it's there all the same. I get that you can be invested in this game. It's my primary social outlet, now that I'm a grownup with kids and a mortgage, so I want to make sure the people I like to hang out with are also enjoying themselves. If the problem is that you've got a streak going, forget it. If the problem is that you lose to jerks, they're jerks, so don't worry about it. If you wouldn't engage that person in a social event outside of gaming, the game you're playing is just a time filler anyhow.

A fun time filler, but just filler.

I look at losing as a way to gain Experience Points towards your Gamer Class. [That's some serious geekery, right there.] You gain more by losing, so to speak. When you lose, and it happens to the best of us, instead of thinking of all the ways you couldn't possibly have won, start looking at the ways you could have won, if luck had gone a little differently, or you'd tried a different tactic. Sometimes, I've gotten to the end of a game, lost, and realized that I was doomed from the get go by a bad setup and poor army selection. [Spread out with a static shooty army.] Both of which were my fault, but I didn't really notice until the game was underway, and I couldn't put enough pressure on enemy units because I was spread out, and my powerful shooting meant little, since I needed to go out and get objectives... which I couldn't without sacrificing what little firepower I could apply.

I learned a lot that game, even though it was totally one sided. That loss showed me the glaring weakness of a sit'n'shoot, gunline style army in 5th edition, when playing for 5 objectives... Anyhow, losing is a valuable for the experience it gives you. Try to look at it that way, and you can see that a loss is something to look forward to and enjoy as much as a win.

Well, almost as much.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Another thing you can do is take steps towards not seeing losing as a binary state. If it's not "I lost or I didn't" than the impact of the "I lost" is lessened.

For example, try playing some games where you know you're going to lose, and that is the expected outcome from the beginning. Take a terrible list or a points handicap or purposely place the terrain really badly, or something. Something where you can both play your best and also still probably lose.

Because once you get familiar and comfortable with losing, you can start to see the nuance that makes it all much less intimidating. You will start to see things like "Well, I lost, but I did really well considering how well my opponent rolled" or "I lost, but I did pretty well with a really weak army. It's interesting to see those things that did better than I expected." You will start to see whether you lost or not as one part of the overall end result of the game, rather than the only one, that will determine if you comprehensively failed as a human being or not.

From there, things get even broader, and you start feeling like a failure if you won a boring game, while feeling good if you lost but something insanely bonkers happened that everyone had a good laugh at. Eventually it gets so broad that the end of the game is just one very small part of the overall game, and it really does become more a matter of playing than winning or losing.

Needless to say, your fear of losing will be pretty low by that point.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Member of the Ethereal Council






I think what Im more afraid of Is loosing to some Ass, It happend alot lately.

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