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Made in us
Archmagos Veneratus Extremis




On the Internet

Noir wrote:
 ClockworkZion wrote:
 Ravenous D wrote:
Hollismason wrote:
When did GW release a statement saying they hated their customer base? I must have missed that.

I will say as a returning player, the price increase is nothing to balk at but I've manage to snag good deals on Ebay.


I can attest to upper management having a disdain for older customers and treat people like bags of money during my time with the great enemy.

Here's GWs former director of growth.

One angry person doesn't represent the whole company though. I'll admit it doesn't help the company's image, but I won't hold an entire company accountable for what he was saying after he left GW.


When it by a guy who's whole job it to grow the game and player base, it says a whole lot.

If I remember things correctly, he said this well after he had stopped working for GW. Though if it was his mindset when he was still working for GW you can see why there were having issues growing anything for a while.
   
Made in us
Been Around the Block





 ClockworkZion wrote:
 Avinash_Tyagi wrote:
Lower prices, have more community outreach, handle problems with FAQ's

I don't see the first one ever happening, but it'd be nice if they'd stop going up all the time if at all possible. The latter two would go a long ways though.

 Avinash_Tyagi wrote:
Also allow the gamers to direct the fluff story line by having worldwide events that decide the timeline and the status of the Game Universe.

So basically set the Imperium up to fall like the 13th Black Crusade did and make it so the main selling faction and primary focus of the game gets bent over a table?

I don't see any good coming out of that because we'll either only see changes that GW wants to make occur (annoying the fans), or the events ending in status quo being restored (annoying the fans) or GW being forced to retcon it all because it breaks the setting (thus annoying the fans).

Maybe more campaigns and the like in the background. Things that can become story events without pushing the time line forward. Like Armageddon was for instance.



Didn't the 13th crusade end in a stalemate?

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Avinash_Tyagi wrote:
 ClockworkZion wrote:
 Avinash_Tyagi wrote:
Lower prices, have more community outreach, handle problems with FAQ's

I don't see the first one ever happening, but it'd be nice if they'd stop going up all the time if at all possible. The latter two would go a long ways though.

 Avinash_Tyagi wrote:
Also allow the gamers to direct the fluff story line by having worldwide events that decide the timeline and the status of the Game Universe.

So basically set the Imperium up to fall like the 13th Black Crusade did and make it so the main selling faction and primary focus of the game gets bent over a table?

I don't see any good coming out of that because we'll either only see changes that GW wants to make occur (annoying the fans), or the events ending in status quo being restored (annoying the fans) or GW being forced to retcon it all because it breaks the setting (thus annoying the fans).

Maybe more campaigns and the like in the background. Things that can become story events without pushing the time line forward. Like Armageddon was for instance.



Didn't the 13th crusade end in a stalemate?

Only after GW tweaked the results so that Abbadon and Eldrad killed each other instead of Abbadon controlling Cadia and being poised to move onwards.

Generally it's why I say no result from the 13th can be good for any faction.
   
Made in us
Shade of Despair and Torment







HATERS GONNA HATE!

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Executing Exarch






 krazynadechukr wrote:
HATERS GONNA HATE!


The catch phrase for the ignorant and irresponsible.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

 Ravenous D wrote:
 krazynadechukr wrote:
HATERS GONNA HATE!


The catch phrase for the ignorant and irresponsible.


Quoted and exalted for truth.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Shade of Despair and Torment







On a serious note -

I think if you find yourself frustrated, complaining, whining, displeased, or whatever word you want to use, you have to ask yourself (honestly). Now, this isn't a bashing of those who occasionally get frustrated at the direction their chosen hobby takes, but more for those who just can not let it go.

Why do I have a hobby?

A hobby is an activity you enjoy to do, it is something of your choosing, something unique to your taste and talent. A hobby can enhance our well-being and can give more meaning to our life. Just as physical exercise is important for the body, cognitive relaxation, i.e. relaxation of the mind is also essential. The creative forces of energy present in everyone should not be repressed. In fact studies reveal that people who cultivate themselves through such activities are less likely to suffer from anxieties, rage, depression and other negative feelings.

Here are eight reasons why having a hobby is important:

1.As a remedy for fatigue
A hobby is the easiest way to restore your balance whenever you are over-worked or stressed. Since it is an activity of your choosing, it will always give you pleasure and help you to unwind. Even if you indulge in your hobby for a short period of time, you still can feel the difference in your energy level and spirit.

2.As a chance to connect with yourself
Perhaps one of the best active ways to get in touch with yourself is to explore yourself through your hobby. It does not matter as much what your hobby is; than having a hobby of your own. It is the private time you have with yourself. Interestingly, when you have a hobby, you will strive to create time for yourself and manage your schedule well to keep that appointment with yourself.

3.As an alternative career option
Many people have made a flourishing career out of their hobby. What can be more rewarding and enjoyable than the fact that your career and work is also the source of your unwinding and relaxation! When you take up a hobby or pursue the one you have with a sense of purpose, you can think of adding value to yourself.

4.As a life-long pleasure
Most people think that the time to pursue their hobby is when they retire. They miss a very important aspect that by the time you retire, you would have lesser ability and agility required of a person to learn a hobby. However, those who have pursued a certain hobby.In their younger age, would continue to do so well into their old age. By then it has become their second nature.

5.As an independent and intrinsic source of pleasure
Instead of depending upon external sources of pleasure and entertainment like movies and friends, a hobby is something you do with an urge from within. You cannot always look on to others for relaxing or spending your free time. Having something to do of your own keeps you in control of yourself and gives you a sense of freedom in the way you wish to spend your precious time.

6.As a means to discover and re-discover your talents
Your job can recognize and utilize your competence to some extent, but it takes more than that to bring out what talents lie hidden with an individual. While you pursue a hobby, you may discover that you have a talent for something unusual as well which you did not know about so far!

7.As a chance to meet people of similar taste
When you procure material, equipments etc which are required for your hobby, you are likely to find people who pursue your hobby. You may be further surprised to know how serious some people are about their hobbies and therefore would have immense knowledge of their chosen pastime. Instead of being forced to meet people from your work or those whom you have gradually grown apart with, it is a great way to meet people with whom you have something in common.

8.As a chance to share
What you create or learn through your hobby gives you something to share with others. People who learn card-making and pottery can use them as gifts. Hobbies like music and theatre enable you to share the fine experience of the arts. People who like photography like to click pictures and share their photos. It gives you a reason to reach out and share with another person.Invest some time in cultivating a hobby. It is a gift you can give to yourself that shall be an enriching and rewarding experience for the rest of your life.


Unfortunately, like with some marriages, or careers, and even hobbies, there are many that are no longer pleased by it. They have a hard time accepting their displeasure, or fear change, or some other deep rooted reason. So, naturally, they will bad mouth it, bash it, criticize it, find others to help them convince themselves that their chosen wife/job/hobby/whatever isn't working for them. It helps muster up the courage to finally change.

Once a hobby stops doing the above, it is time to reconsider your chosen hobby, and look for a new one.

Now this subject was in regards to a hobby. One of the least important elements in ones life, unless this is all they have in life. I for one, if I am watching a tv series, and after several episodes do not like it, I will stop watching and find another that I enjoy. Others will keep watching, and complain while doing so. It is a mystery why people stay in something that they dislike.

***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
   
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 krazynadechukr wrote:

Once a hobby stops doing the above, it is time to reconsider your chosen hobby, and look for a new one.

Now this subject was in regards to a hobby. One of the least important elements in ones life, unless this is all they have in life. I for one, if I am watching a tv series, and after several episodes do not like it, I will stop watching and find another that I enjoy. Others will keep watching, and complain while doing so. It is a mystery why people stay in something that they dislike.

You're mistaking a company and one game for a hobby. It isn't. Wargaming, modeling, converting, and painting are hobbies. Hobbies that I enjoy. Just because 40K isn't the game I used to enjoy, doesn't mean I should give up the hobby. Much in the same way that the three people who played Duke Nukem Forever did not need to throw away their gaming consoles and give up video games.
GW is not a hobby. It's a company. One that sells a product to consumers like me who enjoy the wargaming hobby.
GW charges a premium price and refers to it's product as a premium/luxury item. It states that the game is a casual beer and pretzel game.
As a hobbyist I can say, with no problems against the wargaming hobby, that GW is not producing a decent product for the standard they claim and that they falsely advertise themselves as a casual game, when every release further skews balance and makes it less and less of a casual game.

So do I need to find a new hobby? Absolutely not. Wargaming isn't the issue, it's the company that at one point I found a fondness for and actually had a bit of trust in their product.
Do I need to find a new supplier? Probably. More and more people in my area are going to WM and X-wing and I'll probably follow since I've already started collecting some Warmachine models.
GW does not make the hobby. The hobby made GW and they have pushed themselves further and further from that market.

This message was edited 1 time. Last update was at 2014/03/31 21:54:40


I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in gb
Longtime Dakkanaut






St. Albans

To all the usual suspects, thanks for all of the eloquent reasons why GW should change their 30 year approach to the game and put balanced rules above design creativity to fit in with your ideas on how the game should be played in order to cater to a more competitive environment.

I'm off to post on Warmachine forums about how boring having balanced choices are and how they should focus more on the narrative and introducing random elements.

 
   
Made in us
Fixture of Dakka



Chicago, Illinois

GW , seems to want it both ways but this is honestly a Luxury hobby. I mean you have to spend several hundreds of dollars sometimes if you want to play at the higher point values.

I've said it before and said it again, the game should be geared toward a high point game being 1250 and the models point values concurring with this.

They want to do something with kill team but i don't know what.

Let's look at some of the "options" you have if you spent 500 dollars on just buying a army box of Necrons for example you'd have a total of between 300 to 400 points at the most.

It's just not feasible to keep raising prices and expect someone to just "jump" in to 40k. It's discouraging to new players and older players already have the models they need, so GW produces new models occassionally or changes rules in order to encourage a purchase of certain units.

This doesn't make people want to get involved with your hobby when there are alternatives that are just as fun and cost less.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Fireknife Shas'el






 tyrannosaurus wrote:
... thanks for all of the eloquent reasons why GW should ... put balanced rules above design creativity ...

Why do you assume that balance rules limit design creativity. Please do answer this one question that I believe you have so eloquently failed to answer.
You come off as having a very elitist attitude. If the game can't be done exactly according to your way and left and unbalanced mess then it ruins the game, ignoring that people are finding the game ruined currently by it's unbalanced issues.

Can you name one example of how a balanced game would hurt casual play?
Can you name one way in which asking titans to be balanced into standard games would destroy creativity?
Can you do anything besides just say the game is fine for you and therefore should be fine for everyone?
I'm off to post on Warmachine forums about how boring having balanced choices are

How so? I'm often amazed to look over all the options available to the armies while all being decently balanced. How is the ability to make a fully flavored army to your liking that is decently balanced game wise not fun? How is it more fun to have to decide how many units you have to limit yourself to bringing to avoid being too competitive?
they should focus more on the narrative and introducing random elements.
That's fine. Why can't they have both? If you honestly think there should be random elements, why not see if there is a consensus of the player base that wants the options for random traits, terrain, and so on. Why not? Why are you assuming that others would dogmatically protect a changing system like you've been doing with GW?

This message was edited 1 time. Last update was at 2014/03/31 22:03:30


I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Also, there's no way you can tell me that the cost of production has went up so much to see an almost double cost for some models over the last couple of years since 3rd to 6tth.

It's just not realistic, if you keep raising prices you discourage new players from joining your game.


Automatically Appended Next Post:
 Savageconvoy wrote:
 tyrannosaurus wrote:
... thanks for all of the eloquent reasons why GW should ... put balanced rules above design creativity ...

Why do you assume that balance rules limit design creativity. Please do answer this one question that I believe you have so eloquently failed to answer.
You come off as having a very elitist attitude. If the game can't be done exactly according to your way and left and unbalanced mess then it ruins the game, ignoring that people are finding the game ruined currently by it's unbalanced issues.

Can you name one example of how a balanced game would hurt casual play?
Can you name one way in which asking titans to be balanced into standard games would destroy creativity?
Can you do anything besides just say the game is fine for you and therefore should be fine for everyone?


I kind of agree with this, having a balanced game does not destroy creatitiivity. Let's say for example Wizards of the Coast produced a brand new "color" where everything cost less was more efficient and then put it into their game and anyone could use this color. Everyone who could would use it.

No where in there did creatitivity get stifled other than the players ability to play the game because now their forced to either deal with that, or go along with that.

And that is what people are upset about.

This message was edited 1 time. Last update was at 2014/03/31 22:01:41


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




 tyrannosaurus wrote:
To all the usual suspects, thanks for all of the eloquent reasons why GW should change their 30 year approach to the game and put balanced rules above design creativity to fit in with your ideas on how the game should be played in order to cater to a more competitive environment.


Cute.

Balanced rules don't come at the expense of design creativity.

And balanced rules dony just cater for the competitive - everyone benefits.

 tyrannosaurus wrote:


I'm off to post on Warmachine forums about how boring having balanced choices are and how they should focus more on the narrative and introducing random elements.


Your ignorance is showing. Despite having 'balanced choices' there is a huge amount of variety. Boring? Not on your life buddy. Maybe try a few games, eh?

As for narrative, pp have been running historical scenarios fir a while now. Then there are the quarterly leagues, all of which expand on the lore. And funnily enough as well, pp have given a huge amount of space in their nq magazine and expansion books (mark one mainly) with lots of ideas, bad campaigns to play, enjoy and forge a narrative.

Park it mate.
   
Made in us
Beautiful and Deadly Keeper of Secrets







Your ignorance is showing. Despite having 'balanced choices' there is a huge amount of variety. Boring? Not on your life buddy. Maybe try a few games, eh?


Yet often times I see the same lists show up for tournaments quite a bit, not to mention 'Must haves' for certain casters, and some casters being ignored due to being weaker.
   
Made in gb
Longtime Dakkanaut




 ZebioLizard2 wrote:


Your ignorance is showing. Despite having 'balanced choices' there is a huge amount of variety. Boring? Not on your life buddy. Maybe try a few games, eh?


Yet often times I see the same lists show up for tournaments quite a bit, not to mention 'Must haves' for certain casters, and some casters being ignored due to being weaker.


Guy took the Swedish masters recently with iirc mohsar and Cassius - the casters generally regarded as the worst and least desired in circle. Jamie p won a uk invitational with kossites, guy won a us invitational with assault kommandos.

I've seen some units and casters that are taken more frequently, but they're not necessarily 'better'. I've often seen things fiekded on the tabletop, despite the 'wisdom' of the internet, only for them to do really well.

Is the game perfect? No. It has it's issues. Despite that however, it is extremely well balanced. And the ratio of dud to diamond is quite small



This message was edited 1 time. Last update was at 2014/03/31 22:27:56


 
   
Made in us
Shade of Despair and Torment







 Savageconvoy wrote:
 krazynadechukr wrote:

Once a hobby stops doing the above, it is time to reconsider your chosen hobby, and look for a new one.

Now this subject was in regards to a hobby. One of the least important elements in ones life, unless this is all they have in life. I for one, if I am watching a tv series, and after several episodes do not like it, I will stop watching and find another that I enjoy. Others will keep watching, and complain while doing so. It is a mystery why people stay in something that they dislike.

You're mistaking a company and one game for a hobby. It isn't. Wargaming, modeling, converting, and painting are hobbies. Hobbies that I enjoy. Just because 40K isn't the game I used to enjoy, doesn't mean I should give up the hobby. Much in the same way that the three people who played Duke Nukem Forever did not need to throw away their gaming consoles and give up video games.
GW is not a hobby. It's a company. One that sells a product to consumers like me who enjoy the wargaming hobby.
GW charges a premium price and refers to it's product as a premium/luxury item. It states that the game is a casual beer and pretzel game.
As a hobbyist I can say, with no problems against the wargaming hobby, that GW is not producing a decent product for the standard they claim and that they falsely advertise themselves as a casual game, when every release further skews balance and makes it less and less of a casual game.

So do I need to find a new hobby? Absolutely not. Wargaming isn't the issue, it's the company that at one point I found a fondness for and actually had a bit of trust in their product.
Do I need to find a new supplier? Probably. More and more people in my area are going to WM and X-wing and I'll probably follow since I've already started collecting some Warmachine models.
GW does not make the hobby. The hobby made GW and they have pushed themselves further and further from that market.

Interesting. I didn't once mention a specific game company or hobby or what have you. My post struck a nerve. Hm.
Definition-
A hobby is a regular activity done for pleasure - typically during leisure - e.g., collecting themed items and objects, engaging in creative and artistic pursuits, playing sports. Continual participation in a hobby can provide substantial skill and knowledge about it.

This message was edited 1 time. Last update was at 2014/03/31 22:34:24


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 krazynadechukr wrote:

Interesting. I didn't once mention a specific game company or hobby or what have you. My post struck a nerve. Hm.

Odd... It's almost like you're posting in a subforum dedicated to a specific company and an even more specific game of that company, of which we have been discussing for 10 pages now.
Hmmm... My post must have been one of 10pages of posts you didn't read to grasp the context of the situation.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Deadnight wrote:
 ZebioLizard2 wrote:


Your ignorance is showing. Despite having 'balanced choices' there is a huge amount of variety. Boring? Not on your life buddy. Maybe try a few games, eh?


Yet often times I see the same lists show up for tournaments quite a bit, not to mention 'Must haves' for certain casters, and some casters being ignored due to being weaker.


Guy took the Swedish masters recently with iirc mohsar and Cassius - the casters generally regarded as the worst and least desired in circle. Jamie p won a uk invitational with kossites, guy won a us invitational with assault kommandos.

I've seen some units and casters that are taken more frequently, but they're not necessarily 'better'. I've often seen things fiekded on the tabletop, despite the 'wisdom' of the internet, only for them to do really well.

Is the game perfect? No. It has it's issues. Despite that however, it is extremely well balanced. And the ratio of dud to diamond is quite small

People have also made top tables with Sisters (and I've heard claims of them winning some big tournaments too). Heck the really bad Daemons codex used to make top tables in the hands of one player. Just because people can win with the weakest options out there doesn't mean they're good. It means someone knows how to play counter the meta very well or got really lucky or both.
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

 Savageconvoy wrote:
 krazynadechukr wrote:

Interesting. I didn't once mention a specific game company or hobby or what have you. My post struck a nerve. Hm.

Odd... It's almost like you're posting in a subforum dedicated to a specific company and an even more specific game of that company, of which we have been discussing for 10 pages now.
Hmmm... My post must have been one of 10pages of posts you didn't read to grasp the context of the situation.


I wouldn't give this bloke the time of day Savage. He's clearly trolling.

Deliberately obtuse users gonna be deliberately obtuse.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Shade of Despair and Torment







 Savageconvoy wrote:
 krazynadechukr wrote:

Interesting. I didn't once mention a specific game company or hobby or what have you. My post struck a nerve. Hm.

Odd... It's almost like you're posting in a subforum dedicated to a specific company and an even more specific game of that company, of which we have been discussing for 10 pages now.
Hmmm... My post must have been one of 10pages of posts you didn't read to grasp the context of the situation.

No, I get it. Was going off ops original post. It's a game, many moan and groan about it though, etc. my post was a simple eye opener IMHO that some over complain. They start thinking the game company owes them, or slighted them. I played since rogue trader. I have seen the changes. Some I like some not. But I choose to play, and not excessively cry, over the changes of a game that the owning company made. It is what it is. If I lose enjoyment or interest in it, I will move on.

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 krazynadechukr wrote:
 Savageconvoy wrote:
 krazynadechukr wrote:

Once a hobby stops doing the above, it is time to reconsider your chosen hobby, and look for a new one.

Now this subject was in regards to a hobby. One of the least important elements in ones life, unless this is all they have in life. I for one, if I am watching a tv series, and after several episodes do not like it, I will stop watching and find another that I enjoy. Others will keep watching, and complain while doing so. It is a mystery why people stay in something that they dislike.

You're mistaking a company and one game for a hobby. It isn't. Wargaming, modeling, converting, and painting are hobbies. Hobbies that I enjoy. Just because 40K isn't the game I used to enjoy, doesn't mean I should give up the hobby. Much in the same way that the three people who played Duke Nukem Forever did not need to throw away their gaming consoles and give up video games.
GW is not a hobby. It's a company. One that sells a product to consumers like me who enjoy the wargaming hobby.
GW charges a premium price and refers to it's product as a premium/luxury item. It states that the game is a casual beer and pretzel game.
As a hobbyist I can say, with no problems against the wargaming hobby, that GW is not producing a decent product for the standard they claim and that they falsely advertise themselves as a casual game, when every release further skews balance and makes it less and less of a casual game.

So do I need to find a new hobby? Absolutely not. Wargaming isn't the issue, it's the company that at one point I found a fondness for and actually had a bit of trust in their product.
Do I need to find a new supplier? Probably. More and more people in my area are going to WM and X-wing and I'll probably follow since I've already started collecting some Warmachine models.
GW does not make the hobby. The hobby made GW and they have pushed themselves further and further from that market.

Interesting. I didn't once mention a specific game company or hobby or what have you. My post struck a nerve. Hm.
Definition-
A hobby is a regular activity done for pleasure - typically during leisure - e.g., collecting themed items and objects, engaging in creative and artistic pursuits, playing sports. Continual participation in a hobby can provide substantial skill and knowledge about it.


Or maybe, since this is a thread dedicated to 40K and not the hobby of war gaming in general, the respondent was pointing out the straw man nature of your post.

Which went something like this.
1: Thread about 40K in a 40k forum in a 40k general discussion subforum.
2: You come in saying that if you don't like a hobby don't engage in said hobby, in a thread about 40k in a forum about 40k in a 40k general discussion sub forum.
3. Someone responds pointing out that the hobby of war gaming is not in question but that 40K is the topic.
4: You declare that your post, made in a thread about 40k in a 40k forum in a 40k general discussion sub forum, was not about the 40k at all but general musings that had absolutely nothing to do with the topic at hand and some nebulous sort of superiority.

Plus, how is that striking a nerve? Honestly, either you or I don't understand how that phrase should be used.

Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in us
Fireknife Shas'el






 krazynadechukr wrote:
my post was a simple eye opener IMHO that some over complain.
Your initial post was an insulting over simplification at the actual issue being discussed. Your second post was a rather long winded description covering the nature of a hobby in general concluding that some people grow tired or resentful of something they find themselves attached to and need to take a break some time. Neither of which I would consider "eye opening."
But that was not the issue being discussed or relevant to the discussion in anyway I can see. The topic and discussion are all relevant to specific game and the company that produces it. The closest your comments have been to relevant is the very loose connection that other games and other companies are producing a better product, and so aren't taking a break from the hobby but sliding away from a company that has not earned their trust or business. If you can quote an example of over complaining, it'd be most appreciative.
They start thinking the game company owes them, or slighted them.
People are asking that a company meet the requests of their consumers to produce a better quality product before driving away their business. They are a business. If the product is not found to be satisfactory by their consumer then it is in the company's best interest to better serve their consumer. The company needs us, we don't need them. Not when options are opening up to us. Yes. The company does owe it to us to earn our business with quality products. If we are dissatisfied then we don't owe it to the company to not express dissatisfaction.
and not excessively cry
I've yet to see one valid example of this. Excessively crying would be saying either love it or leave it. I've seen that a few times, but on the other side of the argument.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Cosmic Joe





 tyrannosaurus wrote:
To all the usual suspects, thanks for all of the eloquent reasons why GW should change their 30 year approach to the game and put balanced rules above design creativity to fit in with your ideas on how the game should be played in order to cater to a more competitive environment.

I'm off to post on Warmachine forums about how boring having balanced choices are and how they should focus more on the narrative and introducing random elements.

I'm not I really understood your post.
How will better balance stifle creativity? There's no connection there.
Making a Riptide less OP does not hamper the imagination of the game designers in any way. I think you have an incorrect idea of what we mean by "balance."
You're probably going to bring up an incorrect chess analogy and how "if every army is the same, its all boring." That would be true, but that's not what we're talking about. We're talking about the same power level, not styles of play. We want it so you can chose whatever army you like, make a list with (at least) mostly the units you like and have a reasonable expectation of winning. What we don't want is "you take army A and you're probably going to auto-lose to Army B,C and D.
Again, I see no barrier to creativity.

This message was edited 1 time. Last update was at 2014/03/31 23:15:33




Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 ZebioLizard2 wrote:


Your ignorance is showing. Despite having 'balanced choices' there is a huge amount of variety. Boring? Not on your life buddy. Maybe try a few games, eh?


Yet often times I see the same lists show up for tournaments quite a bit, not to mention 'Must haves' for certain casters, and some casters being ignored due to being weaker.


Now whose ignorance is showing...?


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Been Around the Block





 MWHistorian wrote:
 tyrannosaurus wrote:
To all the usual suspects, thanks for all of the eloquent reasons why GW should change their 30 year approach to the game and put balanced rules above design creativity to fit in with your ideas on how the game should be played in order to cater to a more competitive environment.

I'm off to post on Warmachine forums about how boring having balanced choices are and how they should focus more on the narrative and introducing random elements.

I'm not I really understood your post.
How will better balance stifle creativity? There's no connection there.
Making a Riptide less OP does not hamper the imagination of the game designers in any way. I think you have an incorrect idea of what we mean by "balance."
You're probably going to bring up an incorrect chess analogy and how "if every army is the same, its all boring." That would be true, but that's not what we're talking about. We're talking about the same power level, not styles of play. We want it so you can chose whatever army you like, make a list with (at least) mostly the units you like and have a reasonable expectation of winning. What we don't want is "you take army A and you're probably going to auto-lose to Army B,C and D.
Again, I see no barrier to creativity.


Heck even the fluff states that the Riptide is a rare commodity, due to the rarity of the armor alloy

By the "creativity" of the fluff itself the riptide should be far more expensive to field than it is, even this "creativity" is screaming for more balance

 
   
Made in fr
Hallowed Canoness





 ZebioLizard2 wrote:
Yet often times I see the same lists show up for tournaments quite a bit, not to mention 'Must haves' for certain casters, and some casters being ignored due to being weaker.

I am playing Sisters and Trollbloods with Captain Gunnbjorn (see http://privateerpressforums.com/showthread.php?191375-Poll-Best-Worse-Warcasters-amp-Warlocks-2014 for reference). I usually fell like I have much more of a chance with Gunnbjorn than with Sisters.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Jovial Plaguebearer of Nurgle






I looked at this thread the other day and i have to admit i really agree with you. I don't hate gw, not that i love them either but they aren't horrible all the time.

Then i faced my tau friend who as usual sits in the corner of the map behind an aegis defense line, going to ground and pulling marker lights as needed for 5 turns.

I'm sorry but my nids really have very little to defend themselves against this. Assaulting gets overwatched by the entire army, my range isn't enough to out shoot him and while mawlocs are great for this situation they like to scatter off the board from time to time.

After games like these all i can think is feth you gw. My codex just came out and they didn't give my army a way to deal with the type of ranged firepower most armies are bringing these days.

Okay, end of my rant
   
Made in au
Norn Queen






And to think that 18 months ago I was one of those people blindly defending this game. Exposure to the 'outside world' did my hobby a lot of good, it seems.

I still await the day when Tyranids progress past being the joke faction. Until then, I'll enjoy my hobby elsewhere.

This message was edited 1 time. Last update was at 2014/04/01 00:31:49


 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 -Loki- wrote:
And to think that 18 months ago I was one of those people blindly defending this game. Exposure to the 'outside world' did my hobby a lot of good, it seems.


There's so much awesome out there!

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in fr
Hallowed Canoness





 -Loki- wrote:
I still await the day when Tyranids progress past being the joke faction.

Not sure the tyranids are the joke faction. I think my joke faction has troubles dealing with your joke faction.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
 
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