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![[Post New]](/s/i/i.gif) 2014/04/13 13:51:59
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Slashing Veteran Sword Bretheren
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So on one hand you remove:
1) Chenkov
2) Al Rahem
3) Mogul Kamir
4) Bastonne
5) Marbo
6) Griffon
7) Colossus
8) Medusa
9) Penal Legion
6) nerf Harker into utter uselessness
11) nerf the Hydra
12) nerf Psyker Battle squad
13) points cost increase for plasma pistol and power weapons on BS3 / S3 characters from 10 to 15.
14) keep Heavy Bolter still as costly as an Autocannon instead of making it as cheap as a Mortar
15) No Baneblade added despite super heavy walkers in the meta now (could have at least added the non-d-weapon toting variants)
16) Paper armored Taurox that makes Rhinos look sturdy (which are also much cheaper!).
17) No Solar Macharius, Gaunt or Schaeffer.
On the other hand you give:
1) More orders and improved orders
2) Awesome warlord traits.
3) Leman Russ tanks with tank commanders as HQ and upto 2 further Russes as part of that HQ. Rending LR Punisher, anyone?
4) better Leman Russ points cost balancing
5) Armored Sentinel points reduction
6) Better Commissars - points reduction, don't kill your sarges and you can attach them to pretty much every infantry squad.
7) Much better Priests + Warhymns
8) Bullgryns. Costly, yes, but T5, 3W, 4+ armor save, 5+ invulnerable save and if you attach a priest, being fearless and re-rolling all failed hits in first round of cc and all failed wounds in all rounds of cc, all the while providing a 4+ cover save to units behind it makes for a good unit. Shame you have to go buy their models now instead of using your shieldless Ogryns.
9) Wyvern (essentially a replacement for the Griffon).
10) cheaper vehicle upgrades across the board
11) cheaper sniper rifles (3 sniper SWS squad costs 36 points now instead of the staggering 50 it used to in the old codex)
12) Veteran points drop + ability to purchase heavy flamer + massive points reduction to grenadiers doctrine
13) Nork Deddog improved
14) Creed improved
15) Kell improved
16) Yarrick significantly improved
17) Techpriests significantly improved ( PotMS to nearby tanks, repair HPs with servitor buffs)
18) Medic upgrade in the CCS points reduction.
19) EVEN BETTER CONSCRIPTS!
20) Primaris Psyker far more useful now thanks to divination.
21) Augur Arrays on vehicles and precision deep strikes even on allied units.
22) Deathstrike viable now. Let it be the bane of all those players who like to castle.
While some things made me go meh:
1) Valkyrie price hike.
2) Vendetta significant price hike and transport capacity reduction.
3) Chimeras price hike.
4) meh relics.
5) Straken changes and price hike
6) Ogryns not getting cheaper
7) Rough Riders got worse
8) Ratlings didnt really get improved
9) The changes to Officer of the Fleet and Astropath.
10) Stormtroopers. Cheaper, but lost some of their situational buffs.
More detailed breakdown in this thread: http://www.dakkadakka.com/dakkaforum/posts/list/588767.page
Hopefully this will help you guys get a clearer picture on what changed
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This message was edited 7 times. Last update was at 2014/04/13 14:58:02
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![[Post New]](/s/i/i.gif) 2014/04/13 13:54:14
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Trazyn's Museum Curator
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There wasn't a baneblade in the 5th ed book either. Not sure what that's about. Also, the taurox has a bigger gun than the Rhino, and is only weaker in it's side armor. You also left out the Deathstrike improvements.
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This message was edited 1 time. Last update was at 2014/04/13 13:58:25
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/13 13:59:52
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Renegade Inquisitor de Marche
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Commissars no longer kill Sergeants?
That was cool though...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2014/04/13 14:03:02
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Trazyn's Museum Curator
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I think they can, but you have to roll 1 or a 2. Then your opponent may choose who gets the bullet.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/13 14:04:24
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Deva Functionary
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Well now you get to pick who the Commissars kill... most of the time. So you can still kill Sergeants if you like!
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![[Post New]](/s/i/i.gif) 2014/04/13 14:08:21
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Renegade Inquisitor de Marche
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I think I will.
Failure in the Emperor's Duty deserves punishment.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2014/04/13 14:13:35
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Slashing Veteran Sword Bretheren
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CthuluIsSpy wrote:There wasn't a baneblade in the 5th ed book either. Not sure what that's about.
Also, the taurox has a bigger gun than the Rhino, and is only weaker in it's side armor.
You also left out the Deathstrike improvements.
1st post edited to incorporate your suggestions.
However I'm not sold on the Taurox even if it has a TL-Autocannon - if youre gonna be transporting infantry, you might want to move more than 6" to get them where you want them to, as the Taurox wont have a big life expectancy on the battlefield, and big guns are thus not very useful on transports. If it were Fast, it would have been balanced. Missed opportunity.
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This message was edited 1 time. Last update was at 2014/04/13 14:14:04
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![[Post New]](/s/i/i.gif) 2014/04/13 14:16:06
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Trazyn's Museum Curator
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Eh, razorback seems fine with having a big gun. It also have a smaller transport capacity. Who said that the Taurox can't move more than 6"? The idea is that you disembark the soldiers, then you use the big gun. There is a fast version of the Taurox. Only storm troopers can take it though.
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This message was edited 1 time. Last update was at 2014/04/13 14:17:01
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/13 14:17:18
Subject: Re:Old Imperial Guard codex vs. Astra Militarum quick summary
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Pyromaniac Hellhound Pilot
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removed colossus, medusa and gryphon.....
4 units of mine gone. Lazy GW doesn't want to make a model that's non- FW so they just up and remove them.
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2014/04/13 14:18:10
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Trazyn's Museum Curator
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The irony is that their is a GW version of the Griffon. It's just not in circulation.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/13 14:23:38
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Junior Officer with Laspistol
Manchester, UK
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It is probably a better idea to kill the sergeants over the troopers anyway. You lose a couple of close combat attacks and a LD8 model, or you lose a lasgun. You don't need the leadership or the attacks as much as another ranged weapon. I probably wouldn't kill the last sergeant, just for backup LD, but other than that they can die.
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![[Post New]](/s/i/i.gif) 2014/04/13 14:24:02
Subject: Re:Old Imperial Guard codex vs. Astra Militarum quick summary
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Slashing Veteran Sword Bretheren
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Engine of War wrote:removed colossus, medusa and gryphon.....
4 units of mine gone. Lazy GW doesn't want to make a model that's non- FW so they just up and remove them.
They're still in FW Imperial Armor books and if I remember correctly, also with identical stats and identical points cost as in the old IG codex, so you can technically use your old IG dex as "counts-as" Imperial Armor book and decide to slap your friend with it if he says thats illegal
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![[Post New]](/s/i/i.gif) 2014/04/13 14:52:09
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Ambitious Acothyst With Agonizer
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What's up with the ogrn Ability to protect units behind it. Is this similar to de grotesques when they used to do this
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![[Post New]](/s/i/i.gif) 2014/04/13 14:57:43
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Trazyn's Museum Curator
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cammy wrote:What's up with the ogrn Ability to protect units behind it. Is this similar to de grotesques when they used to do this Any infantry unit behind a unit of Bullgryns (not ordinary Ogryns) get +1 to their cover saves, effectively giving them a 4+ save out in the open (5+ from the bullgryns, + the bonus). Note that the defensive bonus only applies when they carry slab shields + grenadier gauntlets. I do admit that compared to Bullgryns, Ogryns are pretty lacklustre. For only 5 points more you get a unit with better saves, a defensive buff to anything behind it and AoE spam. I guess the ripper gun is slightly better against heavy infantry, as it's S5, but the Ogryn still doesn't look that great.
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This message was edited 3 times. Last update was at 2014/04/13 15:12:40
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/13 15:13:12
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Decrepit Dakkanaut
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Yarrick, creed and kell were Improved? Seemed they got nerfed pretty bad to me. Also, how did conscripts get better? They lost SitNW. Seems like all they got was cheaper.
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![[Post New]](/s/i/i.gif) 2014/04/13 15:21:17
Subject: Re:Old Imperial Guard codex vs. Astra Militarum quick summary
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Shade of Despair and Torment
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I'm a guard player. That means keeping up the guard rules as they change over time. Hate it, or love, it doesn't matter. If I didn't get the new codex, I wouldn't be a guard player.
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![[Post New]](/s/i/i.gif) 2014/04/13 15:37:54
Subject: Re:Old Imperial Guard codex vs. Astra Militarum quick summary
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Renegade Inquisitor de Marche
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krazynadechukr wrote:I'm a guard player. That means keeping up the guard rules as they change over time. Hate it, or love, it doesn't matter. If I didn't get the new codex, I wouldn't be a guard player.
We know.
Like you said in the other 2 threads...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2014/04/13 15:40:09
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Slashing Veteran Sword Bretheren
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Ailaros wrote:Yarrick, creed and kell were Improved? Seemed they got nerfed pretty bad to me. Also, how did conscripts get better? They lost SitNW. Seems like all they got was cheaper.
Yarrick got much cheaper, can give orders, he has an invuln. save now (great combination with his EW, even more so with him getting up from the dead). SItnW was overcosted in the old codex as you could get another conscript squad for that price, and your opponent killing more than 2 conscript squads to start benefiting from the upgrade in 1 battle was not really probable. Creed and Kell are cheaper, the former may have lost 1 order, but can re-roll the 3 others if they fail and he also has gunslinger instead of a single tl-pistol.
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This message was edited 2 times. Last update was at 2014/04/13 15:44:38
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![[Post New]](/s/i/i.gif) 2014/04/13 15:41:44
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Rough Rider with Boomstick
Wiltshire
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Isn't this exactly the same as the other thread? Sorry if I'm misunderstanding.
-TG
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2014/04/13 15:44:59
Subject: Old Imperial Guard codex vs. Astra Militarum quick summary
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Slashing Veteran Sword Bretheren
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except no huge wall of text and more like a quick comparison
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![[Post New]](/s/i/i.gif) 2014/04/13 15:48:04
Subject: Re:Old Imperial Guard codex vs. Astra Militarum quick summary
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[DCM]
Et In Arcadia Ego
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This can easily be incorporated into the other thread.
Nice work though
Might be worth writing up as an article perhaps ?
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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