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![[Post New]](/s/i/i.gif) 2014/04/21 02:28:53
Subject: A slice of imperial cheese
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Three Color Minimum
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as a long time Dark angels player, I'm always eager to make my deathwing as effective as possible. After looking over the AM codex, I came up with an interesting idea- attaching a AM priest to deathwing squads.
if you make DA as the primary and AM as allies, this is the best way to make this tactic work. simply use the priests ability to reroll failed armor and invuln saves. you how have up to 3 even tougher deathwing squads.
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Dark angels 70/100 of deathwing, 50/100 ravenwing, 80-100 3rd company
IG +6k pts
and a sampling of different armies
warmachine, 40-50 points of:
protectorate, legion, and convergence armies |
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![[Post New]](/s/i/i.gif) 2014/04/21 02:32:59
Subject: A slice of imperial cheese
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Fresh-Faced New User
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I have thought of something similar but how do you get them where they need to be? You are forced to walk them up the field. Their reroll is also only in combat I believe.
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This message was edited 1 time. Last update was at 2014/04/21 02:34:02
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![[Post New]](/s/i/i.gif) 2014/04/21 02:34:34
Subject: Re:A slice of imperial cheese
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Three Color Minimum
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start them on the board ontop of an objective., equip them with CML and pick off vehicles at your own discretion
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Dark angels 70/100 of deathwing, 50/100 ravenwing, 80-100 3rd company
IG +6k pts
and a sampling of different armies
warmachine, 40-50 points of:
protectorate, legion, and convergence armies |
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![[Post New]](/s/i/i.gif) 2014/04/21 02:47:07
Subject: A slice of imperial cheese
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Fresh-Faced New User
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From a competitive stand point, I don't think this will work that well. Would love someone to prove me wrong thought. But terminators starting on the field just isn't that strong. Mobility and shooting are key right now and terminators don't really have either. Just my two cents.
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![[Post New]](/s/i/i.gif) 2014/04/21 02:51:14
Subject: A slice of imperial cheese
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Trigger-Happy Baal Predator Pilot
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As objective holders, they are going to be very hard to shift, however. Of course, spending more than 200 points to hold an objective is a lot...
I'd love a clarification on how the re-rolls work with that Priest, though--if it's only in combat, it doesn't help that much.
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5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too
Thought for the ages: What is the Riddle of Steel? |
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![[Post New]](/s/i/i.gif) 2014/04/21 02:51:52
Subject: A slice of imperial cheese
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Executing Exarch
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DA primary with AM allies is definitely the best way to run DA. Azzy in a blobb is awesome and he unlocks DW and RW troops. You also get fairly good AA from AM.
I wouldn't bother trying to shoehorn priests into DW units though. Were your DW having trouble in melee? I have never had problems in melee with DA but I do mix in TH/SS into my units. The priest gives zealot (fearless+hatred) and his hymns are only usable in the assault phase.
BTW PFG is a great addition to a tank commander unit and RW sync reasonably well with a pask punisher and a small prescience priest in a conscript blobb to bubble wrap.
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![[Post New]](/s/i/i.gif) 2014/04/21 02:59:17
Subject: A slice of imperial cheese
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Trigger-Happy Baal Predator Pilot
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NIce. I am definitely intrigued with the potential for AM allies for my DA (or BA, for that matter). I think the idea of actually taking the Space Marines as the allies makes more sense in some ways, though, and have the main contingent (MA) hold the line, the objectives, and use the Space Marines to hit stuff in a "surgical strike" sense or in close combat where needed.
I love the fluff of it all, too--drop pods, deep striking terminators, or a Blood raven coming in as reserves to help the poor, brave cannon fodder of the Imperium.
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5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too
Thought for the ages: What is the Riddle of Steel? |
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![[Post New]](/s/i/i.gif) 2014/04/21 03:34:54
Subject: A slice of imperial cheese
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Focused Dark Angels Land Raider Pilot
West Chester, PA
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As a DW player I too have put some thought into AM as allies.
Blobs for more bodies, Wyvern squadron for anti-horde, Russes for more AV (if running Raiders), Hellhounds to hide hide your Black Knights (or vice versa), Vendettas for AA, Augur Arrays to aid DW assault (hellooooo scout sentinels), Scions for more deep striking bodies, the list goes ON and ON.
Now, the old dex could do a lot of these things, but the new one does most of them much, much better.
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![[Post New]](/s/i/i.gif) 2014/04/21 06:47:59
Subject: Re:A slice of imperial cheese
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!!Goffik Rocker!!
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Priest's hymns work only in mellee. Besides, he has to roll a ld check on ld 7. He's mainly good for Zealot but something tells me that your termies don't need it.
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![[Post New]](/s/i/i.gif) 2014/04/21 18:02:40
Subject: A slice of imperial cheese
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Stone Bonkers Fabricator General
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pantheralegionnaire wrote:As objective holders, they are going to be very hard to shift, however. Of course, spending more than 200 points to hold an objective is a lot...
I'd love a clarification on how the re-rolls work with that Priest, though--if it's only in combat, it doesn't help that much.
The priests rerolls to armorsave and to hit only work in combat
Outside of the assault phase the priest brings fearless and an extra wounds. Not much for DW really.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/04/21 18:07:37
Subject: A slice of imperial cheese
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Longtime Dakkanaut
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UnadoptedPuppy wrote:As a DW player I too have put some thought into AM as allies.
Blobs for more bodies, Wyvern squadron for anti-horde, Russes for more AV (if running Raiders), Hellhounds to hide hide your Black Knights (or vice versa), Vendettas for AA, Augur Arrays to aid DW assault (hellooooo scout sentinels), Scions for more deep striking bodies, the list goes ON and ON.
Now, the old dex could do a lot of these things, but the new one does most of them much, much better.
How does your DA primary fit in?
I'm thinking IG primary with DA allies is probably the way to do it. Azrael is nasty in a blob and aside from the scout tax I'm not seeing anything that IG doesn't already do better.
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![[Post New]](/s/i/i.gif) 2014/04/21 20:10:19
Subject: A slice of imperial cheese
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Focused Dark Angels Land Raider Pilot
West Chester, PA
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NuggzTheNinja wrote:UnadoptedPuppy wrote:As a DW player I too have put some thought into AM as allies.
Blobs for more bodies, Wyvern squadron for anti-horde, Russes for more AV (if running Raiders), Hellhounds to hide hide your Black Knights (or vice versa), Vendettas for AA, Augur Arrays to aid DW assault (hellooooo scout sentinels), Scions for more deep striking bodies, the list goes ON and ON.
Now, the old dex could do a lot of these things, but the new one does most of them much, much better.
How does your DA primary fit in?
I'm thinking IG primary with DA allies is probably the way to do it. Azrael is nasty in a blob and aside from the scout tax I'm not seeing anything that IG doesn't already do better.
Yeah, unfortunately you can only take one or two elements to support an already expensive army. I don't think it's worth taking DA as allies for Azrael alone. He won't give you scoring bikes or termies, which is where a good portion of his value comes from IMO. The best thing DA offers IG is bikes (both regular RW and Black Knights) and terminators (which, lets be honest, aren't that great an addition to an IG force).
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![[Post New]](/s/i/i.gif) 2014/04/21 20:52:05
Subject: A slice of imperial cheese
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Executing Exarch
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Troop DW and RW both have the benefit of force concentration and mobility. Forward scoring always has been and still is the biggest problem area of AM. This makes Azzy as Primary with scoring DA and RW a significant deal. There is also the point that a PFG libby is better than a PFG techmarine and if you take DA as allies you cannot take Azzy and a PFG libby.
The AM on the other hand has one of the best, if not the best, FOC manipulation abilities in the game. 1 troops slot is all you need, 1 HS slot will give you 3 leman russ' or 3 wyverns, and 1 HQ slot gives you 2 more leman russ' and a pask leman russ. More importantly 1-2 vendettas in a squad is pretty optimal and if you need AA on the level of necron flying bakery you want sabre deference platforms not vendettas.
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