Sorry for the ridiculous delay in posting any Battle Reports - we’ve both been stupidly busy (me with work & Panic with X-Wing) and haven’t had time to make one of these since January.
So, I have a newly painted Noisy Marine army to test out, and Panic had a fancy new city battle board , so we’re here to try them out. We haven’t got any super heavies or fancy fortresses painted up yet, so the game isn’t exactly current tournament meta, but it’s PRETTY, and that’s what counts.
Panic’s Necron Greencron Tide - 1850pts
Overlord [Warscythe, Mindshackle Scarabs, Resurrection Orb]
Necron Lord [Mindshackle Scarabs, Resurrection Orb]
Necron Lord [Mindshackle Scarabs, Resurrection Orb]
14 Necron Warriors in a Night Scythe
14 Necron Warriors in a Night Scythe
14 Necron Warriors
3 Spyders [Gloom Prism]
10 Scarab Swarms
3 Scarab Swarms
Doom Scythe
Doom Scythe
ArbitorIan’s Noisy Marines - 1850pts
Chaos Lord (
MoS, Sigil of Corruption, 2 Lightning Claws, Jump Pack)
Chaos Sorcerer (
MoS, Mastery Level 3)
12 Noise Marines (8 Sonic Blasters, 2 Blastmasters, Icon of Excess, Champion)
6 Noise Marines (4 Sonic Blasters, Blastmaster, Champion with Doom Siren & Power Sword) in a Chaos Rhino (Dirge Caster)
6 Noise Marines (4 Sonic Blasters, Blastmaster, Champion with Doom Siren & Power Sword) in a Chaos Rhino (Dirge Caster)
12 Raptors (
MoS, Icon of Excess, Meltagun, Champion with Powerfist)
6 Warp Talons
Chaos Predator (Autocannon, Lascannon Sponsons, Havoc Launcher)
Chaos Predator (Autocannon, Lascannon Sponsons, Havoc Launcher)
Pre-game We played
Scorched Earth from the Battle Missions book. The Chaos Marines are retreating and destroying the city as they go. It’s an objective mission where the Chaos Marines deploy and go first, with the addition that all the buildings are either on fire (Dangerous Terrain) or smoking (3+ cover save, block
LoS).
The three objectives went in a rough row in the centre, around the Bastion in the Chaos End, the central building, and a ruin on the Necron side.
The Chaos Lord gained Flames of Spite as his Warlord Trait - all his unit’s weapons have Soul Blaze. The Necron Overlord was a Master of the Vanguard - all units within 12” roll two dice to run and picks the highest.
The Sorcerer rolled two powers on the Slaanesh table and one on Telepath, gaining Symphony of Pain (buffing Sonic Weapons), Ecstatic Seizures (unit punches itself in the face) and Psychic Shriek.
Deployment Chaos deployed first, the big Noisy Marine unit and Sorcerer going onto the bastion battlements with the Predators behind, and the two Rhino squads shielding the Lord and Raptors. The Warp Talons stayed in reserve.
The Necrons then deployed one Lord and his unit in the smoking ruins and the Spyders and Scarabs as far forward as possible.
Necrons failed to seize the initiative so the Noisy Marines go first! Go Noisy Marines!!
Chaos Turn 1 The turn opens with the Predators and big Noisy Marine unit firing on the Spyders, killing two with cunning use of Focus Fire. The Rhinos speed towards the central burning building and the Necron Warriors
The Lord and Raptors move ahead of the Rhinos to screen them in case of Scarab attack!
Necron Turn 1 The Noise Marines move into cover further, their Lord ably commanding from the rear, as the last Spyder poops out another Scarab and takes a potshot at the Raptors, missing.
The Scarabs speed forward into the park, which turns out to be full of Death Budgies! Thankfully, as beasts they are immune to the tiny yellow killers.
Chaos Turn 2 The Warp Talons fail to show up, so the Lord and Raptor bounce forward around the Spyder and towards the Warriors. The Rhino behind them disgorges it’s squad onto the objective and then races around the side to cast some dirges.
The Sorcerer maledicts the Scarabs with Symphony of Pain and the big Noisy Marine squad fires at them, killing LOTS. This is followed up by the Predators, who wipe out the rest of the squad with high-strength weaponry.
Meanwhile, the Raptors assault the Necron Warriors and the Lord issues his customary challenge, which is accepted by the Nectron Lord. The Lord fails to Mindshackle, and dies, along with four Warriors. However, they pass their break test and all their self-repair rolls, returning to the combat!
The other Rhino moves back around the building, anticipating flying croissant death next turn.
Necron Turn 2 It’s turn two, but only one Flying Croissant arrives! It’s a Doom Pastry, comes in facing the Raptor combat, and death rays four Raptors to death and causes a hull point on the Rhino.
The Spyder and remaining Scarabs assault the Noise Marines in the burning building, killing two.
And the Raptors assault continues, the Raptors themselves only killing one Necron. The Chaos Lord kills the Necron Lord again, and this time he stays dead, and all the built up chaos juju turns him into a Daemon Prince!!
A FREAKIN DAEMON PRINCE!!!
Chaos Turn 3 The Predators wheel around and target the Doom Pastry but can’t hit it. The Spyder and Scarabs munch the last of the Noise Marines and round on the next squad, but the Raptors with their new Daemon Prince buddy kill att the Warriors bar one.
Whose robot nerve fails and he runs away. The squad disperse into the ruins.
Necron Turn 3 Two more flyers arrive - the second Doom Pastry arrives where the first left off, and a regular Criossand disgorges another Lord and squad by the Raptors, all ready to fire.
The original Doom Pastry wheels round to target the Predators, exploding one.
And the Scarabs attack the Rhino on the objective, munching it to another explosion (which takes out a Scarab base in the process).
The results of the shooting phase are in the bottom right, with all but one of the Raptors dead to Death Rays, Tesla Cannon and Gauss Rifles.
Chaos Turn 4 We lost the photos of this turn, but then Panic found them again! Hurrah! So, the Warp Talons turned up but scattered into the open so much that nobody was blound. The Daemon Prince and last remaining Raptor line up to charge the new Warrior squad, and the Predator wheels around to take out the Spyder, but also immobilises itself on the wreckage of the other Predator!
The big Noisy Marine unit wrecks the closest Pastry with the Sorcerer boosting their Strength and their weapons ignoring Jink.
And the small unit wipes out the Scarabs with Doom Sirens and yelling.
The Daemon Prince and Raptor then charge, inflicting some casualties on the Warriors, and evading Mindshackle Scarabs once again.
Still too many baked goods zooming around up there..
Necron Turn 4 So, the final Croissant arrives and the Overlord and his squad disembark near the central objective. They fire on the Warp Talons, killing five of them!
The other two round on the Noise Marine squad in the bastion, killing four.
And the Daemon Prince and remaining Raptor continue to attack the Necron Warriors, killing the second Lord and another guy.
Oh, and the remaining Predator got stuck on some the rocky wreckage of his Predator buddy last turn.
Chaos Turn 5 The final Warp Talon charges the Overlord, but misses, and the Overlord kills him. Stupid Warp Talons. Meanwhile, the Deamon Prince continued happily killing Warriors.
The last small Noise Marine squad make a dash for the central objective, hoping they can reach it in the following turn.
Necron Turn 5 And as the flyers all leave combat airspace in case of another turn, the Daemon Prince kills the last of the Warriors and consolidates into cover, hoping to make it over to the central objective.
But the game ends there! No more turns!
The Necrons hold the central objective, but the big squad of Noisy Marines forgot to get down from the Bastion and don’t hold the bastion objective, losing them the game! Doh!
Necrons 3 (1 Objective)
Chaos 1 (First Blood)
Necrons win!!