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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

@Whembly

Agreed! I played orks a ton back when they had clanz and then at the beginning of 5th. I would love, love, love to build a new army of them (sold the old one off)!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Garion wrote:
From the twitterverse.. It's just me or there is a 3rd new discipline??



SM with divination? woot!

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in ie
Calculating Commissar




Frostgrave

 Accolade wrote:
Looking at the US GW website, I'm surprised to see they are listing 416 copies of the Munitorum Edition. There are only supposed to be 2000 copies of this worldwide, right? Or it is 2000 per region? (i.e. US, UK, Europe, Australia).

If it's 2000 worldwide, then the US would have gotten something like 500 copies total I would have to guess. I mean, I'm sure they'll sell when they move to stores, but I believe in the past these things sold out very quickly.


It's website only I think, so might not make it to stores. With 2000 worldwide I'd expect about 500 to go to the US too, but that means they've only sold 84?
   
Made in us
Graham McNeil





http://daemons40k.blogspot.com/2014/05/behold-every-psychic-power-in-whole-game.html

Hai guys! I have all the psychic powers up at the link above.

This message was edited 1 time. Last update was at 2014/05/21 15:44:53


   
Made in us
Quick-fingered Warlord Moderatus





Grey Knights cant use Biomancy? Thats a bit odd. Though I dont think we could anyways so meh haha

Edit: Hmm Sanctuary on Sanctic looks nice...

Hammerhand got a buff +2 str

This message was edited 2 times. Last update was at 2014/05/21 15:50:47


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The Hive Mind





That's a huge buff for Force. Holy crap.

re-reading it's still a buff, but not as massive as I thought it was. I missed that it only hits weapons with the Force rule.

This message was edited 1 time. Last update was at 2014/05/21 15:50:09


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

So Sanctic is literally just the Grey Knight Psyker abilities.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Take aways so far..

Sanctic isn't the daemon hosing I feared.

Snap shots are 100% still at BS1 (due to wording of Foreboding)

There's a power with a 9" range? Seems unusual and may mean they've re-thought the standard 6" or multiples thereof weapon ranges.

Force is now a blessing, so you must decide in advance if you want to fire it up or not, dedicate resources to it and have a possibility of your opponent countering it, but one cast covers a whole unit.

Puppet Master has gone.

This message was edited 3 times. Last update was at 2014/05/21 15:56:38


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

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Made in us
Quick-fingered Warlord Moderatus





 Kanluwen wrote:
So Sanctic is literally just the Grey Knight Psyker abilities.


Except they're better

+1 invul for sanctuary and +2 str for hammerhand now. Purge soul looks funny too.


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Nasty Nob on a Boar





Galveston County

I was upset about the lack of FAQs but if they knew they were working on a new edition I understand.


Now lets think this through working backwards. They are releasing the new ed now which means it had to go to the printer 6mths ago or so to get worlwide distirbution done? Then there is the R&D time to develop an overall new edition and giving them a generous amount of planning lets say that was 6mths as well.

So GW has been developing this new ed for the last year. Which tells me they knew 6th was a turd but put it out there anyway.

When the player base states as much they go in hyper mode and basically dont communicate with the player base with updated FAQ and just decide to make everyone by everything all over again and say "You thought 6th was great, just wait a year until 7th!"

Adding to this any of the codexs thrown out in this same amount of time GW already knew they would be going to a new edition as well!

Im not an eloquent person but you just cant be more plain than this: who the hell is driving this bus?

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Made in us
Savage Khorne Berserker Biker





Texarkana TX

Hmmm terrify lost the losses fearless ability in its descriptive text, but maybe the fear special rule grants it now?? one could hope.

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Fireknife Shas'el




Lisbon, Portugal



Thanks for sharing!

I've written a quick review:

Telepathy:
Psychic Shriek - 18" from 12". Buff
Dominate - Psychic Tests are prone to Ld test. Buff
Terrify -1 Ld instead of not counting on Fearless. Nerf
Invisibility - no Stealth nor Shrouded, no Counter-Attack negating. Only hit in CC with 6s instead of WS 1. Can only be fired upon with Snap Shots (Deathleaper has been giving lessons). Better Snap Shots than 4+ cover, but I'd say is worse for melee. So-so change
Puppet Master is gone. There's Shrouding now - Psyker and friends models within 6" get Shrouded (Mr. Venomthrope too gives lessons now). Great power, but Puppet Master was good as well...
Hallucination
1. Make Pinning test instead of automatically Pinned. Nerf
2. Instead of not acting, lose -1 WS, BS, I and A (min 1). Nerf
3. Pretty nerfed. Now you need to have a character in the unit, and only it suffers the hits (at S3) per model in the unit. If no character, use 2.


Biomancy:
Smite - 18" from 12". Buff
Iron Arm - +3 S/T and Smash instead of +d3 S/T and Eternal Warrior. Makes more sense, but Eternal Warrior was soo good. So-so
Life Leech - 18" from 12". Buff.
Endurance - Aah, here it is, Eternal Warrior! And with Fnp (4+) and Relentless. Goodbye, IWND. Oh, and it's WC 2. Buff?
Warp Speed - +3 to I/A instead of +3d I/A. Buff
Haemorrhage - 18". must pass TWO Toughness tests to suffer damage, the others need 1 test. WC 2. Pretty nerfed

Divination:
Prescience - WC 2. Needed Nerf
Misfortune - WC 2, and instead of re-rolling saves (bu-bye, Seer/Beaststar!), all attacks hitting the target have Rending. Nerf, but quite useful
Scrier's Gaze - WC 2, re-roll Reserves, Outflank and Mysterious Objectives, while helping with Tactical Cards. WC 2, though. More useful

Pyromancy:
Fiery Form - Lost the +2S; instead, re-rolls other Pryromancy To Wound rolls. More useful to the school, but less in combat
Spontaneous Combustion - S6 AP3 Soul Blaze wound instead of auto-wound. Spilled damage is S5 AP4 + Soul Blaze, from S4 AP5. Nerf main, buff secondary
Inferno - Large Blast, but AP2. So-so
Fire Shield - 4+ cover save helps even against Melta and Soul Blaze, but lost the auto-hits for 6" Dangerous Terrain area. Nerf (especially with Difficult Terrain only giving -2 to Charge)
Sunburst - 9" from 6", lost Blind for Soul Blaze. Nerf

Telekinesis:
Shockwave - 6" from 9", S4 and Assault 2d6. Buff
Telekine Dome - now targets the Psyker and its unit, don't bounce damage within 6". WC 2. Nerf
Objuration Mechanicum - Gets Hot to ranged weapons instead of re-rolling 6s in To Hit and To Wound. Pretty nerfed
Gate of Infinity is gone. Got Levitation - Psyker and unit get 12" move, cannot charge if use this, count as moved, Dangerous Terrain applies as normal. WC 1. Worse than Gate of Infinity, I'd say
Vortex of Doom is gone. Got Pychic Maelstrom - 12", S10, AP1, Assault 1, Barrage, Large Blast. WC 3, though. Safer and more damage, at the cost of more WC. Buff

This message was edited 1 time. Last update was at 2014/05/21 16:38:59


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in de
Decrepit Dakkanaut





A S D psychic power. Legit.

   
Made in gb
Longtime Dakkanaut






 whembly wrote:
 Hulksmash wrote:
I'm hoping this is an across the board change for access. And that it's noted as such. Honestly I like it. And I'm assuming Orks, on top of summoning or banishing daemons will have their own psychic powers.

And I could see Chaos using Santic. I mean you've got those legions that didn't go full daemon darkside. Plus you wanna make sure you can keep them little beasts in line. Makes sense to me.


I just cannot WAIT for with the new Ork codex drops!


You and me both. And the rumours about the new Ork models have me very excited.
   
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Skillful Swordsman






Uk Preston

Indeed.
   
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Camas, WA

















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Nasty Nob






 azreal13 wrote:
There's a power with a 9" range? Seems unusual and may mean they've re-thought the standard 6" or multiples thereof weapon ranges.
They broke with that trend last edition with 8" grenade ranges.

   
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Quick-fingered Warlord Moderatus





Thanks for the rehost Pretre

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Hammer hand is now +2, I wonder if inquisitors can still auto choose it.

It feels like biomancy is the best tree now, but invisibility... Put that on your rerollable 2++ star...
   
Made in us
Quick-fingered Warlord Moderatus





Mavnas wrote:
Hammer hand is now +2, I wonder if inquisitors can still auto choose it.

It feels like biomancy is the best tree now, but invisibility... Put that on your rerollable 2++ star...


That is a good question, I wonder if my Gks have to roll on tables now or will still all get hammerhand as standard

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Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Biomancy got a bit better. Pyromancy and Telekenisis are pointless still (especially since they moved gate). Changes to Telepathy are welcome and it's still a solid power set. Santic is solid and I like my GK's getting +2 strength. Liking the idea of allied GK/Inquisition. IG blobs be scary! Divination took a bit of a hit but is still a super good power set.

Overall I wish they'd fixed the two bad power groups but I'll happily take the others.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Longtime Dakkanaut




Indiana

Other than pyromancy all of those disciplines are looking pretty damn good. 2,4,5,and 6 are looking really good on telekinisis.

With three warp charge two powers divination is still looking powerful but MUCH more difficult to get things off in large numbers. Scryers also applying to the tactical cards is pretty huge. I like it

If codex inquisition gets access to santic without perils risk I am a happy camper, that is an overall good discipline, even though the primaris is kinda in regular games.

This message was edited 2 times. Last update was at 2014/05/21 16:18:25


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 Accolade wrote:
Looking at the US GW website, I'm surprised to see they are listing 416 copies of the Munitorum Edition. There are only supposed to be 2000 copies of this worldwide, right? Or it is 2000 per region? (i.e. US, UK, Europe, Australia).

If it's 2000 worldwide, then the US would have gotten something like 500 copies total I would have to guess. I mean, I'm sure they'll sell when they move to stores, but I believe in the past these things sold out very quickly.

 buddha wrote:
 Garion wrote:
From the twitterverse.. It's just me or there is a 3rd new discipline??



Thanks for posting. Anyone else think it's wierd that chaos marines can use sanctic?


That really doesn't make a ton of sense.


You don't think Word Bearers could banish a daemon? Makes sense to me

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Fenris

Someone please let me know, have the new rules actually been branded as 7ed by gw yet?

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Regular Dakkanaut




For the one who mentionned : Now if 7th just fixes Wave Serpent Spam, Tau Gunline, Demon Flying Circus (nerfed by psychic changes), and Necron Flying Circus. The game will be blown wide open for lots of lists.

I think it is the case for quite a few of those :
- serpent are harshly nerfed (if you jinx then only snapshot) so either you are tough or shooty, not both
- Demon flying circus is more resilient but they got nerfed with the smash attack change and the fact they cant charge the turn they land
- Tau gunline is not really nerfed but they will be hurt a lot by psychic phase as they have little possibility to denie
- necron flyer spam is not really nerfed but at least a damage that immobilise it will have a chance to hurt the flyer, and if VP are done at End of Turn, they cant just arrive on last turn, while annihilation barges are nerfed with the change to jinx
   
Made in gb
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 Njal Stormpuppy wrote:
Someone please let me know, have the new rules actually been branded as 7ed by gw yet?


Are you serious?
Yes. Very much so. Just go to the GW site....
   
Made in us
Nasty Nob




Cary, NC

Once again, my orks are confused.

I'm sure that something will be explained/FAQed/fixed in the new codex, but my weirdboy is weirded out.

Wot you mean I can summon weird-things?

And I get the two disciplines which are most likely to make my head explode, and Force, which has one power. \

Now I know how Tyranid players feel when they look at an allies chart.

 
   
Made in us
Longtime Dakkanaut




Wichita, KS

sleekid wrote:
For the one who mentionned : Now if 7th just fixes Wave Serpent Spam, Tau Gunline, Demon Flying Circus (nerfed by psychic changes), and Necron Flying Circus. The game will be blown wide open for lots of lists.

I think it is the case for quite a few of those :
- serpent are harshly nerfed (if you jinx then only snapshot) so either you are tough or shooty, not both

Jinking only affects one wave serpent. It is a nerf but not that much of a nerf, especially because of twin-linking.

sleekid wrote:
- Demon flying circus is more resilient but they got nerfed with the smash attack change and the fact they cant charge the turn they land

1) Are the smash attack changes confirmed? They looked like one of the least credible rumors to me.
2) Who is saying that they can't charge on the turn they land? I haven't seen that anywhere. That would be such an extreme nerf, perhaps an over-reaction. Of course with the giant buffs to biomancy, and reduced grounding checks, it might not matter much. Going to be pretty hard to bring a flying DP down.
   
Made in us
Raging Ravener



Ivanhoe,MN

sleekid wrote:
For the one who mentionned : Now if 7th just fixes Wave Serpent Spam, Tau Gunline, Demon Flying Circus (nerfed by psychic changes), and Necron Flying Circus. The game will be blown wide open for lots of lists.

I think it is the case for quite a few of those :
- serpent are harshly nerfed (if you jinx then only snapshot) so either you are tough or shooty, not both
- Demon flying circus is more resilient but they got nerfed with the smash attack change and the fact they cant charge the turn they land
- Tau gunline is not really nerfed but they will be hurt a lot by psychic phase as they have little possibility to denie
- necron flyer spam is not really nerfed but at least a damage that immobilise it will have a chance to hurt the flyer, and if VP are done at End of Turn, they cant just arrive on last turn, while annihilation barges are nerfed with the change to jinx


Just remember that the jink and smash/VS rumors are not confirmed.
   
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Curb stomping in the Eye of Terror!

 Hulksmash wrote:
Biomancy got a bit better. Pyromancy and Telekenisis are pointless still (especially since they moved gate). Changes to Telepathy are welcome and it's still a solid power set. Santic is solid and I like my GK's getting +2 strength. Liking the idea of allied GK/Inquisition. IG blobs be scary! Divination took a bit of a hit but is still a super good power set.

Overall I wish they'd fixed the two bad power groups but I'll happily take the others.

Re: Biomancy... I like it better now, especially Endurance (Eternal Warrior!). In 6th, I always seems to roll that power.

Live Ork, Be Ork. or D'Ork!


 
   
 
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