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![[Post New]](/s/i/i.gif) 2014/05/21 22:33:49
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Towering Hierophant Bio-Titan
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Hollismason wrote:We're going to have a huge FAQ next week for like tons of psychic spells there's no doubt.
Well Shadow in the Warp is pretty poor now and Dominion is virtually broken (unless you declare it a turn in advance).
What's the bet they'll both be missed, and the FAQ will just consist of the phrase "BUY MORE CRONE KITS" 47 times.
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![[Post New]](/s/i/i.gif) 2014/05/21 22:34:01
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Quick-fingered Warlord Moderatus
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Hollismason wrote:We're going to have a huge FAQ next week for like tons of psychic spells there's no doubt.
Almost certainly to add the new tables to roll on for everyone. Right now my Gks cant use Sanctic lol
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![[Post New]](/s/i/i.gif) 2014/05/21 22:34:10
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fixture of Dakka
Chicago, Illinois
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Xerics wrote:MarkyMark wrote:no unit can attempt to manifest the same power more then once per phase. So no having say screamer council or seer council spam the same power to draw your DTW dice out.
Nothing capping re rollable saves.
Checked again and the powers you have access to are in the dex's, no mention in the book of who has access to what bar the malefic and santic tables,
Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen
No unit or no model? So if you deny one warlock casting Stealth no other warlock in the unit can cast stealth?
As long as their in the same unit , then I think the answer is NO. but if seperate units YES.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:34:19
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Infiltrating Broodlord
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zammerak wrote: Xerics wrote:I am reading some of these posts and seeing "No Assaults at all on turn 1" and they are saying they can run up into your face on their turn one and then on your turn one you can't assault them? If this is the case then Some fast assaulty Deathstars got a little bit better.
Didn't think about it like that, unless your assaulty death star wants to hit them because they are now close enough
But if neither player can assault on their turn 1 then the player who goes first can just turbo boost their bikes to your face and then assault you on their turn 2 because you weren't allowed to assault on your turn one. Gives the player who goes first the first chance to shoot and the first chance to assault if this is the case making going first waaaaaay more advantageous then it was before.
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Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:34:19
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Cheexsta wrote:Preparing myself to be disappointed - are there any changes to assault?
Any ability to charge out of a stationary transport vehicle?
Only if it is assault vehicle
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:34:23
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Smokin' Skorcha Driver
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Score!
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![[Post New]](/s/i/i.gif) 2014/05/21 22:34:49
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Sacrifice to the Dark God Tzeentch
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MarkyMark wrote:Soul blaze is awesome in 6th, killing off those last few kroot or pinging more wounds on guard is worth it., it is still the same for 7th
Eh i'm sure some people get use out of it but seeing how my meta is 90% marines I guess it will stay pointless for me. I assume then aside from Jink most of the special rules have stayed the same?
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![[Post New]](/s/i/i.gif) 2014/05/21 22:34:53
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Hollismason wrote: Xerics wrote:MarkyMark wrote:no unit can attempt to manifest the same power more then once per phase. So no having say screamer council or seer council spam the same power to draw your DTW dice out.
Nothing capping re rollable saves.
Checked again and the powers you have access to are in the dex's, no mention in the book of who has access to what bar the malefic and santic tables,
Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen
No unit or no model? So if you deny one warlock casting Stealth no other warlock in the unit can cast stealth?
As long as their in the same unit , then I think the answer is NO. but if seperate units YES.
As above.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:35:10
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fixture of Dakka
Chicago, Illinois
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Blue Scribes are broken as written and have to be rewritten to a degree.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:35:11
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Towering Hierophant Bio-Titan
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MarkyMark wrote:
Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen
How many hits do you get with smash? One?
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This message was edited 1 time. Last update was at 2014/05/21 22:37:23
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![[Post New]](/s/i/i.gif) 2014/05/21 22:35:30
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Infiltrating Broodlord
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Hollismason wrote: Xerics wrote:MarkyMark wrote:no unit can attempt to manifest the same power more then once per phase. So no having say screamer council or seer council spam the same power to draw your DTW dice out.
Nothing capping re rollable saves.
Checked again and the powers you have access to are in the dex's, no mention in the book of who has access to what bar the malefic and santic tables,
Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen
No unit or no model? So if you deny one warlock casting Stealth no other warlock in the unit can cast stealth?
As long as their in the same unit , then I think the answer is NO. but if seperate units YES.
Ill have to read the rulebook myself because I flat out don't believe this. I think its the same model because making it so that no unit can do it makes things like warlock council more useless then shining spears.
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Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:36:26
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Hollismason wrote:Blue Scribes are broken as written and have to be rewritten to a degree.
There will be a lot of FAQ's coming, things like SITW, Tzeentch +3 ld, ghost helms etc.
I answered that, only one vector strike on ground targets, otherwise d3 Automatically Appended Next Post: Xerics wrote:Hollismason wrote: Xerics wrote:MarkyMark wrote:no unit can attempt to manifest the same power more then once per phase. So no having say screamer council or seer council spam the same power to draw your DTW dice out.
Nothing capping re rollable saves.
Checked again and the powers you have access to are in the dex's, no mention in the book of who has access to what bar the malefic and santic tables,
Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen
No unit or no model? So if you deny one warlock casting Stealth no other warlock in the unit can cast stealth?
As long as their in the same unit , then I think the answer is NO. but if seperate units YES.
Ill have to read the rulebook myself because I flat out don't believe this. I think its the same model because making it so that no unit can do it makes things like warlock council more useless then shining spears.
It says unit more then once mate.
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This message was edited 1 time. Last update was at 2014/05/21 22:36:53
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:38:46
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fixture of Dakka
Chicago, Illinois
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It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:39:14
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Plaguelord Titan Princeps of Nurgle
Alabama
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H.B.M.C. wrote:I'm done. The invalidating of the psychic cards was the last straw for me. FW continues to have my attention as long as they keep producing excellent books and Mechanicum stuff, but I'm done with GW's bull gak. It's been a long couple of decades, but I've had enough.
Sigvatr wrote:Haha, so if that's true, GW is seriously pulling off a FIFA and sells what basically is an update to 6th for full price?
And invalidating all our psychic cards at the same time (but buying the new cards helps us to better forge a narrative, so that's ok I guess).
What, you don't want an $85 errata?
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2014/05/21 22:39:50
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Infiltrating Broodlord
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MarkyMark wrote:Hollismason wrote:Blue Scribes are broken as written and have to be rewritten to a degree.
There will be a lot of FAQ's coming, things like SITW, Tzeentch +3 ld, ghost helms etc.
I answered that, only one vector strike on ground targets, otherwise d3
Automatically Appended Next Post:
Xerics wrote:Hollismason wrote: Xerics wrote:MarkyMark wrote:no unit can attempt to manifest the same power more then once per phase. So no having say screamer council or seer council spam the same power to draw your DTW dice out.
Nothing capping re rollable saves.
Checked again and the powers you have access to are in the dex's, no mention in the book of who has access to what bar the malefic and santic tables,
Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen
No unit or no model? So if you deny one warlock casting Stealth no other warlock in the unit can cast stealth?
As long as their in the same unit , then I think the answer is NO. but if seperate units YES.
Ill have to read the rulebook myself because I flat out don't believe this. I think its the same model because making it so that no unit can do it makes things like warlock council more useless then shining spears.
It says unit more then once mate.
Well here's hoping to an FAQ that changes that. There is no reason why another Psyker in the same squad wouldn't be able to cast a power that his buddy got denied. Definitely going to throw that up for the FAQ people to look at.
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Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:40:37
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Lord of the Fleet
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How else will I be able to #Forgethenarrative?
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This message was edited 1 time. Last update was at 2014/05/21 22:40:48
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:40:48
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Infiltrating Broodlord
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Hollismason wrote:It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.
But warlocks don't have the brotherhood of psykers rule. It may be targeted at brotherhood of psykers only if that's the case.
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Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:43:02
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Xerics wrote:Hollismason wrote:It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.
But warlocks don't have the brotherhood of psykers rule. It may be targeted at brotherhood of psykers only if that's the case.
Nope, it is in the main rules for pyskers, seer council has been nerfed.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:43:21
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fixture of Dakka
Chicago, Illinois
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Where in the book does it actually say armies can take the Daemonlogy disciplines PLEEEASE tell me they made this big deal about Daemonology but don't outright state which armies have access to it. I've read this elsewhere.
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This message was edited 1 time. Last update was at 2014/05/21 22:45:00
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:45:15
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Infiltrating Broodlord
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MarkyMark wrote: Xerics wrote:Hollismason wrote:It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.
But warlocks don't have the brotherhood of psykers rule. It may be targeted at brotherhood of psykers only if that's the case.
Nope, it is in the main rules for pyskers, seer council has been nerfed.
Still going to send the question up to GW. Probably an oversight on their part.
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Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:45:51
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Huge Hierodule
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Xerics wrote:Hollismason wrote:It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.
But warlocks don't have the brotherhood of psykers rule. It may be targeted at brotherhood of psykers only if that's the case.
A cheesy list you happen to like no longer works like it used to. That's a shame - but not a bad thing for the game as a whole.
Markymark - does a psychic power still go off if the caster perils? Perils and dies?
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:45:54
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Morphing Obliterator
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Hollismason wrote:Where in the book does it actually say armies can take the Daemonlogy disciplines PLEEEASE tell me they made this big deal about Daemonology but don't outright state which armies have access to it. I've read this elsewhere.
Didn't the preview snapshot from the codex covered this? Mentioning that everyone but Daemons could take it?
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2014/05/21 22:47:20
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Huge Hierodule
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Hollismason wrote:Where in the book does it actually say armies can take the Daemonlogy disciplines PLEEEASE tell me they made this big deal about Daemonology but don't outright state which armies have access to it. I've read this elsewhere.
From GW
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:47:44
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fixture of Dakka
Chicago, Illinois
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It did not. Or at least I didn't see it.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:47:54
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Towering Hierophant Bio-Titan
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![[Post New]](/s/i/i.gif) 2014/05/21 22:48:33
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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tetrisphreak wrote: Xerics wrote:Hollismason wrote:It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.
But warlocks don't have the brotherhood of psykers rule. It may be targeted at brotherhood of psykers only if that's the case.
A cheesy list you happen to like no longer works like it used to. That's a shame - but not a bad thing for the game as a whole.
Markymark - does a psychic power still go off if the caster perils? Perils and dies?
Yes you can peril and die and power still works (unless it targets psyker) you can peril and fail to cast the power.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:49:06
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fixture of Dakka
Chicago, Illinois
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Woah that is a huge fething nerf to Flying Monstrous creatures.
Like that's Minimum 3rd turn charge.
feth you Bloodthirster.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/21 22:49:41
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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tetrisphreak wrote:coredump wrote:To put it another way....
Almost all Nid MCs need to Smash Attack to even have a chance of hurting a Land Raider.
Assuming the land Raider moved, that is a 3+ to hit, and a 4+ to glance. Now lets say the earlier rumor is correct, and Smash Attack allows reroll Pens, and Pens remove 2HP.
Even with that, on average, an MC will remove .6666 HP per turn. So it will take *6 turns* for an MC to Smash Attack a Land Raider to death. And that is *after* it has run across the table and finally caught the thing.
There is one possible caveat to this.... if you can still add attacks from charging and multiple weapons, it will make it a small bit better.
But were Smash Attacks overpowered before..??
There is another solution to AV14 in our codex - Crushing Claws. +1S, AP2, Armourbane. Either on a brood of scytal fexes, or haruspex models.
Sure, we also have the choice between a bad model, and a laughably bad model... just in case someone brings heavy armor.
This image from monday shows that you CAN include as many detachments in an army as you have models, and points for and still be battle forged. Tyranids can spam hive tyrants all day if that's what gets the job done, or just take 2 HQ, 4 Troops, and load up on 6 heavy slots....The possibilities are endless.
I'm still not buying it. Yes, in general, you can take lots of detachments, but that doesn't mean there are no restrictions nor limits for specific detachments. I find it hard to believe that armies are specifically disallowed from allying with themselves, but will be allowed to take multiple Combined Arms detachments.
Hell, no one will bother with allied detachments, just take another combined arms detachment from a different codex.
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![[Post New]](/s/i/i.gif) 2014/05/21 22:50:15
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Errata implies improvement, a fixing of things that are broken. None of these things appear to be true about 7th.
But narratives, forging, and so forth.
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![[Post New]](/s/i/i.gif) 2014/05/21 22:50:16
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Smokin' Skorcha Driver
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Based on what you have read, what is the best change for orks and what's the biggest nerf for orks?
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This message was edited 1 time. Last update was at 2014/05/21 22:51:49
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