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Made in gb
Towering Hierophant Bio-Titan






Hollismason wrote:
We're going to have a huge FAQ next week for like tons of psychic spells there's no doubt.


Well Shadow in the Warp is pretty poor now and Dominion is virtually broken (unless you declare it a turn in advance).

What's the bet they'll both be missed, and the FAQ will just consist of the phrase "BUY MORE CRONE KITS" 47 times.
   
Made in us
Quick-fingered Warlord Moderatus





Hollismason wrote:
We're going to have a huge FAQ next week for like tons of psychic spells there's no doubt.


Almost certainly to add the new tables to roll on for everyone. Right now my Gks cant use Sanctic lol

3000
4000 
   
Made in us
Fixture of Dakka



Chicago, Illinois

 Xerics wrote:
MarkyMark wrote:
no unit can attempt to manifest the same power more then once per phase. So no having say screamer council or seer council spam the same power to draw your DTW dice out.

Nothing capping re rollable saves.

Checked again and the powers you have access to are in the dex's, no mention in the book of who has access to what bar the malefic and santic tables,


Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen


No unit or no model? So if you deny one warlock casting Stealth no other warlock in the unit can cast stealth?


As long as their in the same unit , then I think the answer is NO. but if seperate units YES.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Infiltrating Broodlord





Rapid City, SD

 zammerak wrote:
 Xerics wrote:
I am reading some of these posts and seeing "No Assaults at all on turn 1" and they are saying they can run up into your face on their turn one and then on your turn one you can't assault them? If this is the case then Some fast assaulty Deathstars got a little bit better.


Didn't think about it like that, unless your assaulty death star wants to hit them because they are now close enough


But if neither player can assault on their turn 1 then the player who goes first can just turbo boost their bikes to your face and then assault you on their turn 2 because you weren't allowed to assault on your turn one. Gives the player who goes first the first chance to shoot and the first chance to assault if this is the case making going first waaaaaay more advantageous then it was before.

Successful trades/sales: tekn0v1king 
   
Made in gb
Longtime Dakkanaut





 Cheexsta wrote:
Preparing myself to be disappointed - are there any changes to assault?

Any ability to charge out of a stationary transport vehicle?


Only if it is assault vehicle

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Smokin' Skorcha Driver





Central MN

Score!

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in gb
Sacrifice to the Dark God Tzeentch





UK

MarkyMark wrote:
Soul blaze is awesome in 6th, killing off those last few kroot or pinging more wounds on guard is worth it., it is still the same for 7th


Eh i'm sure some people get use out of it but seeing how my meta is 90% marines I guess it will stay pointless for me. I assume then aside from Jink most of the special rules have stayed the same?
   
Made in gb
Longtime Dakkanaut





Hollismason wrote:
 Xerics wrote:
MarkyMark wrote:
no unit can attempt to manifest the same power more then once per phase. So no having say screamer council or seer council spam the same power to draw your DTW dice out.

Nothing capping re rollable saves.

Checked again and the powers you have access to are in the dex's, no mention in the book of who has access to what bar the malefic and santic tables,


Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen


No unit or no model? So if you deny one warlock casting Stealth no other warlock in the unit can cast stealth?


As long as their in the same unit , then I think the answer is NO. but if seperate units YES.


As above.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Blue Scribes are broken as written and have to be rewritten to a degree.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Towering Hierophant Bio-Titan






MarkyMark wrote:

Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen


How many hits do you get with smash? One?

This message was edited 1 time. Last update was at 2014/05/21 22:37:23


 
   
Made in us
Infiltrating Broodlord





Rapid City, SD

Hollismason wrote:
 Xerics wrote:
MarkyMark wrote:
no unit can attempt to manifest the same power more then once per phase. So no having say screamer council or seer council spam the same power to draw your DTW dice out.

Nothing capping re rollable saves.

Checked again and the powers you have access to are in the dex's, no mention in the book of who has access to what bar the malefic and santic tables,


Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen


No unit or no model? So if you deny one warlock casting Stealth no other warlock in the unit can cast stealth?


As long as their in the same unit , then I think the answer is NO. but if seperate units YES.


Ill have to read the rulebook myself because I flat out don't believe this. I think its the same model because making it so that no unit can do it makes things like warlock council more useless then shining spears.

Successful trades/sales: tekn0v1king 
   
Made in gb
Longtime Dakkanaut





Hollismason wrote:
Blue Scribes are broken as written and have to be rewritten to a degree.


There will be a lot of FAQ's coming, things like SITW, Tzeentch +3 ld, ghost helms etc.


I answered that, only one vector strike on ground targets, otherwise d3


Automatically Appended Next Post:
 Xerics wrote:
Hollismason wrote:
 Xerics wrote:
MarkyMark wrote:
no unit can attempt to manifest the same power more then once per phase. So no having say screamer council or seer council spam the same power to draw your DTW dice out.

Nothing capping re rollable saves.

Checked again and the powers you have access to are in the dex's, no mention in the book of who has access to what bar the malefic and santic tables,


Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen


No unit or no model? So if you deny one warlock casting Stealth no other warlock in the unit can cast stealth?


As long as their in the same unit , then I think the answer is NO. but if seperate units YES.


Ill have to read the rulebook myself because I flat out don't believe this. I think its the same model because making it so that no unit can do it makes things like warlock council more useless then shining spears.


It says unit more then once mate.

This message was edited 1 time. Last update was at 2014/05/21 22:36:53


40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Fixture of Dakka



Chicago, Illinois

It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

 H.B.M.C. wrote:
I'm done. The invalidating of the psychic cards was the last straw for me. FW continues to have my attention as long as they keep producing excellent books and Mechanicum stuff, but I'm done with GW's bull gak. It's been a long couple of decades, but I've had enough.



 Sigvatr wrote:
Haha, so if that's true, GW is seriously pulling off a FIFA and sells what basically is an update to 6th for full price?


And invalidating all our psychic cards at the same time (but buying the new cards helps us to better forge a narrative, so that's ok I guess).


What, you don't want an $85 errata?

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

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Made in us
Infiltrating Broodlord





Rapid City, SD

MarkyMark wrote:
Hollismason wrote:
Blue Scribes are broken as written and have to be rewritten to a degree.


There will be a lot of FAQ's coming, things like SITW, Tzeentch +3 ld, ghost helms etc.


I answered that, only one vector strike on ground targets, otherwise d3


Automatically Appended Next Post:
 Xerics wrote:
Hollismason wrote:
 Xerics wrote:
MarkyMark wrote:
no unit can attempt to manifest the same power more then once per phase. So no having say screamer council or seer council spam the same power to draw your DTW dice out.

Nothing capping re rollable saves.

Checked again and the powers you have access to are in the dex's, no mention in the book of who has access to what bar the malefic and santic tables,


Automatically Appended Next Post:
Vector strikes and smash as per the rumours, one vector only on ground targets, ap2 no cover at str. Smash is always ap2 but if you smash dbl str and re roll armour pen


No unit or no model? So if you deny one warlock casting Stealth no other warlock in the unit can cast stealth?


As long as their in the same unit , then I think the answer is NO. but if seperate units YES.


Ill have to read the rulebook myself because I flat out don't believe this. I think its the same model because making it so that no unit can do it makes things like warlock council more useless then shining spears.


It says unit more then once mate.


Well here's hoping to an FAQ that changes that. There is no reason why another Psyker in the same squad wouldn't be able to cast a power that his buddy got denied. Definitely going to throw that up for the FAQ people to look at.

Successful trades/sales: tekn0v1king 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 puma713 wrote:


What, you don't want an $85 errata?


How else will I be able to #Forgethenarrative?

This message was edited 1 time. Last update was at 2014/05/21 22:40:48


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Infiltrating Broodlord





Rapid City, SD

Hollismason wrote:
It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.


But warlocks don't have the brotherhood of psykers rule. It may be targeted at brotherhood of psykers only if that's the case.

Successful trades/sales: tekn0v1king 
   
Made in gb
Longtime Dakkanaut





 Xerics wrote:
Hollismason wrote:
It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.


But warlocks don't have the brotherhood of psykers rule. It may be targeted at brotherhood of psykers only if that's the case.

Nope, it is in the main rules for pyskers, seer council has been nerfed.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Where in the book does it actually say armies can take the Daemonlogy disciplines PLEEEASE tell me they made this big deal about Daemonology but don't outright state which armies have access to it. I've read this elsewhere.

This message was edited 1 time. Last update was at 2014/05/21 22:45:00


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Infiltrating Broodlord





Rapid City, SD

MarkyMark wrote:
 Xerics wrote:
Hollismason wrote:
It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.


But warlocks don't have the brotherhood of psykers rule. It may be targeted at brotherhood of psykers only if that's the case.

Nope, it is in the main rules for pyskers, seer council has been nerfed.


Still going to send the question up to GW. Probably an oversight on their part.

Successful trades/sales: tekn0v1king 
   
Made in us
Huge Hierodule





Louisiana

 Xerics wrote:
Hollismason wrote:
It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.


But warlocks don't have the brotherhood of psykers rule. It may be targeted at brotherhood of psykers only if that's the case.


A cheesy list you happen to like no longer works like it used to. That's a shame - but not a bad thing for the game as a whole.

Markymark - does a psychic power still go off if the caster perils? Perils and dies?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in mx
Morphing Obliterator





Mexico

Hollismason wrote:
Where in the book does it actually say armies can take the Daemonlogy disciplines PLEEEASE tell me they made this big deal about Daemonology but don't outright state which armies have access to it. I've read this elsewhere.


Didn't the preview snapshot from the codex covered this? Mentioning that everyone but Daemons could take it?

CSM 10k points
IG 3k points
Orks 2k points
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VC 2.5k points
 
   
Made in us
Huge Hierodule





Louisiana

Hollismason wrote:
Where in the book does it actually say armies can take the Daemonlogy disciplines PLEEEASE tell me they made this big deal about Daemonology but don't outright state which armies have access to it. I've read this elsewhere.


From GW


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

It did not. Or at least I didn't see it.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Towering Hierophant Bio-Titan






   
Made in gb
Longtime Dakkanaut





 tetrisphreak wrote:
 Xerics wrote:
Hollismason wrote:
It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.


But warlocks don't have the brotherhood of psykers rule. It may be targeted at brotherhood of psykers only if that's the case.


A cheesy list you happen to like no longer works like it used to. That's a shame - but not a bad thing for the game as a whole.

Markymark - does a psychic power still go off if the caster perils? Perils and dies?


Yes you can peril and die and power still works (unless it targets psyker) you can peril and fail to cast the power.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Woah that is a huge fething nerf to Flying Monstrous creatures.

Like that's Minimum 3rd turn charge.


feth you Bloodthirster.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




 tetrisphreak wrote:
coredump wrote:
To put it another way....


Almost all Nid MCs need to Smash Attack to even have a chance of hurting a Land Raider.

Assuming the land Raider moved, that is a 3+ to hit, and a 4+ to glance. Now lets say the earlier rumor is correct, and Smash Attack allows reroll Pens, and Pens remove 2HP.

Even with that, on average, an MC will remove .6666 HP per turn. So it will take *6 turns* for an MC to Smash Attack a Land Raider to death. And that is *after* it has run across the table and finally caught the thing.



There is one possible caveat to this.... if you can still add attacks from charging and multiple weapons, it will make it a small bit better.

But were Smash Attacks overpowered before..??


There is another solution to AV14 in our codex - Crushing Claws. +1S, AP2, Armourbane. Either on a brood of scytal fexes, or haruspex models.
Sure, we also have the choice between a bad model, and a laughably bad model... just in case someone brings heavy armor.



Spoiler:

Also this:

This image from monday shows that you CAN include as many detachments in an army as you have models, and points for and still be battle forged. Tyranids can spam hive tyrants all day if that's what gets the job done, or just take 2 HQ, 4 Troops, and load up on 6 heavy slots....The possibilities are endless.
I'm still not buying it. Yes, in general, you can take lots of detachments, but that doesn't mean there are no restrictions nor limits for specific detachments. I find it hard to believe that armies are specifically disallowed from allying with themselves, but will be allowed to take multiple Combined Arms detachments.
Hell, no one will bother with allied detachments, just take another combined arms detachment from a different codex.



   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 puma713 wrote:
What, you don't want an $85 errata?


Errata implies improvement, a fixing of things that are broken. None of these things appear to be true about 7th.

But narratives, forging, and so forth.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Smokin' Skorcha Driver





Central MN

Based on what you have read, what is the best change for orks and what's the biggest nerf for orks?

This message was edited 1 time. Last update was at 2014/05/21 22:51:49


SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
 
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