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![[Post New]](/s/i/i.gif) 2014/05/22 09:59:22
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Savage Khorne Berserker Biker
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Spoletta wrote:Demon factory will have many problems, mainly the fact that all those powers are WC 3. You are not going to summon more stuff than i can destroy in a turn, and you will do nothing in the mean time.
The only good power is sacrifice since it's WC 1, but it has it's downsides:
1) It comes after dice generation, so it will not contribute to that phase.
2) It's a fragile as hell model when you get it ML2, 2 guardsman can easily take him out. Worst of all he is conjured after the movement phase, so he can't be put inside a troop. He will NEVER make it to the next turn.
Also, what will you do when an assault army (which will now start appearing) gets on you? You are gonna defend with Tzeenthc heralds (without gifts) and pink horrors (without available dices)?
why do you think assault armies will start appearing now? I've seen nothing that has made them any better.
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![[Post New]](/s/i/i.gif) 2014/05/22 10:02:07
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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torgoch wrote:Key thing is whether summoned creatures come with warp charge (I suspect not) or if they can charge? Has this been answered?
They generate their powers when they appear, and no they cannot add to the warp charge pool or cast powers that psychic phase.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/22 10:06:55
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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zachwho wrote:
why do you think assault armies will start appearing now? I've seen nothing that has made them any better.
Many small reasons (many gunlines nerfed, prescience less available, new move through cover, new night fighting rules etc...)
One BIG reason. Objectives are deployed before you choose your side of the field, this alone is almost game breaking toward assault armies.
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![[Post New]](/s/i/i.gif) 2014/05/22 10:08:46
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Courageous Space Marine Captain
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So what 'faction' are summoned daemons part of? Do they count as being from the Daemon faction, thus being Apoc level allies to most armies, or are they treated as part of the same faction as the summoner?
And I'd still like to hear clarification on the scoring status of the transports. Do dedicated transports for troops get 'Objective Secured' in battleforged armies.
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![[Post New]](/s/i/i.gif) 2014/05/22 10:09:25
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Tzeentch Aspiring Sorcerer Riding a Disc
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Da Butcha wrote: H.B.M.C. wrote:[
What I mean by "done" is that I've reached the point where I don't want to be burnt any more.
I guess I feel that way, but I'm lucky in that my favorite army has always, always been Orks. I've never been a strong tournament player, and I've always been a "Collect the models I like" guy.
I can stand all of their stupid practices with the orks,. I do have multiple units of boys and nobs . I'm looking forward to orks just to get new models!
You could have wrote this for me, The boyz rule, also I have some thousand sons on hold ATM.
Da Butcha wrote:
So, I'm pretty insulated from edition changes and power creep and meta shifts. I don't have a lot of 'good stuff' nor do I have a lot of 'bad stuff'. However, I can't imagine how frustrating this whole thing is for the person with a competitive army or a themed army. "Just start over" seems to be their mantra at GW.
I would just shut up about it if GW was doing great. If I don't like the direction of the game, but sales are great, and your market share is growing, and your stock price is up? Maybe I'm wrong, or maybe I'm just in the minority. When I don't like the direction of the game, and your share price is down, your sales are down, and your market share is shrinking? Maybe I'm onto something.
I really, really don't want to see GW go belly up, but they seem determined to get out of that hole by digging faster.
Couldn't have put it better, me too, Just start over is ok if your the one receiving the money not paying it. So far this edition they have sold me 1 set of tactical cards. The rest is meh, at best.
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2014/05/22 10:13:26
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Crimson wrote:
And I'd still like to hear clarification on the scoring status of the transports. Do dedicated transports for troops get 'Objective Secured' in battleforged armies.
This. I feel that this is the main point that still has to be clarified. This will make the difference between an healthy meta or a double FOC 12x WS spam fest.
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![[Post New]](/s/i/i.gif) 2014/05/22 10:15:05
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Can summoned demons charge the turn they appear? Whipping up 20 bloodletters in front of my opponent and then assaulting with them sounds pretty dangerous...
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Hodge-Podge says: Run with the Devil, Shout Satan's Might. Deathtongue! Deathtongue! The Beast arises tonight!
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![[Post New]](/s/i/i.gif) 2014/05/22 10:16:32
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
Indiana
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How is ramming different and are there any changes to walkers?
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![[Post New]](/s/i/i.gif) 2014/05/22 10:19:33
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Dakka Veteran
Reading - UK
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Hmmmm, how can abuse battlebrothers with CSM/Daemons by putting some deamons in a LandRaider...
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![[Post New]](/s/i/i.gif) 2014/05/22 10:21:28
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Confessor Of Sins
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L0rdF1end wrote:Hmmmm, how can abuse battlebrothers with CSM/Daemons by putting some deamons in a LandRaider...
Hmm.. now that's an idea...
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2014/05/22 10:27:36
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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http://sanguinesons.blogspot.co.uk/2014/05/new-7th-ed-psychic-phase.html
Run down of how you now cast powers and how you deny them. Automatically Appended Next Post: Crimson wrote:So what 'faction' are summoned daemons part of? Do they count as being from the Daemon faction, thus being Apoc level allies to most armies, or are they treated as part of the same faction as the summoner?
And I'd still like to hear clarification on the scoring status of the transports. Do dedicated transports for troops get 'Objective Secured' in battleforged armies.
Already been answered to both questions.
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This message was edited 1 time. Last update was at 2014/05/22 10:28:20
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/22 10:28:55
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Terminator with Assault Cannon
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Shandara wrote: L0rdF1end wrote:Hmmmm, how can abuse battlebrothers with CSM/Daemons by putting some deamons in a LandRaider...
Hmm.. now that's an idea...
perhaps they wanted a ride to burger king?
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*Insert witty and/or interesting statement here* |
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![[Post New]](/s/i/i.gif) 2014/05/22 10:29:16
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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torgoch wrote:Can summoned demons charge the turn they appear? Whipping up 20 bloodletters in front of my opponent and then assaulting with them sounds pretty dangerous...
Counts as coming from reserve so no.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/22 10:33:14
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Tail-spinning Tomb Blade Pilot
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Can you give us any changes to chariots?
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2K Daemons Fantasy
2.5K Ogres
3K Flesh Tearers
2K Necrons
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![[Post New]](/s/i/i.gif) 2014/05/22 10:33:14
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Guardsman with Flashlight
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Do Immobilised vehicles are scoring?
Precisely, do we, now, have to kill Drop Pods that arrive near objectives and have the Secured Objectives rules because their unit are a troops?
I read also that Heavy vehicle have some advantage at ramming, how does that works?
Concerning reserve, as it seems the 50% rules is gone, can a full Deathwing army in reserve is now possible or you auto-lose by not having unit on the table?
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This message was edited 4 times. Last update was at 2014/05/22 10:37:00
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![[Post New]](/s/i/i.gif) 2014/05/22 10:38:39
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Horrific Howling Banshee
Finland
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It looks like this will be the Warhammer 40.000 Rhana Dandra edition ( http://wh40k.lexicanum.com/wiki/Rhana_Dandra)
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Feel the sunbeams shine on me.
And the thunder under the dancing feet. |
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![[Post New]](/s/i/i.gif) 2014/05/22 11:27:04
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fresh-Faced New User
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Farseer with Spirit Stone can cast Presience with 1WC but my opponnent needs to roll 1 or 2 dices to deny?
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This message was edited 1 time. Last update was at 2014/05/22 11:27:56
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![[Post New]](/s/i/i.gif) 2014/05/22 11:29:19
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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[DCM]
Et In Arcadia Ego
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I gather that whilst one can fire witchfire powers from fire points one cannot cast ANY other psychic powers whilst still embarked....?
Movement phase is before the mindmelt phase so you can disembark of course but ... still ....
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2014/05/22 11:35:06
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Towering Hierophant Bio-Titan
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Devil wrote:Farseer with Spirit Stone can cast Presience with 1WC but my opponnent needs to roll 1 or 2 dices to deny?
To deny you need to equal the number of successes the caster gets.
If he rolls two dice and one gets 4+, you need to roll at least one 6+ to deny, using as many dice as you want
If he rolls two dice and both get 4+, you need to roll at least two 6+ to deny, using as many dice as you want
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![[Post New]](/s/i/i.gif) 2014/05/22 11:36:07
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Regular Dakkanaut
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So let me get this straight, since Black Legion and Chaos Space Marines and Crimson Slaughter are in the same Faction then they go in the same Force Org under Combined Arms? So I could have a Sorceror with wargear from Black Legion and troops from Chaos Space Marines?
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![[Post New]](/s/i/i.gif) 2014/05/22 11:38:14
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Huge Hierodule
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xttz wrote:Devil wrote:Farseer with Spirit Stone can cast Presience with 1WC but my opponnent needs to roll 1 or 2 dices to deny?
To deny you need to equal the number of successes the caster gets.
If he rolls two dice and one gets 4+, you need to roll at least one 6+ to deny, using as many dice as you want
If he rolls two dice and both get 4+, you need to roll at least two 6+ to deny, using as many dice as you want
The part I like is perils happening before the powers resolve. Players who use their Psykers (warlocks) haphazardly will lose them to the warp instead of summoning tons of daemons.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/22 11:40:21
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fully-charged Electropriest
UK
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If you take multiple Allied detachments do they need to be from the same faction as each other? Could I take say Marines with a guard allied detachment and a sisters allied detachment?
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![[Post New]](/s/i/i.gif) 2014/05/22 11:43:44
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Towering Hierophant Bio-Titan
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The D-weapon change made me think of something...
Since it inflicts D3 wounds with saves now allowed, how will you need to save against it? Is it:
A) Roll D3, roll one save per wound, unsaved wounds go through,
or
B) Roll save, if failed roll a D3 and apply that many wounds
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![[Post New]](/s/i/i.gif) 2014/05/22 11:46:52
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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In the case of older publications, the faction of all the units described in a codex is the same as the codex title. In the case of supplements, the faction of all the units descibed in that publication is the same as the codex it is a supplement of.
Faction rules are under the detachment rules. I think factions is something that will be in new books (And of course affect supplements). Automatically Appended Next Post: You can have as many allies as you want....
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This message was edited 1 time. Last update was at 2014/05/22 11:49:51
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/22 11:50:10
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Huge Hierodule
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xttz wrote:The D-weapon change made me think of something...
Since it inflicts D3 wounds with saves now allowed, how will you need to save against it? Is it:
A) Roll D3, roll one save per wound, unsaved wounds go through,
or
B) Roll save, if failed roll a D3 and apply that many wounds
If the chart is worded like the current one it would be apply d3 wounds after 1 save. But I am not sure either.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/22 11:51:04
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Nope its not like fantasy, you generate the wound pool then roll saves. Automatically Appended Next Post: So just imagine, one guard blob with Dragio, Azreal, Dante, Tiggy, Celestine, Calgar etc in it, LOL.
Also rhino rush may be back, 6 squads of 10 tac marines in rhinos, is 1050, combat squad everything and you have 18 scoring units there alone....
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This message was edited 1 time. Last update was at 2014/05/22 11:55:37
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/22 11:58:04
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Navigator
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Mark anything on the USR not the hole thing the big ones are hit and run and stealth/shrouding is it still one has it all have it?
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![[Post New]](/s/i/i.gif) 2014/05/22 11:58:40
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Willing Inquisitorial Excruciator
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MarkyMark wrote:Nope its not like fantasy, you generate the wound pool then roll saves.
Automatically Appended Next Post:
So just imagine, one guard blob with Dragio, Azreal, Dante, Tiggy, Celestine, Calgar etc in it, LOL.
Also rhino rush may be back, 6 squads of 10 tac marines in rhinos, is 1050, combat squad everything and you have 18 scoring units there alone....
Rhino rush has been a legitimate tactic for white scars since the 6th dropped. 6 tac marine squads ın rhınos wıth scout...
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![[Post New]](/s/i/i.gif) 2014/05/22 12:00:02
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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pizzaguardian wrote:MarkyMark wrote:Nope its not like fantasy, you generate the wound pool then roll saves.
Automatically Appended Next Post:
So just imagine, one guard blob with Dragio, Azreal, Dante, Tiggy, Celestine, Calgar etc in it, LOL.
Also rhino rush may be back, 6 squads of 10 tac marines in rhinos, is 1050, combat squad everything and you have 18 scoring units there alone....
Rhino rush has been a legitimate tactic for white scars since the 6th dropped. 6 tac marine squads ın rhınos wıth scout...
It has but hasnt done very well in the UK tourny scene.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/22 12:03:37
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Savage Khorne Berserker Biker
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demontalons wrote:So let me get this straight, since Black Legion and Chaos Space Marines and Crimson Slaughter are in the same Faction then they go in the same Force Org under Combined Arms? So I could have a Sorceror with wargear from Black Legion and troops from Chaos Space Marines?
it appears that way, black legion sorcerer, crimson slaughter possessed as troops, cultists (or zombies) data slates, yada yada....
alot to chose from before you start adding in demon allies in landraiders, lulz!
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