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![[Post New]](/s/i/i.gif) 2014/05/22 12:07:40
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Mighty Vampire Count
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Spoletta wrote: zachwho wrote:
why do you think assault armies will start appearing now? I've seen nothing that has made them any better.
Many small reasons (many gunlines nerfed, prescience less available, new move through cover, new night fighting rules etc...)
One BIG reason. Objectives are deployed before you choose your side of the field, this alone is almost game breaking toward assault armies.
well as long as we don't have any the super gunline players crying beacuse they are not auto win..........
Which ones were nerfed?
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This message was edited 1 time. Last update was at 2014/05/22 12:08:16
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/05/22 12:15:29
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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demontalons wrote:So let me get this straight, since Black Legion and Chaos Space Marines and Crimson Slaughter are in the same Faction then they go in the same Force Org under Combined Arms? So I could have a Sorceror with wargear from Black Legion and troops from Chaos Space Marines?
My understanding is that each would be in the same FOC, but require their own detachment. So you couldn't cherry pick a Black Legion Sorcerer and Crimson Slaughter troops to fill a single FOC. You'd need a BL HQ and 2 BL Troops, along with a CS HQ and 2 CS Troops. But both of those would be under the single Combined Arms Force Org.
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![[Post New]](/s/i/i.gif) 2014/05/22 12:23:47
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
Indiana
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Honestly that sounds fun as hell. Can run so many chaos hqs now might actually make chaos Marines playable. Or makes certain armies even more fun. Can literally have one HQ per troop now
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This message was edited 1 time. Last update was at 2014/05/22 12:24:29
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![[Post New]](/s/i/i.gif) 2014/05/22 12:26:27
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fresh-Faced New User
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hi, what are the new reserve and night combat rules?? thx
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![[Post New]](/s/i/i.gif) 2014/05/22 12:29:11
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Mighty Vampire Count
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Does it still have that passengers are still affected by Shaken even if they disembark? As its more likey now thats annoying
edit just saw this - thats a bit better than before
CHANGE – damage results of shaken/stunned/imob/weapon destroyed = Ld test for embarked passengers, if failed can only snap shot
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This message was edited 1 time. Last update was at 2014/05/22 12:31:18
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/05/22 12:33:37
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Tau and Taudar mainly. The first due to the Buffamander not joining riptides, the second due to the nerf to prescience.
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![[Post New]](/s/i/i.gif) 2014/05/22 12:35:30
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Decrepit Dakkanaut
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Mr Morden wrote:Does it still have that passengers are still affected by Shaken even if they disembark? As its more likey now thats annoying
edit just saw this - thats a bit better than before
CHANGE – damage results of shaken/stunned/imob/weapon destroyed = Ld test for embarked passengers, if failed can only snap shot
So basically, vehicle damage does nothing to passengers anymore.
Finally an edition that's dominated by transporters!
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![[Post New]](/s/i/i.gif) 2014/05/22 12:35:59
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Huge Hierodule
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Spoletta wrote:
Tau and Taudar mainly. The first due to the Buffamander not joining riptides, the second due to the nerf to prescience.
Taudar is nerfed because they're no longer battle brothers (rightfully so)
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/22 12:43:40
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Regular Dakkanaut
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With the caveat that not everything is known yet, I think most of you are vastly overestimating assault. Gunlines are still a thing. I never played my Tau with either Eldar or massive amounts of Riptides (usually just one) or a buffmander attached to a Riptide, and even still they are quite effective. From what I've seen so far, assault is not intrinsically better than it was in 6th. With the (alleged) nerf to FMC and assaulting, will probably see less of those as well. If anything, it's possible that the Landraider/Storm Raven assault ramps will become more valuable, depending on whether or not people react by bringing more melta.
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This message was edited 3 times. Last update was at 2014/05/22 12:46:39
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![[Post New]](/s/i/i.gif) 2014/05/22 12:52:49
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Resolute Ultramarine Honor Guard
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I will say for tournaments, there are some easy ways to keep the lid on psyker spamming (if it even becomes a problem), just limit the beginning net ML of lists, or disallow the net ML to increase during a game.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2014/05/22 12:53:09
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Infiltrating Broodlord
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Sorry. Phone spasm = double post.
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This message was edited 1 time. Last update was at 2014/05/22 12:54:03
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![[Post New]](/s/i/i.gif) 2014/05/22 12:55:26
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Mighty Vampire Count
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tetrisphreak wrote:Spoletta wrote:
Tau and Taudar mainly. The first due to the Buffamander not joining riptides, the second due to the nerf to prescience.
Taudar is nerfed because they're no longer battle brothers (rightfully so)
hmm isn't that just brinign them back towards more normal armies - not sure Assault is that powerful - alot against it in games.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/05/22 13:04:50
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Boosting Black Templar Biker
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Apologies as last night I was in a sleep deprived revision addled state fueled by naught but energy drink fumes, but I think i remember seeing open topped vehicles counting as assault vehicles - does that mean we can assault from say a rhino....
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10000+pts
2000pts
No pity! No remorse! No fear
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![[Post New]](/s/i/i.gif) 2014/05/22 13:06:17
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Commoragh-bound Peer
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optometris wrote:Apologies as last night I was in a sleep deprived revision addled state fueled by naught but energy drink fumes, but I think i remember seeing open topped vehicles counting as assault vehicles - does that mean we can assault from say a rhino....
Rhino isn't open-topped, so no. But open-topped vehicles counting as assault vehicles is already the case in the current rulebook.
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![[Post New]](/s/i/i.gif) 2014/05/22 13:06:31
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Regular Dakkanaut
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Lobukia wrote:I will say for tournaments, there are some easy ways to keep the lid on psyker spamming (if it even becomes a problem), just limit the beginning net ML of lists, or disallow the net ML to increase during a game.
I also wonder how Grey Knights will work. Isn't every basic troop choice a brotherhood, so effectively a lvl 1 psyker? Meaning a crap ton of dice for the psychic phase?
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![[Post New]](/s/i/i.gif) 2014/05/22 13:07:22
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Boosting Black Templar Biker
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oh right fair enough - was getting all excited for my crusader squads
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10000+pts
2000pts
No pity! No remorse! No fear
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![[Post New]](/s/i/i.gif) 2014/05/22 13:07:39
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
Indiana
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Lobukia wrote:I will say for tournaments, there are some easy ways to keep the lid on psyker spamming (if it even becomes a problem), just limit the beginning net ML of lists, or disallow the net ML to increase during a game.
Why would you put a cap on it? Per point there are HUGE diminishing returns built into psykers. 25 points per additional mastery level for most, not including initial cost of the actual psyker. Needing 2-3 dice per warp charge to reliably get one off means its going to require a minimum of 50-75 points dedicated per warp charge power. So if you want to get 10 warp charges worth of powers off you are dedicating at a minimum 500-700 points of your army towards that goal, mostly with little to no offensive power.
There is a built in balance to psykers with the D6 roll. I highly doubt psyker spam armies will be very effective.
Grey knights now have to activate their force weapons in the psychic phase which means that they can be denied, but it also will take 2-3 dice to get it off per unit with most units only contributing 1.
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This message was edited 1 time. Last update was at 2014/05/22 13:09:36
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![[Post New]](/s/i/i.gif) 2014/05/22 13:10:18
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Elite Tyranid Warrior
Pennsylvania
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Xerics wrote: tetrisphreak wrote: Xerics wrote:Hollismason wrote:It's specifically probably written that way to prevent you from casting spells over and over and over again wtih Brotherhood of Psykers.
But warlocks don't have the brotherhood of psykers rule. It may be targeted at brotherhood of psykers only if that's the case.
A cheesy list you happen to like no longer works like it used to. That's a shame - but not a bad thing for the game as a whole.
Markymark - does a psychic power still go off if the caster perils? Perils and dies?
That's not the point I am making here. It doesn't make sense for one guy to be disallowed to manifest a power because another individual in his squad was denied the same power if they don't have brotherhood of psykers because only 1 guy was manifesting at the time of denial. If they had to manifest the power all together then it would make sense but they don't.
Bless your heart, you think GW writes rules to make sense.....I'm sure they didn't consider all of the ramifications when the rule was written. It may be FAQed, but this is the new GW, so I wouldn't hold my breath for that FAQ anytime soon
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![[Post New]](/s/i/i.gif) 2014/05/22 13:20:54
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Kirby on 3++ or whatever his site is mentioned that psykers in transports can only cast witchfire powers provided there is a fire point. So no maledictions or blessings. Just witchfire while inside.
Can anyone who has the book confirm this? Does this mean that an embarked psyker can't even bless his own unit inside the transport?
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![[Post New]](/s/i/i.gif) 2014/05/22 13:20:57
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Been Around the Block
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Have a question about choosing Daemon psyker powers. Daemons with mark of X get the primeris X power as a freebie, then they choose their other powers. Say I have a level 3 Daemon Prince of Tzeentch. This mean I get Flickering Fire automatically. I then use my three rolls to get 3 Malefic powers. Because I use all three rolls on the Malefic table, does this mean that I get the Malefic primeris for free, or does automatically getting Flickering Fire preclude this?
Guess it all boils down to the exact wording of the rules that give you mark of X premeris and the rule that gives you the free power for using all your dice on a single chart.
Anyone with a rule book able to figure this out?
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![[Post New]](/s/i/i.gif) 2014/05/22 13:22:06
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Gargantuan Gargant
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Too Late !!
7E is like 2E with better game mechanics, and I'm okay with that.
The real humor in this is that the vast majority of the 40K playerbase hasn't played 2E, so they don't know it.
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![[Post New]](/s/i/i.gif) 2014/05/22 13:23:42
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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You are not considering the main point here: Objectives deployed before choosing side. This means that as an assault player i place 3 of the 6 objectives in the middle of the field and you are forced to go there with your gun line (every turn not just last turn grab) or i win by default. You can't hoard the other 3 objectives, since you don't know where you'll be (or you bet an immediate concede on a 4+).
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![[Post New]](/s/i/i.gif) 2014/05/22 13:25:57
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Resolute Ultramarine Honor Guard
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Super Newb wrote:Kirby on 3++ or whatever his site is mentioned that psykers in transports can only cast witchfire powers provided there is a fire point. So no maledictions or blessings. Just witchfire while inside.
Can anyone who has the book confirm this? Does this mean that an embarked psyker can't even bless his own unit inside the transport?
How does the underlined equate the italics? Pandas eat shoot and leaves, but don't eat, shoot, and leaves. Only casting witchfire from a fire point doesn't necessarily mean Only casting witchfires (of course I've not seen the rules, it might).
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2014/05/22 13:26:59
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Regular Dakkanaut
Aberdeen Scotland
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optometris wrote:oh right fair enough - was getting all excited for my crusader squads 
You could put crusader squad in a land raider crusader mind  . sit that on an objective and have an armour 10 battle forged troop choice owning it
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![[Post New]](/s/i/i.gif) 2014/05/22 13:28:46
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
Indiana
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It was stated that a psyker in a transport can only cast witch fires, and only if there is a fire point. So no hiding in transports and buffing. Which in all honesty is no big deal as you will most likely be betting out of the transport before anything significant requires buffing.
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![[Post New]](/s/i/i.gif) 2014/05/22 13:30:01
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Pyro Pilot of a Triach Stalker
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MarkyMark wrote:http://sanguinesons.blogspot.co. uk/2014/05/new-7th-ed-psychic-phase.html
Run down of how you now cast powers and how you deny them.
Automatically Appended Next Post:
Crimson wrote:So what 'faction' are summoned daemons part of? Do they count as being from the Daemon faction, thus being Apoc level allies to most armies, or are they treated as part of the same faction as the summoner?
And I'd still like to hear clarification on the scoring status of the transports. Do dedicated transports for troops get 'Objective Secured' in battleforged armies.
Already been answered to both questions.
Can someone link where that has been posted? I'm very curious about that question myself.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2014/05/22 13:31:22
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Lobukia wrote:Super Newb wrote:Kirby on 3++ or whatever his site is mentioned that psykers in transports can only cast witchfire powers provided there is a fire point. So no maledictions or blessings. Just witchfire while inside.
Can anyone who has the book confirm this? Does this mean that an embarked psyker can't even bless his own unit inside the transport?
How does the underlined equate the italics? Pandas eat shoot and leaves, but don't eat, shoot, and leaves. Only casting witchfire from a fire point doesn't necessarily mean Only casting witchfires (of course I've not seen the rules, it might).
Are you pulling my leg? I added the "provided there is a fire point" for clarity in case some bozo thought they could witchfire out of a vehicle with no fire points.
Automatically Appended Next Post: Leth wrote:It was stated that a psyker in a transport can only cast witch fires, and only if there is a fire point. So no hiding in transports and buffing. Which in all honesty is no big deal as you will most likely be betting out of the transport before anything significant requires buffing.
I'm wondering if a psyker can buff his own unit inside that transport. It sounds like no, but I am still wondering.
Blessing stuff outside of the transport seems like a big giant no though.
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This message was edited 1 time. Last update was at 2014/05/22 13:33:25
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![[Post New]](/s/i/i.gif) 2014/05/22 13:37:27
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Stealthy Grot Snipa
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According to Kirby on 3++, Come The Apocalypse allies are still scoring and their troops still get objective secured.
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2014/05/22 13:39:25
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Boosting Black Templar Biker
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Rick_1138 wrote: optometris wrote:oh right fair enough - was getting all excited for my crusader squads 
You could put crusader squad in a land raider crusader mind  . sit that on an objective and have an armour 10 battle forged troop choice owning it 
ohhh keep forgetting everything is scoring
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10000+pts
2000pts
No pity! No remorse! No fear
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![[Post New]](/s/i/i.gif) 2014/05/22 13:40:01
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Raging Ravener
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So has there been any information on when warp charges are generated? Is it every player turn? Only your turn? Makes a very big difference.
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Never underestimate the Genestealers ability to sweeping advance EVERYTHING! |
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