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![[Post New]](/s/i/i.gif) 2014/05/23 18:04:53
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Regular Dakkanaut
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Spoletta wrote: Darkseid wrote:Does anyone know if some Weapon Profiles changed in the new edition?
Personally I was hoping for a buff for the heavy bolter. Poor gun is not even appreciated when being for 'free'.
Heavy bolter is still the same.
Also it is specified that a model attacking with an unwieldy weapon piles in at I1.
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Blacksails wrote: Jburch wrote:This thread has gotten huge, and there is so much information it is hard to sift through it al, so sorry if my question has been asked.
I am going to go pick up the book from my local shop today. Do I need to buy the tactical objective cards also? Are they needed now for all the missions in the book?
Most of the important info (including info for your question, if I'm not mistaken) is in the first post.
But short answer, no.
Actually if you want to play the maelstrom missions you will need the deck, or at least print it from the book.
The fifth mission requires the deck since the objectives are secret.
That's not correct. You can keep the dice roll secret (as per Mission 5 rules)
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![[Post New]](/s/i/i.gif) 2014/05/23 18:04:59
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Sniper rule lost rending and pinning. It's now S4 against vehicles and vp2 on a wound roll of 6.
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![[Post New]](/s/i/i.gif) 2014/05/23 18:06:30
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Rogue Grot Kannon Gunna
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Spoletta wrote:Artillery models can no longer overwatch (were there artilleries without a blast weapon?)
Grot artillery. The kannon and zzapp gun.
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Meks is da best! Dey makes go fasta and mo dakka! |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:06:47
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Wise Ethereal with Bodyguard
Catskills in NYS
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Spoletta wrote:Sniper rule lost rending and pinning. It's now S4 against vehicles and vp2 on a wound roll of 6.
Wait what, it lost rending and pinning? I don't think that should have been implemented at all.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:06:59
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Huge Hierodule
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Spoletta wrote:Sniper rule lost rending and pinning. It's now S4 against vehicles and vp2 on a wound roll of 6.
Still poison (4+)?
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:07:14
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fireknife Shas'el
Lisbon, Portugal
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Spoletta wrote:Oh this one is good! It is specified that you can assault stuff you can't hurt!!
Hormagaunts galore! Guardsmen blobs holding off Taloses! Kroot keeping Biomancy MCs from charging my FW lines!
Spoletta wrote:Also it is specified that a model attacking with an unwieldy weapon piles in at I1.
FNP does not work on D strenght.
Hm, we already did the I1 pile in. Didn't know it was wrong
FnP to no D... Are D weapons Instant Death or just prevent FnP?
Automatically Appended Next Post:
Spoletta wrote:Sniper rule lost rending and pinning. It's now S4 against vehicles and vp2 on a wound roll of 6.
Snipers only useful against light skimmers and the back of Rhino-chassis... makes sense, but still sad to see it go.
Now, losing Pinning? That makes a lot of sense to snipers!
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This message was edited 3 times. Last update was at 2014/05/23 18:11:01
AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:10:00
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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D weapons are not ID, they just ignore FNP.
Snipers are still poison 4+.
Soulblaze wounds are randomly allocated now instead of the controlling player deciding.
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![[Post New]](/s/i/i.gif) 2014/05/23 18:12:09
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fireknife Shas'el
Lisbon, Portugal
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Still good against Tyranids. Gotta search for D sources outside Apoc... or is there none, IKs aside?
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:12:33
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Spawn of Chaos
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Spoletta wrote:Finally got the book.
Maybe this one wasn't found yet:
GtG does no longer allow overwatch.
Wow! You mean you can pin/suppress a unit with the goal of making your assault against them more effective?!? This alone is enough to give me a tiny shred of faith back in the rules design. I have no idea if this will actually change much in the reality of the [meta]game, but just the fact that the principle can POSSIBLY EXIST in a game is a monumental landmark in the rules for me.
- H8
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![[Post New]](/s/i/i.gif) 2014/05/23 18:12:51
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Huge Hierodule
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Vector Strike wrote:Still good against Tyranids. Gotta search for D sources outside Apoc... or is there none, IKs aside?
Sanctic psychic power #6
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:13:11
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Quick-fingered Warlord Moderatus
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Vector Strike wrote:Still good against Tyranids. Gotta search for D sources outside Apoc... or is there none, IKs aside?
Well Lord of War are standard, but Knights and 6 on the Sanctic table are D weapons
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![[Post New]](/s/i/i.gif) 2014/05/23 18:13:27
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Sneaky Kommando
North Carolina
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Can someone recommend a good livestream to watch tonight? Sadly I'm stuck working at home and can't join in on the festivities at my flgs.
I remember someone posted a YouTube channel link a while back, but I have no clue if I can find it in this thread
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40k
8,500
6,000
5,000
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WFB
Skaven 6,500
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![[Post New]](/s/i/i.gif) 2014/05/23 18:14:22
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Stealthy Grot Snipa
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This message was edited 1 time. Last update was at 2014/05/23 18:15:40
"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:15:46
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Spawn of Chaos
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According to the guys at my FLGS (in the USA), they were apparently told (by GW) that they could start selling at 1pm today. We were all a little surprised by this, given that GW has been quite a bit more strict about street dates in the last year or two.
- H8
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![[Post New]](/s/i/i.gif) 2014/05/23 18:16:01
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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The new missile lock USR is kinda strange.
It no longer mentions missiles, but it works on any weapon with the single shot rule, and as already spoilered it twinlinks if you don't have an area.
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![[Post New]](/s/i/i.gif) 2014/05/23 18:17:01
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Sneaky Kommando
North Carolina
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40k
8,500
6,000
5,000
4,000
WFB
Skaven 6,500
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![[Post New]](/s/i/i.gif) 2014/05/23 18:21:28
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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If you have both scout and infiltration you can first infiltrate and then move.
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![[Post New]](/s/i/i.gif) 2014/05/23 18:22:36
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fireknife Shas'el
Lisbon, Portugal
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tetrisphreak wrote: Vector Strike wrote:Still good against Tyranids. Gotta search for D sources outside Apoc... or is there none, IKs aside?
Sanctic psychic power #6
WrentheFaceless wrote: Vector Strike wrote:Still good against Tyranids. Gotta search for D sources outside Apoc... or is there none, IKs aside?
Well Lord of War are standard, but Knights and 6 on the Sanctic table are D weapons
Thanks. I was aware of Vortex, but I don't know if I'm willing to use GKs (find their codex quite confusing) as allies.
LoW are standard, but my fellas rather not use it until we're more acquainted with the rules. When we'll open the gates of big minatures, Tigersharks AX-1-0 will soar the skies... or any other good D source
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:22:55
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Enigmatic Chaos Sorcerer
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So have they actually done anything to alleviate the fact that each Codex has a couple of units that are crazy OP that you always want to take, and a lot of units that suck so badly it's pointless to take them? I've read a lot of changes about the rules, and Unbound, but nothing addressing the actual issues of the game that penalizes someone, for example, for wanting to take regular CSMs instead of Plague Marines (or not wanting anything Nurgle in general), or not wanting Heldrakes, or liking Fire Warriors instead of going Farsight Bomb. Am I right in that none of that has changed (yet, at any rate)?
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This message was edited 1 time. Last update was at 2014/05/23 18:23:40
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:25:31
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fireknife Shas'el
Lisbon, Portugal
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Spoletta wrote:The new missile lock USR is kinda strange.
It no longer mentions missiles, but it works on any weapon with the single shot rule, and as already spoilered it twinlinks if you don't have an area.
Spoletta wrote:If you have both scout and infiltration you can first infiltrate and then move.
Only to aircraft or to ANY single shot? That would make Tentaclids, Hunter-Seeker and Seeker missiles AWESOME (and much more cost-effective)
And I think an scout/infiltrate unit was already able to infiltrate and then scout in 6th
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:25:41
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Freaky Flayed One
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Spoletta wrote:Sniper rule lost rending and pinning. It's now S4 against vehicles and vp2 on a wound roll of 6.
Aww man! I was excited to see my Deathmarks getting some extended usefulness with the new GtG rules, but alas.
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![[Post New]](/s/i/i.gif) 2014/05/23 18:27:20
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Quick-fingered Warlord Moderatus
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Vector Strike wrote:tetrisphreak wrote: Vector Strike wrote:Still good against Tyranids. Gotta search for D sources outside Apoc... or is there none, IKs aside?
Sanctic psychic power #6
WrentheFaceless wrote: Vector Strike wrote:Still good against Tyranids. Gotta search for D sources outside Apoc... or is there none, IKs aside?
Well Lord of War are standard, but Knights and 6 on the Sanctic table are D weapons
Thanks. I was aware of Vortex, but I don't know if I'm willing to use GKs (find their codex quite confusing) as allies.
LoW are standard, but my fellas rather not use it until we're more acquainted with the rules. When we'll open the gates of big minatures, Tigersharks AX-1-0 will soar the skies... or any other good D source
Well anyone can take sanctic cept Daemons, you just perils on doubles if you're not a GK.
We're just psychic marines haha.
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![[Post New]](/s/i/i.gif) 2014/05/23 18:27:56
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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A buddy of mine pointed out an interesting twist to the Battle Brothers Rules:
You can embark in an allies transport, but you can't disembark. I guess your Battle Brothers Lock you in.
My guess is T-minus 9 months before this gets FAQed.
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![[Post New]](/s/i/i.gif) 2014/05/23 18:29:15
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Huge Hierodule
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tag8833 wrote:A buddy of mine pointed out an interesting twist to the Battle Brothers Rules:
You can embark in an allies transport, but you can't disembark. I guess your Battle Brothers Lock you in.
My guess is T-minus 9 months before this gets FAQed.
Does that *really* need an FAQ? Wow.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:30:13
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Quick-fingered Warlord Moderatus
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tetrisphreak wrote:tag8833 wrote:A buddy of mine pointed out an interesting twist to the Battle Brothers Rules:
You can embark in an allies transport, but you can't disembark. I guess your Battle Brothers Lock you in.
My guess is T-minus 9 months before this gets FAQed.
Does that *really* need an FAQ? Wow.
I dont think it should be taken that literally...
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![[Post New]](/s/i/i.gif) 2014/05/23 18:30:52
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fireknife Shas'el
Lisbon, Portugal
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WayneTheGame wrote:So have they actually done anything to alleviate the fact that each Codex has a couple of units that are crazy OP that you always want to take, and a lot of units that suck so badly it's pointless to take them? I've read a lot of changes about the rules, and Unbound, but nothing addressing the actual issues of the game that penalizes someone, for example, for wanting to take regular CSMs instead of Plague Marines (or not wanting anything Nurgle in general), or not wanting Heldrakes, or liking Fire Warriors instead of going Farsight Bomb.
Am I right in that none of that has changed (yet, at any rate)?
Fire Warriors aren't that bad; Vespids are
GW could use player's battle reports (of games happening in their stores, of course) to identify situations they didn't forsee/wanted to happen and launch FAQs to quell them. Or even launch a Living Forgotten Realms kind of program! Good Forge the Narrative stories could be added to the main story and stuff. Working together with the community (first at England, then Europe, US and overseas wher GW have stores)
But that's just a delusion...
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This message was edited 1 time. Last update was at 2014/05/23 18:31:13
AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/05/23 18:31:07
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Vector Strike wrote:Spoletta wrote:The new missile lock USR is kinda strange.
It no longer mentions missiles, but it works on any weapon with the single shot rule, and as already spoilered it twinlinks if you don't have an area.
Spoletta wrote:If you have both scout and infiltration you can first infiltrate and then move.
Only to aircraft or to ANY single shot? That would make Tentaclids, Hunter-Seeker and Seeker missiles AWESOME (and much more cost-effective)
And I think an scout/infiltrate unit was already able to infiltrate and then scout in 6th
It doesn't mention aircraft, neither it did in 6E, also those missile don't have the missile lock rule. Sure the DA flyer will twinlink against ground targets.
Also we have some changes on barrage:
1) No longer pinning
2) It can shoot under minimum range if it is direct fire.
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![[Post New]](/s/i/i.gif) 2014/05/23 18:32:10
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Storm Trooper with Maglight
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If anyone tried to tell me that my battle brother wasn't able to disembark from an ally's transport, I'd smack them upside the head. That doesn't need a FAQ, just some common sense...
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![[Post New]](/s/i/i.gif) 2014/05/23 18:32:26
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Dakka Veteran
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Any change to the types of power weapons? I was thinking power spears could use some love....
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![[Post New]](/s/i/i.gif) 2014/05/23 18:33:41
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Quick-fingered Warlord Moderatus
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rabidguineapig wrote:If anyone tried to tell me that my battle brother wasn't able to disembark from an ally's transport, I'd smack them upside the head. That doesn't need a FAQ, just some common sense...
Man I can see the 20 page YMDC thread already
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