Switch Theme:

40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in br
Fireknife Shas'el




Lisbon, Portugal

mercury14 wrote:
So...

1) does wrecking a vehicle cause pinning checks to be made in 7e?

2) after a vehicle explosion are there craters or is the unit left hanging naked in the breeze?


Automatically Appended Next Post:
 ClassicCarraway wrote:
Spoletta wrote:
This seems like a trend.

Strafing run lost pinning.


So they buff Pinning but then nerf it by taking it away from all the normal methods of causing the test....


How is pinning buffed?


GtG units cannot overwatch

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Lurking Gaunt




Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


yes... but I believe a model is still limited to cast a number of psychic powers equal to its ML, as they too know such number (battle focus notwithstanding).
So it's a choice between Dominion and The Horror each turn you want to cast something

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Vector Strike wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


yes... but I believe a model is still limited to cast a number of psychic powers equal to its ML, as they too know such number (battle focus notwithstanding).
So it's a choice between Dominion and The Horror each turn you want to cast something
First I've heard someone claim that. So far people have just been talking about Warp charges when it comes to ML.
   
Made in us
Esteemed Veteran Space Marine







Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


Do Broodlords have the Synapse to begin with? I thought Dominion specifically added +6 to the range of Synapse. If Broodlords don't have Synapse, then Dominion wouldn't do anything for them I'd imagine.
   
Made in us
Huge Hierodule





Louisiana

 ClassicCarraway wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


Do Broodlords have the Synapse to begin with? I thought Dominion specifically added +6 to the range of Synapse. If Broodlords don't have Synapse, then Dominion wouldn't do anything for them I'd imagine.


Or it would increase the range from 0" to 6". Probably needs an FAQ

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Lurking Gaunt




 ClassicCarraway wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


Do Broodlords have the Synapse to begin with? I thought Dominion specifically added +6 to the range of Synapse. If Broodlords don't have Synapse, then Dominion wouldn't do anything for them I'd imagine.


Might need a FAQ. He'd be the first pskyer that doesn't have a synapse range, but could cast dominion.
   
Made in it
Longtime Dakkanaut





 ClockworkZion wrote:
 Vector Strike wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


yes... but I believe a model is still limited to cast a number of psychic powers equal to its ML, as they too know such number (battle focus notwithstanding).
So it's a choice between Dominion and The Horror each turn you want to cast something
First I've heard someone claim that. So far people have just been talking about Warp charges when it comes to ML.


There is no such limit.
   
Made in us
Longtime Dakkanaut



Las Vegas

 ClockworkZion wrote:
 Vector Strike wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


yes... but I believe a model is still limited to cast a number of psychic powers equal to its ML, as they too know such number (battle focus notwithstanding).
So it's a choice between Dominion and The Horror each turn you want to cast something
First I've heard someone claim that. So far people have just been talking about Warp charges when it comes to ML.


In the brief looks I've taken at the rules since last night, there is a bit of text which states that the ML limits how many powers a psyker can cast in a turn, but I haven't yet found any text which expands on that. Maybe they just mean that, since a ML 1 dude only knows 2 powers, and he can't recast the same power in the same turn, he's de facto limited to casting 2 by his ML.
   
Made in us
Quick-fingered Warlord Moderatus





Spoletta wrote:
 ClockworkZion wrote:
 Vector Strike wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


yes... but I believe a model is still limited to cast a number of psychic powers equal to its ML, as they too know such number (battle focus notwithstanding).
So it's a choice between Dominion and The Horror each turn you want to cast something
First I've heard someone claim that. So far people have just been talking about Warp charges when it comes to ML.


There is no such limit.


So a psyker can cast as many powers as he knows and has dice for even if its over his mastery level? Just not the same one twice?

This message was edited 1 time. Last update was at 2014/05/23 19:14:49


3000
4000 
   
Made in it
Longtime Dakkanaut





Seems like so, at least i'm not finding any limit based on the ML level.


Automatically Appended Next Post:
Almost forgot, blinding has been nerfed (or at least clarified). One or more hits cause a single test.

This message was edited 1 time. Last update was at 2014/05/23 19:18:12


 
   
Made in us
Esteemed Veteran Space Marine







 tetrisphreak wrote:
 ClassicCarraway wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


Do Broodlords have the Synapse to begin with? I thought Dominion specifically added +6 to the range of Synapse. If Broodlords don't have Synapse, then Dominion wouldn't do anything for them I'd imagine.


Or it would increase the range from 0" to 6". Probably needs an FAQ


Just pulled up the codex (love ebooks!). Broodlords do not have the special rule Synapse Creature, and Dominion only adds to synapse range, it doesn't grant the special rule. No synapse, no benefit.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

shade1313 wrote:
 ClockworkZion wrote:
 Vector Strike wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


yes... but I believe a model is still limited to cast a number of psychic powers equal to its ML, as they too know such number (battle focus notwithstanding).
So it's a choice between Dominion and The Horror each turn you want to cast something
First I've heard someone claim that. So far people have just been talking about Warp charges when it comes to ML.


In the brief looks I've taken at the rules since last night, there is a bit of text which states that the ML limits how many powers a psyker can cast in a turn, but I haven't yet found any text which expands on that. Maybe they just mean that, since a ML 1 dude only knows 2 powers, and he can't recast the same power in the same turn, he's de facto limited to casting 2 by his ML.


Hm, I stand corrected then.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Huge Hierodule





Louisiana

Spoletta wrote:
Seems like so, at least i'm not finding any limit based on the ML level.


Automatically Appended Next Post:
Almost forgot, blinding has been nerfed (or at least clarified). One or more hits cause a single test.


Ah boo. Well gargoyles were a little too good before anyhow.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Dakka Veteran




Spoletta wrote:
 ClockworkZion wrote:
 Vector Strike wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


yes... but I believe a model is still limited to cast a number of psychic powers equal to its ML, as they too know such number (battle focus notwithstanding).
So it's a choice between Dominion and The Horror each turn you want to cast something
First I've heard someone claim that. So far people have just been talking about Warp charges when it comes to ML.


There is no such limit.


So a Warlock could cast two powers?

Can they be the same power?
   
Made in us
Huge Hierodule





Louisiana

 ClassicCarraway wrote:
 tetrisphreak wrote:
 ClassicCarraway wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


Do Broodlords have the Synapse to begin with? I thought Dominion specifically added +6 to the range of Synapse. If Broodlords don't have Synapse, then Dominion wouldn't do anything for them I'd imagine.


Or it would increase the range from 0" to 6". Probably needs an FAQ


Just pulled up the codex (love ebooks!). Broodlords do not have the special rule Synapse Creature, and Dominion only adds to synapse range, it doesn't grant the special rule. No synapse, no benefit.


Fair play.

Well then I'll just wish list for an errata making them a synapse creature - but that won't happen. Haha.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut



Las Vegas

 Vector Strike wrote:
Spoiler:
shade1313 wrote:
 ClockworkZion wrote:
 Vector Strike wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


yes... but I believe a model is still limited to cast a number of psychic powers equal to its ML, as they too know such number (battle focus notwithstanding).
So it's a choice between Dominion and The Horror each turn you want to cast something
First I've heard someone claim that. So far people have just been talking about Warp charges when it comes to ML.


In the brief looks I've taken at the rules since last night, there is a bit of text which states that the ML limits how many powers a psyker can cast in a turn, but I haven't yet found any text which expands on that. Maybe they just mean that, since a ML 1 dude only knows 2 powers, and he can't recast the same power in the same turn, he's de facto limited to casting 2 by his ML.


Hm, I stand corrected then.


Maybe. I still have a lot of reading to do. I saw the text "The number of psychic powers a Psyker can use each turn depends on his Mastery Level" and skimmed to see if that was elaborated on. Haven't found anything yet, but I haven't had time to really get into the meat of the book...I suspect that I won't find any hard limit stated unequivocally, just that you can't cast a power more than once per turn from the same caster.


Automatically Appended Next Post:
mercury14 wrote:
Spoletta wrote:
 ClockworkZion wrote:
 Vector Strike wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


yes... but I believe a model is still limited to cast a number of psychic powers equal to its ML, as they too know such number (battle focus notwithstanding).
So it's a choice between Dominion and The Horror each turn you want to cast something
First I've heard someone claim that. So far people have just been talking about Warp charges when it comes to ML.


There is no such limit.


So a Warlock could cast two powers?

Can they be the same power?


No.

EDIT TO ADD: I wonder how long it'll be before some TFG tries to claim that his warlock can use conceal, reveal, destructor AND renewer all in one turn from the same WL, though.

This message was edited 2 times. Last update was at 2014/05/23 19:27:37


 
   
Made in it
Longtime Dakkanaut





mercury14 wrote:


Can they be the same power?


No, the same power cannot be cast 2 times. Neither from that model or the unit in which he is.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

mercury14 wrote:
Spoletta wrote:
 ClockworkZion wrote:
 Vector Strike wrote:
Unseeablething wrote:
Wait a minute... Do broodlords gain Dominion? Can a broodlord get a synapse range?


yes... but I believe a model is still limited to cast a number of psychic powers equal to its ML, as they too know such number (battle focus notwithstanding).
So it's a choice between Dominion and The Horror each turn you want to cast something
First I've heard someone claim that. So far people have just been talking about Warp charges when it comes to ML.


There is no such limit.


So a Warlock could cast two powers?

Can they be the same power?

No unit may manifest a power more than once.
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Really surprised they took pinning away from sniper rifles. Bummer

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

So any changes to Cavalry?

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Legendary Master of the Chapter






 Lobukia wrote:
Really surprised they took pinning away from sniper rifles. Bummer


Its about the dumbest change.

What happens to 1 sniper slowing down an entire army. :/

losing rending also sucks as well.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Off to pick up my book(s) and start my reviews. You kids have fun.
   
Made in us
Wraith






 ClockworkZion wrote:
Off to pick up my book(s) and start my reviews. You kids have fun.


Off to pick up more Circle of Orboros or maybe Android: Netrunner in a bit myself.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in tr
Willing Inquisitorial Excruciator





 ClockworkZion wrote:
Off to pick up my book(s) and start my reviews. You kids have fun.


No ! Don't go! We love you!

Weyland-Yutani
Building Better Terrains

https://www.weyland-yutani-inc.com/

https://www.facebook.com/weylandyutaniinc/

 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

 Desubot wrote:
 Lobukia wrote:
Really surprised they took pinning away from sniper rifles. Bummer


Its about the dumbest change.

What happens to 1 sniper slowing down an entire army. :/

losing rending also sucks as well.



Whaaaat? Did they GAIN anything, or do snipers just suck horribly now?

5000
Who knows? 
   
Made in us
Water-Caste Negotiator






Ohio

 Auswin wrote:
Hatemonger wrote:
On another note, I was talking to some of the employees at my FLGS last night. We were kibitzing (ok, complaining) about GW's policies, changes to the game, etc. and one thing they mentioned was a serious lack of new players. There have always been old players drifting out of gaming or moving to different games, but now there seems to be less new blood to replace them. I know, it's anecdotal, your local scene may be different, YMMV.

...

So, you can argue about what this means for the state of the game, or GW as a company, but there is definitely at least some good in it, from the perspective of just encouraging more people to play the game.

- H8


I agree that a new edition with more freedom opens up chances for new players. It becomes more "I like these kits" and not "I have to adhere to these rules -- what kits can I have?"

I think a huge part of the perceived lack of new players is that we saw a huge influx of players in 5th edition and that wave has fallen off. There isn't much 40k stuff that breaches into the realm of public consciousness, but Dawn of War 2 had a HUGE hand in making people interested in the hobby and expanding from there. There's been a good three year lull since any other media came out that put 40k back in the spotlight.

Honestly, GW need a proper marketing team and a better social media presence. The board game space is booming right now and there's a gap in the market where they can make 40k a gateway drug into the full hobby if they play it out right. The price point of the starter boxes are fine by our crazy standards, but they need to find a way to get something on the shelves in the $30-40 range where it can become an impulse buy, while also ensuring a game can be 1-1.5 hrs long and played together.



More excellent points here. I hope (but doubt) that GW is listening.

Based on what I am reading here (not having really played 40K more than 2 turns) is that the game is getting some rule bloat and taking longer to play. I think they will need to address that someday, but unfortunately, a quicker game generally requires less models (i.e. lower sales.) If they could simplify the game to make an 1850 pt battle take 2 hrs or less that would be awesome. But at the same time, they don't want to lose the flavor of Warhammer 40K.

Right now 40K has quite a few computer projects out there. Full Control has done a GREAT Space Hulk game that mirrors the board game very well. (So much so I might just sell my 3rd edition set.) There is also a new 3rd person shooter coming. More importantly Slitherine Games is doing 40,000 Armageddon, which will be a turn based strategy game with Orks, Guard, and 3 or 4 chapters of Space Marines. They are using a modified Panzer Crops engine, which is pretty popular. And I think the game will be on Steam. All those things should help get more people exposure to 40K. Still, it is no Dawn of War, but at least these are more possibilities.

Overall I agree that GW needs better social media. Do they even have a Twitter account? I have always wondered why they don't host their own forums too. (Of course this thread probably is a good example of why they don't...)

Thanks,
Duncan

For the Greater Good!
40K, SW:Armada, Bolt Action, Legions Imperialis(maybe…) 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 pizzaguardian wrote:
 ClockworkZion wrote:
Off to pick up my book(s) and start my reviews. You kids have fun.


No ! Don't go! We love you!

I'll be back when I'm done going over everything and have things to share. It'll just be a few (or a lot) hours is all.
   
Made in us
Longtime Dakkanaut



Las Vegas

 pizzaguardian wrote:
 ClockworkZion wrote:
Off to pick up my book(s) and start my reviews. You kids have fun.


No ! Don't go! We love you!


Go, be off with you. I don't love you, not at all.






The fact that Ahriman now gets FIVE powers, that I kind of love. It'll be even nicer if the little chart of which army gets which disciplines (which shows CSM get Div...not TK, for some odd reason, though) gets me a FAQ for the CSM codex allowing the blasted head of the whole Corvidae cult to use his cult's signature powers.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

shade1313 wrote:
 pizzaguardian wrote:
 ClockworkZion wrote:
Off to pick up my book(s) and start my reviews. You kids have fun.


No ! Don't go! We love you!


Go, be off with you. I don't love you, not at all.

You're going full tsundere there. Probably best to not do that.
   
 
Forum Index » News & Rumors
Go to: